Quote from: Pariah on May 20, 2024, 03:07:39 PMYeah but let's assume for a second that stats run in a playable range of 1-10 for humans and lets say that we are given 20 points to split between those four for humans.
All that would happen is people would just start experimenting to figure out the best min-max allocation and once discovered, using it every time. You'd literally see six fighter type characters out of X player that all had the same stat spread.
Quote from: Windstorm on April 22, 2024, 05:46:08 PMIt's your birthday! You have just turned 24.
You can now hold no more than four limes.
Quote from: Kavrick on May 20, 2024, 02:50:53 PMQuote from: Pariah on May 20, 2024, 02:38:11 PMSo changing the system of stats would essentially be a total rewrite, then after you got stats done, you'd have to find everything that pulled from that old code of stats that no longer existed and fix those. Let's say that every weapon skill, every offense/defense skill and magick all pull off the stats basics, that's basically re-writing the whole game when it's all said and done.Oh I know a learning-by-doing stat system would be a much bigger task, but I feel like switching from random stats at creation to non-random stats at creation wouldn't be such a massive task.
Page created in 0.014 seconds with 13 queries.