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#1
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Dresan - Today at 12:29:11 PM
Quote from: Krath on Today at 12:04:07 PMStaff could bring back the mask that hide mdesc to solve this issue.

This should be an ability linked to assassination techniques(backstab or sap) which only lasts for a couple minutes after performing the attack or be an assassin skill that activates for a limited time after attacking from stealth.

It should not be an item that freely allow people to act like fools without IC consequences.
#2
Code Discussion / Re: Magick suggestion
Last post by Kavrick - Today at 12:23:56 PM
On this note, I think it'd be a cool idea to have Regen of all types when you log out. But only if you quit inside your "home". This being either a tribal camp that belongs to your clan, clan dorms or your own rented apartment. This'd be a cool way to encourage rp even when logging off and would give people another reason to rent apartments, which I think is always good.
#3
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Dresan - Today at 12:23:13 PM
Quote from: Riev on Today at 11:56:12 AMAttitude wise, I mean the people that feel you have to kill a PC because they looked at you and see your description. Because being anonymous means you can still socially roleplay with people back in the city.

Actually, this is the importance of making sure the different areas (redstorm, rinth, luirs and allanak) are somewhat autonomous to each other. Fucking up in one location shouldn't ruin your ability to live in all locations but we will see how this is managed.

This allows people to practice the age old art of 'Not shitting where you eat'. It was one of the purposes to my thread here: Closure vs Unsupported

If you choose to not follow this rule, there should be IC consequences to personally killing/attacking your neighbor like needing to leave find a new neighborhood. And with the policy changes, some OOC consequences if you keep using anonymity as an excuse to repeatedly murder people especially when you had the option of just going to live somewhere else or hire someone else to send a message.
#4
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Krath - Today at 12:04:07 PM
Quote from: Riev on Today at 11:56:12 AMAttitude wise, I mean the people that feel you have to kill a PC because they looked at you and see your description. Because being anonymous means you can still socially roleplay with people back in the city. Because once you know Green-eye Amos is the raider, every templar and Bynner in the game will be contacting green.eyed.amos and hunting him. Once we can collectively get over the idea that a PC raider in the sands doesn't need the other 120 people in the game hunting them, we'll be closer to allowing more fun raider RP.


Staff could bring back the mask that hide mdesc to solve this issue.
#5
Code Discussion / Re: Magick suggestion
Last post by Lizzie - Today at 12:02:34 PM
I wouldn't mind seeing at least a "gennable bump" after more than 4 hours of being logged out or linkdead. On ALL of those effects. Movement, stun, HP, mana, focus, spice, poison.  If your natural max HP is 100, and you were down to 25, that's the point where you have to "sleep" in order to regen. Once you hit something like 55 (?) it'll start going up even if you're awake. So maybe something like that could be added to the system.

If you log out at a low [whatever] and it's low enough that it won't regen naturally without jumping through hoops, then logging back in after 4 hours being logged out/linkdead, will bring you above that threshhold.
#6
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Lizzie - Today at 11:58:01 AM
I believe up until now, characters log into the game with mercy OFF being the default.  Perhaps that toggle could be switched, so everyone who logs in, starts out with mercy ON, and they have to turn it off intentionally if they are consciously planning on killing someone.
#7
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Riev - Today at 11:56:12 AM
Mercy being fixed would be paramount. Secondary is just changing attitudes across the board. Sap vs Backstab ... Sap had always been something you branched and was an advanced technique because of its ability to knock someone out FAR easier than it is to damage their HP.

Unfortunately, the way the code works, being knocked out is basically a free kill and losing stun CAN BE easier than losing HP. So the non-lethal combat methods the game allows are basically "get the opponent into a position where I can kill them faster".

Attitude wise, I mean the people that feel you have to kill a PC because they looked at you and see your description. Because being anonymous means you can still socially roleplay with people back in the city. Because once you know Green-eye Amos is the raider, every templar and Bynner in the game will be contacting green.eyed.amos and hunting him. Once we can collectively get over the idea that a PC raider in the sands doesn't need the other 120 people in the game hunting them, we'll be closer to allowing more fun raider RP.

Again, with staff focusing more on the players and plots, hopefully there can and will be more opportunity to play things out, rather than "win".
#8
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Krath - Today at 11:44:28 AM
I think it is just as easy to not PK, as it is to PK. It depends on the situation though

Going on a hunt for a noble or bastard in the sands? OOC: Everyone turn Mercy on.
I want your boots and you will not give them to me? Mercy On, PK, steal boots, wait for them to wake up, talk shit and leave
Trespassing onto elven lands? Peraine/Heramide/Grishen - KO, steal boots, scar them, subdue, toss outside of the lands

You murder my best friend: Mercy off

ALL THAT BEING SAID - Mercy needs to be fixed like the suggested post above. Accidents do happen. There was a Bastard noble that was in the sands, we got information he was out there with a group looking for us. We all rode out to meet him and his group. Before the battle I had OOCd "Everyone, mercy on please", with full intention of KOing them, scarring and sending them back to nak naked. We had a mul that attacked after he was damaged and mantis head. No KO, nothing. It was not what I had hoped for and OOCly i was disappointed. A fix of the Mercy On code would be great. Heck, just changing  combat to once a pc hits 0 or goes negative instantly moving them to the knocked out state and ending combat, rather than them dying. At that point the PC can "Kill Joe" and end the PCs life, or let them live.
#9
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Kavrick - Today at 11:42:47 AM
Quote from: Dresan on Today at 11:31:53 AMThis might lead to the birth of actual group vs group fighting.

I think the only way you could really fix group v group fighting is to limit how many people can attack the same target at the same time. Group combat usually becomes an 'assist amos'-fest that results in one poor sod getting massive debuffs from fighting multiple enemies and nigh-immediately dying one-by one. This is also a problem with AI and PvE group fighting, not sure how'd they fix it but even when you're in a group, fighting groups of enemies can be super dangerous. I remember the time I went into a silk spider cave to gather silk and four of the five spiders were attacking me when we had a group of six.
#10
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Dresan - Today at 11:31:53 AM
This might lead to the birth of actual group vs group fighting.

If staff had the ability to change and lock the mercy toggle during certain events two groups could go ahead and just fight it out with skills, poison and spells. One groups would eventually be knocked out, and the winner could capture the leader/captain as well as tend to their wounded before running off.

It would be fun and meaningful to both winner and losers, with only casualties perhaps being only NPCs(who could also have mercy toggled for PCs during this time).