Might be fun, although RPers might get similar results.
http://4you2learn.com/bartle/
Take it there, post results, then stereotype other posters as grindy twirks, carebears, and the like!
I'll start:
Achiever: 40%
Explorer: 87%
Griefer: 33%
Socializer: 40%
Learn more about the test here: https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_types
Some of the questions were really heavy-handed or not applicable to me, and the website design is awful, but criticisms aside...
Your gaming style is
Achiever: 40%
Explorer: 87%
Griefer: 7%
Socializer: 67%
I guess it's pretty accurate.
I remember mine from a while back:
A: 60
E: 60
K: 47
Social: 33
(Bartle didn't call them griefer's as a random aside. They're killers. When you have the Z-axis for the Bartle's test and you start adding 'explicit/implicit' to make the full 8 categories, then griefer becomes a category as contrasted against killers who participate for the feeling of competition against other killers)
73% Explorer
73% Socialiser
47% Achiever
7% Killer
I took the test on another site about 3 weeks ago.
Explorer: 87%
Socializer: 67%
Achiever: 20%
Killer: 27%
Achiever: 13%
Explorer: 73%
Griefer: 47%
Socializer: 67%
This seems about right. I like to fight and use code, but I use Arm as a social outlet as well. I feel like Explorer is a bit up there, but I do like to make my own routes in MMOs for grinding/resource collecting.
I guess I don't typically care about the levels of experience my character has, so much as knowing how to use what I have to win.
So this is my application for a Sponsored Role. get on that.
Achiever: 27%
Explorer: 60%
Griefer: 53%
Socializer: 60%
I have no idea what to make of this.
Hmm,
Achiever: 27%
Explorer: 73%
Griefer: 67%
Socializer: 33%
I find this confusing as I'd rather not kill most people. Explorers is almost 100 percent on point though.
Achiever: 47%
Explorer: 80%
Griefer: 33%
Socializer: 40%
I think I'm a little more achiever focused and a little less explorer, but it seems pretty close.
Achiever: 13%
Explorer: 73%
Griefer: 87%
Socializer: 27%
Eve has ruined me.
Achiever 33%
Explorer 93%
Griefer 20%
Socializer 53%
I took this several years ago, before I played Arm, and it's interesting how it's changed. Achiever was much higher and socializer much lower before my Arm training.
Gangster: 100%
Fuck the police.
Quote from: Cerelum on April 30, 2019, 04:50:03 PM
Hmm,
Achiever: 27%
Explorer: 73%
Griefer: 67%
Socializer: 33%
I find this confusing as I'd rather not kill most people. Explorers is almost 100 percent on point though.
Griefer is mislabelled lol. Killer is what they mean.
Im guessing youd like to be Arena champ yea.
Aso Id assume explorer would be high for everyone here since its a RP community.
80% Explorer
53% Socialiser
40% Achiever
27% Killer
The taxonomy of Bartle from a game design perspective is based on the idea of plotting players desire to Interact With vs. Act On / the Gameworld vs. Other Players. At least this is how I understand it:
Socializers would be interacting with players
- talking/thinking/feeling/having relationships/celebrating events/holding gatherings
explorers would be interacting with the world
- discovering locations/learning lore/testing world behaviors/developing systems and shortcuts
killers would be acting on players
- sabotaging events/killing players/stealing belongings/damaging possessions or property
achievers would be acting on the world
- winning prizes/getting promoted/improving skills/comparing prowess/aquiring better items
Your gaming style is
Achiever: 67%
Explorer: 20%
Griefer: 93%
Socializer: 20%
Your gaming style is
Achiever: 27%
Explorer: 67%
Griefer: 20%
Socializer: 87%
Your gaming style is
Achiever: 33%
Explorer: 60%
Griefer: 27%
Socializer: 80%
Your gaming style is:
Achiever: 20%
Explorer: 67%
Griefer: 67%
Socializer: 47%
Your gaming style is:
Achiever: 20%
Explorer: 67%
Griefer: 33%
Socializer: 80%
Not surprised by these results, but ironically I play a lot of loners.
I don't find these to be particularly helpful. But in interest of being able to aggregate our playerbase's results:
Achiever: 33%
Explorer: 47%
Griefer: 53%
Socializer: 67%
Not sure what to get out of this. I've never really considered myself the exploring type, tbh, but I couldn't categorize myself into any other type more than an Explorer, I suppose.
Explorer: 80%
Socializer: 67%
Griefer: 40%
Achiever: 13%
I didn't find it all that in-depth, as I had two possible answers to each question, when there probably ought to have been more possibilities. On other tests I typically score "killer/socialiser", this one the options were kind of wonky, but still fun, I guess.
Socializer: 53%
Griefer: 53%
Explorer: 67%
Achiever: 27%
It's so true, lol.
Achiever: 33%
Explorer: 60%
Griefer: 80%
Socializer: 27%
Explorer: 80%
Socializer: 73%
Achiever: 40%
Griefer: 7%
Problems with applying this to Armageddon:
1. To explore well, you must first play like an achiever, or you're not going to be exploring much.
2. To achieve well (in the first 20 days played, anyway), it's best to avoid socializing.
3. Socializing is more dangerous than PvE, and socializing essentially becomes PvP, so it turns some of the questions on their head.
So I mean...I answered the questions from the perspective of playing a 20+ days played PC, initially.
Answering the questions from the perspective of what I typically need to get done with a brand-new PC:
Achiever: 80%
Explorer: 60%
Socializer: 33%
Griefer: 27%
Socializer: 87%
Explorer: 53%
Achiever: 33%
Griefer: 27%
Fairly accurate.
Achiever: 47%
Explorer: 40%
Griefer: 73%
Socializer: 40%
Seems about right.
Your gaming style is
Achiever: 73%
Explorer: 47%
Griefer: 47%
Socializer: 33%
Looks right.
Achiever:53%
Explorer: 33%
Killer: 53%
Socializer: 60%
I think the reason I got such a low score for explorer is that any time I got into why I would explore a given thing, there's a social/achievement based merit to it, whether that's enjoying a storyline or bringing the tale back. I don't sit around and enjoy the thought of looking at text-based mountains (or even graphic-designed mountains) as a past time, for example.
Interesting though. I seem pretty evenly spread otherwise.
Achiever: 27%
Explorer: 53%
Griefer: 73%
Socializer: 47%
I prefer "spirited competitor" to "Griefer."
Your gaming style is
Achiever: 53%
Explorer: 27%
Griefer: 60%
Socializer: 60%
Achiever: 27%
Explorer: 80%
Griefer: 47%
Socializer: 47%
Not really much of a griefer, especially on Arm. I did choose items like the wand that lets you control folks against their will but I would only use such a thing as a defensive item, in a PvP situation.
QuoteAchiever: 27%
Explorer: 80%
Griefer: 20%
Socializer: 73%
That makes sense.
Your gaming style is
Achiever: 20%
Explorer: 80%
Griefer: 27%
Socializer: 73%
Okay. Yeah. I agree.
Your gaming style is
Achiever: 40%
Explorer: 60%
Griefer: 40%
Socializer: 60%
Oddly rounded...indecisive perhaps?
You are 93% Killer
47% Explorer
33% Socialiser
27% Achiever
Basically stealth, steal and sleight of hand are just as important to me as direction sense.
Your gaming style is
Achiever: 33%
Explorer: 87%
Griefer: 40%
Socializer: 40%
I don't think this is the best-designed test, as I feel that I am less likely to fight and more likely to feel driven to achieve, but oh well.
Your gaming style is
Achiever: 60%
Explorer: 53%
Griefer: 47%
Socializer: 40%
Your gaming style is
Achiever: 47%
Explorer: 60%
Griefer: 47%
Socializer: 47%
Balanced.
Achiever: 47%
Explorer: 60%
Griefer: 40%
Socializer: 53%
I guess. The questions are pretty dumb and irrelevant to my experience in Arm.
Achiever: 60%
Explorer: 27%
Griefer: 53%
Socializer: 60%
Achiever: 53%
Explorer: 60%
Griefer: 40%
Socializer: 47%
pretty even spread. I'd say it's on the money, too.
Your gaming style is
Achiever: 20%
Explorer: 53%
Griefer: 53%
Socializer: 73%
Achiever: 13%
Explorer: 73%
Killer: 40%
Socializer: 73%
Interesting how many of us have super high E scores.
87% Explorer
73% Socialiser
27% Achiever
13% Killer
Your gaming style is
Achiever: 27%
Explorer: 60%
Griefer: 33%
Socializer: 80%
I remember dishing out about this classification scheme some time ago and getting a pretty harsh reaction. Glad to see it is coming back with a bit more open arms.
There are some pretty huge mistakes being made about what the ASCEG is all about. For instance, don't take the names literally. Someone with a huge explorer score might not care at all for wandering off into unmapped terrains and instead care about discovering, dissecting, and then experimenting with game mechanics and behaviors. Much research, heavily cited and tested, has been built upon the base.
Using the logic of these works, I concluded some time ago that Armageddon was run by staff with a heavy S inclination and often featured changes that played to S dominant behavior. There's a good bit to the like hires like phenomenon. It is not a shock to see many scores return high in this category. Second in the hierarchy was G(or the less developed Killer).
G is about more than just murdering other characters, its about bending rules, using your position in the game to inflict suffering (on players, but characters can do in a pinch), and more 'disruptive' behaviors especially if there's no natural outlet for it in a game. The max level in the newbie area creating a choke point by not letting people do a key quest or turn in on popular mmos, instead killing them constantly? That's a G behavior. Its not about just killing them, its the salt in the wound.
People often confuses A and G behaviors, and its understandable. That guy who goes to power grind in remote parts of the world only to return and try and be a domineering dbag? That's G, not A. Don't take this as me putting blanket condemnation on G behavior though. When evaluated and designed around, G, like any type of player, can enhance the overall experience of a game. Arm has some healthy outlets for G play, though they are not always conducted healthily.
I personally have an untested theory that some G also comes from suffering or unsatisfied players of another type.
It can be very difficult to cater to all styles of game play, and unfortunately mine was the one most commonly stepped on by changes in the more distant past. Its also why I can be a curmudgeon at times, my style doesn't mesh well typically with the dominate ones. I can say I'm delighted that some momentum in the other direction is starting to show. Not particularly for my play style, but others for sure.
New herbal system? E content. Class changes? E content*. Geographic and location changes? E content of another kind. Mastercraft changes that came with class design changes? S and C content. Its not endless, but its a breath of fresh air in a good way.
Edit for the OP: that's a dangerous thing that you did there, talking about 'RP'ers getting the same score. You see it in other game spheres too, like Dungeons and Dragons. The 'murder hobos' and 'munchkin' jargon has been bent into a distorted and unidentifiable shape of its original intent, leaving only instead a means to identify something other than self or self's likes.
My scores are nothing like the ones posted here, and I can say with confidence I am a role player and at least mediocre at it.
*This requires a fair discussion but that's a whole other can of worms.
Quote from: Kryos on July 20, 2019, 04:34:23 AM
My scores are nothing like the ones posted here, and I can say with confidence I am a role player and at least mediocre at it.
So what are your scores?
Thats bait.
Achiever: 40%
Explorer: 47%
Griefer: 33%
Socializer: 80%
So I was looking at your scores and thinking about which type of player I'd most want to be in a group with, and at first I thought I'd want other socializers like me, but then I realized to be effective with enjoying what I like best, I need a mix of players who excel at and enjoy the other aspects most.
That made me really happy to think about.
Quote from: chrisdcoulombe on July 20, 2019, 10:05:19 AM
Thats bait.
It really isn't. The question is coming from someone who scored 53% griefer/killer, with a 70+% socializer. That's an odd combination, I think. I'm just curious about what his/her scores are that they would write a bunch about it, but not publish it, and think that they themselves are so far outside the norm. Personally, I would think that a permadeath RPG would attract people with the griefer/killer trait, so the fact that they're here is not at all surprising, and I wouldn't automatically consider someone a poor RPer if they scored low in the "socializer" category. I'm rather surprised I scored so high in it, myself.
For a long time, I enjoyed RPing thieves, burglars, and spies. There is often very little in the way of social interaction in these roles. That doesn't mean that the person is a bad RPer. It is all about what KIND of RP they enjoy. Solo RP is one of the most difficult things to RP well, in my opinion, probably in part due to my predilection for socializing. So my hat is off to anyone able to do it well.
Quote from: Heade on July 21, 2019, 11:24:27 AM
Quote from: chrisdcoulombe on July 20, 2019, 10:05:19 AM
Thats bait.
It really isn't. The question is coming from someone who scored 53% griefer/killer, with a 70+% socializer. That's an odd combination, I think. I'm just curious about what his/her scores are that they would write a bunch about it, but not publish it, and think that they themselves are so far outside the norm. Personally, I would think that a permadeath RPG would attract people with the griefer/killer trait, so the fact that they're here is not at all surprising, and I wouldn't automatically consider someone a poor RPer if they scored low in the "socializer" category. I'm rather surprised I scored so high in it, myself.
For a long time, I enjoyed RPing thieves, burglars, and spies. There is often very little in the way of social interaction in these roles. That doesn't mean that the person is a bad RPer. It is all about what KIND of RP they enjoy. Solo RP is one of the most difficult things to RP well, in my opinion, probably in part due to my predilection for socializing. So my hat is off to anyone able to do it well.
Your comment is not the bait.
Achiever: 33%
Explorer: 60%
Killer: 40%
Socializer: 67%