Recent posts

#1
Staff Announcements / Re: Release Notes
Last post by Halaster - Today at 03:27:31 PM
May 5, 2024 (Sunday)

Halaster
- more work on sekrit magick project

Ursun
- Fixes and Changes to room and NPC saving
- Added new materials for plotlines
#2
General Discussion / Re: What Delf Tribes would you...
Last post by Bogre - Today at 02:02:42 PM
Silt Winds
Sand Jakhals
#3
General Discussion / Re: What Delf Tribes would you...
Last post by Kavrick - Today at 10:24:59 AM
Quote from: Lotion on May 04, 2024, 11:57:26 PMOpen Gith is really fun.

I think both gith and mantis are completely wasted races in Armageddon. Right now, armageddon only really has the dynamic between Elves and Humans, which can be fun but is pretty limited. Dwarves are a slave race with no culture, half-giants also have no culture, nor muls. Having different intelligent races with their own cultures and beliefs interact is one of the big draws of fantasy in my opinion. Most fantasy settings have dwarves, orcs, humans, goblins, elves, gnomes, halflings and all sorts of minor races to bounce off of eachother and create interesting interactions but Arm only has two, which is a shame.

Even if they can't really bring in stuff like orcs, goblins and gnomes, it would be cool to
a. Give dwarves their own culture and stop them being a bit of a footnote of just being 'slaves to humans'
b. Open up races like gith and mantis to create more interesting interactions and options for roleplay.
#4
General Discussion / Re: What Delf Tribes would you...
Last post by Lotion - May 04, 2024, 11:57:26 PM
Open Gith is really fun.
#5
General Discussion / Re: What Delf Tribes would you...
Last post by Riev - May 04, 2024, 05:58:40 PM
Quote from: Kavrick on May 04, 2024, 05:10:30 PMI understand that some people enjoy those clans to play inside them but are clans who's whole shtick 'we're secret stabby elves' particularly good for the game right now? I'm all for clans like Two Moons and the Sun Runners as 'social' elf tribes that are a net gain for the game overall, but if staff are looking for a more 'dense' experience where there's lots of interaction, I think delf clans that's experience consists of specifically not interacting with outsiders are a bad idea.

This is precisely why I was/am okay with the idea of the Sun Runners being an elf tribe opened at the beginning. Not that I particularly find their documentation or world placement INTERESTING, but right now we do not need more races and play-areas with documented "we don't interact with 80% of the playerbase".

Thryzn. SLK. Akei (North, but still). Elves need to have a reason to interact with Allanak as the main focus. Maybe not FORCED interaction, but a reason to go there and trade information, items, and blood.
#6
General Discussion / Re: What Delf Tribes would you...
Last post by Kavrick - May 04, 2024, 05:10:30 PM
Quote from: Roon on May 02, 2024, 12:05:10 AMIf we're being honest, d-elf tribes are almost entirely irrelevant and have been for a long time. At best, they represent an arbitrary hazard to people visiting the Tablelands. It has been quite a few years since any tribe had a significant impact on the game and were a net positive for Armageddon. When tribes have between 0 and 3 players each, they just can't do much, and that has been the case for a long time. It's the kind of thing that might have worked when the game peaked at 60+ players.

I find this a bigger issue with the more isolated tribes. With the game's current numbers, clans like DS and SLK just aren't very good for interaction. I think in the entire year that I played, I had about three interactions with  both of those tribes. I understand that some people enjoy those clans to play inside them but are clans who's whole shtick 'we're secret stabby elves' particularly good for the game right now? I'm all for clans like Two Moons and the Sun Runners as 'social' elf tribes that are a net gain for the game overall, but if staff are looking for a more 'dense' experience where there's lots of interaction, I think delf clans that's experience consists of specifically not interacting with outsiders are a bad idea.
#7
General Discussion / Re: What Delf Tribes would you...
Last post by whengravityfails - May 04, 2024, 05:00:55 PM
Sun Runners
Dune Stalkers
Two Moons

Silt Winds would be cool if they're able to be rezzed without much trouble.
#8
General Discussion / Re: What Delf Tribes would you...
Last post by HazelHomewrecker - May 04, 2024, 06:57:20 AM
Any elf tribe that could reasonably interact with the plots without having to go through some convoluted back-bend justification to be in the area, so...

Two Moons
Sun Runners
Dune Stalkers (kind of?)
Red Fang

3/4 of those options have reasonable cause to be around the Vrun Driath, causing problems. I'm not familiar with the DS, I've never played one.
#9
General Discussion / Re: What Delf Tribes would you...
Last post by LindseyBalboa - May 04, 2024, 03:51:29 AM
dune stalkers.
#10
General Discussion / Re: Culture, Names and Accents...
Last post by Lizzie - May 03, 2024, 10:08:45 PM
I don't really "hear" accents at all. In real life, I have a slight New England nasal twang, but it's not pronounced (not New York/Jersey/Boston/Maine). It's more like Ohio. A non-accent sort of accent. My vocabulary and use of slang and "lazy speech" and enunciation depends on the topic, my mood, and who I'm talking to.

I imagine in game, everyone talks like I do, in the same way.