g, @... ::)
My favorite was: "I've always been a fan. Lurking in the shadows, I watched your progress........NOW I strike."
The others are all interesting too.
QuoteIn my programming class, we are to make our own version of an MUD, and we were pointed to this game as reference.
That's pretty cool. Props to the teacher.
Maybe we should get a myspace page. Huh?
This is really pretty cool stuff.
I wonder if we could survey all the new accounts a month after creation for their thoughts, too. If they still play, what do they like best/least? Was the game what they expected it to be?
If they don't still play, why not? What didn't meet expectations?
Which reminds me.... What ever happened to Warrior Poet? ???
Has Arm ever thought about have a Community Manager?
In the MMO industry a Community Manager is the person that creates interest within the community, either within it's own or within the general market. Going to forums, getting in touch with Community websites... talking to the players. Getting to know the players and fiinding out what they enjoy, what they don't enjoy on a more personal basis. Why did that newb leave after a week of play? Send him an e-mail and ask him... Follow up and see what can be done to bring that player back.
The MMO industry pays countless thousands of dollars just to keep a player or bring a player back. Not counting all the money that goes into bring a player into the game.
One person could do these things... I personally have worked with a few people like this with my experience in the industry. This wouldn't even have to be an Imm role, a player could do it with Imm assistance. Either way... I personally believe Arm should dedicate someone to working on the Community as a whole.
I appreciate all the comments from the staff so far, but like all of you have said... You are all extremely busy. Oh and also... this would be a great tool to start creating hype about Arm 2. I mean, why not do Developer Interviews just like they do with other MMOs. Developer Profiles.. get to know the staff better. I know we have the blog, but there could be SO much more with a dedicated person.
"from charlie"
thanks charlie
Isn't Sanvean already doing community manager things?
From the above list I come to the conclusion that friends are the number one Arm magnet. Roleplayers on other games / MUDs who are tired of the lack of deep roleplay in their game might be the most productive source.
What drew me in was a really cool, really old story that someone posted about their character years and years ago. I was like, 'holy shit, all of this really happened in a game!' And I remembered Arm's name again years later when I was tired of my current MUD.
Imho, not sure if it is already being done, but we should advertise with ingame stories.
I've handled community manager type activities, as has Vanth, but we've never been very organized about it. The Escapist articles are an example of an attempt to generate some publicity (and I'm pleased to see someone mentioning it up on that list) -- there's another one coming out at the end of the month, although it's not about Armageddon, and I've recently been asked to contribute essays to a couple of anthologies on virtual worlds that I hope will do the same. (The Escapist's also got some Arm fiction, a collaboration between Adhira, Halaster, Nyr and myself that I really really hope they end up using in their fiction issue.)
I've raised the question of such a position on the staff board, in order to discuss what a publicity manager and a community manager would do, and I split them up that way since either one seems like a serious chunk of work. However, they'd work pretty closely together, as well as withwhoever's handling the website, and would farm out a lot of the work to volunteers where they could.
Here's some of the things that I thought the roles might involve:
Things a Community Coordinator might do:
- Oversee the discussion boards, crack down on problems, drive discussion as needed
- Drive voting on TMS and MUD Connector
- Plan and implement campaigns for increasing the number of players.
- Gather feedback from players and use it to create suggestions for improving the game experience.
- Identify key issues for players and pass information along to the OLs
- Monitor other online game communities in order to keep our community efforts up to date.
- Maintain the helpers list and work with the helpers to make sure they are getting and providing needed assistance.
Things a Publicity Coordinator might do:
- Write and send out press releases for significant events and maintain the list of places such notices should be sent.
- Monitor reviews and make sure the spam ones get removed.
- Make sure we appear as needed on search engines.
- Make sure we are listed on mud/game sites.
- Act as a point of contact for press inquiries about the game.
- Publicize game events such as the APM, important RPTs, etc.
- Promote the game through things such as the Cafe Press store.
- Make sure that the game blogs are getting posted on at least a few times a week.
- Maintain our presence on social networking sites such as Facebook, Livejournal, and MySpace.
- Coordinate release of staff YouTube videos.
Are there other things that would fit into either category?
Quote from: Sanvean on January 22, 2008, 03:09:41 PM
I've handled community manager type activities, as has Vanth, but we've never been very organized about it. The Escapist articles are an example of an attempt to generate some publicity (and I'm pleased to see someone mentioning it up on that list) -- there's another one coming out at the end of the month, although it's not about Armageddon, and I've recently been asked to contribute essays to a couple of anthologies on virtual worlds that I hope will do the same. (The Escapist's also got some Arm fiction, a collaboration between Adhira, Halaster, Nyr and myself that I really really hope they end up using in their fiction issue.)
I've raised the question of such a position on the staff board, in order to discuss what a publicity manager and a community manager would do, and I split them up that way since either one seems like a serious chunk of work. However, they'd work pretty closely together, as well as withwhoever's handling the website, and would farm out a lot of the work to volunteers where they could.
Here's some of the things that I thought the roles might involve:
Things a Community Coordinator might do:
- Oversee the discussion boards, crack down on problems, drive discussion as needed
- Drive voting on TMS and MUD Connector
- Plan and implement campaigns for increasing the number of players.
- Gather feedback from players and use it to create suggestions for improving the game experience.
- Identify key issues for players and pass information along to the OLs
- Monitor other online game communities in order to keep our community efforts up to date.
- Maintain the helpers list and work with the helpers to make sure they are getting and providing needed assistance.
Things a Publicity Coordinator might do:
- Write and send out press releases for significant events and maintain the list of places such notices should be sent.
- Monitor reviews and make sure the spam ones get removed.
- Make sure we appear as needed on search engines.
- Make sure we are listed on mud/game sites.
- Act as a point of contact for press inquiries about the game.
- Publicize game events such as the APM, important RPTs, etc.
- Promote the game through things such as the Cafe Press store.
- Make sure that the game blogs are getting posted on at least a few times a week.
- Maintain our presence on social networking sites such as Facebook, Livejournal, and MySpace.
- Coordinate release of staff YouTube videos.
Are there other things that would fit into either category?
Even if I had never stepped foot in Arm however many years ago, I would at least have to give a shot if someone did these things you're mentioning about a mud.
Too much anymore, the only, slightly useful way to find a good mud is to look over reviews on tms or mudconnector. I think if you made this position a reality and had someone who really kicked ass at it, you would drive droves of people to the game. If anything simply because they are impressed, like I would be.
J-Rod
Quote from: Belenos on January 20, 2008, 04:49:55 PM
- I read them on Achaean forums. I wand to play more RP oriented game.
That one's my favorite. :P
Quote from: Belenos on January 20, 2008, 04:49:55 PM
- I choose to give muds a try since the MMORPGs are becoming such a stupid waste of time. I'd like to be part of a well-thought story, not some ESSAY
That guy's totally angry, he/she probably fits well on the mud.
Those are EXACTLY the sort of positions I believe Arm needs. These positions would both be able to look externally and internally. Community and Marketing. Some MMO companies that I have seen do both is a sort of lackluster way by having the Community Manager deal with both. Whilie I personally fell that can be helpful, it can also drag the Community Manger down and give them TOO much to work with. For voluteer positions, you wouldn't be able to do this and it would really stress the person that would be tasked with all of that work.
Now something that could be added onto the Community Coordinator would also collecting all sorts of Staff Related information that the players might like to read. For example, I just recently found out about the Videocasts that Sanvean does. They are VERY well done and very informative. As a player, I have no clue they even existed. Community-wise relating to content, I feel that Arm needs one hell of an overhaul. I don't know how everyone else feels, but I definately see that Arm is lacking in direction when it comes to finding things that the player can relate to the Developer/Staff/Admin. From my experence with MMO Communities, this is a field that is EXTREMLY important. Lets take Warhammer Online for an example. They do a Montly Newsletter and Video Podcast. This Newsletter and Podcast has gone over EXTREMLY well. I love reading the newsletter, I love watching the video podcast... and it keeps me coming back to the new game that is in development.
Arm is an MMO through and through... it should be treated as such and it should take advantage of all the stratagies that Graphical MMOs use.
Crunched the data for fun:
December 2007: 119 responses, 97 non-null
Friend - 32%
Internet Search - 18%
TopMudSites.com - 12%
MudConnect.com - 9%
Other MUD/MUSH/game - 4%
Wikipedia - 3%
January 2008: 129 responses, 110 non-null
Friend - 29%
TopMudSites.com - 24% *
MudConnect.com - 11%
Internet Search - 7%
Other MUD/MUSH/game - 3%
Wikipedia - 1%
I would maybe be interested in the publicity coordinator job. I also think looking at retention of new players is really necessary. I'm pretty concerned about the fact that we're getting over 100 new accounts per month, and yet we're not really seeing an increase in the regular playerbase. This tells me retention and turnover is a serious issue.
* A few people have been campaigning really hard recently to get us all to vote and move higher on the TMS list. It looks like maybe that's resulting in more new accounts. Good work, you guys!
February ---
- my friend told me about it
- I heard about iArmageddon via an unrelated search.
- rpimud.com
- x
- google
- my cousin told me about it
- mpogd
- A community link from middle-earth.us
- mudconnect.com
- Mudconnector
- friend
- found my self
- Friends recommendation
- i was surching mud games
- No Reason Given
- tmc top 100
- google
- A friend from another MUD
- a friend told me about it
- I've been a player since long, long ago. I had a lot of trouble with account [CENSORED], and am making a new account so I can hit my Arm-pipe.
- mud connector
- yahoo search
- Mud connector
- I have a friend of mine who told me of this game and I thought it might be interesting to try it out.
- TopMudSites.com
- From a friend who plays a very successful 1500 hours character.
- I heard about it from my boyfriend and one of his friends.
- I found it on bestmudsites.com, and decided to try it.
- Top Mud website
- No Reason Given
- From my friends.
- www.topmudsites.com
- No Reason Given
- dont know
- No Reason Given
- through a friend.
- rpimud.com
- No Reason Given
- The Mud Connector
- search engine
- i ve heard in a wikipedia article about permadeath
- topmudsites.com
- I looked up "Real roleplaying games" while looking for true Roleplaying online MMOs, and i am disapointed with the "So called" MMORPG's of the day...
- friend
- Mudd connector
- Mud Connector
- I was just surfing the internet when I encounterd this game.
- Found it on wikipedia
- No Reason Given
- no
- No Reason Given
- topmudsites.com
- friend
- it is cool
- the mud connector search
- I heard it from a friend
- mud connector
- In the Gaia RoleplayForums
- Mudconnector.
- internet
- top sites
- Top Muds
- zmud
- shit
- top mud list
- Mudconnector.com
- zmud
- The rpg.net forums
- topmudsites.com, and some reviews on the net
- Friend referred.
- It came to me in a dream.
- Found it through Google.com
- Mudconnect.com
- Top Mud Sites
- internet
- Read about it on www.topmudsites.com
- mudconnect.com
- YouTube
- I heard about Armageddon from a friend on another MUD.
- Shadows of Isildur
- my friend told me
- Used to play Armageddon way back .. in 1992 :)
- my friend
- on computer
- friend
- the "top mud sites"
- top mud site
- found on the web
- Diku mud list
- This guy on the computer next to me made me try it.
- zuggsoft forum
- No Reason Given
- google
- website
- mudmagic.com
- No Reason Given
- A friend told me about it.
- Google search for MUDs
- No Reason Given
- online
- online
- No Reason Given
- yeah
- search
- An acquaintance on a MUX
- topmudsites.com
- Mentioned by a friend/TMC
- mud connector
- c
- message board for another game
- A friend told me and gave me a link to the website.
- Search engine, MUD inquiry
- I heard about Armageddon from too friends who devour the world around them within their minds.
- MudConnector, and various mud client lists over the years. Decided why not take a look?
- mudconnector
- Longtime mudder (usually at Wotmud) tried to get addicted before, and I'm trying again...
- word of mouth
- Found a review of it while browsing a weblisting of MUDs.
- from a friend who is a fan of this game
- it came to me in a dream
- My friend told me about armageddon and after reading the marvelous thiefs bible i decided to try one.
- My boyfriend/husband.
- topmudsites.org
- RPImud.com
- Rynsia reccomdended it me, and it was also mentioned on somethingawful.com's game forum
- On google...
- On Google... :P
- Randomly picked from the list on ZMud
- I forgot
- player
- player
- Friend
- Forums
- TMS and MudConnector
- Off of a forum
- Topmudsites
- topmudsites
- No Reason Given
- internetttttt
- I saw an Ad on elfwood.com
- I heard of it off of a MUD site.
- topmudsites
- i saw an ad on elfwood and it looked interesting.
- Found it in on mudrankings website.
- MY FRIEND TOLD ME
- mudconnect
- I was bored and wondering what there was to do, and i remembered one of my friends in highschool played on a mud so I did a gogle search for top Muds and your site was on the list provided by the first link.
- google
- random google/forum
- No Reason Given
- web
- topmudsites.com
- Friend
- mudconnect
- topmudsites.com
- My step-father played this game along time ago.
- friend of mine who plays here
- http://www.topmudsites.com
- edge dante
- A little Swede whispered in my ear.
- i didnt
- Balls!
- from muddconnect.com
em waits patiently for the Gimf analysis. 8)
I am wondering if we could see (or maybe just the Imms could analyze it themselves) a "one month on" list of how much the various accounts have been used. That way we could see how much each of these sources brngs players who stay, and see if there are any trends.
Morrolan
I'd never admit to hearing anything from...
QuoteBalls!
Even if it is funny.
The number of replies is impressive though. That many new accounts last month? Lets hope even ten of them stay around. Also looks like mudconnecter gets a good amount of hits. VOTE MORE.
emote appears, as summoned, with a *poof* of smoke and a spreadsheet analysis.
February 2008: 163 responses, 137 non-null
Friend - 28%
TopMudSites.com - 17%
MudConnect.com - 15%
Internet Search - 12%
Other MUD/MUSH/game - 4%
Returning player - 4%
zMUD - 3%
Wikipedia - 1%
Elfwood - 1%
There was a 26% increase in the number of new accounts from January to February. Wow.
However, when I look at unique player counts and character applications over the time period, I'm not seeing any concomitant increases in those numbers. (Though the numbers for the last week of February are not complete.) This again tells me we have an issue with new player retention, such that we are retaining new players only at something near replacement rate.
My educated -guess- about which sources are highest quality for player retention would be the "friends" source, because friends are likely to help a new player figure out how to play ARM, and have a vested interest in doing so. Beyond that it's really hard to say, without numbers.
We need a better way to help new players get oriented. We need a spirit tregil for each new player. Invisible to everyone else (indeed, any actions targeted at it will be visible only to its player), communication with it will be considered out-of-character, and instead be rerouted to a randomly-selected helper via AIM. Feel that you're sufficiently oriented to the game? Just type "hit tregil" (but be sure you're not in a brawl-enabled room, as that will engage you in an invisible barfight).
More seriously, was there ever a final consensus on the Newbie Channel idea? I'd hate to see an open chat channel (everyone talking to everyone), but it could be very helpful if a newbie could type questions only to helpers and interested staff.
Quote
His boss must rock. Hard.
Quote from: brytta.leofa on March 03, 2008, 04:05:41 PM
We need a better way to help new players get oriented. We need a spirit tregil for each new player. Invisible to everyone else (indeed, any actions targeted at it will be visible only to its player), communication with it will be considered out-of-character, and instead be rerouted to a randomly-selected helper via AIM. Feel that you're sufficiently oriented to the game? Just type "hit tregil" (but be sure you're not in a brawl-enabled room, as that will engage you in an invisible barfight).
More seriously, was there ever a final consensus on the Newbie Channel idea? I'd hate to see an open chat channel (everyone talking to everyone), but it could be very helpful if a newbie could type questions only to helpers and interested staff.
This person knows what they are talking about. It would work great for Helpers. Arm is pretty hard to swallow, I have introduced it to a few friends, but none have stayed due to the text-based graphics and entering commands, it can be hard to pick up.
I had this friend who I had gotten addicted to Mudding, and I showed him to Armageddon a few weeks after finding it myself. He started off as a half-elf in 'Rinth and attacked the first NPC he saw. After his resurrection, he bought a dagger, and tried attacking said NPC again. He came to me saying that Armageddon is too hard, so I called him a bitch and never spoke to him again. :)
Quote from: Gimfalisette on March 03, 2008, 03:52:32 PM
emote appears, as summoned, with a *poof* of smoke and a spreadsheet analysis.
February 2008: 163 responses, 137 non-null
Friend - 28%
TopMudSites.com - 17%
MudConnect.com - 15%
Internet Search - 12%
Other MUD/MUSH/game - 4%
Returning player - 4%
zMUD - 3%
Wikipedia - 1%
Elfwood - 1%
There was a 26% increase in the number of new accounts from January to February. Wow.
However, when I look at unique player counts and character applications over the time period, I'm not seeing any concomitant increases in those numbers. (Though the numbers for the last week of February are not complete.) This again tells me we have an issue with new player retention, such that we are retaining new players only at something near replacement rate.
My educated -guess- about which sources are highest quality for player retention would be the "friends" source, because friends are likely to help a new player figure out how to play ARM, and have a vested interest in doing so. Beyond that it's really hard to say, without numbers.
I'd like the stats on people who find Arm in their dreams or other psionically related methods, please.
Quote from: Qzzrbl on March 03, 2008, 05:18:28 PM
I had this friend who I had gotten addicted to Mudding, and I showed him to Armageddon a few weeks after finding it myself. He started off as a half-elf in 'Rinth and attacked the first NPC he saw. After his resurrection, he bought a dagger, and tried attacking said NPC again. He came to me saying that Armageddon is too hard, so I called him a bitch and never spoke to him again. :)
You ended a friendship over a friend not liking arm?
The only reason I kept coming back to armageddon was because I couldn't catch on. I had only three or four chars in the beginning, and decided to give up. But there's a catch, I didn't leave the GDB. I kept reading the posts, saw how much fun everyone was having, and kept coming back. I wanted in. Eventually, I got the hang of it, but uh, I still need some polishing.
Let any kind of newbie interaction from the code be optional. Perhaps sidenotes, our players or staff visible in the Hall Of Kings. Talk to them. It's the only conceivable way to merge IC and OOC without being too much of either. This way, the transition is a lot easier. Maybe even just helpful volunteers. Although, this idea has a lot of potential problems.
Oh, also, I wanted to share some offensive and questionable pictures wuth you all.http://www.topmudsites.com/cgi-bin/topmuds/rankem.cgi?id=sanvean (http://www.topmudsites.com/cgi-bin/topmuds/rankem.cgi?id=sanvean)
Quote from: Kevo on March 03, 2008, 10:48:21 PMOh, also, I wanted to share some offensive and questionable pictures wuth you all.http://www.topmudsites.com/cgi-bin/topmuds/rankem.cgi?id=sanvean (http://www.topmudsites.com/cgi-bin/topmuds/rankem.cgi?id=sanvean)
Ha. You got me.
Quote from: Gimfalisette on March 03, 2008, 03:52:32 PM
emote appears, as summoned, with a *poof* of smoke and a spreadsheet analysis.
February 2008: 163 responses, 137 non-null
Friend - 28%
TopMudSites.com - 17%
MudConnect.com - 15%
Internet Search - 12%
Other MUD/MUSH/game - 4%
Returning player - 4%
zMUD - 3%
Wikipedia - 1%
Elfwood - 1%
There was a 26% increase in the number of new accounts from January to February. Wow.
However, when I look at unique player counts and character applications over the time period, I'm not seeing any concomitant increases in those numbers. (Though the numbers for the last week of February are not complete.) This again tells me we have an issue with new player retention, such that we are retaining new players only at something near replacement rate.
My educated -guess- about which sources are highest quality for player retention would be the "friends" source, because friends are likely to help a new player figure out how to play ARM, and have a vested interest in doing so. Beyond that it's really hard to say, without numbers.
Whispering Swedes - < 1%
People from Ottawa - 50%
People are coming from Elfwood? That explains the current Tuluki playerbase.
Quote from: Malken on March 04, 2008, 10:38:07 AM
People are coming from Elfwood? That explains the current Tuluki playerbase.
I've had/or/have 2 tuluki PCs..... The first died of getting lost in the ruins.... ~facepalm~ Dehydration blows.
Quote from: Malken on March 04, 2008, 10:38:07 AM
People are coming from Elfwood? That explains the current Tuluki playerbase.
>tell malken (softly, his cheeks stained by tears) Don't be mean...
>sip wine
The mean ones are the ones you don't see...
Until you hear a *BEEP*
Quote from: a strange shadow on March 04, 2008, 05:53:27 PM
The mean ones are the ones you don't see...
Until you hear a *BEEP*
No, I think they pretty much just don't exist.
Yes, that's a challenge.
Thanks for the laugh.
For the month or March 2008
- Sat Mar 1 - Mudconnector search
- Sat Mar 1 - from a player
- Sat Mar 1 - mudconnector
- Sat Mar 1 - I learned of Armageddon through Shadows of Isildur.
- Sun Mar 2 - Friend who played before
- Sun Mar 2 - No Reason Given
- Sun Mar 2 - mudconnect.com
- Sun Mar 2 - No Reason Given
- Mon Mar 3 - word of mouth
- Mon Mar 3 - Topmudsites.com
- Tue Mar 4 - No Reason Given
- Tue Mar 4 - top mud sites
- Tue Mar 4 - skip
- Tue Mar 4 - My husband
- Tue Mar 4 - Mudconnect.com
- Wed Mar 5 - Google.
- Wed Mar 5 - Accursed Lands
- Wed Mar 5 - From my brother and friends who have been playing for over a year
- Wed Mar 5 - http://masters-shawn.tripod.com/gamelinks/mud.htm
- Wed Mar 5 - a friend
- Wed Mar 5 - Friend.
- Wed Mar 5 - Friend
- Wed Mar 5 - My friend told me through email
- Thu Mar 6 - mudconnector
- Fri Mar 7 - google
- Fri Mar 7 - i used to play 10 years ago and looked it up again
- Sat Mar 8 - topmudsites.com
- Sat Mar 8 - Long time ago, used to play
- Sun Mar 9 - I've read about it in the Wikipedia column 'Low fantasy.'
- Sun Mar 9 - i saw it on wikipedia
- Sun Mar 9 - RPIMud Network
- Sun Mar 9 - search
- Sun Mar 9 - google
- Sun Mar 9 - During a search about 'void' for my new tabletop magic system, Yahoo offered me the discussion board of the game.
- Sun Mar 9 - No Reason Given
- Sun Mar 9 - From a friend of mine.
- Mon Mar 10 - topmudsites
- Mon Mar 10 - Top MUD Sites
- Mon Mar 10 - [email address given]
- Tue Mar 11 - Internet
- Tue Mar 11 - wikipedia
- Tue Mar 11 - No Reason Given
- Tue Mar 11 - I played briefly a few years ago. I think I found it on mudconnector.
- Tue Mar 11 - topmudsites.com
- Wed Mar 12 - google
- Wed Mar 12 - Wikipedia
- Wed Mar 12 - TMS
- Wed Mar 12 - word of mouth
- Wed Mar 12 - Other RPI (SoI)
- Wed Mar 12 - a friend
- Thu Mar 13 - No Reason Given
- Thu Mar 13 - a website
- Fri Mar 14 - Top MUD Sites
- Sat Mar 15 - The offtopic forums at www.darkfallonline.com
- Sat Mar 15 - friend told me about it.
- Sat Mar 15 - used to play want to play again
- Sat Mar 15 - the mud community.
- Sat Mar 15 - friend
- Sat Mar 15 - gowsqhc
- Sat Mar 15 - personal website
- Sat Mar 15 - The ethereal whisperings of two atoms, as they passed fleetingly in space and time. Actually, what was it? rpimud.com , that's right
- Sat Mar 15 - A friend.
- Sun Mar 16 - Online
- Sun Mar 16 - [email address given]
- Sun Mar 16 - internet
- Sun Mar 16 - Friend told me about it.
- Sun Mar 16 - Top Mud Sites.
- Sun Mar 16 - c
- Sun Mar 16 - No Reason Given
- Mon Mar 17- My bossmans wife plays and I like to try it one time.
- Mon Mar 17 - help faq_1
- Tue Mar 18 - No Reason Given
- Wed Mar 19 - Mudconnect
- Wed Mar 19 - No Reason Given
- Wed Mar 19 - A friend insisted I try it. I'm a writer, not a Mudder.. but I figured I'd try it anyway.
- Wed Mar 19 - old OLD player, asked to rejoin
- Thu Mar 20 - another player
- Thu Mar 20 - FOUND IT ON MY OWN
- Thu Mar 20 - Topmudsites.com, if memory serves.
- Thu Mar 20 - Googled top muds
- Fri Mar 21 - rpimud
- Fri Mar 21 - I heard about it in the forums at Imperian.com
- Fri Mar 21 - surfing S
- Sat Mar 22 - A Friend
- Sat Mar 22 - From a friend
- Sat Mar 22 - friends
- Sat Mar 22 - kkkksk
- Sat Mar 22 - google
- Sat Mar 22 - No Reason Given
- Sun Mar 23 - I heard about the game in a linux user group meeting.
- Sun Mar 23 - No Reason Given
- Sun Mar 23 - krmqloe
- Sun Mar 23 - ustvs4J10
- Sun Mar 23 - I read Armageddon's page on The Mudconnector, as well as some reviews there.
- Sun Mar 23 - TMC
- Sun Mar 23 - Former players
- Sun Mar 23 - mudconnector
- Mon Mar 24 - Mudconnect.com
- Mon Mar 24 - I was looking at MUDs on Wikipedia and you guys are awesome!!!
- Mon Mar 24 - No Reason Given
- Mon Mar 24 - No Reason Given
- Mon Mar 24 - mudconnect
- Tue Mar 25 - No Reason Given
- Tue Mar 25 - mud connector
- Tue Mar 25 - Review
- Tue Mar 25 - No Reason Given
- Tue Mar 25 - I googles "roleplay MUD" and this stuck out
- Wed Mar 26 - In TBMIC.jiglu.com, a mailing list for the blind mudders.
- Wed Mar 26 - I've heard about it from a friend, and also from TMC (The Mud Connector).
- Wed Mar 26 - Googling, 'Permadeath RPG'.
- Wed Mar 26 - TMC
- Wed Mar 26 - Recommendation from a friend
- Wed Mar 26 - I was playing a naruto mud so i went to the top mud site and searched for a post apocalyptic one and i found you guys
- Thu Mar 27 - www.topmudsites.com
- Thu Mar 27 - topmudsites
- Thu Mar 27 - No Reason Given
- Thu Mar 27 - wrb
- Fri Mar 28 - Through other players at an RPI MUD 'Shadows of Isildur.'
- Fri Mar 28 - No Reason Given
- Fri Mar 28 - google
- Fri Mar 28 - TMS
- Fri Mar 28 - TMS
- Fri Mar 28 - No Reason Given
- Sat Mar 29 - From the internet
- Sat Mar 29 - Mudconnector player review
- Sat Mar 29 - mudconnector
- Sat Mar 29 - Surfing on the internet
- Sun Mar 30 - A friend recommended it.
- Sun Mar 30 - topmudsites.com
- Sun Mar 30 - From back in highschool.
- Sun Mar 30 - RPI mud list
- Mon Mar 31 - Mudconnector Mud Review
- Mon Mar 31 - mudconnector.com
- Mon Mar 31 - mudconnector
- Mon Mar 31 - mudconnector.com
- Mon Mar 31 - from another player
- Mon Mar 31 - searched
- Mon Mar 31 - i searched "mud" on google.com
- Mon Mar 31 - Surfing Wikipedia.
- Mon Mar 31 - mudconnect.com
- Mon Mar 31 - From a biography on OkCupid
That is a lot of new people per month, Wish they all would stay.
My favorite: FOUND IT ON MY OWN
The number of people that hear about us from TMS and TMC should convince every damn one of us to vote every day. Boost them numbers!
I'm sad that no one this month found us in a dream.
http://masters-shawn.tripod.com/gamelinks/mud.htm
Nice description of us here.
Wow. That's a hell of a lot of new players for one month. If we got that many keepers who turned into talented players every month - Arm would kickin' hot!
Quote from: Rhyden on January 20, 2008, 04:57:12 PM
QuoteIn my programming class, we are to make our own version of an MUD, and we were pointed to this game as reference.
That's pretty cool. Props to the teacher.
Sorry...just noticed this thread, and thank you...thank you very much.
I teach programming and get the students to modify CircleMud, add some classes, spells, races, some imm commands, etc...
Gives them a good feeling for what large programs look like, and how they need to learn someone else's code. And the linklists are very good tools for kids getting ready for University level programming to pick up.
It was actually the first time in years I referenced Arm, and it was a dilemma to do so or not.
While I believe in the game, passing on an addictive game like Arm is always questionable for the morals of the teacher, let alone the adult situations that come along.
I did so probably ten years ago as well and I know those students played too much and the result were students like Mansa. Yes, I am responsible for introducing Mansa to Arm. Thank me or hate me, don't condemn me.
I've only been playing a week, but what I'd like to see is a 'mini-mud' with all the same code, with a bunch of tools, mounts, raw materials and weapons laying around, and some different environments. I could take an untrainable clone of my character there and experiment with different commands OOCly. My characters stats wouldn't improve, I the player would just be able to explore how the game works on an OOC level without risk to my character in the actual game.
If I indicate in the game "how the hell would I do this" the other person in the room could respond "OOC: log out and meet me in the practice rooms, and I'll show you." We go there and can have an ooc lesson on how/when to use commands, and even on RP conventions. I can waste resources or whatever, and not worry about the IC repercussions. Every time the game reboots, the mini-mud would reset. Of course, I could also go there on my own and just experiment.
I don't know about having potential predators in a connected set of rooms, so one could learn how 'tough' they are. That might be going too far. But to make something so new players could practice combat commands without putting their character at risk would also be nice.
One of the issues with creating "practice rooms" like that that other players could access would be the potential for OOC communication and abuse. While I'm sure you wouldn't necessarily have those intentions, there are people who would probably take advantage of the OOC environment, especially if multiple "new" players inhabited the same space.
As a new player, what would you think of an option in the current game where you could choose to "Enter Zalanthas" or "Enter Practice Zalanthas"?
The second option would load you into one of several isolated chambers where you could interact with a variety of objects and resources to learn the syntax. Immortals would be able to see who was logged into these "Practice" rooms and perhaps be more inclined to pop in and talk/help directly with the players. You wouldn't be able to have any OOC communication with other players, only the Staff, but you could use all of the same skills your character and use them on practice NPC's and with practice objects, neither of which would transfer into the "real" game.
-LoD
It would be very useful even if I had to be there alone, or with staff.
But I wouldn't think people would be eager to use an "in house" venue to cheat like that. I'd expect serious cheaters to use AIM or e-mail. It would be too easy for staff to log or monitor the practice rooms.
Quote from: ditchhook on April 04, 2008, 04:46:19 PM
It would be very useful even if I had to be there alone, or with staff.
QFT
Quote from: LoD on April 04, 2008, 03:55:27 PM
One of the issues with creating "practice rooms" like that that other players could access would be the potential for OOC communication and abuse. While I'm sure you wouldn't necessarily have those intentions, there are people who would probably take advantage of the OOC environment, especially if multiple "new" players inhabited the same space.
As a new player, what would you think of an option in the current game where you could choose to "Enter Zalanthas" or "Enter Practice Zalanthas"?
The second option would load you into one of several isolated chambers where you could interact with a variety of objects and resources to learn the syntax. Immortals would be able to see who was logged into these "Practice" rooms and perhaps be more inclined to pop in and talk/help directly with the players. You wouldn't be able to have any OOC communication with other players, only the Staff, but you could use all of the same skills your character and use them on practice NPC's and with practice objects, neither of which would transfer into the "real" game.
-LoD
I like this idea. I really think some method of helping to teach new players would be good. Documentation is all very well but people who are new to mudding especially need extra guidance. I've helped a few new players, a couple were friends and one that I stumbled across in Red Storm. I find it very challenging and it would be nice to see these players come into the harsh world of Zalanthas with a few tricks up their sleeves already.
help scars to see a way to transport to an OOC room already in the game right now.
it's not meant for anything other than buying scars.
There are 22 players currently in the world, other than yourself.
I'm actually really happy about this for some weird reason... mainly because it's 8:30pm for me.
That's pretty much... wow, there are people online o.O I'm so used to seeing 0-7 Is it like school break or something?
It was weird yesterday when I logged in around eleven o'clock AM my time and saw 50+ people. I don't understand the current surge in off-peakers, but I like it. That and I'm finding people who have crazy play-times like I do.
Quote from: RogueGunslinger on April 10, 2008, 09:02:11 AM
It was weird yesterday when I logged in around eleven o'clock AM my time and saw 50+ people. I don't understand the current surge in off-peakers, but I like it. That and I'm finding people who have crazy play-times like I do.
What about me? :'( You meanie...
And I noticed there are a lot more off-peakers now too.. SO now I won't have to try to peek in on mudsexxors because I am bored! w00t! I may still do that because its just funny. ;D
I saw 74 players on last night.
The mind boggles.
The MUD's coming back as the shock of the announcement becomes a thing of the past.
I think the Beatie Boys said it best.
"Yyyyeeeaaaaa."
I've been roleplaying different places for the past 5 or 6 years, Neverwinter nights.. Second Life... Text Based RP... MSN RP.. even.. *shudders* World of Warcraft RP..
But then a friend popped up and asked if i'd like to try Arma, so I did!!
Mon Mar 17- My bossmans wife plays and I like to try it one time.
hmm. Who was that?
There are still only 6 players during my offpeak playtime. What offpeak are you guys talking about? ???
You're playing on WAY off peak. Like, opposite of peak.
I have advertised my ass off since rejoining. I am very important. I wield extraordinary influence througout all of the internets.
We will hit 100+ during peak within 2 months, including half the cast of The Hills. Just saying.
- Summer Glau
For me, ARM was one of those games I always knew about but never thought to play ... man wish I would have joined 10 years ago ... oh well :'(
Quote from: Shimrod on April 18, 2008, 10:33:56 PM
I have advertised my ass off since rejoining. I am very important. I wield extraordinary influence througout all of the internets.
We will hit 100+ during peak within 2 months, including half the cast of The Hills. Just saying.
- Summer Glau
Hahahahahaha.
Summer Glau plays already.
She's awesome, too.
So. I'm sure it could be ascertained that by the number of people who come from TMS and TMC, that voting on these sites will bring in more new players.
So quit be a slackers and go vote please. :)
Why did new players join for April?
Quote from: Tomeglow on January 22, 2008, 05:18:42 PM
Quote from: Belenos on January 20, 2008, 04:49:55 PM
- I read them on Achaean forums. I wand to play more RP oriented game.
That one's my favorite. :P
I used to play Achaea--I liked it, but there's no crafting and for some reason they think its ok to have forced RP and powergaming at the same time.
For April 2008
- heard about armageddon long time ago, just checking it out now
- x
- No Reason Given
- RPI mud network
- google.com
- From a friend who played, long time ago... I have been thinking about playing for years... but I had no time
- http://www.middle-earth.us/index.php?display=links
- Friend
- Mudconnector
- I already joined last week, some reason, this account, was already de-activated. I am a returning player.
- from a friend who recently created a character
- I heard about this mud through a google search
- The Mudconnector.com, I'm a review writer.
- internet.
- ur gay
- Mudconnect.com
- My friend [censored] told me about it.
- [C[C[C[[C[D[A
- phone
- other
- Mudconnector
- a friend on second life
- No Reason Given
- mudconnect.com
- No Reason Given
- friend
- friend
- i heard about Armageddon on mudconnector.com
- Voting site
- topmudsites.com
- Web search for roleplaying games
- Google search for MMO with focus on roleplay.
- No Reason Given
- www.mudconnect.com
- reference from a friend
- Google
- From a friend on another Mud called Lusternia
- friends that play Armageddon
- Heard it mentioned by a friend.
- mudconnect.com
- www.topmudsites.com
- Mudconnector.com
- Been playing muds for a long time, seen you round several times and finally decided to give it a shot. Always seen it well spoken of.
- Friend who also plays
- I was searching the internet for really good MUD sites and this one came up. I hope I enjoy my stay here at Armageddon MUD.
- I heard about Armageddon from a friend.
- friend
- A friend from Pomoworld told me about it.
- A Friend
- a friend[ friend told me
- Top Mud Sites
- a friend.
- From a friend.
- from http://www.topmudsites.com/
- a friend/ current player told me about it.
- themudslide.com
- website
- friend
- Thread on a BBS about the best text-based MMORPG's
- quit
- fck you
- I've been a long-time MUD player and my roommate introduced me to Arm.
- Top 100 MUDS site
- Google.
- Mudconnector.com
- google
- help faq_3
- topmudsites
- boyfriend
- Friend
- No Reason Given
- friend
- No Reason Given
- From a friend
- No Reason Given
- Google
- TMC.com
- Used to play SOI and some players there talked about Arm a lot.
- I heard about it from a friend IRL.
- The Holy Bible, King James Edition.
- mudconnect.com
- I heard from another player.
- mudconnect.com
- l
- No Reason Given
- From a friend.
- Mudconnect.com
- Through a website
- internet
- totse
- mudconnect.com or somthing.
- Search on internet for perma death
- Google
- from www.topmudsites.com
- mud-connect.com
- friend
- Internet forum
- [C[C[C[C[C[C[C[C[C[C[Cffff>Friend on the internet told me about it.
- Another mud.
- from www.topmudsites.com
- No Reason Given
- I heard from a friend who has been playing for awhile now.
- reading about "low fantasy" on wikipedia
- topmudsites.com
- The mud connector
- From topmudsites.com
- google
- MUDconnector
- happened on it through a search engine
- The Mud Connector
- I [C[3~[3~used to play MUDs a little, and I went looking for a good one. :)
- tmc
- friends
- mud-connect
- www.topmudsites.com/
- through
- From my SOI-mates.
- mudconnect.com
- No Reason Given
- From my Brother who plays ArmageddonMUD.
- My brother has an account here and likes it tremendously.. So I thought I'd try it!
- ya
- topmudsites.com
- No Reason Given
- movies
- internet
- Mudconnect.com
- mudconnect.com top 10
- Google.com
- [C[C[C[C[from rpgcodex website
- TOP MUD sites
- Top Mud Sites
- topmudsites.com
- web search for RPI g[[3~[games
- Saw it at topmudsites.com
- Google
- i was just looking on the mud connector
- A friend i played WoW with said "Get yer ass in here! :D", so here i am
- wintin
- No Reason Given
- Topmudsites.com
- www.youtube.com
- www.youtube.com
- TMS
- from a friend
- Google
- A friend of mine with whom I play another MUD said that I had to try Armage
- Randon mud searching on google
- Word of mouth
- mudconnector
- google
- My boyfriend told me
- MUD voting site
- Found it on my own through the Internet while trying to find a good MUD to play.
- A friend
Quote# The Holy Bible, King James Edition.
Two from Youtube? Most glorious of imms, I believe you know what this means.
Even God Almighty is refering players to us.
QuoteRevelation 16:16 (New International Version)
New International Version (NIV)
16Then they gathered the kings together to the place that in Hebrew is called Armageddon.
- The Mudconnector.com, I'm a review writer.
NOBODY KILL THIS GUY.
Kill this guy instead.
And this one.
- The Holy Bible, King James Edition.
Whoever wrote that was witty, funny, and smart, and definitely wasn't Rahnevyn making his immortal account.
Haha. That's funny. I wonder who it was then.
Quote from: Riev on May 11, 2008, 06:42:57 PM
Two from Youtube? Most glorious of imms, I believe you know what this means.
Time for a music video?
My absolute favorite is still: It came to me in a dream.
Quote from: Rahnevyn on May 12, 2008, 02:59:51 AM
- The Mudconnector.com, I'm a review writer.
NOBODY KILL THIS GUY.
Torture, extort, bribe, kidnap, cheat, and murder this guy.
QuoteKill this guy instead.
I have a better idea. Homosexuality=Legit business practice in Arm.
QuoteAnd this one.
Hook this one up with the previous one.
Quote- The Holy Bible, King James Edition.
Whoever wrote that was witty, funny, and smart, and definitely wasn't Rahnevyn making his immortal account.
Hmmmm... Something doesn't smell right.
Cat burgler...snickers,
Whats that, 3 or 4 from Sanveans Youtube blogs?
Not bad.
On a porn site.
I'm trying to decide if that's better than "It came to me in a dream," or not.
It is better, the dream one has been used before.
Quote from: brytta.leofa on June 08, 2008, 11:29:25 PM
Quote from: Belenos on June 08, 2008, 07:59:02 PM
- - From an Iron Relms e-mail.
???
Ditto, Brytta. Was the player too frusturated with the level of ah sum RP on an IR mud, and redirected here? What the heck?!?
Quote from: X-D on June 08, 2008, 08:30:15 PM
It is better, the dream one has been used before.
Yes, it has. But I meant is it better than the first time it was used?
CAT BURGLAR.
- gays
???
- Listed on 4chan
???
Oh shat 4chon.
I feel as though some people are raising the idea of boosting the playerbase. Possibly a good idea, no?
Besides recruitment, I think retention is also a noble goal.
When some players leave, it might be true that they are happier somewhere else. But what about some people who leave because they are slightly bored? Or people who leave because of a simple misunderstanding?
There might be value to luring them back to the game.
I propose that someone clever person create a wall to auto-email people who have not logged in for a while at several increments, maybe 90 days, 6 months, one year....etc.
The email could remind them the game is up and running, new plots are happening....and that helpers are available for contact if there is need of help.
Eh?
-Melvin
spam reminder messages suck.
There's not that many, I imagine, better to provide the list to helpers so we could email them personally. We'd have to delete people off the list so that they dont' get 5 emails from different helper.s
Slightly off topic...finding out how all the New Players are finding out about Arm. I have a question for all you 'old-timers' How did YOU find out about Arm?
I saw the title armageddon, and the words post-apocolyptic and thought it was going to be like my favorite movie: A Boy and His Dog.
Six years ago, a friend from another MUD said "Hey, I've been playing this game called Armageddon..."
My little brother introduced me to it.
I had the automatic access because kelviks my old man.
I guess he got started going to school with some certain people that started the game - and playing D&D with some staffers. Which... I still make fun of him for. Even though I spend countless hours on my computer pretending I live on a desert planet.
That aside, I know the mud-voting lists draw players sometimes, but, I think something steadier could be done.
Then again, sometimes I liek the player-base this way. Just because when I'm in a combat room with more than say... five people, it's already confusing. Imagine if we had 200 people. Tavern talk alone would be ridiculous to scroll through.
Quote from: Aruven on June 14, 2008, 03:03:51 PM
Then again, sometimes I liek the player-base this way. Just because when I'm in a combat room with more than say... five people, it's already confusing. Imagine if we had 200 people. Tavern talk alone would be ridiculous to scroll through.
I've thought about that a lot. I think after a popular location got too popular, you would find people moving to less popular locations for the peace and quiet. Things like over crowding, or under crowding seem to find their own balance. One concern I would have if the player base exceeded 150 would be staff coverage and burnout. It gets very busy upstairs when there are a lot of people on.
Quote from: Belenos on June 15, 2008, 02:49:11 PM
Quote from: Aruven on June 14, 2008, 03:03:51 PM
Then again, sometimes I liek the player-base this way. Just because when I'm in a combat room with more than say... five people, it's already confusing. Imagine if we had 200 people. Tavern talk alone would be ridiculous to scroll through.
I've thought about that a lot. I think after a popular location got too popular, you would find people moving to less popular locations for the peace and quiet. Things like over crowding, or under crowding seem to find their own balance. One concern I would have if the player base exceeded 150 would be staff coverage and burnout. It gets very busy upstairs when there are a lot of people on.
You can always get more Storytellers.
I'm not quite sure how I found Armageddon. I used to play an IRE mud and had made an account here long ago... wondered around... was like WTF where am I supposed to find shit to do? Did it again, got hired and ended up falling in love.
Brandon
Quote from: FuSoYa on June 16, 2008, 08:58:23 PM
I'm not quite sure how I found Armageddon. I used to play an IRE mud and had made an account here long ago... wondered around... was like WTF where am I supposed to find shit to do? Did it again, got hired and ended up falling in love.
Brandon
This, except add in a few more tries with "wtf do I do".
edit: Also, I didn't come from IRE.
Rufus dragged me here 3 days after he joined. Now been here 2+ years. Before we were playing Shattered Lands and found the RP there boring, and before that my first taste of a RPI was Threshold.
Quote from: Vessol on June 16, 2008, 09:53:16 PM
my first taste of a RPI was Threshold.
I'm truly, truly sorry. There's a support group, you know.
My first RPI was Harshlands, back in, oh, 2001 or so. Then I came here and never looked back. Well, I stopped playing for like six years somewhere along the line, but I never looked back to Harshlands!
This is my first RPI. I started mudding with a friend in Medievia ::) when I was 13, took a break then went to IRE (namely, Imperian) with that same friend when I was 14. We both stopped playing MUDs for a while until we found Arm last year. I got him to play a few months ago, but don't know if he still does.
Quote from: NoteworthyFellow on June 16, 2008, 09:57:40 PM
My first RPI was Harshlands, back in, oh, 2001 or so. Then I came here and never looked back. Well, I stopped playing for like six years somewhere along the line, but I never looked back to Harshlands!
Ugh, harshlands... I quit after a month of scrubbing pots and pans for a living.
Quote from: jcljules on June 16, 2008, 11:12:01 PM
Quote from: NoteworthyFellow on June 16, 2008, 09:57:40 PM
My first RPI was Harshlands, back in, oh, 2001 or so. Then I came here and never looked back. Well, I stopped playing for like six years somewhere along the line, but I never looked back to Harshlands!
Ugh, harshlands... I quit after a month of scrubbing pots and pans for a living.
My first RPI was Harshlands as well. In its defense it used to be pretty badass back in the day. (ie 8 years ago)
A couple of friends and I made up some characters, raised a fighting order, went north, stormed a castle, and claimed it as our own. It was pretty damn awesome back in the day.
Then the dark times came ... the crafting times ... :-\
After near a decade of asking: Hey um, do we get magic yet?
And hearing: Well, no we haven't coded it ... but we
do have this craft to let your character pick rocks up off the ground ... then another supporting craft to let you paint a face on that rock and make a rock pet!
I said: ... ... fuck this.
Gave Armageddon a try since I'd heard about it years and years ago but thought I would never dig the Dark Sun thing. I figured at least they had a magic system up and running.
So I app'ed, had that similiar WTF do I do moment so many other folks get, and then got swept into a story and never looked back.
BTW, that little phrase: Be a ranger, every day is an adventure ...
They weren't kidding ;D
It was sometime around 1994... I can't remember who it was, but some player of a GODWARS clone, where I was the staff in charge of roleplaying, challenged me to make a character on Armageddon... So I did. After waiting for a week or two to get approved, I went directly in to Trader's Inn and sat at a noble's table. After being told to find a seat elsewhere, I was rather arrogant and said I would sit where I damn well pleased... It was soon time to make my second character.
Hehe. Some fun stories. Arm is my first RPI mud. I started out about 11 years ago on (very sad) Yahoo chat freestyle roleplay rooms, I was then nudged in the direction of a H&S mud called Illusions of the Mind and was amazed that there could be code to back up my roleplay! Wow! After tottering around that playing nobles and getting beaten up by twinks a friend from there pushed me towards another H&S mud called Clandestine. I never really found myself satisfied with the level of RP on either and started staffing on IOM to try push it the direction of RP and building on Clandestine to keep myself occupied. It was another staffer on IOM who pushed and pushed for me to try Arm...so I did, and I've never looked back.
I think...my first character was a mul gladiator. I started with a friend of mine who had learned of it from ISCA. We made our mul gladiators. Joined some group...and sparred.
I died in that sparring.
That I believe was my first character.
But I learned of it from ISCA. Which I haven't been on...in at least a decade. I'm afraid to. I'm afraid of getting fifteen random 'X's' asking A/S/L or whatever it is.
I think I blocked all 'X's' not long after I started, except people on my friends list.
Heh. I -started- harshlands during the dark crafting days. So no fun at all. I was a peasant farmer.... all I did was grow onions and go tavern sitting.
I played Harshlands' most hated character for something close to 6+ years..
Well, after Aliera, of course.
Quote from: jcljules on June 17, 2008, 05:54:51 PM
Heh. I -started- harshlands during the dark crafting days. So no fun at all. I was a peasant farmer.... all I did was grow onions and go tavern sitting.
Quote from: Malken on June 17, 2008, 05:58:04 PM
I played Harshlands' most hated character for something close to 6+ years..
Well, after Aliera, of course.
Well, I don't want to derail the thread into a Harshlands chat, but it does seem like a good few folks who came to Arm, came from Harshlands, or its spin-offs (Forever's End ... SOI ...)
Quote from: musashi on June 17, 2008, 06:03:43 PM
Quote from: jcljules on June 17, 2008, 05:54:51 PM
Heh. I -started- harshlands during the dark crafting days. So no fun at all. I was a peasant farmer.... all I did was grow onions and go tavern sitting.
Quote from: Malken on June 17, 2008, 05:58:04 PM
I played Harshlands' most hated character for something close to 6+ years..
Well, after Aliera, of course.
Well, I don't want to derail the thread into a Harshlands chat, but it does seem like a good few folks who came to Arm, came from Harshlands, or its spin-offs (Forever's End ... SOI ...)
Yeah, and now it really seems like Harshlands is dying and SOI is growing steadily. I'm oddly okay with it, as Harshlands just feels like the most generic RPI out there anymore.
I got tired of the bad english accents. I hate english accents over text.... when I see it in Armageddon, I just want to kill the characters.
Y'got some sorta problem wit flavor, boy?
Hehehe, not really--but it reminds me of harshlands. When I see english accents, the Zalanthan desert turns into some pub next to a castle in a forest. and then I feel like logging out for the night.
How do you do an English accent over text?
Sometimes I like to imagine that southern Sirihish (particularly when spoken by nobles) sounds like British-accented English. A 'rinthy accent would then be Cockney, of course. If Red Storm had an accent it might be Australian. Northern would be American/Southern, possibly with the nobles having a refined Kentucky drawl.
Quote from: Marauder Moe on June 18, 2008, 04:37:18 PM
How do you do an English accent over text?
Sometimes I like to imagine that southern Sirihish (particularly when spoken by nobles) sounds like British-accented English. A 'rinthy accent would then be Cockney, of course. If Red Storm had an accent it might be Australian. Northern would be American/Southern, possibly with the nobles having a refined Kentucky drawl.
That's reaaally close to how I imagine it. Without the Australian. And all gypsies are Irish/Scottish. Elves (as they don't speak sirihish) I imagine to have an Eastern Euro twang when they speak sirihish.
I imagine Zalanthas being much more middle eastern than European, in accents and culture. There are turbans!! ;D
Quote from: jcljules on June 18, 2008, 04:44:52 PM
I imagine Zalanthas being much more middle eastern than European, in accents and culture. There are turbans!! ;D
+1
I cringe when I see....
A tall, muscular man takes a huge swig of ale, and says in southern accented sirihish, "Wot yew lookin at yew no good skinny?"
And I know its not bad RP or anything, I just personally don't like it.
Quote from: jcljules on June 18, 2008, 09:50:33 PM
I cringe when I see....
A tall, muscular man takes a huge swig of ale, and says in southern accented sirihish, "Wot yew lookin at yew no good skinny?"
And I know its not bad RP or anything, I just personally don't like it.
What about something like, "Th' feck are you lookin' at, y'damn longneck?"
Thats a little better. Unfortunately I can't think of any alternative to the bad british accents.... so I can't complain too much about them.
Quote from: jcljules on June 18, 2008, 10:12:17 PM
Thats a little better. Unfortunately I can't think of any alternative to the bad british accents.... so I can't complain too much about them.
I never, ever see people doing what you provided in your example. Qzzrbl's example, on the other hand, doesn't bother me at all and I see it all the time.
Please take the accent side discussion to another thread. It's a valid discussion, but I'd rather this thread not get so derailed.
Quote
- - From your mother!~!!!! would u believe it? she takes it squarely in the ass
I say we hunt this guy down.
143 entries for june? If we're getting so many entries, why doesn't it really show on the playerbase?
Quote from: Gunnerblaster on July 13, 2008, 06:46:40 PM
Quote
- - From your mother!~!!!! would u believe it? she takes it squarely in the ass
I say we hunt this guy down.
143 entries for june? If we're getting so many entries, why doesn't it really show on the playerbase?
http://www.zalanthas.org/gdb/index.php/topic,30883.0.html
That's probably a few reasons why people leave.
Quote from: mansa on July 13, 2008, 06:54:35 PM
http://www.zalanthas.org/gdb/index.php/topic,30883.0.html
That's probably a few reasons why people leave.
So the problem isn't getting players, it's
keeping them.
Quote from: Gunnerblaster on July 13, 2008, 07:20:01 PM
Quote from: mansa on July 13, 2008, 06:54:35 PM
http://www.zalanthas.org/gdb/index.php/topic,30883.0.html
That's probably a few reasons why people leave.
So the problem isn't getting players, it's keeping them.
That's always been the problem.
Quote from: manonfire on July 13, 2008, 07:21:38 PM
That's always been the problem.
Yeah... I'm feeling a bit slow. I knew that.
Ugh. It's one of those days.
Quote- brandonempting
I doubt he stayed but hey... at least I tried.
Brandon
January 2009:
Friend who plays: 46
Top Mud Sites: 16
Mud Connector: 13
No Reason Given (left blank): 10
Google/Web search: 8
Wikipedia: 5
Old Player Returning: 3
New Staff Accounts: 4
The rest:
- ubuntu forum
- mud games online
- Totse forum
- forums
- MudQuest
- quit
- Top Mud list
- Website
- Other RPI Muds Forums
- shit
- sjgrtoc
- website
- showed up in wintin.net preloaded mudlist
- Zmud listing/online search for a new MUD
- i dont know
- mud lists
- youtube
- Readng the site
- aehtskc
- your moms vagoo
- who
- top 10 muds
- Saw a post on an online forum in a gaming topic.
Did you mean 2009, Vanth?
Quote from: Vanth on March 08, 2010, 10:48:14 AM
- your moms vagoo
This response is way down from previous years. Somebody's mom has a vagoo way past its prime.
February 2009:
Friend who plays: 29
Top Mud Sites: 16
Mud Connector: 9
No Reason Given (left blank): 10
Google/Web search: 11
Wikipedia: 3
Old Player Returning: 4
The rest:
- I didn't. I just randomly picked it
- gssxynf
- I was browsing the internet.
- help top40
- online forum
- in game
- in game
- Wintin
- I was scrolling through the list of muds in Zmud and found this one.
- banana
- d
- fu
- IRC
- IRC
- I was looking for a new game, my cousin tried MUDs when he was younger and I wanted to give it a try
- from an RPG gateway
- your mom told me. in bed.
- nom
- I heard about it in the MUDLIST list.
- MUD site.
- on yahoo answers
- it was an accident
- Found out from a MUD directory.
- random find today now
- Forum
- web
March 2009:
Friend who plays: 30
Top Mud Sites: 28
Mud Connector: 13
No Reason Given (left blank): 9
Google/Web search: 12
Wikipedia: 1
Old Player Returning: 5
The rest:
- cmud list
- From sites about MUDs.
- website
- On the Ubuntu Forums during a MUD Client Discussion.
- TopMudList Forum
- irc chat
- On a ICE forum
- something awful forums
- IRC
- y
- A forum. A forum that described in great detail how amazing this game sounds, to be specific.
- The mass amounts of praise referred me.
- [C
- [Ainternet
- internet
- I reaserched it on the internet
- fuck off
- RG
- Mud search.
- Cat Rambo article on Fantasy Magazine www.darkfantasy.org
- akuitdi
- From the SomethingAwful forums. There's a thread in the Games SubForum simply titled "MUDs!" and it came highly recommended.
- qkoxqjn
- other
- Rahl
- site list
- Top 100 Site
- Mud listing
- From another website.
- skills
- heard of it
- mud site
- ubuntu forums
April 2009:
Friend who plays: 32
Top Mud Sites: 23
Mud Connector: 40
No Reason Given (left blank): 14
Google/Web search: 16
Wikipedia: 4
Old Player Returning: 2
The rest:
- whlhlcn
- From a fellow Eegra forum user.
- thkfkpu
- ldaldaldaldalda
- majeek
- santa clause told me
- ptpnbca
- On some godforsaken rpg forum. Randomly.
- [3~[3~[3~[3~[3~[3~[3~came across it while researching the biblical term "armageddon
- web
- Through a person that recommended it to me on gaiaonline.com when I was searching for good MUDs.
- Found it whilst looking up another MUD
- [3~[3~[3~[3~[3~[3~[3~[3~[3~[3~[3~[3[3~[3~[3~[3~[3~[3~[3~[3~[3~[3~[3~[3~[3~[3~[3~[3~
- guugl
- wintin.net
- a friends posting on facebook
- WEb
- Internet
- From a Facebook friend.
- ToP forms
- IRE forms
- n
- connect
- i was just looking around for a mud game i might like. ive never played before and it sounded fun
- l
- l
- silverhand
- mud.adventmud.org
- forums.somethingawful.com
- a piece of paper in a trash can that no one wanted to look at ever again because it was dumb and evil and all of the above
- I read about it in some article about perma-death in MMO games.
- soi
- dunno
- top 10 muds
- CMUD
- It was listed in the built-in Wintin.net list
- in a dream
- LANslide in oakdale califoni[C[[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[California
- MOPGD.com
- skills
- quit
- searching for a free MUD. Found a review.
- Internet forum
- N
- Cat Rambo's personal website
- help faq_1
- mud listing
- ubuntu forums
- OOnline Game
- website
- Forums
- Forums.
May 2009:
Friend who plays: 37
Top Mud Sites: 15
Mud Connector: 36
No Reason Given (left blank): 19
Google/Web search: 9
Wikipedia: 4
Old Player Returning: 1
The rest (there were a lot of people who listed multiple reasons this month):
- a whale's vagina
- ZMUD
- zMUD list of games
- advertisement
- Top Mud List
- On mudconnector, and mentions on the Something Awful forums.
- From a friend, also mudconnect
- i played a MUD once in HighSchool, and enjoyed it. now, 8 years later i decided to look them up again, and chose from a list of the most popular muds.
- Looked
- a mud list site
- By playing SoI or Shadows of Isildur, a similar RPI based MUD I eventually got information on this MUD.
- internet
- dwarf fortress forum
- Dwarf fortress forum[ [m, in a rp games discussion.
- [C[[C[C[C> bay12games forumeast
- Bay12 games forums board Other Games
- Dwarf Fortess Forum
- Codex Writer's Group
- Bay 12 Games Forums
- Bay12 Forums(Dwarf fortress =])
- internet
- mudconnect.com and old time memories ;)
- mudconnector, topmudsites, zuggsoft.com
- I'd read about it at fora; I'm afraid I don't recall where.
- Bay12 forums.
- The net.
- Through a thread over at bay12games.com
- Other games forum at the bay2games forum.
- Bay12 Forums, through a current player
- Ask.com
- I heard from a gaming forum.
- On a forum.
- net
- df forum
- zmud
- Bay12Games forums
- l
- dwarf fortress forum
- recommendation in a forum
- Referral from platyers of another RPI MUD
- SomethingAwful
- Raving reviews, mudlists, also I am a past player.
- An online site directed me to you
- Sanvean's Youtube - but I played here in 1994-1995
- MUD ratings site.
- I forget
- website
- Heard about it on Something Awful forums, in the MUD thread.
- score
- Wintin
- I searched the internet for '[C[C "M.U.D. text-based games" ,and so I found this site.
- mud site
June 2009:
Friend who plays: 37
Top Mud Sites: 16
Mud Connector: 29
No Reason Given (left blank): 19
Google/Web search: 13
Wikipedia: 1
Old Player Returning: 3
The rest:
- eieejei
- C
- I read about it in the [Cbay12games forums.
- A MUD site
- i searched the interwebs and found a block of cheese.
- www. bangbros. com
- while reading about DIKU mud.
- online
- just looking around
- ok
- many different general mudsites. topmudsite, mudconnector etc
- Internet
- qwtqjwtnqwtnoqtnwqownto[qnwt
- a MUD Website
- n
- Online
- Advertisements
- I was looking for a Rpg-Mud like Fallout or Desolation.
- quit
- through shadows of isildur which is now very boring
- fellow MUD
- MUD listing website underneath "Roleplying enforced"
- MUD listing website
- I found it on Wintin
- a passing rompart
- online-games.net
- Looking for an RP-intensive MUD, with some cool features.
- :)
- no
- a tiger
- Internet
- the voices
- MUD
- i was searching for roleplaying games with pregnancy allowed, and found it
- surfing
Quote from: Vanth on March 08, 2010, 02:23:33 PM
- i was searching for roleplaying games with pregnancy allowed, and found it
what.
rofl.
I just like the whole 'your mom' rerences.....
seems like the same guy got bored once a month....
I generally assume that 90% of the "funny" reasons given are from current players looking to make a new account. Honestly.
I've got a tangent, but relative to topic question to staff. When these new accounts are made, and the syntax/style of preposterous answers are similar, do you disallow these accounts or watch them closely? If I was venturing a guess on style alone, I'd say the same person asked for an account 3-4 times from what you've shown. Then again, I suppose that applies to all new accounts, does staff give them a bit more of the hairy eyeball in general to observe suspicious behavior?
Quote from: Kryos on March 08, 2010, 04:52:40 PM
I suppose that applies to all new accounts, does staff give them a bit more of the hairy eyeball in general to observe suspicious behavior?
Yes, but it doesn't usually require that much special effort on our part, as that sort of thing is rarely well-disguised.
Excellent, and glad to hear it.
July 2009:
Friend who plays: 51
Top Mud Sites: 23
Mud Connector: 37
No Reason Given (left blank): 16
Google/Web search: 7
Wikipedia: 0
Old Player Returning: 8
New Staff Account: 2
The rest:
- ym
- wintin
- javascript development[H[D[C[A[D web page[D
- serendipity
- from rpgcodex.net
- online
- dsghhrgyhjhioxbs
- On the web
- f
- A builder working on Tears of Polaris MUD recommended it.
- internet
- Heard about it years ago, was bored.
- online
- ybosiac
- eiuptas
- from an internet forum
- iWhiskey
- exit
- boiifwm
- in a top site of mud clients
- From the web
- forums
- online
- Exploration.
- newgrounds
- Website
- down
- teh intrawebz!
TheMudConnector is more valuable than TopMudSites, it seems.
I think that has gradually become the case since TMS stopped allowing reviews. It doesn't hurt that TMC's vote system is less bottable.
May 2009
-Top Mud List
That was me! :D
Edited to add: Lots of people join via other friends too. So TMC and word of mouth. I'm sure word of mouth -keeps- more players around as well.
Found it on TMS, but if I knew of TMC, I would have used it instead.
Quote from: Vanth on March 08, 2010, 11:53:24 PM
I think that has gradually become the case since TMS stopped allowing reviews. It doesn't hurt that TMC's vote system is less bottable.
Glancing through the dates, it seems like we get more people from TMS when their forums are more active, but that may not necessarily be a cause-and-effect relationship.
I actually crunched some numbers, and we do get more new accounts from TMC than from TMS.
However, the people we get from TMS, tend to stick around a bit longer/have a better retention rate than those from TMC.
What does all this mean? Vote on both sites, of course.
Quote from: RogueGunslinger on March 11, 2010, 12:29:39 AM
What does all this mean? Vote on both sites, of course.
Yes! Vote like a Byn Runner spars.*
Also, recruit your friends, co-workers, roommates, significant others, parents, and kids. New players recruited by existing players are much more likely to stick around than new players we get anywhere else.
*Ok, maybe not that often. Once a day on TMC, twice a day on TMS.
I have a hard time explaining to people the various reasons I play an "Online, text-based roleplaying game".
Apparently, "text based" and "no graphics" really don't help the situation. People just assume its PnP games.
I've had better results describing it in terms of collaborative storytelling.
Quote from: Riev on March 11, 2010, 02:10:23 AM
I have a hard time explaining to people the various reasons I play an "Online, text-based roleplaying game".
Apparently, "text based" and "no graphics" really don't help the situation. People just assume its PnP games.
None of my immediate friends play video games period. Most are women who are getting married or dating vigorously to do so haha. My ex would probably not get it either since he never played anything (although he did read the entire Dune series). And no, I'm not inviting my ex to Armageddon. He'll have to find it on his own.
So I never have to explain any of this to anyone. Maybe I'll bring it up next time I have a chat with my yoga instructor.
Many of my friends play games, but they feel they lack the time (and in one case, the stable internet) for Armageddon. They'd probably struggle with the english a bit more than I do, as well.
Quote from: janeshephard on March 11, 2010, 10:54:38 AM
None of my immediate friends play video games period. Most are women who are getting married or dating vigorously to do so haha. My ex would probably not get it either since he never played anything (although he did read the entire Dune series). And no, I'm not inviting my ex to Armageddon. He'll have to find it on his own.
So I never have to explain any of this to anyone. Maybe I'll bring it up next time I have a chat with my yoga instructor.
Maybe you should tell your girlfriends that male players outnumber female players here by a ratio of...um... that I'm sure Gimfalisette could give you. :P
3 : 1, approximately.
Things have changed in the last couple years, though.
//pulls numbers out of his ass.
Quote from: Vanth on March 11, 2010, 06:04:16 PM
Maybe you should tell your girlfriends that male players outnumber female players here by a ratio of...um... that I'm sure Gimfalisette could give you. :P
2.3 males to 1 female ;)
Some interesting numbers related to player attraction and retention from a sampling of new accounts in 2009:
About 40% of new players are referred by friends, but they account for 57% of the players we retain.
About 45% come from TMS and TMC combined, and they make up 42% of the players we retain.
New players from other sources (like google searches) don't tend to stick around.
The median time before new players leave the game is about 7 calendar days.
Death of their PC doesn't seem to be why people leave; 85% of new players who left had a living character when they stopped playing. An additional 6% had their first characters die but went ahead and made subsequent character(s).
Quote from: Vanth on March 12, 2010, 12:36:20 PM
About 40% of new players are referred by friends, but they account for 57% of the players we retain...85% of new players who left had a living character when they stopped playing.
This leads me to believe that lack of involvement (an inability or failure to get involved with other PCs, and thus get sucked into plots and fun) is our biggest retention risk factor.
Adding on: That is very exciting and encouraging data, Vanth, because permadeath in ARM isn't going to change, and if death was the cause of new players leaving, then there's little to nothing we'd really be able to do about that. But lack of involvement is probably extremely fixable. There is just a ton of stuff that players and staff could think of or do to change it.
Actually, I nearly quit ARM due to my first PC being uninvolved. Instead, I stored her and went to another role where I was able to become very involved, very quickly...and that's how I was hooked.
A new player to Arm, or to MUDs in general, will probably have no idea how to be "involved" within the first couple hours of their character. I've been playing for like 4 years now, and I STILL don't know how to properly exercise the secrets of involvement.
If someone logs in to a "multi-user" dungeon, and can't find other people to talk to, chances are they will quit. Most people I see that do this are in the middle of the city, clearly lost, and just give up. This is probably due to logging in at night and getting lost and not wanting to spend 20min doing nothing and don't know how to light a torch.
Chances are, if they're here from a friend, or TMS/TMC, they know something about MUDs and have enough background with context and syntax of the environment to stick it out. Joe GoogleTron is probably not going to have an idea what is going on and will therefore become confused. I think Morgenes' addition of staff knowing when a player logs in for the very first time is great for this, so at LEAST staff online can track whats going on.