Armageddon General Discussion Board

General => Code Discussion => Topic started by: Pariah on June 22, 2021, 05:52:16 PM

Title: Share your color settings.
Post by: Pariah on June 22, 2021, 05:52:16 PM
So I'm struggling to find the best color settings for combat, so figured I'd ask you folks.  What do you have your set to.  The default is too hard to read with the dark red.  I switched to purple but it's a bit better but still struggling.

What do you use guys use for combat that's easy to read?

change color
Syntax: change color <option|category> <color name|number>
See 'help change color' for details.
Foreground Categories| Background Categories | Example
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  fg_say             |   bg_say               | Example
  fg_shout           |   bg_shout             | Example
  fg_tell            |   bg_tell              | Example
  fg_whisper         |   bg_whisper           | Example
  fg_room_name       |   bg_room_name         | Example
  fg_room_exits      |   bg_room_exits        | Example
  fg_psionics        |   bg_psionics          | Example
  fg_ooc             |   bg_ooc               | Example
  fg_sing            |   bg_sing              | Example
  fg_talk            |   bg_talk              | Example
  fg_wish            |   bg_wish              | Example
  fg_object          |   bg_object            | Example
  fg_char            |   bg_char              | Example
  fg_combat_charhit  |   bg_combat_charhit    | Example
  fg_combat_charmiss |   bg_combat_charmiss   | Example
  fg_combat_victhit  |   bg_combat_victhit    | Example
  fg_combat_victmiss |   bg_combat_victmiss   | Example
  fg_combat_room     |   bg_combat_room       | Example
  fg_emote           |   bg_emote             | Example
  emphasize on|off|bold|italics|underline     | Enabled
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Title: Re: Share your color settings.
Post by: Fernandezj on June 22, 2021, 08:21:10 PM
I play with a dark background. This was a default for MushClient that I stuck with across all muds.
I didn't know there was color specifically for Arm until I installed a Mudlet GUI, and sorta went with their default.

Some changes I did:
I use a variety of lighter colors (shades of white, greys, and sand [of course]) for information like communication.
I use reds for combat-hits, and greens for combat-misses - seems standard.
Objects are a light blue, because its a good contrast.
Psions are a pinkish color... because why not.