So I'm struggling to find the best color settings for combat, so figured I'd ask you folks. What do you have your set to. The default is too hard to read with the dark red. I switched to purple but it's a bit better but still struggling.
What do you use guys use for combat that's easy to read?
change color
Syntax: change color <option|category> <color name|number>
See 'help change color' for details.
Foreground Categories| Background Categories | Example
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fg_say | bg_say | Example
fg_shout | bg_shout | Example
fg_tell | bg_tell | Example
fg_whisper | bg_whisper | Example
fg_room_name | bg_room_name | Example
fg_room_exits | bg_room_exits | Example
fg_psionics | bg_psionics | Example
fg_ooc | bg_ooc | Example
fg_sing | bg_sing | Example
fg_talk | bg_talk | Example
fg_wish | bg_wish | Example
fg_object | bg_object | Example
fg_char | bg_char | Example
fg_combat_charhit | bg_combat_charhit | Example
fg_combat_charmiss | bg_combat_charmiss | Example
fg_combat_victhit | bg_combat_victhit | Example
fg_combat_victmiss | bg_combat_victmiss | Example
fg_combat_room | bg_combat_room | Example
fg_emote | bg_emote | Example
emphasize on|off|bold|italics|underline | Enabled
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I play with a dark background. This was a default for MushClient that I stuck with across all muds.
I didn't know there was color specifically for Arm until I installed a Mudlet GUI, and sorta went with their default.
Some changes I did:
I use a variety of lighter colors (shades of white, greys, and sand [of course]) for information like communication.
I use reds for combat-hits, and greens for combat-misses - seems standard.
Objects are a light blue, because its a good contrast.
Psions are a pinkish color... because why not.