Recent posts

#1
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Kavrick - Today at 09:47:52 PM
I think using the OOC command to enable more and better RP is exactly how the command should be used. Personally I'd probably accept if it made sense for the personality of my character and the context, even losing in this case means your story continues and develops further, honestly a fabulous idea. Also I might negotiate if I felt the need to tweak some things.

Overall, gets a big thumbs-up from me personally.
#2
World and Roleplaying Discussion / OOC "duel"
Last post by Seeker - Today at 09:40:53 PM
How you feel (player OR Staff) if you encountered this IG:

You have a rival.  She thinks you probably need to be knocked down a few pegs too.

The two of you meet and chest-thumping ensues.  After things build through standard RP, they OOC you this:

OOC "I propose our characters have it out, right here right now. Here's the guidelines: Both have Mercy On.  No intentional murderizing through poison, spell or other means.  Whoever cannot continue the combat either by being knocked out or saved by Mercy must accept maiming, torture or disfigurement by the other."

OOC "Defeat may mean the removal of a limb, an eye, adding a disfiguring scar or even requiring new mdesc or sdesc, VICTOR'S choice.  You in?"


1)  Would you feel this is a reasonable use of the OOC command?
2)  Do think something proposed like this through OOC (an handshake agreement between players about guidelines for their PCS to work within) is interesting?
3)  Would you accept?  Would you negotiate?  Would "draw perraine.dagger;kill rival" instead of answering?

Whatcha think?
#3
General Discussion / Re: New Tagline Entries
Last post by Aruven - Today at 07:56:17 PM
I always thought the tagline should reflect the gameworld actively playing out. An interesting opportunity with each season.

Armageddon Season 1:

"Shifting sands and strange skies"
"Tektolnes meat preview"
"No Muk No Cry"
#4
Staff Announcements / Re: Release Notes
Last post by Halaster - Today at 07:15:11 PM
May 29, 2024 (Wednesday)

Halaster
- fixed a couple of issues with various files and Makefiles so that the game will compile on a newer OS
- removed an old, outdated automatic process
- fixes to for compatibility with apartments and simraider for the new Save room flag

Ursun
- fixed a rare crash bug
- added a "where" command that shows how many visible PCs (one, a couple, a few, etc) are in each local tavern
- create internal tool for helping to find duplicate npcs
- misc bug fixes with zone saves
- another fix towards eliminating npc duplicating

Zorkbob the Inhaler
- made it so staff cannot accidentally attach the same script on the same command multiple times
- misc. staff command fixes
#5
General Discussion / Re: Re: Season 1, Update 10
Last post by Valkyrja - Today at 06:53:17 PM
Quote from: Agent_137 on Today at 06:28:12 PMThe dune stalkers were popular and had very player driven docs. I hope that if the RF ever become playable again that they adopt the cool DS interaction hooks that allow for trading, alliances, mage-hunting, and for being hired out. Otherwise the RF can only be hostile with the entire player base.

Fun fact: Dune Stalkers had trained pet gortoks. 
That sounds like a great idea for the future Red Fangs Storyteller! Thank you.  ;D
#6
General Discussion / Re: Re: Season 1, Update 10
Last post by Agent_137 - Today at 06:28:12 PM
This update makes me think I should have stayed to be involved, but I thought it was just gonna be building southern things. :-/

Good setup for the season though, and good name drops of some pcs.  But I would have liked to see additional PC names, and see the delves trot out some elven sorcery instead of just getting owned. 

The dune stalkers were popular and had very player driven docs. I hope that if the RF ever become playable again that they adopt the cool DS interaction hooks that allow for trading, alliances, mage-hunting, and for being hired out. Otherwise the RF can only be hostile with the entire player base.

Fun fact: Dune Stalkers had trained pet gortoks. 

#7
General Discussion / Re: New Tagline Entries
Last post by Urbais - Today at 06:11:59 PM
I'd go with one of these inspired by Goosebumps book titles

How I Got My Shrunken Head
Let's Get Invisible
Egg Monsters From Yaroch
Bard Lessons Can Be Murder
The Dwarf That Ate Everyone
Why I'm Afraid of Elves
#8
General Discussion / Re: New Tagline Entries
Last post by Usiku - Today at 05:38:20 PM
In the end, the desert claims us all.

In the end, the desert takes all.

Hrm.
#9
General Discussion / Re: New Tagline Entries
Last post by WarriorPoet - Today at 05:31:10 PM
Bone fucking swords.
#10
General Discussion / Re: New Tagline Entries
Last post by Patuk - Today at 05:21:20 PM
My vote would go to not having a tagline at all. I think we'd be better off without one.