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#1
General Discussion / Re: Restricted Crafts/Objects
Last post by Riev - May 16, 2024, 01:39:02 PM
Staff did mention something about trying to remove GMH players from being "vendors", so it may well be that many GMH recipes will be available for purchase now.

Good luck, Kadius, and your 13 pages of silken gowns.
#2
General Discussion / Re: Restricted Crafts/Objects
Last post by AKawaiiBear - May 16, 2024, 12:58:16 PM
Quote from: Lizzie on May 16, 2024, 09:52:23 AM
Quote from: AKawaiiBear on May 15, 2024, 07:20:39 PMwhat about crafts that aren't accessible because the clan isn't playable?
I'm gutted kadius isn't playable. Some of their clan locked crafts are fantastic. I'd spec app if I could play an ex-kadius employee that knew their exclusive crafts.

From what I'm understanding you can still get those finished products.

Meanwhile, how did you handle it previously when no one hired you into house Kadius? Were you gutted then? Why not?

I'd buy the thing I wanted off a PC who was in Kadius, afaik Kadius has never been closed for play up until now so that's never been an issue.
As long as you're able to get the finished products (though I don't see how if there's no Kadius PCs) then it's gucci.  ;D
#3
General Discussion / Re: Restricted Crafts/Objects
Last post by Lizzie - May 16, 2024, 09:52:23 AM
Quote from: AKawaiiBear on May 15, 2024, 07:20:39 PMwhat about crafts that aren't accessible because the clan isn't playable?
I'm gutted kadius isn't playable. Some of their clan locked crafts are fantastic. I'd spec app if I could play an ex-kadius employee that knew their exclusive crafts.

From what I'm understanding you can still get those finished products.

Meanwhile, how did you handle it previously when no one hired you into house Kadius? Were you gutted then? Why not?
#4
General Discussion / Re: Restricted Crafts/Objects
Last post by EvilRoeSlade - May 15, 2024, 11:58:16 PM
I say that it's just a game and we should probably just relax.
#5
General Discussion / Re: Restricted Crafts/Objects
Last post by flurry - May 15, 2024, 08:51:10 PM
A season in the past would be an interesting challenge. Crafts would be one thing, but there are also books and buildings and geographical changes. Not to mention historical events that couldn't be changed, unless we're talking about an alternative history (which might be fun too).
#6
General Discussion / Re: Restricted Crafts/Objects
Last post by AKawaiiBear - May 15, 2024, 07:20:39 PM
what about crafts that aren't accessible because the clan isn't playable?
I'm gutted kadius isn't playable. Some of their clan locked crafts are fantastic. I'd spec app if I could play an ex-kadius employee that knew their exclusive crafts.
#7
General Discussion / Re: Restricted Crafts/Objects
Last post by Classclown - May 15, 2024, 06:28:47 PM
There are some items that are universal and basic designs, cups, bone swords, etc, that can be hand swiped away, but say the crossbows/arbalest for the hgs, that is a specific type of weapon tech that isn't basic and even in our world took time to develop. Going into the future is less of a problem than going backwards. Also, if we do a significant jump into the future, or past, will we get access to future tech/past materials (metal) and crafting skills for them? It may not be applicable for this first Season, but it's something worth considering. I play crafters, primarily, and it would be cool if staff just listed prohibited/added materials/crafts in a noticeable place before a season started and made it a self-regulating sort of thing.
#8
General Discussion / Re: Restricted Crafts/Objects
Last post by Riev - May 15, 2024, 05:20:49 PM
Based on comments from upper staff, the idea is that maybe they'll do a short season 100 years in the future, or sometime in the past.

Its not going to be linear between seasons, just between chapters WITHIN the season.
#9
General Discussion / Re: Restricted Crafts/Objects
Last post by lostinspace - May 15, 2024, 04:58:31 PM
Assuming linear time, you don't even need to track a start date, just the IG date the item was added. If the season is before that time, the item doesn't exist yet. If the season is after that time, feasibly the item could exist if only as a relic / rare item in a buried chest somewhere
#10
General Discussion / Re: Restricted Crafts/Objects
Last post by Lizzie - May 15, 2024, 02:10:58 PM
Quote from: Riev on May 15, 2024, 01:39:40 PMIt could be as simple as making any custom craft have a keyword for the current season. Like how in the past, a master-craft item would be tagged <Riev_2020> or something similar.

If staff could follow that convention, then they could have a list of items that were created in a particular season, to determine if they should be deleted, or kept.

The struggle I see would be if a future season would add those items back in ... is there an easy way to do so?

Another option would be an extra line on the code to automatically note the date-stamp of the first manual save of a crafted item.  So in roll-back seasons, you can just order the game to reject load-up of any item with a date-stamp between [start_date] and [end_date] of a season that took place in the future.