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#1
New Player Questions / Re: Karma
Last post by Abaddon - Today at 01:31:26 PM
Quote from: Lizzie on Today at 01:07:55 PMIt's a matter of accountability. It's not so much a matter of "earning a reward" as it is demonstrating that you understand the basic functions of the game and roleplay.

Because this is a roleplay intensive game, it would be INCREDIBLY jarring for a half-giant to show up at the bar, behaving like a perfectly intelligent, clever, educated person.  Or someone who chooses to play a fully manifested gemmed rukkian from Allanak, but doesn't know what it means to be a gemmed mage, because the player didn't read the docs, and has never played the game before so has zero experience that could provide him with that basic understanding needed to play that role.

I shouldn't have to report these things, neither should any other players. And it's not the job of staff to babysit everyone 24/7 to make sure they're living up to the potential of a role that they know nothing about.

You play the game for awhile, you get a point and can now play other stuff. You show a basic understanding of syntax and the game world, you get another point. You do more, you get more points. It's not a reward. It's unlocking options, because you've demonstrated that you understand more and more of the game.

It used to be arbitrary - staff would "reward" people for impressive roleplay, and that became problematic, with accusations of favoritism - sometimes justly accused. The karma system has gone through a few iterations over the years but by and large, its existence is preferable to a free-for-all.


That's understandable, but to players without karma who are already competent enough to know better, and want to play something besides Hunter NPC #921 or Sweatshop Worker #83, the arbitrary jumping of those hoops is annoying and tiresome. It compounds with the fact that I'm apparently not even worthy of Staff's time to be eligible of putting in a special application to plead that case until I've earned my first point of the game's metacurrency. It doesn't make me want to invest time into this game at all. Quite the contrary, actually.
#2
New Player Questions / Re: Karma
Last post by Lizzie - Today at 01:07:55 PM
It's a matter of accountability. It's not so much a matter of "earning a reward" as it is demonstrating that you understand the basic functions of the game and roleplay.

Because this is a roleplay intensive game, it would be INCREDIBLY jarring for a half-giant to show up at the bar, behaving like a perfectly intelligent, clever, educated person.  Or someone who chooses to play a fully manifested gemmed rukkian from Allanak, but doesn't know what it means to be a gemmed mage, because the player didn't read the docs, and has never played the game before so has zero experience that could provide him with that basic understanding needed to play that role.

I shouldn't have to report these things, neither should any other players. And it's not the job of staff to babysit everyone 24/7 to make sure they're living up to the potential of a role that they know nothing about.

You play the game for awhile, you get a point and can now play other stuff. You show a basic understanding of syntax and the game world, you get another point. You do more, you get more points. It's not a reward. It's unlocking options, because you've demonstrated that you understand more and more of the game.

It used to be arbitrary - staff would "reward" people for impressive roleplay, and that became problematic, with accusations of favoritism - sometimes justly accused. The karma system has gone through a few iterations over the years but by and large, its existence is preferable to a free-for-all.
#3
General Discussion / Mundane spec apps and new clan...
Last post by KawaiiBear - Today at 12:54:03 PM
Per - https://gdb.armageddon.org/index.php/topic,58987.0.html

With new clans opening for play, is there any possibility of this being extended to Expansion Division/Mobile Ops/Outriders? Or will this forever remain byn and militia only?
#4
New Player Questions / Re: Karma
Last post by Abaddon - Today at 10:10:04 AM
Quote from: Kavrick on Today at 08:52:57 AM
Quote from: Abaddon on Today at 08:48:29 AMWhile I found this discovery disappointing, it does answer the question. Thank you.
I know this isn't the place for discussion, but my interpretation of it's purpose is due to certain roles requiring a deeper understanding of the setting and trust from staff. Magickers have a certain place in society, are expected to act a certain way and of course hold potentially more power than non-magicker pcs. I understand the dislike of it but I also understand the need of it.

Do keep in mind that you can do special applications to create characters above your current karma, if you want to try something new, it also means you can prove to staff that you can be trusted in a certain role. You can special app up to +4 karma from your current karma, which means it is possible to actually play a magick caster right off the bat!

Edit: Sorry, correction, you need 1 Karma to put in special apps, my bad.

I'd be happy to continue the discussion in private or through appropriate forum, but I find having to impress staff just to even be eligible to put in those special applications cumbersome and more of a hindrance and demotivator than anything else.

Like, let me play those mages and quirky races. If my behavior isn't in line with community standard, they can just ban/strip away the player's ability to play as those classes/races, rather than proactively attempt and inhibit all attempts to do so.
#5
New Player Questions / Re: Karma
Last post by Kavrick - Today at 08:52:57 AM
Quote from: Abaddon on Today at 08:48:29 AMWhile I found this discovery disappointing, it does answer the question. Thank you.
I know this isn't the place for discussion, but my interpretation of it's purpose is due to certain roles requiring a deeper understanding of the setting and trust from staff. Magickers have a certain place in society, are expected to act a certain way and of course hold potentially more power than non-magicker pcs. I understand the dislike of it but I also understand the need of it.

Do keep in mind that you can do special applications to create characters above your current karma, if you want to try something new, it also means you can prove to staff that you can be trusted in a certain role. You can special app up to +4 karma from your current karma, which means it is possible to actually play a magick caster right off the bat!

Edit: Sorry, correction, you need 1 Karma to put in special apps, my bad.
#6
New Player Questions / Re: Karma
Last post by Abaddon - Today at 08:48:29 AM
Quote from: Kavrick on Today at 07:53:50 AMI don't know if I'm supposed to reply to these questions as replies used to be staff locked iirc, but there is a karma system and it's getting reworked for seasons, you can read about it here: https://gdb.armageddon.org/index.php/topic,60314.0.html
While I found this discovery disappointing, it does answer the question. Thank you.
#7
New Player Questions / Re: Karma
Last post by Kavrick - Today at 07:53:50 AM
I don't know if I'm supposed to reply to these questions as replies used to be staff locked iirc, but there is a karma system and it's getting reworked for seasons, you can read about it here: https://gdb.armageddon.org/index.php/topic,60314.0.html
#8
New Player Questions / Karma
Last post by Abaddon - Today at 07:20:26 AM
I come from ApocalypseMUD, which I am told shares the same setting and codebase as this MUD. One particular nitpick I had with that game was karma and the guilds/races timegated behind it. I never understood why you would ask people to impress you for imaginary metacurrency before you let them play anything fun.

Does the Karma concept exist here, and if so, how?
#9
General Discussion / Re: Favourite places to play i...
Last post by MarshallDFX - Today at 02:43:33 AM
Quote from: Kavrick on April 30, 2024, 11:23:51 AMI really hope the south gets a face lift rather than being 500 desert/salt flat rooms

I've seen Mansa say that the area he'd rebuild is 10 rooms around allanak, because it's most newbies first experience.  And i agree,

I have always played an allanaki. It is my cup of tea thematically.
#10
General Discussion / Re: Favourite places to play i...
Last post by chrisdcoulombe - May 07, 2024, 01:50:09 PM
I like exploration and have gone everywhere I could.  My favorite place to play in is Luir's.  Something about its position politically and positionally makes it feel right.  It is in a constant struggle to maintain its place in the world, which became even more abundantly clear when the GMHs moved in essentially displacing Kurac.  Though it likely made the outpost stronger, my characters at the time of it happening were not happy with it.