If this thread already exists than I am an idiot.
Mine are master tailor and tinker. Tinkers can make such damn useful things and while I haven't tried master tailor, I love the regular tailor subguild and my head's been full of mastercraft ideas lately. I'm also particularly fond of the bard subguild.
Hunter and nomad. That's not counting the new ones though.
Yeah I like combat PCs.
Nomad for all the bilingual tribal fun
Scavenger for food foraging and scale-ability
New master tailor sub is neato.
Anything with climb is great. Scavenger is obviously a favorite, although I only recently learned about the food thing--from earlier states of the helpfiles I assumed they had a forage artifact bonus. I've always loved subguilds with flee too, even before the change, and before skill levels so you couldn't tell it wasn't increasing. Even the starting skill level of subguild flee seems to be enough to give some of the bonuses.
All in all, though, the value of a subguild is so heavily dependent on the rest of the char's build that picking out and out favorites is tough. Even seemingly underwhelming subguilds like, say, Thief or House Servant, can be crazy useful depending on the choice of main guild.
Con-artist and linguist.
Yes, linguist. The bane of all races who think they can talk freely in their own language. I only wish I could trade one language for another.
I like Scavenger and House Servant. They give a lot of skills one would expect from a lowborn past and all... except flower arranging. I tend not to use that unless my PC would have some reason to know it.
Forester and Jeweler.
I'd shoot for mercenary, and either scav/nomad ... It's a tough choice between the last two. as far as favorite subguilds.
Linguist is amusing. If you haven't been around too long, and you bust out the allundean? Woah, you must be a hidden half-elf! ::)
I'm fond of mercenary and nomad as subguilds. Haven't tried any of the new ones yet, though!
Scavenger/hunter if I'm playing a gicker of some kind. Armor or weapon crafting if I'm playing a ranger. And hunter/archer if I'm playing a merchant. My favorite subguild really depends on what my main guild is.
Quote from: Delirium on January 23, 2012, 04:33:25 PM
Linguist is amusing. If you haven't been around too long, and you bust out the allundean? Woah, you must be a hidden half-elf! ::)
I'm fond of mercenary and nomad as subguilds. Haven't tried any of the new ones yet, though!
I like linguist and nomad myself!
I like nomad and con artist. Tribals are fun for non-city characters and con artist is always good for general city trash.
Scavenger/Thug.
Honorable mention:
Acrobat/hunter
Nomad/Scavenger. For old
Outdoorsman/protector. for new :)
Hunter/Scavenger. For old.
Grebber/Slipknife. For le new. :D
Scavenger is one of my favorites; it's the ultimate explorer-type subguild.
The runner up for me is stonecrafter. You can make some pretty darn nifty utility/decorative stuff!
Mercenary and Nomad. I hate not being able to ride.
I like all of them.
Though I probably use Rebel and Scavenger the most.
Linguist the least because Allundean can be easily learned in most places and Mirukkum is rarely used.
I love me some Bard and Linguist.
Liguist is fun, but I think It would be much better if it gave you a random smattering of accents and languages, rather than just giving you what it does, or better yet, let your choose.
Thug and Guard.
Quote from: TheBadSeed on January 27, 2012, 11:51:41 PM
Liguist is fun, but I think It would be much better if it gave you a random smattering of accents and languages, rather than just giving you what it does, or better yet, let your choose.
Yeah, and I doubt breeds, elves, muls and dwarves ever take that subguild. I did, once, but for a flavor character I didn't mean to survive long with.
Quote from: TheBadSeed on January 27, 2012, 11:51:41 PM
Liguist is fun, but I think It would be much better if it gave you a random smattering of accents and languages, rather than just giving you what it does, or better yet, let your choose.
It'd be my top pick, then. :O
Multiple different accents and languages fitting a background sounds like an excellent use of the spec app system.
I've changed my mind to bard and tailor because I am fickle and demand things.
I haven't used any of the extended subguilds yet, so I can only comment on the normal ones. Also, I have three favorites, so there. Depends a lot on the guild, of course.
scavenger/mercenary/hunter
Mercenary almost entirely for the riding. Scavenger just rules, and hunter is a great rounding-out sort of subguild. About the only things I've ever cared to craft in game have been food, arrows or medical supplies, so all of the crafting guilds/subguilds are a mystery to me.
Scavenger and Nomad.
Forester/Nomad
For some reason I *always* roll 'tailor'...but I have no idea why and most of the time it's pretty much useless. Weird comfort zone.
Mercenary. On account of having two rather long lived characters with that sub-guild, which only really is useful for the bonus to not getting drunk as easily. >_>
Quote from: Voular on February 20, 2012, 09:51:02 AM
Mercenary. On account of having two rather long lived characters with that sub-guild, which only really is useful for the bonus to not repeatedly falling off your mount everywhere you go all the time
ftfy
Grebber.
As it has a combination of skills I've been wanting to see in a subguild for a very, very long time. :)