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#1
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Bogre - Today at 10:00:34 PM
Quote from: Lizzie on Today at 08:53:36 PM
Quote from: eska on Today at 06:15:28 PMClosed and hooded up ankle-length djellebah. All mdesc is gone.

Which would be fine, IMO. My issue with mdesc-hiding masks is that the description is -replaced- with the mdesc of the mask. So the green-eyed barrel-chested man, wearing the mask, appears to be a purple tregil with floppy ears, complete with a 6-line description of his smooth skin and tail.

There are a lot more ways to facilitate it sensibly than just blanket-hand waving that it wouldn't work.

>look figure

You see a very tall, obese humanoid wearing a faceless obsidian mask.
(Tdesc) Their hair has been bound back and pinned with a length of thin engraved bone, and their blue eyes are hard and purposeful.

Gear: They are wearing <X,Y> - normal
Tattoos: standard

>study figure

You look at the very tall, obese humanoid wearing a faceless obsidian mask. They notice you studying them!
You notice they have watery blue eyes.
You notice they have dark black hair.
You notice they are armed!

>draw sword

>You notice the very tall, obese humanoid wearing a faceless obsidian mask trying to slip into the shadows!
------------------------------------


Yes, this would require player buy in - to adequately set temp descs. Again, this is a game that the latest push (and this very thread) is about collaborating even in conflict. Players that do their best to leave breadcrumbs, not try to game the system, etc, or do foolish things would be appropriately noted by staff - in the same way that they are proposing to monitor magick, karma races, sponsored roles, etc.

And yeah - it would perhaps be a fantastic code project for coded additions to char-gen that add particular descriptors that are hard to conceal, or findable. And you have those be reviewed in approval so the hard blue-eyed, stocky man doesn't give descriptors of having green cat-eyes and a purple tregil tail. Like - we have code to summon magickal stuff of all sorts out of thin air, NPCs that will spar you, entire ecosystems - we trust players with near instakill buttons in spells, big clubs, crim code- a mask that blanks your description is not going to like suddenly have the entire PBase be spree Pkillers and running around emoting farting on nobles, no more so than that already occurs.


My thoughts:
Hood > obscures sdesc like current, M-desc visible to look. Closed cloak obscures some of the equipment, just like current.
Mask > obscures main desc, but eyes / hair / ears easy or moderately easy to notice
Facehelm > obscures main desc, hair / ears hard to notice, eyes moderately hard to notice. (person wearing helm might have downsides of their own perceptive abilities though)
Mask or helm + hood up> Makes hair, ears harder to notice. 
#2
General Discussion / Re: Seasons Q&A
Last post by Tuannon - Today at 09:59:51 PM
As much as I like seeing newbles, I think a core of dependable nobles is also required. Maybe a couple at least, people the staff know will play a noble properly. With (certain) staff levels being unable to play this pool will diminish but hopefully some new people will come about.

I also think there should be similar slots all the way down the social pecking order.
#3
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Riev - Today at 09:52:36 PM
Quote from: Lizzie on Today at 08:53:36 PM
Quote from: eska on Today at 06:15:28 PMClosed and hooded up ankle-length djellebah. All mdesc is gone.

Which would be fine, IMO. My issue with mdesc-hiding masks is that the description is -replaced- with the mdesc of the mask. So the green-eyed barrel-chested man, wearing the mask, appears to be a purple tregil with floppy ears, complete with a 6-line description of his smooth skin and tail.

That's why -masks- specifically - are a bad idea.  If the mask resulted in
The masked humanoid

and look masked returned

This person is disguised from the neck up to look like a purple, floppy-eared tregil. His shoulders are narrow, he has a barrel chest and long limbs. His left hand is missing a pinky and he has big feet with delicate ankles.

If that happened, then masks would work great. But that's not what happens, and that's why masks don't work.

Would be 100% fine with someone wearing an ankle-length cloak/cape, head covering, face covering, and gloves, to show "the tall humanoid" and an mdesc that says:

This humanoid is covered head to toe, it's impossible to see beyond their attire.



Okay. So masks won't work. Is the core idea of hiding the mdesc a problem, or just using an implementation from 2002 that you take issue with?

#4
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Krath - Today at 09:11:17 PM
Quote from: Halaster on Today at 07:09:53 PMYeah I don't think a mask alone is 'enough'.  Maybe (and this is just me theorycrafting, no promises or commitments) if it was a mask + a longcloak + hood up then it hides the mdesc.  Or something like that, where it's a combo of items that "make sense".

100% yes please!
#5
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Lizzie - Today at 08:53:36 PM
Quote from: eska on Today at 06:15:28 PMClosed and hooded up ankle-length djellebah. All mdesc is gone.

Which would be fine, IMO. My issue with mdesc-hiding masks is that the description is -replaced- with the mdesc of the mask. So the green-eyed barrel-chested man, wearing the mask, appears to be a purple tregil with floppy ears, complete with a 6-line description of his smooth skin and tail.

That's why -masks- specifically - are a bad idea.  If the mask resulted in
The masked humanoid

and look masked returned

This person is disguised from the neck up to look like a purple, floppy-eared tregil. His shoulders are narrow, he has a barrel chest and long limbs. His left hand is missing a pinky and he has big feet with delicate ankles.

If that happened, then masks would work great. But that's not what happens, and that's why masks don't work.

Would be 100% fine with someone wearing an ankle-length cloak/cape, head covering, face covering, and gloves, to show "the tall humanoid" and an mdesc that says:

This humanoid is covered head to toe, it's impossible to see beyond their attire.

#6
General Discussion / Re: Seasons Q&A
Last post by Riev - Today at 08:42:28 PM
I can only hope the sponsored roles go to the people with a proven history of being able to play them, with the best ideas and the most coverage from their intended staffers.

We all took our balls and went home, because the game closed. It doesn't matter when.
#7
General Discussion / Re: Seasons Q&A
Last post by frankjacoby - Today at 08:21:05 PM
At the risk of being controversial, will we resort to handing out roles to the same old people as before? I am speaking of the same people who, because they didn't like the fact that seasons was going to be a thing, decided to take their ball and go home?

There were a few die hards trying to keep it going until the bitter end.
#8
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Athapaxis - Today at 08:20:49 PM
Quote from: Riev on Today at 07:53:52 PMUnless its just easier to type "kill riev" than it is to "ooc consent for torture"


kill riev

Hmm - yeah that's pretty easy.

I really think the jump start rules are going to make for amazing changes in some of this.  Something about grinding for endless hours to get your skills to a certain level can sometimes make you feel like you have to use those skills.  Being competent with less time involved feels like its going to really shift things toward story telling.  Hope so anyhow.
#9
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Bogre - Today at 08:14:32 PM
Quote from: Dresan on Today at 01:45:29 PMConflict is better promoted with autonomy of regions, allowing people to work as a villain in one place while being a saint in the other.

This is in direct conflict with one of the stated goals of the seasons, in that the playerbase is going to be more focused in a central location. And anyways, why not both? Being able to do something secretively in the place you live is important.

QuoteIf done incorrectly it has the potential to prevent meaningful RP because its harder to hold people accountable for their day to day behavior due to the fact they can become anonymous/someone new whenever the heck they want. It will lead to pure foolishness.

Again, having played multiple RPIs with desc obscuring ability, it really won't. It's not something that just leads to pure foolishness because there's a lot of PC-PC regulation.  PCs are not really able to do more crimes codedly than they could otherwise do with near invis stealth and maxed subterfuge skills. Plus, maybe at the hoity toity bar the guard screens for masks/hoods, makes people remove them, etc.

 Do you have an example of exactly what you worry is going to happen? Like your clan mate is gonna show up wearing a mask and rob you and you won't have any idea? I mean that, to me, just sounds like conflict/plot. Maybe you should be worried that the person skulking around you has the exact same build and boots as your newly hired hunter.

#10
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Riev - Today at 07:53:52 PM
Quote from: Athapaxis on Today at 07:49:50 PMWe need to be more like the Count of Monte Cristo.  He wasn't just satisfied to kill his enemies.  He wanted to ruin them.  That's way more fun.

This is what I mean by changing the player perspective a little, because it still sits far too much on the side of "I need to kill people to avoid trouble down the road".

Burn your enemies. Break their legs. Cause temporary but debilitating injuries. Take a finger, disfigure an ear. We have a Consent file for far more than just "hey wanna sex". Its there for the brutality and gruesome nature of torture.

Unless its just easier to type "kill riev" than it is to "ooc consent for torture"