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#1
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Usiku - Today at 02:49:40 AM
Agreed, we have more ideas we want to work on, but policy and help file changes are things that we can push through ahead of code changes while we wait for code resource and energy on things. Unfortunately the code backlog is always the longest!

The resurrection policy is unfortunately just a result of viability. We have expanded the resurrection policy significantly over the last couple of years and I am always keeping an eye out for opportunities to improve it, but we do have to be very careful with it. In this instance, we simply cannot open the door to staff being expected to be the 'RP judge' on every single PK, it's just not feasible, there is no way for us to be able to make consistent and fair calls on something like that, people would constantly be dead and alive again and dead again, we would be asked to make calls on things we didn't witness or don't have all the information on, we would constantly be trying to assess shades of grey and so on.. it simply isn't possible. Resurrection policy is a tough one, it's something I have spent countless hours thinking about and countless hours debating with fellow staff over (we all care about getting it right). When you really tangle with it objectively from every angle, you can quickly understand how complicated it becomes.

My hope is that, while it might take a little while to fully come into effect, the policy changes alongside the karma changes and general RP expectation across the board will elevate the style of play and attitudes across the game and community and create an overall better environment where having that policy *is* enough.

Quote from: Riev on May 21, 2024, 08:55:21 PM(or old staff taking new names to cleanse the pallet)

Riev please. This is not a thing. ::)
#2
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Riev - May 21, 2024, 11:46:26 PM
I'm so sexually pleased at the idea of mercy actually working and forcing someone to actually try and kill a PC.

Unless someone has a problem with the post-kill lag they would have to experience ... but at that point you already won!
#3
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Halaster - May 21, 2024, 11:04:17 PM
I agree with the mercy ideas too.  We'll do -something- with it at some point, hopefully not too far away.  I liked @mansa 's idea of "Tell mother I'm dead", a sort of quasi-dead state where you can still roleplay via say/emote, but can't use the way or move.  You -will- die, but it gives you a few mins to finish out your death scene (or you can opt out with quit death).

It's really a coder bandwidth/priority issue more than anything.  We'll get there!
#4
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Krath - May 21, 2024, 10:57:34 PM
Yes and yes. 110% yes to the second paragraph.
#5
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Dresan - May 21, 2024, 09:43:59 PM
Quote from: Krath on May 21, 2024, 09:17:31 PMI like the new rules are written...However, if they implemented RoE, way overboard.

I tend to agree.

Heck, the game would be a tremendously better place if asshole A just stuck to trying to kill asshole B whom they actually have beef with. Instead of using the conflict as a lame reason to go kill that newbie crafter/newbie recruit who smiled to their enemy once in passing.

That and a hard change to mercy, full prevention of any sort of damage (including spell and poison) to hp beyond 0 from a player who has this toggled on.  Toggled on should be the default and should be reset to default after every login. Oddly I feel a change like this would promote much more conflict and violence in the game, while preventing death. Its win-win.
#6
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Master Color - May 21, 2024, 09:27:47 PM
QuoteThe rules are great, for people who care about following the rules. While the abuser will be punished, the one who gets abused must simply grin and bear it. With no Rules of Engagement or anything codedly preventing anything, it will always end up with "oops sorry".

I'm not even talking about cheaters (though I found out later that most of them were).

Frankly the players that I found to be the most abusive were the ones that were permitted to be so with with explicit staff support.
#7
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Krath - May 21, 2024, 09:17:31 PM
I like the new rules are written...However, if they implemented RoE, way overboard.
#8
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Riev - May 21, 2024, 08:55:21 PM
Quote from: Master Color on May 21, 2024, 08:37:37 PMI find it weak and disappointing.

There is no suggestion of RoE. There is no responsibility for powerful characters to avoid abuse.

I wrote mine in haste, but this has the spirit of what I wanted to get to.

The rules are great, for people who care about following the rules. While the abuser will be punished, the one who gets abused must simply grin and bear it. With no Rules of Engagement or anything codedly preventing anything, it will always end up with "oops sorry".

Whenever a PC dies, there is a bit of information logged at the time of death. I have seen players move incapacitated PC bodies to a different room just so the kill-room logs as something different. These are the people who "might lose a karma".



Frankly, with staff not playing their own PCs and hopefully spending more time monitoring and playing alongside, this won't be as much of an issue. Its still a wait and see, since most staff are 'new' (or old staff taking new names to cleanse the pallet)
#9
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Master Color - May 21, 2024, 08:37:37 PM
I find it weak and disappointing.

There is no suggestion of RoE. There is no responsibility for powerful characters to avoid abuse.
#10
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by CirclelessBard - May 21, 2024, 08:34:27 PM
Quote from: Agent_137 on May 21, 2024, 06:27:32 PMI was hoping to see the possibility of a Rez for a ridiculously poor PK, but I understand that's going to lead to having to say no a lot. 

I was hoping for this as well. I get why such a decision would be rare if it was a possibility at all, but not making it even a possibility seems like an error. Pre-determining this lack of arbitration may backfire if or when a situation arises where this pre-determination does more harm than good. An example would be a PK that is somehow the result of a typo or mistarget. It's currently not grounds for a resurrection, but at the same time, I wouldn't say that letting such a death stand always shows respect to the storytelling process. It might make storytelling sense in a messy brawl, but not so much if a templar is trying to execute someone and forgets that both the criminal and the templar's aide have obsidian hair.

I'm also assuming/hoping that griefing, while rare, falls under player cheating, which the "help resurrection" file says is potentially grounds for a resurrection.

It's otherwise a great addition to the game's rules and roleplaying standards.