Is there a list of just 'basic' skills that everyone gets - regardless of guild/sub-guild choice?
That's a great question. I don't -think- there is. I wonder if there should be.
Found IC? NOT. I have wondered that too.
Everyone gets shield use and I believe also dual-wield and two-handed (not sure about these two but IIRC all my characters have had both in their starting skills). Also cooking, contact and barrier. Watch shows up for everyone, though I don't know if it's a starting skill for everyone, or if it just pops up eventually. Ride as well. Your character's own language plus his own accent, and he is able to branch new languages and accents eventually, no matter what race/class/subclass he is.
Listen is too, I think. Forage is too.
Lizzie's post is correct, Barsook's is not.
Quote from: Lizzie on April 20, 2013, 11:55:40 AM
Everyone gets shield use and I believe also dual-wield and two-handed (not sure about these two but IIRC all my characters have had both in their starting skills). Also cooking, contact and barrier. Watch shows up for everyone, though I don't know if it's a starting skill for everyone, or if it just pops up eventually. Ride as well. Your character's own language plus his own accent, and he is able to branch new languages and accents eventually, no matter what race/class/subclass he is.
Elves don't get ride.
Quote from: Patuk on April 20, 2013, 01:52:24 PM
Quote from: Lizzie on April 20, 2013, 11:55:40 AM
Everyone gets shield use and I believe also dual-wield and two-handed (not sure about these two but IIRC all my characters have had both in their starting skills). Also cooking, contact and barrier. Watch shows up for everyone, though I don't know if it's a starting skill for everyone, or if it just pops up eventually. Ride as well. Your character's own language plus his own accent, and he is able to branch new languages and accents eventually, no matter what race/class/subclass he is.
Elves don't get ride.
Elve's will get ride, but should not use it.
There are also some hidden skills that you should simply just discover on your own icly. At least they are there and that is what staff said to me at one point.
I think a helpfile said that haggle is a base skill for all PC's.
This thread will now confuse new players more than anything else.
Agreed. Welcome to Armageddon! ;)
Barsook, no. You can -use- any skill. You only -get- certain skills. Haggle is not one of those skills. Neither is listen.
I see.
Quote from: Malken on April 20, 2013, 02:37:48 PM
This thread will now confuse new players more than anything else.
Agreed. Maybe there should be a new helpfile? It doesn't have to be a list of skills or anything, just a paragraph (like the guild/subguild paragraphs) that describes what every character can expect to be able to do, no matter what their class is.
Quote from: LauraMars on April 20, 2013, 04:41:37 PM
Quote from: Malken on April 20, 2013, 02:37:48 PM
This thread will now confuse new players more than anything else.
Agreed. Maybe there should be a new helpfile? It doesn't have to be a list of skills or anything, just a paragraph (like the guild/subguild paragraphs) that describes what every character can expect to be able to do, no matter what their class is.
+1
To clarify on the statement that you can use skills, but don't necessarily get them (for all you loverly noobs):
There are certain commands that coincide with skills, that you can use even though they don't appear on your skills list. Listen, scan, hunt, peek, and steal are among those commands. Each has a corresponding coded skill that uses those words as the syntax to engage in the skill. If you do -not- have the skill, you *might* still have a *chance* to succeed - depends on the circumstances.
Everyone can try to forage - however, not everyone will succeed on a regular basis - and most classes/subclasses cannot forage food. That's reserved for certain classes/subclasses.
See "help nosave" for a couple of examples of times when you can try a skill that you don't actually have. They're mixed in with the other nosave variables.
So far as I can tell, for starting base skills:
Psionic: Contact, Barrier
Combat: Shield use, Dual Wield, Two-Handed
Manipulation: Ride (for non-elves)
Perception: Watch, Forage (I think)
Language: Base + starting loc accent
Craft: Cooking, analyze
Quote from: Bogre on April 29, 2013, 08:13:21 AM
So far as I can tell, for starting base skills:
Psionic: Contact, Barrier
Combat: Shield use, Dual Wield, Two-Handed
Manipulation: Ride (for non-elves)
Perception: Watch, Forage (I think)
Language: Base + starting loc accent
Craft: Cooking, analyze
Elves get ride. At least, D-elves do, last time I played a Soh.
Quote from: Fredd on April 29, 2013, 03:44:11 PM
Elves get ride. At least, D-elves do, last time I played a Soh.
Yeah, and when they max it, they get a special prize! :)
[ATTENTION NEW PLAYERS: THIS IS A JOKE. THE SPECIAL PRIZE IS
UNWELCOME STAFF ATTENTION.]
I don't know if this is actually possible or not but, I had always believed that elves could train ride by trying to tame wild mounts to transform them into beasts of burden.
Does not work, unless you have advanced ride to the point where you can tame. If you have say, apprentice ride and try to tame animals, you will always fail and never gain...I tested that one on my last delf ranger...Which is too bad since I figured it made sense for delves to be able to tame pack animals.
Also, used to be at least, that elves didn't get ride, unless they had a main guild or sub that had Ride as a mainstay, IE, rangers or caravan guide.
Not that it matters much, Ride and Pilot are both skills you can "pop" from use.
Aww that sucks then :(
I remember when we didn't talk about skills or what we could accomplish with them as we became more skilled.
*adjusts grumpy old-timer hat*
If tame was its own skill, it would still be that way...but it is not, so you really have no choice.
Maybe it is time to idea that again.
Quote from: X-D on April 30, 2013, 10:23:57 AM
If tame was its own skill, it would still be that way...but it is not, so you really have no choice.
Maybe it is time to idea that again.
What the tame skill idea that I (on Mechafish's account) had?
Quote from: X-D on April 30, 2013, 10:23:57 AM
If tame was its own skill, it would still be that way...but it is not, so you really have no choice.
Maybe it is time to idea that again.
I dunno. I remember discussions of things like tame would be answered with - "try to tame something." And questions like "How do you THINK someone might develop such a skill?"