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#1
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Kavrick - Today at 10:41:53 PM
Quote from: Dresan on Today at 10:32:55 PMWhile some people here maybe taking it too far into carebear land.
I do genuinely want to ask, what do you consider 'carebear land'?
#2
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Dresan - Today at 10:32:55 PM
While some people here maybe taking it too far into carebear land. I have zero tolerance for the people that have been targetting non-combat and newbie characters over the years because they are easy kills with the pettiest of IC reasons.

No amount of RPee makes this any better. Its not harsh or gritty to keep punching down with murder while playing powerful classes or roles, its lame from both RP and gameplay stand point.

You want to murder someone even with little rp, go for it, the game still encourages instant murder but if asking for reasonable justification for your character's actions is too 'hard' then yes, you need re-evalate your character or just your damn self.

Pychopathic behavior was not supposed to be tolerated even when i started playing decades ago, its just that finally the entire community (yes we are all guilty) is coming around to finally enforcing it.
#3
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Kavrick - Today at 10:28:28 PM
I do have to say, the weird mantra of 'I owe no one anything' that I've heard from people in the community is probably the most unhealthy, deconstructive, nihilist outlook ever. Yes, technically you do not owe anyone anything, but that doesn't mean you shouldn't try to be kind to your fellow player. What do you think will have the more enjoyable game? The community full of people who use 'I don't owe anyone anything' as a mantra to avoid personal responsibility, or a community full of people that are considerate of other players and approach the game with 'I want everyone to have a good time'?

Even if you're someone who's not altruistic and doesn't believe in that sort of thing, it's practical to want the latter. Unless you're someone who unironically reaps joy from lessening other people's joy (which in my opinion is the kind of person who should never be welcomed into any community), wanting the community overall to be better is something that you will benefit from.


Edit: I wrote this up without fully reading everything. I think everyone should step back and remember that we're all here to share opinions and discuss a topic, I'd like to think no one is trying to say "everyone should think exactly the way I think" or dictate how people should play/think or anything like that. We're all here to have a good time, and I think we should aim to have that good time together rather than trying to tear each other down.
#4
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by dumbstruck - Today at 10:16:04 PM
Quote from: Lizzie on Today at 09:59:03 PMBut no one "owes" me a fun ending, or resolution, or closure, or a satisfying scene. It's nice to have, but it's not obligatory.


No one "owes" anyone respect, consideration or kindness, and yet, you (again, general you) are much more likely to seek out the company of those who do. Yes, the IN GAME world is a terrible bad world. But wouldn't it make your time investment nicer if you knew that people would treat you, the player, with kindness and consideration, even while seeking out enmity between your mutual characters? Would that not be the preferable end for most people?

Yes, no one is obligated to give someone and end to their story. But for those who value the story above the win, seeing an abrupt end to it alongside their character, is something that eventually makes them stop seeking to tell stories, and have the sort of consideration I believe most people would desire, in scenes where there is a hard winner and loser. No one likes a sore loser, or a gloating winner.
#5
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Patuk - Today at 10:04:49 PM
Quote from: Lizzie on Today at 10:01:24 PM
Quote from: Patuk on Today at 09:55:17 PMI want to focus on one thing in particular:

Quote from: Lizzie on Today at 08:53:38 PMSounds like some players want to dictate roleplay to the rest of the playerbase.

Lizzie, Armageddon is an RPI. The I in there stands for something, and it is oft forgotten about. Dictating RP is absolutely for the community to do, and leaving it up to everyone to judge for themselves is how we got in bad situations in the first place.

It's not -your- place to dictate what I "should" or "should not" consider fun, or "proper" roleplay. Just like it's not my place to dictate what you should/shouldn't consider fun, or proper roleplay.  The game is laid out how it's laid out, with rules that the staff have made available for us to follow. How we choose to perceive the result of that through our gaming time, is up to us as individuals.


The GDB exists for many reasons, and the forum names speak for themselves; general, world, roleplaying discussions. I get to have a voice, just as you do, and if all you have to do is veil a 'shut up' in busybody language I see no reason to entertain any of what you're saying.
#6
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Lizzie - Today at 10:01:24 PM
Quote from: Patuk on Today at 09:55:17 PMI want to focus on one thing in particular:

Quote from: Lizzie on Today at 08:53:38 PMSounds like some players want to dictate roleplay to the rest of the playerbase.

Lizzie, Armageddon is an RPI. The I in there stands for something, and it is oft forgotten about. Dictating RP is absolutely for the community to do, and leaving it up to everyone to judge for themselves is how we got in bad situations in the first place.

It's not -your- place to dictate what I "should" or "should not" consider fun, or "proper" roleplay. Just like it's not my place to dictate what you should/shouldn't consider fun, or proper roleplay.  The game is laid out how it's laid out, with rules that the staff have made available for us to follow. How we choose to perceive the result of that through our gaming time, is up to us as individuals.
#7
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Lizzie - Today at 09:59:03 PM
Quote from: CirclelessBard on Today at 09:31:32 PMThe PvP guidelines state:

"Use the roleplaying tools provided to disclose your character's motives, where appropriate, and enhance the narrative, fostering a respectful and collaborative environment despite in-character conflicts.  These roleplaying tools can include emote, think, feel, and all forms of communication. Note that just because you are extensively using think and feel, the other person will not see that, so be mindful of what the victim might experience or see."

I think it is fair to say that the staff are defining proper roleplayed motivation, and the above is how it's being defined.

Right. That's my point. Nowhere in there does it say the player is required to use thinks and feels. Nor are they required to emote, or tell their intended victim of their intentions, or give themselves away, or reveal their motives to their victims.

And that's fine by me. As long as staff is able to look back and see that it was a legit kill, I'm satisfied that it was a legit kill. I might not have enjoyed the ending. But no one "owes" me a fun ending, or resolution, or closure, or a satisfying scene. It's nice to have, but it's not obligatory.
#8
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Patuk - Today at 09:55:17 PM
I want to focus on one thing in particular:

Quote from: Lizzie on Today at 08:53:38 PMSounds like some players want to dictate roleplay to the rest of the playerbase.

Lizzie, Armageddon is an RPI. The I in there stands for something, and it is oft forgotten about. Dictating RP is absolutely for the community to do, and leaving it up to everyone to judge for themselves is how we got in bad situations in the first place.
#9
The PvP guidelines state:

"Use the roleplaying tools provided to disclose your character's motives, where appropriate, and enhance the narrative, fostering a respectful and collaborative environment despite in-character conflicts.  These roleplaying tools can include emote, think, feel, and all forms of communication. Note that just because you are extensively using think and feel, the other person will not see that, so be mindful of what the victim might experience or see."

I think it is fair to say that the staff are defining proper roleplayed motivation, and the above is how it's being defined.
#10
General Discussion / Re: Seasons Q&A
Last post by Lizzie - Today at 08:57:43 PM
Just submit a request via the request tool.