I would like to get the 'soandso has lost link' message if somebody gets disconnected while I'm in contact with them.
If I see somebody drop link when I'm talking alone with them at a table, I stop talking out of courtesy so I don't have to repeat as much for them when they reconnect. I would very much like this to apply to the Way, too.
That is all.
Ahem.
Yes.
I've been wondering for years why this hasn't been implemented yet.
Agreed
Yeah.
Because you don't know if they are ignoring you, have died or something else?
I totally agree with this.
Quote from: Dusky on January 04, 2008, 10:49:51 AM
Because you don't know if they are ignoring you, have died or something else?
And also the 'soandso has lost link' message will let me know at what point I'll need to repeat myself. Right now, if I'm waying someone a detailed scouting report, for example, and they stop replying midway through, I don't know if they just got busy, had to rest to regain stun, or dropped link. If I got a message saying that they'd dropped link, I wouldn't keep waying them and that player has less they have to catch up on once they're back.
Heh, the message for dying/logging off is already there, sure, you don't know which is which, but there. Sleeping or barriered as well.
Come to think of it, Why is the message for logging off the same as death? I'd think that being in contact with somebody as they died would be a rather tramatic experiance...Meh.
Still agreeing with Fathi.
Great idea. It would be even cooler if the game informed you when you contact someone who is linkdead, too - there's few things as annoying as reconnecting just in time to see someone severing a way connection, then trying to figure out who it was so you can ask them what they just said.
Quote from: Grey Area on January 05, 2008, 05:33:26 AM
Great idea. It would be even cooler if the game informed you when you contact someone who is linkdead, too - there's few things as annoying as reconnecting just in time to see someone severing a way connection, then trying to figure out who it was so you can ask them what they just said.
Yeah. I've actually had staff inform me that people I had contacted were linkdead. While I enjoy that warm feeling that comes from receiving a favor from someone with better things to do, I think that this can and should be automated.
Also, beep over the Way, thanks.
Quote from: Troicha on January 06, 2008, 08:50:49 PM
Also, beep over the Way, thanks.
I second this...I needed this last night as a matter of fact.
Why do you need beep over the way? Sometimes I just ignore the voices in my head, I don't want to start getting beeped for that.
Quote from: RogueGunslinger on January 13, 2008, 10:50:11 PM
Why do you need beep over the way? Sometimes I just ignore the voices in my head, I don't want to start getting beeped for that.
Turn it off, then.
/me whistles innocuously and kicks ~thread to the top of ~forum.
I'd like this.
Yes, should be that way. Fucking annoying when someone contacts over an important issue involving life and limb and didn't even know that you're not online to listen.
Edited out IC info :P
give thread 2 coins
I think it hasn't been implemented because nobody thought about it.
If we talk about it enough times, maybe it will get implemented.
Someone should Idea it in game.
This would be a great thing to have in game good point Fathi. Also wished other things such as spells and stuff would also wear off when you was logged out. Cause basicly we are still the vnpc like.
Fifth-ted, or whatever. I haven't been counting.
No need for beep though.
PLEASE?
Quote from: X-D on January 04, 2008, 06:41:54 PM
Why is the message for logging off the same as death? I'd think that being in contact with somebody as they died would be a rather tramatic experiance...Meh.
Still agreeing with Fathi.
I'm all for the disconnect message message, and for a slight derail to suggest a new way message for death. I imagine it would be pretty fucked up to feel someones consciousness die while you're linked to it.
Quote from: Majikal on April 20, 2009, 12:01:21 PM
Quote from: X-D on January 04, 2008, 06:41:54 PM
Why is the message for logging off the same as death? I'd think that being in contact with somebody as they died would be a rather tramatic experiance...Meh.
Still agreeing with Fathi.
I'm all for the disconnect message message, and for a slight derail to suggest a new way message for death. I imagine it would be pretty fucked up to feel someones consciousness die while you're linked to it.
I dunno. Sometimes it's fun not to know what happened. It's like losing radio contact during a battle. Makes a tense scene even more tense. I love the scenes where things go "Feck, I can't contact her. Private, go into the cave and see if she's fine!" And the arguments afterwards whether or not there should be a rescue mission.
Might make a good fetish, too. ;D
Quote from: Rhyden on January 03, 2008, 09:50:15 PM
I've been wondering for years why this hasn't been implemented yet.
I refer to my previous comment.
Would be really cool if there was some kind of a backlash over the way when someone dies, as their consciousness fails it almost takes yours with it due to the link. In code terms it could mean a loss of stun and health and could potentially lead to some awesome scenes.
Quote from: Masterofthat on April 22, 2009, 05:31:20 PM
Would be really cool if there was some kind of a backlash over the way when someone dies, as their consciousness fails it almost takes yours with it due to the link. In code terms it could mean a loss of stun and health and could potentially lead to some awesome scenes.
A dip in health is a bit of a stretch. I could see a loss in stun points though.
Quote from: Masterofthat on April 22, 2009, 05:31:20 PM
Would be really cool if there was some kind of a backlash over the way when someone dies, as their consciousness fails it almost takes yours with it due to the link. In code terms it could mean a loss of stun and health and could potentially lead to some awesome scenes.
Oh, I'd love that. That's what you get for being in someone's head when they die.
Bumping this because of all the recent disconnecting #$)!@% holy crap.
Agreed, agreed, agreed.
Puhleeeze.
Quote from: Maso on April 22, 2009, 07:26:45 PM
Quote from: Masterofthat on April 22, 2009, 05:31:20 PM
Would be really cool if there was some kind of a backlash over the way when someone dies, as their consciousness fails it almost takes yours with it due to the link. In code terms it could mean a loss of stun and health and could potentially lead to some awesome scenes.
Your mind reels as you feel the tall, muscular man's consciousness ripped from his mortal coil and fade from existence.
Quote from: MarshallDFX on August 29, 2009, 04:34:09 AM
Your mind reels as you feel the tall, muscular man's consciousness ripped from his mortal coil and fade from existence.
^^^ this sounds awsome.
A generic tavern.
This tavern is generic in every sense of the word, Generic seating, bar, lighting and patrons.
The generic fellah is here, sitting at a generic table.
Suddenly, giving a loud, horrified gasp, the generic fellah falls from his seat, unconcious
em Glances down at the floor, eyeing ~generic with a grunt
Malik looks down at the floor, eying the generic fellah with a grunt.
>Think Guess Amos just died, time to get scavenging, I've always wanted that bow of his.
You think Guess Amos just died, time to get scavenging, I've always wanted that bow of his.
Only problem I see is the above, when someone dies, and If you lose conciousness, theres gonna be people who'll abuse this and use it to get a mad rush on while your out cold, to head off and scavange what they want/like/need from Ranger Amos who went, rsy cheeked out the gate on his first grand adventure, only to find out Carru or tarantulas, don't roll over and play fetch.
Otherwise, I'm waiting patiently for LOD to get his grove on this thread.
Quote from: Kol on August 29, 2009, 09:10:08 AM
Only problem I see is the above, when someone dies, and If you lose conciousness, theres gonna be people who'll abuse this and use it to get a mad rush on while your out cold, to head off and scavange what they want/like/need from Ranger Amos who went, rsy cheeked out the gate on his first grand adventure, only to find out Carru or tarantulas, don't roll over and play fetch.
Otherwise, I'm waiting patiently for LOD to get his grove on this thread.
How is this abuse? If it's implemented, it's IG knowledge that so-and-so you were Waying just died. If you figure you can make a profit from their corpse, and manage to keep from dying to the same thing that just killed them, well...Sounds very Zalanthan, to me.
I'm not really a fan of this for one reason: As a person getting assaulted, you can way somebody after briefly escaping someone's grasp and then have them know that you just died moments later--I don't like that at all.
Eh. I think arguments against this are pretty weak.
That said, just simply knowing that someone is link dead is really what I want. Knowing someone is actually dead would be neat, but it wouldn't fix any problems. Knowing they are link dead would.
Quote from: Pale Horse on August 29, 2009, 11:36:10 AM
Quote from: Kol on August 29, 2009, 09:10:08 AM
Only problem I see is the above, when someone dies, and If you lose conciousness, theres gonna be people who'll abuse this and use it to get a mad rush on while your out cold, to head off and scavange what they want/like/need from Ranger Amos who went, rsy cheeked out the gate on his first grand adventure, only to find out Carru or tarantulas, don't roll over and play fetch.
Otherwise, I'm waiting patiently for LOD to get his grove on this thread.
How is this abuse? If it's implemented, it's IG knowledge that so-and-so you were Waying just died. If you figure you can make a profit from their corpse, and manage to keep from dying to the same thing that just killed them, well...Sounds very Zalanthan, to me.
Point Conceeded, I apologise, I hadn't slept when writing that.
Although, I thought all contact via the way broke completely when you entered combat? I'm sure I read that somewhere, never tried it though.
I have to say though, that as awsome as this idea sounds, it has the distinct potential, (if implimented and I'm wrong about the combat breaking the way thing) ,To completly destroy the assassin trade, or at least make it near impossible to become a succesful assassin in game.
I'm all for the linkdead notification though.
Forgive my still noobish views.
Kol.
Contact can not be established by the participant(s) in a fight.
Cool, but if your already in contact with someone, does the conection break as soon as combat is initiated?
no
Cool, thanks for clearing that up for me.
Quote from: Kol on August 29, 2009, 02:14:55 PM
Cool, but if your already in contact with someone, does the conection break as soon as combat is initiated?
Barrier will though.
It's been a few years since I bumped this.