Recent posts

#1
General Discussion / Re: New Tagline Entries
Last post by bracken - Today at 04:45:29 AM
Ozymandias Online.

"Round the decay
Of that colossal Wreck, boundless and bare
The lone and level sands stretch far away."

Unfortunately I cribbed all this when I was looking for -words- online. (A 2017 review, and Shelley.)

#2
General Discussion / Re: New Tagline Entries
Last post by Abaddon - Today at 04:25:44 AM
Nothing. You don't need one. A tagline would imply long-term persistence, anyhow. Which Armageddon isn't going for.
#3
General Discussion / Re: New Tagline Entries
Last post by Usiku - Today at 04:03:20 AM
forged in sand
#4
General Discussion / Re: New Tagline Entries
Last post by Lotion - Today at 04:03:07 AM
All in on Allanak
#5
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Usiku - Today at 03:27:45 AM
It seems quite OOC to me.. e.g. you are taking your rivalry to an OOC level and your characters then become the weapons for the duel. Rather the rivalry should be between the characters and therefore the conversation about a duel can and should take place between the characters, not the players.

Duelling culture isn't something we really have in game, it's not something I have seen, but it is something that could be started (potentially by players). I'd love to see everyone challenging their foes to non-lethal duels.  ;D
#6
General Discussion / Re: New Tagline Entries
Last post by Usiku - Today at 03:23:41 AM
I do kinda like the idea of changing seasonal taglines, they could be season/chapter related!
#7
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Kavrick - May 29, 2024, 10:48:12 PM
I suppose I didn't really think about the implications if someone makes an ooc agreement and then just breaks it. Although I do want to say that without some level of ooc consent, even new mercy rules won't particularly help with people being so danger avoidant.
#8
World and Roleplaying Discussion / Re: Thinks, Feels and Bios.
Last post by helix - May 29, 2024, 10:43:44 PM
I did a couple things that kind of 'trained' me to use thinks/feels.

Firstly, early on I played in the North almost exclusively - no longer an option, really, but thinking that that Templar over there can read your mind and is quite possibly bored out of their skull always gave me a lot of incentive to have a vivid internal life for my characters.

Secondly, I love dwarves. Yep. And I like to think about my Focus. A LOT. I mean, I figure that when I, the player, am tired of hearing/listening/thinking about my character's focus, I'm probably roleplaying a dwarf pretty close to what it should be.

After those experiences, it kind of became second nature. I like to think that it was entertaining - and I recently requested my account notes after many years, and one of the notes on one of my characters is something along the lines of, 'deliciously spiteful thinks about their fellow aides'. It actually warmed my heart to think that some imm, somewhere, got a kick out of it. Whether it be an imm or a mindworm, you never know who might be watching. I just hope I enrich someone's experience of the game.
#9
World and Roleplaying Discussion / Re: OOC "duel"
Last post by cnemus - May 29, 2024, 10:40:14 PM
I have had these kinds of discussions IC and would prefer for them to stay that way. There is always a risk of lying, betrayal, or accident that should remain an IC action, not an OOC one. [Agreeing with Halaster, above]

However, I can just respond to "OOC: Wanna safe duel?" With "OOC: Please keep it IC."

I don't think it takes anything away from my preference to allow this for those that want it, with the caveat that it will be between those players, not staff enforced.
#10
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Halaster - May 29, 2024, 10:19:43 PM
I would not like to see it because I think it has the potential to be misused and cause bad blood between players. You're essentially turning it into an OOC agreement and if one side decided to go against the deal or betray it, then the other party would say they were breaking an OOC rule or agreement, and it would get messy.

It also puts pressure on the other player to potentially alter their intended behavior for OOC reasons that are not, IMO, justified.

That is not, in my opinion, within the spirit of a roleplaying-required game.