Quote from: dumbstruck on April 27, 2024, 06:36:09 PMI am just not a fan of the wall of heavy oppression for people who don't play sponsored roles in Allanak. I get enough oppression in my RL without seeking it out. Survival, fine, wilderness, cool, post apocalyptic, awesome. Oppression? Hard pass.
There are already half of the pbase having to worry about whether or not someone else's choice might be the thing that kills them without them having any say in it. There's no reason to add to that. But I am usually on the fringe of things so, I imagine many people don't feel that same constant literal daily worry and fear in real life. I do. I live in Alabama, biologically female, and am dying of heart failure. I'm already upset by daily having to worry about oppression in real life. That is the thing I seek to escape in RPGs.
QuoteArmageddon MUD is an online fantasy game in which players jointly inhabit a harsh, post-apocalyptic desert world. The game requires roleplay; while conflict abounds, the game is not about killing things. Rather, it is about living out a character's sometimes short and always difficult life in the harsh world, Zalanthas. It is a world where sorcerer-kings and their ruthless servants, the Templarate, govern the two main cities, Allanak and Tuluk. Any magick not granted by the Kings is feared and hated, and where the punishment of such a curse might be death. In this harsh realm, life is a constant struggle, and death may occur over a drink of precious water.
QuoteAgility-based (meaning, agility score affects gain timers):
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- the following Manipulation skills:
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- trap
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