Armageddon General Discussion Board

General => World and Roleplaying Discussion => Topic started by: Fredd on August 05, 2011, 09:09:20 PM

Title: Kruth cards, and illiteracy
Post by: Fredd on August 05, 2011, 09:09:20 PM
so... We can't read or write, but we know certain numbers when we see them. Why can't we like, wright a number on a piece of paper?

Random musing
Title: Re: Kruth cards, and illiteracy
Post by: bcw81 on August 05, 2011, 09:18:15 PM
>Look card
Title: Re: Kruth cards, and illiteracy
Post by: HavokBlue on August 05, 2011, 09:27:57 PM
Kruth cards do not look like standard real-world playing cards, so I'm not sure where you're coming from with this.
Title: Re: Kruth cards, and illiteracy
Post by: NOFUN on August 05, 2011, 09:32:26 PM
I've always wondered if it's possible to describe a drawing on a IG piece of paper. Something like..
>read paper (with no literacy skill)
>you see a crudely drawn picture of half-elves being hung from trees.
I've never actually tried though.

Also from what I understand a commoner would be able to count to ten using there fingers. If you're going for hyper-realism mode when somebody asks you your age you could say a ten and a six. (If you were sixteen, yo.)
Title: Re: Kruth cards, and illiteracy
Post by: Samoa on August 06, 2011, 02:05:09 PM
Quote from: NOFUN on August 05, 2011, 09:32:26 PM
Also from what I understand a commoner would be able to count to ten using there fingers. If you're going for hyper-realism mode when somebody asks you your age you could say a ten and a six. (If you were sixteen, yo.)

This is a relatively common misconception; Zalanthan commoners aren't *retarded*, they just can't read and write. That doesn't mean that they're incapable of dealing with advanced concepts or numbers, and in fact they're probably very mathematically capable when it comes to simple number operations, seeing as every single obsidian coin counts when you're living hand to mouth by digging up rocks in the desert.
Title: Re: Kruth cards, and illiteracy
Post by: Barzalene on August 06, 2011, 02:07:13 PM
Quote from: Samoa on August 06, 2011, 02:05:09 PM
Quote from: NOFUN on August 05, 2011, 09:32:26 PM
Also from what I understand a commoner would be able to count to ten using there fingers. If you're going for hyper-realism mode when somebody asks you your age you could say a ten and a six. (If you were sixteen, yo.)

This is a relatively common misconception; Zalanthan commoners aren't *retarded*, they just can't read and write. That doesn't mean that they're incapable of dealing with advanced concepts or numbers, and in fact they're probably very mathematically capable when it comes to simple number operations, seeing as every single obsidian coin counts when you're living hand to mouth by digging up rocks in the desert.

This.
Title: Re: Kruth cards, and illiteracy
Post by: Synthesis on August 06, 2011, 03:43:44 PM
Quote from: Fredd on August 05, 2011, 09:09:20 PM
Why can't we like, wright a number on a piece of paper?

Random musing

Because if we were wrighting, we'd be working with timbers.
Title: Re: Kruth cards, and illiteracy
Post by: Kismetic on August 06, 2011, 05:04:02 PM
This does beg a more interesting question:  What do Zalanthan hand signals for numbers resemble?  Most cultures on Earth have variations.  There's a fun little scene in Inglorious Basterds where the English spy mistakes the German signal for three, and gives himself away.

Rambling aside ...  Does Allanak and Tuluk have different number signals?  Do those differ from those of the tribals?  Does it vary by language?

Something to think about, I suppose.
Title: Re: Kruth cards, and illiteracy
Post by: Marauder Moe on August 06, 2011, 08:12:41 PM
Firstly, Kruth cards aren't numbered, so that's not an issue.

As for marking down number, I think the most advanced system that would be legal/common among illiterate commoners would be something like tally marks, maybe also with shortcuts for 100 and 1000.  Also, I believe there are several references in-game to numbers also being marked by notches on sticks.

I think anything as sophisticated as Roman or Arabic numerals would be illegal.
Title: Re: Kruth cards, and illiteracy
Post by: Archbaron on August 08, 2011, 01:41:11 PM
As has been said before in this thread already, Kruth cards do no use numbers, they use images.

Quote from: NOFUN on August 05, 2011, 09:32:26 PM
I've always wondered if it's possible to describe a drawing on a IG piece of paper. Something like..
>read paper (with no literacy skill)
>you see a crudely drawn picture of half-elves being hung from trees.
I've never actually tried though.

Also from what I understand a commoner would be able to count to ten using there fingers. If you're going for hyper-realism mode when somebody asks you your age you could say a ten and a six. (If you were sixteen, yo.)
There exists some things that are drawings, but most of the time it is stuff written be players described in words. It's a flaw in the coded writing/reading system that you can't put drawings on a scroll like with the scribble command (which everyone should use because it's amazing).

Quote from: Kismetic on August 06, 2011, 05:04:02 PM
This does beg a more interesting question:  What do Zalanthan hand signals for numbers resemble?  Most cultures on Earth have variations.  There's a fun little scene in Inglorious Basterds where the English spy mistakes the German signal for three, and gives himself away.

Rambling aside ...  Does Allanak and Tuluk have different number signals?  Do those differ from those of the tribals?  Does it vary by language?

Something to think about, I suppose.
I imagine that the hand symbols are similar to what we use. After all, the Known uses a ten-number numeral system, since everyone has 10 fingers. Here is a Wikipedia article that people might find interesting. (http://en.wikipedia.org/wiki/Numeral_system)

Quote from: Marauder Moe on August 06, 2011, 08:12:41 PM
I think anything as sophisticated as Roman or Arabic numerals would be illegal.
I agree. I imagine Cavalish as being a language with an advanced numbering system, as that's a huge use for the language. I see it as being cruder than Sirihish.

In closing, everyone should play with Kruth cards because they are awesome.
Title: Re: Kruth cards, and illiteracy
Post by: Morrolan on August 18, 2011, 01:11:44 AM
In "sirihish" we have "tally" words for 12, 100, and 1000 (dozen, small, large).  I would think a tally word for 10 would be common, and probably one for 5 as well.
Title: Re: Kruth cards, and illiteracy
Post by: AmandaGreathouse on August 18, 2011, 01:39:28 AM
Me and Kevo used to use 'tiny' for 10, but it never caught on.
Title: Re: Kruth cards, and illiteracy
Post by: Kalai on August 18, 2011, 01:59:03 AM
I often have this leaning toward calling 5 of something a 'hand', for whatever reason.
Title: Re: Kruth cards, and illiteracy
Post by: bcw81 on August 18, 2011, 02:33:55 AM
Quote from: AmandaGreathouse on August 18, 2011, 01:39:28 AM
Me and Kevo used to use 'tiny' for 10, but it never caught on.
I use tiny when I can, but that's generally only for small amounts of ten.
Title: Re: Kruth cards, and illiteracy
Post by: perfecto on August 18, 2011, 07:09:20 AM
Quote from: Samoa on August 06, 2011, 02:05:09 PM
Quote from: NOFUN on August 05, 2011, 09:32:26 PM
Also from what I understand a commoner would be able to count to ten using there fingers. If you're going for hyper-realism mode when somebody asks you your age you could say a ten and a six. (If you were sixteen, yo.)

This is a relatively common misconception; Zalanthan commoners aren't *retarded*

this.. THIS!
Title: Re: Kruth cards, and illiteracy
Post by: My 2 sids on September 17, 2011, 10:02:55 PM
While Zanthas isn't Earth, I'd think literacy works much the same way in both worlds.

1) Humans, at least, have the brain power to become literate.  Nobles are literate as are scribes.

2) Literacy is a lot more than simply recognizing a written character.  Having a merchant draw a picture of fruit and three sids doesn't really threaten the social order.  Having playing cards with pictures on them to allow drunks to win and loose sid, doesn't threaten the social order.   Literacy defined as the ability to not simply organize one's thoughts, but collect and build upon thoughts, THAT is what would threaten the social order and THAT is what the nobility would notice and wipe out.
Title: Re: Kruth cards, and illiteracy
Post by: John on September 21, 2011, 08:21:09 AM
Quote from: Morrolan on August 18, 2011, 01:11:44 AM
In "sirihish" we have "tally" words for 12, 100, and 1000 (dozen, small, large).  I would think a tally word for 10 would be common, and probably one for 5 as well.
I used a handful and a double handful in the past.
Title: Re: Kruth cards, and illiteracy
Post by: Is Friday on September 21, 2011, 09:44:00 AM
The term "handful" is only acceptable for the measurement of breasts.
Title: Re: Kruth cards, and illiteracy
Post by: Delirium on September 21, 2011, 09:51:04 AM
sdesc: the large-handed dwarf
focus: find the perfect handful
Title: Re: Kruth cards, and illiteracy
Post by: Incognito on October 28, 2011, 12:57:23 PM
There is (probably more than one) an item which merchants use, to count coins with ease. It basically has markings on it, which let the user know when a stack of coins has a certain number of coins or not. i.e. if a stack has exactly 10 or 100, or not, etc.

OOCLY this would mean (to me) that Zalanthan coins are minted with a decent degree of precision as far as their thickness/diameter goes.

Even though most Zalanthans are illiterate, there's no reason why each individual wouldn't come up with their own short-cuts to count to different numbers. i.e. the first part of my thumb measures exactly 4 obsidian coins, or, the hilt of my sword measures exactly 20 coins etc.

(I know this may lead to derail threads about body parts being whipped out of their respective garments, to measure 'sids)

PS: I am not sure what "the perfect-handful" would stack up to, but I AM sure it'd be a decent bounty.
Title: Re: Kruth cards, and illiteracy
Post by: Bast on February 28, 2012, 02:22:58 AM
Quote from: Fredd on August 05, 2011, 09:09:20 PM
so... We can't read or write, but we know certain numbers when we see them. Why can't we like, wright a number on a piece of paper?

Random musing

Because big brother will put a sword in through your face?  ;)
Title: Re: Kruth cards, and illiteracy
Post by: Patuk on April 06, 2012, 08:29:29 AM
Only been playing this game for a few days. So -please- don't hit me.

But. After reading the help file for these kruth cards, I can't help but be reminded of earth's tarot cards. From what I gather, each suit of kruth cards has a king inside them - tarot has kings, too, so.. Suppose this would not be a tarot card, but the king of water:

(http://i211.photobucket.com/albums/bb293/Amos_jade/The%20Craft/Tarot/Herbal%20Tarot/Suit%20-%20Cups/49.jpg)


Why should you have to be literate to recognise that ^ picture is the king of water?
Title: Re: Kruth cards, and illiteracy
Post by: ShaLeah on April 06, 2012, 11:59:05 AM
Quote from: Patuk on April 06, 2012, 08:29:29 AM
Only been playing this game for a few days. So -please- don't hit me.

But. After reading the help file for these kruth cards, I can't help but be reminded of earth's tarot cards. From what I gather, each suit of kruth cards has a king inside them - tarot has kings, too, so.. Suppose this would not be a tarot card, but the king of water:

(http://i211.photobucket.com/albums/bb293/Amos_jade/The%20Craft/Tarot/Herbal%20Tarot/Suit%20-%20Cups/49.jpg)


Why should you have to be literate to recognise that ^ picture is the king of water?

The boy's got a point.
Title: Re: Kruth cards, and illiteracy
Post by: bcw81 on April 06, 2012, 01:02:35 PM
You can recognize that as the king of water, but if you're asking why you can't see the runes (letters/etc) think of what would happen when a smart commoner realized that the first grouping meant 'water' and the second meant 'of' and the third meant 'kings'.
Title: Re: Kruth cards, and illiteracy
Post by: Patuk on April 06, 2012, 01:15:08 PM
Of course, but.. There doesn't need to be text on the cards, does there? I would've uploaded a tarot card without text, but I couldn't find a suitable king of cups for that, so.. Imagine the same card without the 'king of cups' subscript. There's a man, a crowned man, with the sea at his feet. Zalanthas doesn't have this symbolism, but.. I imagine that it has similar ways of dealing with things. The entire reason tarot has pictures is because humans are visual people - we can trigger our own minds by looking at these pictures. And seeing as nobody in Zalanthas gets to read, I imagine that its common folk would be far more sensitive to visual symbolism than we would.
Title: Re: Kruth cards, and illiteracy
Post by: bcw81 on April 06, 2012, 02:57:44 PM
I'm not exactly sure what your point is? Many people use Kruth as a fortune telling device in Arm, the object is there to use however your character would use it; be that magik, fortunes, card games, toiletries, or even throwing weapons. (The last one is a joke)

IRL Kruth deck:
http://www.digbyconsulting.com/kruthcards/index.php?main_page=product_info&cPath=1&products_id=2

(Minus the text, of course)
(http://www.digbyconsulting.com/kruthcards/images/3cards.jpg)
Title: Re: Kruth cards, and illiteracy
Post by: musashi on April 06, 2012, 10:50:54 PM
I always assumed the cards had no written text and the pictures alone were enough to be recognized.
Title: Re: Kruth cards, and illiteracy
Post by: RogueGunslinger on April 06, 2012, 11:52:12 PM
You i've been thinking about it. And after some time I think I've come to the conclusion that the cards very well may not have anything written on them, and might just be pictures that people memorize. Noting illegal about recognizing a picture, after all.
Title: Re: Kruth cards, and illiteracy
Post by: Wasteland Raider on April 08, 2012, 07:04:55 PM
You could always solve this mystery by, you know, looking at the cards ingame.
Title: Re: Kruth cards, and illiteracy
Post by: Case on April 08, 2012, 09:12:06 PM
Quote from: Wasteland Raider on April 08, 2012, 07:04:55 PM
You could always solve this mystery by, you know, looking at the cards ingame.
IC info