Quote from: flurry on Today at 06:50:50 PMI wonder if there would be any benefit for players to be required to submit a brief report after a PK. I understand it's expected for some roles, but as far as I know it's not a requirement for all. If nothing else, it would bring staff into the loop sooner for minimal effort.
Quote from: flurry on Today at 06:50:50 PMI wonder if there would be any benefit for players to be required to submit a brief report after a PK. I understand it's expected for some roles, but as far as I know it's not a requirement for all. If nothing else, it would bring staff into the loop sooner for minimal effort.I'm pretty sure PK reports are required, at the very least they're in the Karma requirements. The issue is that staff thinks rp that has happened away from the victim counts. As long as the PKer has made the reasons apparent to himself and staff, it doesn't matter what the victim experiences. I've made a couple of player complaints on characters who have attacked me with zero care for the virtual world, zero rp towards me or any communication as to why they were trying to kill me and I either get 'players are allowed to play bandits' or 'there was rp, you just didn't see it', both of which I don't personally think is sufficient standards for an action that can delete months or even years of a player's progress.
Quote from: Riev on Today at 05:34:02 PMCan't kill the new Salarri Merchant? Well. Kill their Recruit crafter they hired 2 RL days ago. With no emotes and no preamble so you can 'send a message'. Did it work? It sent a message alright. I was the new Salarri Recruit, and I walked into a shop and got a zero-prompt mantis head.
Quote from: Lizzie on Today at 08:43:43 AMContracting out the death of someone is not only a viable way to kill a PC, it also ADDs to the shared story by bringing someone else into it, and turning a single PC-single PC "shared story" into an actual plotline. ESPECIALLY when the target of the contract is the antagonist - someone who's been pilfering, burglarizing, and then taunting the person hiring the contractor, because that person isn't a crafter-type, who is physically incapable of standing up for themselves.
Does it suck to be the target of a kill? Yup. Should SOME people maybe consider that, next time they antagonize other people? Yup.
Quote from: Lizzie on Today at 08:43:43 AMKilling a PC because they were rude to you in the Gaj is a shitty way to treat the shared story. UNLESS you are playing a noble or templar, and gave them warnings to stop, and they were "victim-hobos" who thrive on submitting player complaints to whine about how they were killed for no good reason. That happens, almost as often as PCs get killed in the Gaj for being rude.
Quote from: Riev on May 11, 2024, 07:26:46 PMWhile it is still off topic, I just wanted to mention:
Killing a player character is totally fine and a viable way to resolve conflict.
Killing a player character because they "were rude to you in the Gaj" is a viable way to resolve the conflict, but is a shitty way to treat the shared story.
Contracting out a death of someone you don't like is a viable way to resolve the conflict and is still a shitty way to treat the shared story.
...
Player Character murder just happens too much as the first and only solution (Dare I say... the final solution)
Quote from: Riev on May 11, 2024, 06:30:48 PMJust saying. Sometimes stuff sucks.
Quote from: Riev on May 11, 2024, 07:26:46 PMMurder hobo doesn't really happen so much, in my opinion. Player Character murder just happens too much as the first and only solution (Dare I say... the final solution)
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