Armageddon General Discussion Board

General => Code Discussion => Topic started by: MeTekillot on January 06, 2023, 04:09:30 PM

Title: Everyone gets one temp skill
Post by: MeTekillot on January 06, 2023, 04:09:30 PM
Make it possible for every person to learn one temporary skill. They can only branch this skill through teaching, and then they can choose to 'learn' that skill. It would cap at journeyman, and would "rust" when not used for 6 hours of playtime, lowering it's total to the next lowest level journeyman->apprentice->novice->gone. You can only have one temporary skill, and may willfully 'forget' the skill to instantly remove it from your skill with. If you branch the skill from class or subclass, its max is class specific instead, but the skill cannot be branched from and will still rust until you branch it normally.
Title: Re: Everyone gets one temp skill
Post by: Yelinak on January 06, 2023, 05:20:47 PM
I like that, although six hours sounds really short. I've had scenes that lasted that long. Some where I didn't even have my pants off.
Title: Re: Everyone gets one temp skill
Post by: Halaster on January 07, 2023, 10:51:54 PM
What's a use case for this?
Title: Re: Everyone gets one temp skill
Post by: FantasyWriter on January 08, 2023, 12:57:15 AM
Quote from: Halaster on January 07, 2023, 10:51:54 PM
What's a use case for this?

You end up in a job/part of the world/situation/plot that you had no intention of being in when you wrote your character.

I'm not as sure this is as much of a "problem" now, under the "new" class/subclass system as it was the old guild/suguild system.

This is my first PC I think I've played under the news system, and there were so many guild/sub combinations I thought of that would have been "perfect combos" with one-more-skill(tm).

I also remember having a PC years and years ago (I can't remember what role or guild/subguild it was) and I asked to have "Basket-weaving" or "featherworking" added so my character could have a hobby, and it got rejected. I just wanted this because my PC was old, board and wanted to do something different for a little while.
Title: Re: Everyone gets one temp skill
Post by: Inks on January 08, 2023, 02:27:02 AM
Welcome to my sweatshop. You are all tailors now.  8)
Title: Re: Everyone gets one temp skill
Post by: creeper386 on January 08, 2023, 03:26:49 AM
Maybe don't agree with the implementation suggested.


Occasionally having this option would be nice.

Although I think Subclass None is a huge help with this sort of thing, and is my go to not pick a subclass for awhile.
Title: Re: Everyone gets one temp skill
Post by: WarriorPoet on January 08, 2023, 07:18:53 AM
It would be nice to have a quick way of getting a single crap-capped skill just for roleplay purposes and to avoid the tedium of eternally failing at a skill that comes up regularly. Rescue comes to mind.