Armageddon General Discussion Board

General => General Discussion => Topic started by: ArmageddonMUD on June 23, 2016, 10:20:35 PM

Title: Discussion: Welcome to Meatcraft!
Post by: ArmageddonMUD on June 23, 2016, 10:20:35 PM
This thread is for discussing the staff announcement Welcome to Meatcraft! (http://gdb.armageddon.org/index.php/topic,51342.0.html)
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Lizzie on June 23, 2016, 10:23:56 PM
I'm looking forward to trying my hand (and skinning knife) at the latest batch! Thanks!
Title: Re: Discussion: Welcome to Meatcraft!
Post by: BadSkeelz on June 23, 2016, 10:24:09 PM
Skipping dinner, have meat to investigate
Title: Re: Discussion: Welcome to Meatcraft!
Post by: WanderingOoze on June 23, 2016, 10:24:36 PM
Nice!

Of course a change like this would come when im -not- playing a hunting character. But still, this is awesome.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Dresan on June 23, 2016, 10:32:12 PM
Awesome addition. I really look forward to this change and you guys are really making me miss my merchant now.

As this initiative is going through, I would just like to suggest that staff look at old crafts forgotten crafts as well. In particular, there are a lot of old weapons and armor sets that have fallen out of fashion but they were still plenty cool to see and have, some were salarr only at the time. I'm just hoping these old sets get added to what a indie merchant or someone master level crafting skills can create. These older sets/weapons might really help give indie merchants a bit more of a competitive edge in more remote places where quality armor is harder to find, beyond just mastercrafting. Especially now with the player clan expansions.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Malken on June 23, 2016, 10:34:05 PM
Nice.

You guys are on fiyah!
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Riev on June 23, 2016, 10:37:26 PM
Long have I waited for a mekillot to produce more than a single round of meat and a junky hide.

Meanwhile, other creatures drop 50 meats and a bar of gold.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Akariel on June 23, 2016, 10:39:49 PM
Quote from: Riev on June 23, 2016, 10:37:26 PM
Long have I waited for a mekillot to produce more than a single round of meat and a junky hide.

Meanwhile, other creatures drop 50 meats and a bar of gold.

Soon.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: bardlyone on June 23, 2016, 10:51:51 PM
Holy shit this is awesome.

*two fully approving thumbs up*

Makes me wish I was a hunter so I could go play around and see what these changes are personally.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Reiloth on June 23, 2016, 10:52:37 PM
Thank you, Staff.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Pale Horse on June 23, 2016, 11:06:49 PM
The Known will soon run red with blood.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: wizturbo on June 24, 2016, 12:29:10 AM
Staff is on a roll this week!
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Jihelu on June 24, 2016, 02:37:18 AM
They told me picking master chef for every pc was stupid.
They told me master skinning was just a fucking joke to have on every character, nobles, templars, even characters that dont go outside.
WHOS LAUGHING NOW!
Title: Re: Discussion: Welcome to Meatcraft!
Post by: RogueGunslinger on June 24, 2016, 02:47:16 AM
This is awesome.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Desertman on June 24, 2016, 08:44:16 AM
Well done guys. In my opinion these sorts of little detail changes (even though it was a big project, each little detail was its own little detail) can be just as important as major world changing/game changing code.

I know this sort of thing can be tedious so thank you for taking on this task.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Miradus on June 24, 2016, 08:51:18 AM
This is a cool change.

What do I skin now for a pizza?
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Beethoven on June 24, 2016, 09:05:43 AM
Omg, this is perfect for a concept of mine. Thankyouthankyou.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Malken on June 24, 2016, 09:53:18 AM
Quote from: Miradus on June 24, 2016, 08:51:18 AM
This is a cool change.

What do I skin now for a pizza?

Those red bandana wearing gurths.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Iiyola on June 24, 2016, 10:09:56 AM
Already seen some great skinning outcomes. This is just like looting corpses: you never know what you're gonna get.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: nauta on June 24, 2016, 10:14:17 AM
gith spag bog!
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Hicksville Hoochie on June 24, 2016, 11:27:41 AM
hay gusy how i skin highlord???

This is awesome.  :)
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Majikal on June 24, 2016, 11:29:12 AM
Having got to see some of this, it's pretty awesome, and to know there's moar stuffs comin too! Thanks to all the awesome builders and staff that volunteered to write mdescs for meat items, I can't imagine that was too exciting a project but the end result is badass!
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Miradus on June 24, 2016, 12:05:53 PM
Okay, playing now, this is pretty cool.

I hope something similar is in the works for plants. This is headed in a very realistic direction that I like.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: BrokenRomance on June 24, 2016, 12:17:43 PM
I honestly love the new recipes I'm noticing for some of the meat. It's nice to have something to make y hunk of pinkish meat into other than a grilled hunk of pinkish meat.

It sorta makes me wish I actually went out and gathered this stuff, I've heard about some of the skinning tweaks and I bet they're amazing first-hand.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Miradus on June 24, 2016, 01:37:07 PM
You skillfully produce a long, yellow sphincter muscle.

MMM!!! Who's up for fried sphincter rings?

Think of it like calamari.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Raptor_Dan on June 25, 2016, 04:00:54 AM
Like everyone else already said, this is pretty awesome. I love it, and thank you for all the work put in to make it happen.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Majikal on July 06, 2016, 04:51:12 PM
At first I thought this was mostly just new meats. Which is cool.

Then I really started seeing what all has been added, bones, different parts of animals being available for mastercraft potential. I cut up a thing with wings and got it's fucking wings! Animals with bones have bones now. I've loved seeing all these new changes lately, the game has been growing so fast.

So sick. Kudos to everyone involved on this project.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Miradus on July 06, 2016, 04:52:46 PM

You put a pile of allanaki coins into a small, hairy sack.

Thanks, Arm! Just what I wanted to keep my coins in.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Iiyola on July 07, 2016, 10:18:37 AM
Quote from: Miradus on July 06, 2016, 04:52:46 PM

You put a pile of allanaki coins into a small, hairy sack.

Thanks, Arm! Just what I wanted to keep my coins in.
LOL is this for real??

You could hang it on the hitch of your mount.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Clavis on July 07, 2016, 04:51:34 PM
I've lol'd so hard my roommates think I'm crazier then even they thought.

Can't wait to see what else is added! loooooving it.
Title: Re: Discussion: Welcome to Meatcraft!
Post by: Pretentious on September 29, 2016, 08:45:55 PM
This thread needs a bump. Meatcraft is awesome. I demand more of it. MORE I TELL YOU!!

(https://cdn.meme.am/instances/500x/62171768.jpg)