Recent posts

#1
General Discussion / Re: Need Help with Character D...
Last post by bracken - Today at 05:16:53 AM
I concentrate on two things, most times.

First, their early life and the nature of their relationship with their "family" and authority figures, eg an old girl of mine had been dominated all her life by family, partner and children. One day she up and left Tuluk and the whole damned lot, and lived as an eccentric near Luirs. Her crankiness defined her, and it sprung from her past. Her future would be controlled by outside events (She was Arena'd)
Second, the event, or circumstance that bring them to the Gaj that particular day. From there on, I let their daily life shape them.
#2
General Discussion / Re: New Tagline Entries
Last post by eska - Today at 04:59:15 AM
If we are not happy with "murder", why not change it to survival?

Armageddon: Corruption, Betrayal, Survival
Armageddon: Survival in a world full of Corruption and Betrayal.
#3
General Discussion / Re: New Tagline Entries
Last post by FamousAmos - Today at 04:02:56 AM
Armageddon:

Shoulda
Woulda
Coulda

Armageddon:

Hindsight is 20/20
#4
General Discussion / Re: Need Help with Character D...
Last post by Kavrick - Today at 04:01:57 AM
Generally when I go in to make a character, they're more or less a blank slate. I will think of things like their general disposition towards things and their background to shape who they are, but only to a vague degree. From then, whenever a decision comes up, whatever I decide at that time will shape who that character is, and in the future I'll attempt to make similar decisions to keep the character consistent.

I think making a 'believable' character is rather easy, but making an 'interesting' character is an entirely different kettle of fish. Weirdly enough, sometimes just sitting down and having an in depth discussion ICly helps a lot with figuring out your own character. I think having nuanced opinions that are further than just 'I like x', 'I dislike y' is what will actually make a character immersive and interesting.

A good way to decide how your character will change is to ask yourself a few questions about said character:

- Are they dogmatic? Will opposing opinions make them more likely to double-down on how they were raised or are they more likely to potentially be open to new experiences?

- What do they think about magic? Fear? Curiosity? Superstition?

- How do they view different races? Are elves all untrustworthy thieves? Are dwarves anything more than a slave race to your character?

- If they belong to a city state, are they patriotic? Are they likely to reply 'All lives for the High Lord' to a templar?

These questions may seem shallow at first, but the answers to these questions not only give you direct answers to how your character would react in related situations, but it should tell you something about their personality.

Finally, and this is probably my biggest piece of advice. Always ask 'why?' to your own actions, your characters motivations are the most important thing to shaping them as a person. Sorry for this wall of text, roleplay and character development are probably my favorite things about these games, if you have any questions, feel free to ask!
#5
General Discussion / Need Help with Character Devel...
Last post by benjonson - Today at 03:49:02 AM
Hey folks,

I am new here and really getting into the roleplaying part of the game. I am having a blast creating stories and building up my character, but I could use some advice from those who've been around longer.

How do you make your characters feel real and interesting? I'm struggling a bit with giving mine depth and personality. A

Also, as my character goes through different experiences, how do I make sure they grow and change in a believable way? I want their journey to feel natural and engaging.
I also check this: Reminder about what your character knows and feemendix

Any help or stories from your own experiences would be awesome.

Thanks a bunch!
#6
General Discussion / Re: New Tagline Entries
Last post by Seeker - Today at 12:43:04 AM
Wanna drive new traffic?



Thirstyworld


(must 18 years or older to play)
#7
General Discussion / Re: New Tagline Entries
Last post by Athapaxis - May 28, 2024, 11:37:35 PM
I was thinking about what makes the game compelling to me.  One is the harshness and desperation of the world.  One is the intrigue of how we all interact with one another.  And the last thing is the thing we don't talk much about which is the insane beauty in this game.  Like there are rooms out there that are breathtakingly beautiful in their description.  And there are clothes and jewelry designs as well.

With that in mind, here's a few ideas.  Someone else can probably do better.

Turmoil, Beauty, Intrigue

Ruin, Splendor, Power
#8
General Discussion / Re: New Tagline Entries
Last post by Riev - May 28, 2024, 11:25:29 PM
Armageddon: Feckin' Dickens-whelps.
#9
General Discussion / Re: New Tagline Entries
Last post by mansa - May 28, 2024, 10:49:46 PM
ArmageddonMUD
Legends from the Sands


(we can then call it arm legs)
#10
General Discussion / Re: New Tagline Entries
Last post by Armaddict - May 28, 2024, 10:16:15 PM
Ahem.  *movie trailer voice begins*

In a world of where despots and sorcery contend for the fear in your heart and  a sun-scorched wilderness strives to grind the meat from your bones comes a body of words in constant creation, collected collaboratively, shared competitively, and uniting under a banner of hopes and dreams that can suddenly churn into cries of elation, gasps of joy, and tears of loss.  Creation fights survival, stories are spun, weaved, and lost, and through all of it, the ever present sandstorm rages.

Armageddon:  Where your hopes rise and fall like Empires, your story swells and ebbs like winds, but only the sand remains.