Armageddon General Discussion Board

General => Player Announcements and Collaboration => Topic started by: deconstruct99 on February 13, 2009, 06:33:44 PM

Title: I'm done.
Post by: deconstruct99 on February 13, 2009, 06:33:44 PM
So since everytime I make a good character that I enjoy, some twinked out asshole kills me with the extent of his roleplaying being one weak ass emote, I am done...I need like a 6 month break from this utter bullshit. Not to mention I made the fucking guy today and had a total of two fucking hours on him before some dickless wonder decided to flex his awsome game powers. Yes, I am addicted and will be back but some days I hate this piece of shit game with all my heart. Seriously, you fucking loser, I didn't even have anything valuable on me.
Title: Re: I'm done.
Post by: AmandaGreathouse on February 13, 2009, 06:39:54 PM
Oh god, I understand. Sometimes... a break is just.... utterly and totally warranted. I had one PC that I fell in love with. When she died, I wound up storing like 6 after her, just unable to get into them at all, then I left for a few months. But I couldn't be happier to be back. I hope you get a good break and get back here soon.
Title: Re: I'm done.
Post by: Cutthroat on February 13, 2009, 06:41:02 PM
Come back when you can. :(
Title: Re: I'm done.
Post by: deconstruct99 on February 13, 2009, 06:50:26 PM
Oh, I'll come back. it just really ticks me off that people think this is a PvP server on WoW and have no consideration for their fellow players. I'd file a complaint but it wont bring the character back and it wont stop the piece of shit who did it from continuing his shitty god-complex playing style. So yeah....I just need a break to cool down from some of you worthless fucking wastes of life.
Title: Re: I'm done.
Post by: Mechafish on February 13, 2009, 06:50:55 PM
Quote from: Cutthroat on February 13, 2009, 06:41:02 PM
Come back when you can. :(
Title: Re: I'm done.
Post by: Synthesis on February 13, 2009, 06:56:58 PM
Quote from: http://www.armageddon.org/intro/overview.htmlIn the world of Zalanthas, several things are key:

    * One, roleplaying is central to the environment and is not considered an option by the creators of the world. It is a requirement. If you do not want to roleplay, this is not the game for you.
    * Two, life is hard. There are no free lunches on Zalanthas. There aren't even free drinks of water. It is likely that you will die, and if you are unlucky or unintelligent you will die very fast. Only the fittest live long enough to retire in comfort at the end of their careers.
    * Three, sometimes people are nasty. There are no rules against being mean to others that you meet, be it cheating, stealing, killing, swindling, or otherwise making a fool out of them as long as the meanness is in-character (IC).
    * Four, complaints of unfairness on the part of other players will not be given an audience. If you think another character was mean to you, you're most likely right.

Relevant portions emboldened.
Title: Re: I'm done.
Post by: deconstruct99 on February 13, 2009, 07:05:21 PM
Quote from: Synthesis on February 13, 2009, 06:56:58 PM
Quote from: http://www.armageddon.org/intro/overview.htmlIn the world of Zalanthas, several things are key:

    * One, roleplaying is central to the environment and is not considered an option by the creators of the world. It is a requirement. If you do not want to roleplay, this is not the game for you.
    * Two, life is hard. There are no free lunches on Zalanthas. There aren't even free drinks of water. It is likely that you will die, and if you are unlucky or unintelligent you will die very fast. Only the fittest live long enough to retire in comfort at the end of their careers.
    * Three, sometimes people are nasty. There are no rules against being mean to others that you meet, be it cheating, stealing, killing, swindling, or otherwise making a fool out of them as long as the meanness is in-character (IC).
    * Four, complaints of unfairness on the part of other players will not be given an audience. If you think another character was mean to you, you're most likely right.

Relevant portions emboldened.
Title: Re: I'm done.
Post by: Synthesis on February 13, 2009, 07:06:55 PM
Emote != roleplay
Title: Re: I'm done.
Post by: Dakurus on February 13, 2009, 07:29:17 PM
Quote from: Synthesis on February 13, 2009, 07:06:55 PM
Emote != roleplay

Regardless of the fact that this specific line has been said many times, in many ways stating it alone, is leaving it out of context.
There are high expectations of the playerbase to play robust visible characters through the use of the tools we provide them in game, both for their benefit and the characters around them. This helps set the background and bring the story to life which is so important to the livelihood of the game. While the combat code is a well used, and reliable part of the game, and is also fun for a majority of the playerbase, it's merely part of the toolset that allows one's character to act and react, when properly motivated by thoughts, feelings, bios, emotes, and IC interactions. So, while in theory, you can have the axe murderer who sits in his rinth shack, thinking, feeling, and emoting, then with that background, as soon as he sees another character he attacks using only the combat code to final resolution, that's not much of a story for one of the parties involved. The same can be said for a raider group, who roleplay all day long when they are home in their cave, or with each other, but as soon as their prey walks into the trap, it's combat. Do I think the target should know the motivations, or even much about who the killers are, or their motivation, no, not likely. But repeated behavior of this sort in my personal opinion is frowned upon. To somehow enable more of the world to understand one's character and it's motivations is a crime against the game and the story, let alone one's fellow players. There's lots of tools in the toolset to help convey these, that I've remarked on above, plus others such as rumor boards, or honestly, even an email to the mud account with some thoughtful additions that might be forwarded to the victim that they might have noticed had you chosen to express them rather then rely only on the combat code in the end. Though death usually isn't very fun, it may help give a more fufilling conclusion to the story of that character for that player.

PS. I have no idea what happened in this particular case. Zalanthas is a harsh world with harsh people. You very likely will still end up dead, which is never very fufilling, but it would be a slight postive to have a more concrete feeling your death advanced the story, and it wasn't just to raise someone's skill, and that they respect your addition enough to spend some time on acknowledging your sacrifice to the story as well.
Title: Re: I'm done.
Post by: Synthesis on February 13, 2009, 07:51:13 PM
I have no idea what happened either.

The OP's only specific gripe was "he only emoted one time before killing me."

I'm sorry, but that's not the basis for a legitimate gripe.  I know perfectly well what the context for "emote != RP" is, and the OP probably does as well.  I suspect he's heard it before.

Furthermore, being a bastard or a murderer has an entirely different context on Zalanthas.  The modern-day "psycho axe-murderer" analogy simply doesn't work in a world where life is cheap and very few people give a fuck whether you live or you die.

Sorry, but his part in this story was to die.  If you get butt-hurt about dying, boy is this the WRONG game for you.
Title: Re: I'm done.
Post by: FantasyWriter on February 13, 2009, 07:54:44 PM
Quote from: Synthesis on February 13, 2009, 07:51:13 PM
stuff

It sucks a big fat toe at times, but he's right.
Title: Re: I'm done.
Post by: PerpetualPatriot on February 13, 2009, 08:01:11 PM
I will sacrifice all of your PCs to further -MY- story!
Title: Re: I'm done.
Post by: SMuz on February 13, 2009, 08:10:53 PM
I wish someone would randomly try to PK me. I've always had to wait for a RP excuse to PK someone :(

Are you playing outside the "safe zones"? By that, I mean the desert, 'rinth, UT. All of them are definitely PK zones :P

Enjoy the deaths, though. Yeah, take a break, get pissed off, yell swear words at the screen. You'll be back, as soon as you get a good character concept.
Title: Re: I'm done.
Post by: Reiloth on February 13, 2009, 08:27:53 PM
Quote from: SMuz on February 13, 2009, 08:10:53 PM
I wish someone would randomly try to PK me. I've always had to wait for a RP excuse to PK someone :(

Are you playing outside the "safe zones"? By that, I mean the desert, 'rinth, UT. All of them are definitely PK zones :P

Enjoy the deaths, though. Yeah, take a break, get pissed off, yell swear words at the screen. You'll be back, as soon as you get a good character concept.

The entire "known world" is a PK zone.

Treat your character like it is your last, and you might be surprised at how few situations you put him/her in that are life-threatening, even remotely.

About three or four months ago, I was in Portland, Oregon. One might consider this city, compared to say, Los Angeles, where I live, much 'safer'. Still -- Perhaps due to growing up in Los Angeles and consciously thinking about these kind of things -- I found myself walking down a very dark street, in a part of town I was not familiar with, and could not help but think "Is this dangerous?". I was drunk, out of sorts, alone, and in a city I was unfamiliar with. Who is to say I was not walking down into some notorious gang's turf? In Los Angeles -- You'd be surprised at how quickly you can walk from a very nice part of town into a very, very nasty part of town.

In Armageddon -- Unless I am playing the character who is naive, oblivious, and not world-worthy -- I imagine all of my characters have this intense desire to live. The enviroment, the cities, the desert, the weather -- Everything is stacked against you. There is a different between 'caution' and being a hermit -- Never taking risks. Risks are what propel the game forward. The characters I have played that have not taken risks daily end up being terribly boring. The question is -- Are you -knowing- that you are taking a risk? Are you aware, constantly, of who is holding their cards close to their chest? Are you constantly questioning even years-old friendships every step of the way? If not -- You will die, and you will not see it coming.

Consciously thinking about these sort of things -- Who you trust, ulterior motives, intentions of other people in the world -- Will truly give you some insight in how to truly live in Zalanthas. As synthesis said -- Life is cheap in Zalanthas. People do not care if you live or die -- Likely, they will not remember you after you are dead. If life is cheap -- Then your riches are found in living.
Title: Re: I'm done.
Post by: Jingo on February 13, 2009, 08:52:37 PM
A bit of the game dies everytime some dude types a pop-up emote and then insta-gibs you. It fucking sucks. Have it happen to your characters, a few times in a row and I'll bet you'll be "butthurt" too.
Title: Re: I'm done.
Post by: Synthesis on February 13, 2009, 08:56:11 PM
Quote from: Jingo on February 13, 2009, 08:52:37 PM
A bit of the game dies everytime some dude types a pop-up emote and then insta-gibs you. It fucking sucks. Have it happen to your characters, a few times in a row and I'll bet you'll be "butthurt" too.

I've been instagibbed by all sorts of situations.  Sure, I was a little pissed, but no more pissed than the times a templar took 30 minutes of emoting to kill me.
Title: Re: I'm done.
Post by: SMuz on February 13, 2009, 08:59:03 PM
A mek killed a buddy of mine without emoting :P
Title: Re: I'm done.
Post by: Mood on February 13, 2009, 09:01:59 PM
Quote from: deconstruct99 on February 13, 2009, 07:05:21 PM
Quote from: Synthesis on February 13, 2009, 06:56:58 PM
Quote from: http://www.armageddon.org/intro/overview.htmlIn the world of Zalanthas, several things are key:

    * One, roleplaying is central to the environment and is not considered an option by the creators of the world. It is a requirement. If you do not want to roleplay, this is not the game for you.
    * Two, life is hard. There are no free lunches on Zalanthas. There aren't even free drinks of water. It is likely that you will die, and if you are unlucky or unintelligent you will die very fast. Only the fittest live long enough to retire in comfort at the end of their careers.
    * Three, sometimes people are nasty. There are no rules against being mean to others that you meet, be it cheating, stealing, killing, swindling, or otherwise making a fool out of them as long as the meanness is in-character (IC).
    * Four, complaints of unfairness on the part of other players will not be given an audience. If you think another character was mean to you, you're most likely right.

Relevant portions emboldened.
Title: Re: I'm done.
Post by: Lakota on February 13, 2009, 09:37:37 PM
Amos|104|78|100|armed|sneaking>help ragequit

Skill Ragequit                               (Manipulation)

  The skill of manipulating one's opponents through pathos, one of the three modes of persuasion, is called ragequit. It is a vital skill for characters lacking self confidence, and many jaded and bitter players may eventually learn the skill as well.

  Though quite useful when used against characters of low wisdom, the skill proves less than satisfactory against characters with higher wisdom rolls. This is likely due to the fact that without first establishing ethos, your character opens themselves up to being reamed with logic and reason.

Note:
   This skill is automatic for those that have the ability (e.g., those of the guild_inexperienced_newb or disgruntled_gamer).

See also:
   barter, haggle
Title: Re: I'm done.
Post by: Morrolan on February 13, 2009, 09:40:02 PM
This thread is why, among other reasons, complaints about player behavior should go directly to the request tool for the staff to deal with.

Morrolan

P.S. How 'bout someone write up skill_flame?
Title: Re: I'm done.
Post by: PerpetualPatriot on February 13, 2009, 09:44:05 PM
Quote from: Lakota on February 13, 2009, 09:37:37 PM
Amos|104|78|100|armed|sneaking>help ragequit

Skill Ragequit                               (Manipulation)

  The skill of manipulating one's opponents through pathos, one of the three modes of persuasion, is called ragequit. It is a vital skill for characters lacking self confidence, and many jaded and bitter players may eventually learn the skill as well.

  Though quite useful when used against characters of low wisdom, the skill proves less than satisfactory against characters with higher wisdom rolls. This is likely due to the fact that without first establishing ethos first, your character opens themselves up to being reamed with logic and reason.

Note:
   This skill is automatic for those that have the ability (e.g., those of the guild_inexperienced_newb or disgruntled_gamer).

See also:
   barter, haggle

This needs to be saved in the archives!
Title: Re: I'm done.
Post by: Jingo on February 13, 2009, 09:55:39 PM
QuoteSkill Ragequit
::) Meh, edit for snarkiness. I think this is just uncalled for.

Here is is just a random idea. Make it mandatory for players to write a short pk report after a kill. All it needs to detail is the reason and means of execution.

This way, players will be encouraged to think out their character's motivation and methods of killing. And staff will have a better way of monitoring players who do pkill.

Title: Re: I'm done.
Post by: SMuz on February 13, 2009, 10:12:24 PM
Kill 1: Bitch was annoying.
Kill 2: Nice boots.
Kill 3: He tried to steal my rotten kalan fruit.
Kill 4: He looked like he had a lot of money.
Kill 5: She was a witch. Had it coming.
Kill 6: He was cheating on me.
Kill 7: Stupid templar sentenced my best friend to the arena.
Kill 8: Byn Lieutenant paid me three small to off him for deserting.

I've never seen a PK without a semi-decent reason. In fact, the more important the reason, (3, 4, 7, 8 ), the less emoting there'd be.
Title: Re: I'm done.
Post by: Ampere on February 13, 2009, 10:17:00 PM
Quote from: Jingo on February 13, 2009, 09:55:39 PM
QuoteSkill Ragequit
::) Meh, edit for snarkiness. I think this is just uncalled for.

Here is is just a random idea. Make it mandatory for players to write a short pk report after a kill. All it needs to detail is the reason and means of execution.

This way, players will be encouraged to think out their character's motivation and methods of killing. And staff will have a better way of monitoring players who do pkill.


Sure, so long as you don't force me to fill out one for every single pc...each motive should be enough. For example, if I were to kill 23pcs, for the same reason, I would only have to fill out the one report. I mean, 23 would be redundant, right?

There's an avenue available to those who feel wronged, it's called complaint.  If you feel it's warranted, go to town.  If the pk had an ooc motivation I'm sure the imms will deal with it, there are logs after all.
Title: Re: I'm done.
Post by: Clearsighted on February 13, 2009, 10:31:25 PM
Quote from: SMuz on February 13, 2009, 10:12:24 PM
Kill 1: Bitch was annoying.
Kill 2: Nice boots. Had it coming.
Kill 3: He tried to steal my rotten kalan fruit. Had it coming.
Kill 4: He looked like he had a lot of money. Had it coming.
Kill 5: She was a witch. Had it coming.
Kill 6: He was cheating on me. Had it coming.
Kill 7: Stupid templar sentenced my best friend to the arena. Had it coming.
Kill 8: Byn Lieutenant paid me three small to off him for deserting. Had it coming.

There's my PK report :P
Title: Re: I'm done.
Post by: FantasyWriter on February 13, 2009, 10:34:54 PM
Quote from: Lakota on February 13, 2009, 09:37:37 PM
Amos|104|78|100|armed|sneaking>help ragequit

Skill Ragequit                               (Manipulation)

  The skill of manipulating one's opponents through pathos, one of the three modes of persuasion, is called ragequit. It is a vital skill for characters lacking self confidence, and many jaded and bitter players may eventually learn the skill as well.

  Though quite useful when used against characters of low wisdom, the skill proves less than satisfactory against characters with higher wisdom rolls. This is likely due to the fact that without first establishing ethos first, your character opens themselves up to being reamed with logic and reason.

Note:
   This skill is automatic for those that have the ability (e.g., those of the guild_inexperienced_newb or disgruntled_gamer).

See also:
   barter, haggle

HEH! LMAO!
Title: Re: I'm done.
Post by: Mood on February 13, 2009, 11:35:09 PM
Quote from: Jingo on February 13, 2009, 09:55:39 PM
QuoteSkill Ragequit
::) Meh, edit for snarkiness. I think this is just uncalled for.

Here is is just a random idea. Make it mandatory for players to write a short pk report after a kill. All it needs to detail is the reason and means of execution.

This way, players will be encouraged to think out their character's motivation and methods of killing. And staff will have a better way of monitoring players who do pkill.

Or people could stop bitching and trying to turn Zalanthas into HappyFunLand.
Title: Re: I'm done.
Post by: Jingo on February 14, 2009, 12:21:02 AM
I'm not saying pk less, or even to stop being mean. Really, all I'm saying that certain types of pk deaths just plain suck.

But yeah, bitching is going to happen so long as we have the game enviroment that we do. Hell, people are still going to bitch even if it is HappyFunLand.
Title: Re: I'm done.
Post by: manonfire on February 14, 2009, 12:31:11 AM
Armageddon is cruel. I, as a player, have no responsibility to be nice to you and, given my personality, probably won't.

If you don't like this, you have two options.

1) Go play another MUD.

2) Grow some balls.

Good luck.
Title: Re: I'm done.
Post by: Agent_137 on February 14, 2009, 01:06:47 AM
Quote from: manonfire on February 14, 2009, 12:31:11 AM
Armageddon is cruel. I, as a player, have no responsibility to be nice to you and, given my personality, probably won't.

i beg to differ, old buddy. As players we have a responsibility to be nice to each other. As characters, however, we actually have an obligation to be dicks.
Title: Re: I'm done.
Post by: manonfire on February 14, 2009, 01:10:42 AM
Quote from: Agent_137 on February 14, 2009, 01:06:47 AM
Quote from: manonfire on February 14, 2009, 12:31:11 AM
Armageddon is cruel. I, as a player, have no responsibility to be nice to you and, given my personality, probably won't.

i beg to differ, old buddy. As players we have a responsibility to be nice to each other. As characters, however, we actually have an obligation to be dicks.

My context was IG, you fuckin' sweetheart.  :-*
Title: Re: I'm done.
Post by: Reiloth on February 14, 2009, 01:13:21 AM
Quote from: manonfire on February 14, 2009, 12:31:11 AM
Armageddon is cruel. I, as a player, have no responsibility to be nice to you and, given my personality, probably won't.

If you don't like this, you have two options.

1) Go play another MUD.

2) Grow some balls.

Good luck.
Title: Re: I'm done.
Post by: a strange shadow on February 14, 2009, 01:22:43 AM
Quote from: manonfire on February 14, 2009, 12:31:11 AM
Armageddon is cruel. I, as a player, have no responsibility to be nice to you and, given my personality, probably won't.

If you don't like this, you have two options.

1) Go play another MUD.

2) Grow some balls.

Good luck.

I like you.
Title: Re: I'm done.
Post by: Majikal on February 14, 2009, 01:36:33 AM
Not sure what ruffled the OP's feathers but these ragequit whining posts are seeming far to common nowadays, especially over the concerns of raiding/pk. I think any longtime player has experienced a good handful of deaths that didn't offer much but your shocked amazement and a good 5 min of staring at your screen in disbeleif. One emote? Hell, kudos to that player for giving you that at least. NPC's have no trouble eating faces on a regular basis, and 90% of them don't offer much but coded commands. Your death could have been 'an arrow flies in from the west and beep' or the good old 'someone utters an incantation' and mantis head.

Move on and continue playing, toughened up by the realization that people might just kick your ass for little to no reason (at least from your perception of things)
Title: Re: I'm done.
Post by: DustMight on February 14, 2009, 01:46:27 AM
Dakurus' post said it well.  Emote != roleplay is too often taken out of context.

I do remember when I killed a new player in what seemed (to him and his character) like a bolt out of the blue.  He posted on the GDB saying he was going to quit and was fed up.

I IMMed him and gave him a little background.  It helped him.  I hope he is still playing.

Maybe the guy that killed your beloved PC was RPing and you had no knowledge of it.  I hope that he contacts you and tries to explain a bit of his motivation as it may well help you understand why it went down like it did.

The difficult part of being on the wrong side of a blade is not having an explanations.  This is, in one way, how Arm is like RL.  Death comes when it comes and there is not resisting, no explaining and nothing but the utter blackness (well, outside of the mantis head, anyway).

Hope you come back.  I hope you come back a well-played murderer or bandit.
Title: Re: I'm done.
Post by: manonfire on February 14, 2009, 02:04:24 AM
Quote from: a strange shadow on February 14, 2009, 01:22:43 AM
Quote from: manonfire on February 14, 2009, 12:31:11 AM
Armageddon is cruel. I, as a player, have no responsibility to be nice to you and, given my personality, probably won't.

If you don't like this, you have two options.

1) Go play another MUD.

2) Grow some balls.

Good luck.

I like you.

Waiting for the darkness is all I can do.

It's all I can do.
Title: Re: I'm done.
Post by: FantasyWriter on February 14, 2009, 08:56:45 AM
Not at any of the OP's in particular, but these "feck this shit, I'm leaving" threads are starting to get pretty damn annoying.
At least put them into one thread so they aren't so spammy...please?


As to this OP's genuine concern... I have made done two PKs the whole time I have played, once when I was a really new nOOb, I killed a link dead player for loot.
The other, which was completely IC I emailed the mud and unclanned staff about, even though I had had no prior contact with any staff for that PC.
It is something, I think we should do, because it covers out asses if we get a player complaint filed.
I am pretty sure it is a mandatory OOC rule for most clans, though.  If not, it should be due to the fact that everything you do IG reflects back on your clan.
Title: Re: I'm done.
Post by: Delstro on February 14, 2009, 09:37:45 AM
Quote from: SMuz on February 13, 2009, 10:12:24 PM
Kill 1: Bitch was annoying.
Kill 2: Nice boots.
Kill 3: He tried to steal my rotten kalan fruit.
Kill 4: He looked like he had a lot of money.
Kill 6: He was cheating on me.


I've never seen a PK without a semi-decent reason. In fact, the more important the reason, (3, 4, 7, 8 ), the less emoting there'd be.

This irks me a bit. Why would you go straight to killing in these situations? Hopefully you had no other choice. Killing pcs for these reasons!= furthering your storyline. All of these kills would be bettering the game if they were at the end of a storyline for both of your characters, not the first interaction.
Title: Re: I'm done.
Post by: spawnloser on February 14, 2009, 09:40:08 AM
Actually SMuz, I have to agree.  "Kill 1: Bitch was annoying" sounds like a griefer justification to me.
Title: Re: I'm done.
Post by: FantasyWriter on February 14, 2009, 09:46:58 AM
Quote from: SMuz on February 13, 2009, 10:12:24 PM
Kill 1: Bitch was annoying. being annoying and costing me business by running her mouth.
Kill 2: Nice boots.
Kill 3: He tried to steal my rotten kalan fruit.
Kill 4: He looked like he had a lot of money.
Kill 6: He was cheating on me.


I've never seen a PK without a semi-decent reason. In fact, the more important the reason, (3, 4, 7, 8 ), the less emoting there'd be.
It just needs a more specific modifier ;)
Title: Re: I'm done.
Post by: Delstro on February 14, 2009, 09:52:04 AM
That didn't fix it for me. It made it better. There are better ways to handle the situation.

Read number five in the below article.

http://www.mediate.com/articles/jordan.cfm
Title: Re: I'm done.
Post by: Semper on February 14, 2009, 10:10:27 AM
Nice article. But as the article mentions, stage 5 is a buildup from stage 4, which is a buildup from stage 3, etc. Very very rarely would you go from a little argument and bantering to a full-blown, "You're the Dragon incarnate!" mentality.

Killing someone for any of those reasons may generate some plot, but cuts it far short of what it could have been. Revenge is sweet when the person actually sees his life spiralling out beyond his control. Sees his doom coming, and can't do a thing about it. And -knows- who's pulling the strings, just can't find a way to beat his adversary. Just killing the person is the easy end to revenge.
Title: Re: I'm done.
Post by: Thunkkin on February 14, 2009, 10:22:09 AM
I agree that we need to create the best plots possible.  I agree that we should make any death scene as RP-erific as possible.

But ... uh ...

You know, in "RL," when you wander down the wrong inner-city alley or piss off the wrong gang, they generally don't slowly lead you through the stages of conflict while smugly enjoying your misery as your life unravels. 

They shoot your ass.

When I was in London last summer, the papers were in a frenzy of coverage over knife attacks (a bit overblown, it seemed to me).  In one case, a lad who'd made some enemies was walking down a very public London street.  Someone in the crowd walked up to him and slammed a knife into his chest and walked away.  The kid died right there on the street in front of a huge crowd of strangers.  Another story with wide coverage while I was there was a knifing in a bar.  Some angry words were exchanged between some kids that didn't really know each other.  Someone stepped between them to settle down the confrontation and they got a knife in their stomach and died.

Satisfying? No.  But you know, asshole thugs and murderers aren't generally aiming for "satisfying" for the people that they thoughtlessly kill.

"Twinkers" who just putter around the game looking to gank people add very little to this game.  It's true.  But the belief that players should slowly escalate conflict and never resort to killing first doesn't jive with me at all.  Also, if I hire someone IC to kill you, it's my hope that they do it so fast that neither you nor their friends see it coming, know what happens, or can ever trace it to me.
Title: Re: I'm done.
Post by: FantasyWriter on February 14, 2009, 10:28:20 AM
from what I have seen from these type complaints in the past...
If you kill with little RP--as far as the killee is concerned--they will complain.
If you RP for a while, before you kill, kille wil spam-run-away and the would be killer will complain.

You can't make everyone happy.
Title: Re: I'm done.
Post by: Delstro on February 14, 2009, 10:32:31 AM
That is a valid point, IRL, when the point isn't to have a good time roleplaying with other characters. So why would we do the same in a game we play to have fun?

What plot is created by killing someone in an alleyway so only two people know about it when the goal is only to get their boots?

Always give the player the benefit of the doubt. It may not work most of the time, but the next time those insta fleeers/killers pop up, just wipe them out. If they do play along, you just created an awesome scene. With people going instantly to kill, we are making would be victims go instantly to flee. What kind of game is that?
Title: Re: I'm done.
Post by: spawnloser on February 14, 2009, 11:08:00 AM
Good point, Delstro.  If you want their boots, why kill them for it?  It creates no plot and adds nothing to the game, just to your character... so the only reason to kill for kewl loot is because you're trying to win.  If you're trying to make the game better, mug them instead.
Title: Re: I'm done.
Post by: SMuz on February 14, 2009, 11:52:01 AM
It appears that the thread has been derailed slightly. But I'm sure the OP would be proud of the resulting debate, so let's go on :P

Hmm.. since when was killing about furthering the storyline? It is the harsh world I remember, is it not? Every time someone complains, a staff member or experienced player actually copies the part where players are allowed to be unfair. If PK-ing someone is the quickest and easiest way to achieve an IC goal, then it should be reasonable enough.

That said, I was partly kidding ;) Didn't want to get into it in detail, but there's a huge range of being annoying.. and most of it is just plain stupidity. Annoying includes going around twink-killing, disobeying orders, picking a fight with a soldier in front of a templar, hitting random people in bars is annoying. As far as I've seen, all have received a fair warning and 'fine' for their behavior, and they go on doing it after multiple warnings and threats, assuming that the PCs won't carry on with the death threats. It's incredibly foolish to think that you could stick your tongue out at a templar or a 'rinthi gang member, insult them several times afterwards, resist arrest, and live.

Also, robbery and countering theft is not often an intended kill - but if the other PC starts being a twink, trying to spam run without any RP, it will escalate from a simple mugging to a kill. Without RP. And stealing is enough reason for a NPC - why shouldn't that apply to a PC? I've seen a thief that was about to be spared, but he started resisting arrest too and that pissed off everyone enough that even an animated NPC put a small bounty on his head.

Almost every player kill I've made was a result of someone who was only about to be beat up and tossed into an alley (alive), with a lot of RP. But that guy decided to be a jerk about it and flee, leaving the character no choice but to chase and kill. In Allanak, you will be killed in public, in Tuluk, someone will randomly attack you out of nowhere. So, there. There's always a reason behind a kill. Do you want me to go into more detail? ;)

In my experience, twink killers die very, very quickly. Though unfortunately, it takes a few innocent newbies to become the matyrs that will get the psychopath killed. To the original poster, rest assured knowing that your death will be happily avenged  ;D
Title: Re: I'm done.
Post by: Delstro on February 14, 2009, 11:58:01 AM
This derail wasn't aimed at you Smuz, it was aimed at what has been the overall experience for me when dealing with everyday happenings. In my experiences, most people start at the most instantly interesting level (Killing someone) and work their way down the show of forces. Though killing someone is the most interesting in the short term, it is almost always the least interesting in the long run. Food for thought.
Title: Re: I'm done.
Post by: spawnloser on February 14, 2009, 12:05:20 PM
Smuz, this game is about furthering the storyline, not winning.
Title: Re: I'm done.
Post by: staggerlee on February 14, 2009, 12:11:15 PM
Quote from: spawnloser on February 14, 2009, 12:05:20 PM
Smuz, this game is about furthering the storyline, not winning.

I know this is opening a whole new can of worms, but I think that to some extent that's up for debate. It's an assumption that many players go on, but I've never really seen it stated anywhere explicitly that anything of that sort is true. The game policies are really schizophrenic regarding that, and often I think encourage players to 'win' more than to tell stories.

I do think that believing the game is about creating a story will improve your personal relationship with it dramatically though, and I think that nine out of ten times when people quit it's because of miscommunication, and failing to give the other player the benefit of the doubt.  In most games you can get beat without assuming everyone hates you, and you certainly don't throw away books when a favorite character dies.  That separation of ic/ooc seems to really create some bad assumptions about the intent of others, so you really have to watch your own attitude and assumptions.

I find that playing a character with flaws that I'm aware of and fabricate helps, that way when people exploit those flaws I can grin and keep up the scene.  It's when I try to play "perfect" characters that I get all whiny when they die, because then it's my mistakes that are getting them in trouble.
Title: Re: I'm done.
Post by: deviant storm on February 14, 2009, 12:17:40 PM
OP, I understand how you feel. It sucks to have a character you were really, really into suddenly dead, especially if it was at the hands of some stranger you never once icly met before. So you're sitting there wondering why and it feels like you're just another part of the body count while someone displays their uberness.

A break might be a good idea. Sometimes these breaks give a better perspective. Like some of the other players have said, there may be deep and meaningful reasons that your character had to die. There may have just been that whole wrong place, wrong time thing going on, too. But then with the NPC critters that happens, so why is it different when the killer is a player?

No one's doing it to be mean to you, the player. I have to remind myself of that. Yeah, some of these guys come across as real assholes on the GDB sometimes but I have my doubts anyone's doing it just to upset another player.

I do understand the need to say something, somewhere. I wish there was a mechanism in game or somewhere where you could vent after something like this happens. One that isn't going to cause more work for the imms and in which other players aren't allowed to be snarky or flame. I really don't see any constructiveness in that whole 'ragequit' bull. Someone needs to stop reading posts if that's the best they can contribute to their community.

Meanwhile, good luck. Hope you come up with a good concept, after your break, OP!

Edited for spelling error.
Title: Re: I'm done.
Post by: Zoltan on February 14, 2009, 12:35:40 PM
Quote from: staggerlee on February 14, 2009, 12:11:15 PM
I find that playing a character with flaws that I'm aware of and fabricate helps, that way when people exploit those flaws I can grin and keep up the scene.  It's when I try to play "perfect" characters that I get all whiny when they die, because then it's my mistakes that are getting them in trouble.

Fuck. Yes. Part-way through my first character, this is how I started looking at things, and it made this game even better for me.

As to the whole story/winning thing you bring up frequently... Well, I just don't know. By and large, I play to lose. As in, you can NEVER win Arm, so just enjoy the ride. Know that in almost every case your character will end in an unsatisfying way, and it's all cool. But then again... I can't say I'm 100% into facilitating every other player's story arch that comes along, either.

Title: Re: I'm done.
Post by: FantasyWriter on February 14, 2009, 01:48:35 PM
Quote from: SMuz on February 09, 2009, 10:50:57 PM
You can't win a permadeath game. Enjoy it.
Title: Re: I'm done.
Post by: Gunnerblaster on February 14, 2009, 02:34:31 PM
What truly pisses me off is when some noob, and I mean - First time playing Armageddon- comes in thinking this is some normal game.

There was a recent event that was a perfect example of that, in which one of those "noobs" takes a players life thinking it is all fun and games, unwittedly (And uncaringly) slaying and ending the potential of what could have been a really good character with an awesome character concept.

Oh, yeah - You can send in player complaints but the likeliness of that "noob" making another character is slim to none. The only one affected is that one PC who was randomly killed while the "noob" simply leaves to go play World of Warcraft again or something.
Title: Re: I'm done.
Post by: Qzzrbl on February 14, 2009, 03:01:59 PM
Quote from: deconstruct99 on February 13, 2009, 06:33:44 PM
with the extent of his roleplaying being one weak ass emote

Eh, be glad you got that much at least.

Enjoy your break though, they're definitely needed sometimes.
Title: Re: I'm done.
Post by: brytta.leofa on February 14, 2009, 04:02:46 PM
Quote from: spawnloser on February 14, 2009, 12:05:20 PM
Smuz, this game is about furthering the storyline, not winning.

Let's put it this way: my character's storyline is about winning.
Title: Re: I'm done.
Post by: Halcyon on February 14, 2009, 05:38:30 PM
Quote from: spawnloser on February 14, 2009, 12:05:20 PM
Smuz, this game is about furthering the storyline, not winning.

I think that illustrates the argument for me... who's storyline is it about, ganker or gankee?
Title: Re: I'm done.
Post by: Semper on February 14, 2009, 05:43:22 PM
How do you win Armageddon anyway?

You can't reach level 60 and beat all the quests in Armageddon.

You can get awesome skills, and be the most powerful warrior/assassin/elementalist/whatever, but you're still far from having beat the game. The game ends (for the temporary) only when your character dies. That's why PKs stink so much at times. You just lost the game for someone else.
Title: Re: I'm done.
Post by: ibusoe on February 14, 2009, 08:52:42 PM
Quote from: manonfire on February 14, 2009, 12:31:11 AM
Armageddon is cruel. I, as a player, have no responsibility to be nice to you and, given my personality, probably won't.

If you don't like this, you have two options.

1) Go play another MUD.

2) Grow some balls.

Good luck.

This surprises and disappoints me, Manonfire.  You're normally one of my favorite board-posters.

I think that there is a significant segment of the playerbase that sincerely believes that being a poor sport (or being a dick, really) helps to stiffen competition inside of the game.  I personally disagree that it does. 

Actually, I think it sissyfies the game in that it deters a number of people from playing.  For brevity I'll omit the mathematical proof that having less players means having less competition, making things easier (c.f. Nash).

To illustrate, ask yourself why it is that I engage in a lot of trash talk when I play basketball?  It's because I suck at basketball, and I know that I can beat a truly superior player if I can fluster them to the point where it affects their play. 

To wit, it's always bad form to trash talk people over the internet.  It's along the same lines as having bad phone manners.

Sure, we're better off without some griefers but I don't think that you're the judge or jury of who should be welcomed into the game community and who shouldn't.  Something was clearly bothering this fellow and you're only acerbating the problem. 

I'm dissapointed and expect better of you in particular. 

Creative people are usually sensitive people.  Given time and training, the original poster could perhaps one day evolve into the most ruthless and vicious templar that you've ever seen.


//edited for grammar
Title: Re: I'm done.
Post by: ibusoe on February 14, 2009, 08:54:00 PM
OP, taking a break is a good idea.  Might I suggest playing a ranger/raider?  If you PK people for a while it will probably make you feel better about the game.

And the game could certainly use more raiders.
Title: Re: I'm done.
Post by: SMuz on February 14, 2009, 11:13:01 PM
Hmm.. I found an old thread that covers the argument that's been going on around here:
http://www.zalanthas.org/gdb/index.php/topic,31658.0.html

A very enlightening read, for everyone. :)
Title: Re: I'm done.
Post by: Moofassa on February 14, 2009, 11:40:18 PM
As a Helper, and a longtime citizen of Zalanthas, I would like to say one thing.

Murder, corruption and betrayal.

Welcome to Zalanthas, lifes a bitch, while you live.
Title: Re: I'm done.
Post by: Mood on February 15, 2009, 12:10:28 AM
Quote from: Moofassa on February 14, 2009, 11:40:18 PM
As a Helper, and a longtime citizen of Zalanthas, I would like to say one thing.

Murder, corruption and betrayal.

Welcome to Zalanthas, lifes a bitch, while you live.

Translation: quityerbitchin'.
Title: Re: I'm done.
Post by: manonfire on February 15, 2009, 12:26:31 AM
Quote from: ibusoe
This surprises and disappoints me, Manonfire.  You're normally one of my favorite board-posters.

I think that speaks volumes to your taste, compadre.

Quote from: ibusoe
I think that there is a significant segment of the playerbase that sincerely believes that being a poor sport (or being a dick, really) helps to stiffen competition inside of the game.  I personally disagree that it does. 

We agree to disagree there.  Zalanthas is a rough fucking place to live. My characters are often mean for absolutely no reason other than that they exist in this world.

Quote from: ibusoe
Actually, I think it sissyfies the game in that it deters a number of people from playing.  For brevity I'll omit the mathematical proof that having less players means having less competition, making things easier (c.f. Nash).

I think you and I disagree on the definition of sissify. I'd gladly play with half our base if every last one of them were scheming, manipulative assholes.

Quote from: ibusoe
To illustrate, ask yourself why it is that I engage in a lot of trash talk when I play basketball?  It's because I suck at basketball, and I know that I can beat a truly superior player if I can fluster them to the point where it affects their play. 

I engage in it because it's fun for me. I expect the same in return.

Quote from: ibusoe
To wit, it's always bad form to trash talk people over the internet.  It's along the same lines as having bad phone manners.

Trash-talking is part of any competitive culture, like it or not.

Quote from: ibusoe
Sure, we're better off without some griefers but I don't think that you're the judge or jury of who should be welcomed into the game community and who shouldn't.  Something was clearly bothering this fellow and you're only acerbating the problem. 

My post spoke nothing to who should be welcomed here or not. Everyone is welcome. Few will flourish. I'm sorry if this truth strikes you as problematic.

Quote from: ibusoe
I'm dissapointed and expect better of you in particular. 

I don't care, honestly. What's on my mind is what's on my mind. If I don't subscribe to some expectation you've applied to me, so be it.

Quote from: ibusoe
Creative people are usually sensitive people. 

I don't have the time nor the inkling to encourage some shy, yet staggeringly brilliant creative genius to come out of his shell and start participating in the world like normal people. The world is a cruel-ass place. They either deal with it, or they don't.

Quote from: ibusoe
Given time and training, the original poster could perhaps one day evolve into the most ruthless and vicious templar that you've ever seen.

Good. I hope he does.
Title: Re: I'm done.
Post by: Jingo on February 15, 2009, 03:09:54 AM
Reading this thread, I have to wonder if we're talking about the same thing.

Even though they overlap, there is a distinction between the hard/cruel aspects of Zalanthas and some of the player killing that goes on.

I love the harsh atmosphere of the game, with bodies on streets or getting my ass kicked by other pc's. It's great, I love playing the kicked dog. I also love knowing that one false move could be the end of me. And I've even had a few enjoyable deaths at the hands of PC's. This is not my complaint before anyone starts nattering about the harshness of the gameworld.

The problem as I see it is that killing is often preferred to most other forms of conflict resolution. In cases, that I think could have had a minimalized effect. I see this happen so much that I've written off entire portions of the gameworld as bizarre deathmatch zones.

Whereas, manonfire suggests that we have no responsibility to the other player, I'm going to agree with what Dak said. We do have a responsibility. Not IC, but essentially an OOC responsibility to make things enjoyable for the player on the other side. Even if it's their last expierience with that To give the player the benefit of a doubt. To at the very least, attempt to interact with the character before the situation is resolved by combat spam. (This is more of a recommendation for raiding and gang warfare, for example I don't expect anyone to give there position away as they line up an assasination.) But most of all, not to kill someone just because it is easy to pull off.

And no, I don't believe that the one emote before typing kill so much as counts as interaction. It's more like a custom combat echo. In most insta-gib situations, it comes off as pretty trite.

Edit for clarity, emphasis, etc.
Title: Re: I'm done.
Post by: Malken on February 15, 2009, 03:33:10 AM
Quote from: ibusoe on February 14, 2009, 08:52:42 PM
This surprises and disappoints me, Manonfire.  You're normally one of my favorite board-posters.

Huh.
Title: Re: I'm done.
Post by: Lizzie on February 15, 2009, 09:14:50 AM
I don't feel I have any responsibility to any other player, other than to respect and abide by the rules.

I've never played a raider PC, I've never had a character killed by a raider PC, and in fact I've only had one character killed by a critter. The rest were either stored, or assassinated. Not PK'ed...assassinated. Some of those assassinations seemed pretty lamely done. But the reasoning behind each one was perfectly sound and other than the entertainment value of the scene (or lack thereof), I had no complaints.

I've PKed 2 characters who were brand new while I was standing in the character gen room when they logged in, and started wailing on me, and obviously they ended up dead before they took their second shot. I -intentionally- killed 1 character, after weeks of planning and discovering that the PC needed to die. I don't remember if I roleplayed out the scene of their death or not. But there were WEEKS of roleplay that led up to it, so tough noogies if I was too nervous to emote. There was another I intentionally killed, with lots of emoting, that turned out to be a headache and a half because the NPC clan member kept interfering and trying to kill me instead of the bad guy.

Now having given my limited background on the subject:

If I found the need ICly to kill someone, I'd kill them. I wouldn't think "oh gee whiz, am I ruining the player's enjoyment of the game by not letting him escape, so he can grow up to be more powerful than I am and gank me in 2 weeks?" I wouldn't wonder if there are twenty different plotlines that I'm not involved in, that killing this guy would ruin. If my character feels that this character needs to be dead, then she will do whatever is necessary to see that this character is dead. That's called roleplaying. It's nothing personal. It has nothing to do with my desire to see the player of that character suffer. There are players of this game who I'd rather not have to interact with. And yet, I have -zero- problem interacting with their character. There are characters in the game I love interacting with, who are played by players I'd rather not deal with. One has nothing to do with the other. Business is business, as every good Kuraci knows :)

If I get insta-ganked by some twink raider dwarf who just spent the last 2 RL weeks spam-sparring the dummy in the Byn compound, with zero emotes, and zero lead-up, and no reason that I can think of, then I'll send a note to the staff to question it. But there's no reason to come here complaining, because we usually don't know if there's a reason behind what's going on. If someone tosses out a single emote, I'll know that they were at least _trying_ to roleplay the scene. I might think "man what a sucky scene, what a dumb way to end this character" but hey at least the guy tried. That's more than I got when the dujat killed my elf.
Title: Re: I'm done.
Post by: Malken on February 15, 2009, 11:43:49 AM
Quote from: Semper on February 14, 2009, 05:43:22 PM
How do you win Armageddon anyway?
I won Armageddon with one of my last character. Seriously, I totally did.

If it had been a book, or a movie, it would have been the perfect ending and every readers would have been happy.

Actually, some are even demanding a sequel!

You CAN win Armageddon. Armageddon is exactly like Sid Meier's Pirates! and I ranked Governor, yo.
Title: Re: I'm done.
Post by: Gimfalisette on February 15, 2009, 12:49:02 PM
I think this thread http://www.zalanthas.org/gdb/index.php/topic,26665.0.html had some good discussion on the topic of PKing, including this portion which still rings deeply for me:

Quote from: LoD on June 06, 2007, 06:57:02 PM
I play to create stories and add my voice to the song of Armageddon with the hope that a few notes will be remembered.  Sometimes creating the story trumps the individual decisions of my character in how I approach a given situation.  Sometimes letting someone live is bad for your character, but good for the game.  That isn't to say that someone should feel obligated to be nice, fair, or merciful.  It's simply a statement that there will be times when your actions, both ICly and OOCly, can have a profound effect upon the tapestry we weave, and sometimes letting a stray thread survive will result in an even more wondrous product than if you had simply tied a knot.

I come down on the side of "Yes, we all have an OOC responsibility to one another to make this the best story possible." And learning to balance being a jerk ICly with being fair and reasonable OOCly is part of that.
Title: Re: I'm done.
Post by: Hot_Dancer on February 15, 2009, 01:09:35 PM
Send in a complaint via the request tool.

I have negative notes on my account for killing players who decided the scene was lacking
and the staff agreed with them.

It works.

Cheers,
HD.
Title: Re: I'm done.
Post by: manonfire on February 15, 2009, 02:20:41 PM
Quote from: Jingo on February 15, 2009, 03:09:54 AM
Whereas, manonfire suggests that we have no responsibility to the other player,

Yeah, no. Never said that. Never suggested that.

Try comprehending what's been written, thanks.



Title: Re: I'm done.
Post by: Jingo on February 15, 2009, 02:42:27 PM
Quote from: manonfire on February 14, 2009, 01:10:42 AM
Quote from: Agent_137 on February 14, 2009, 01:06:47 AM
Quote from: manonfire on February 14, 2009, 12:31:11 AM
Armageddon is cruel. I, as a player, have no responsibility to be nice to you and, given my personality, probably won't.

i beg to differ, old buddy. As players we have a responsibility to be nice to each other. As characters, however, we actually have an obligation to be dicks.

My context was IG, you fuckin' sweetheart.  :-*

Looking back again, I didn't catch this. My bad. But the first statement is not clear on context at all.
Title: Re: I'm done.
Post by: Armaddict on February 17, 2009, 02:24:20 PM
OP.  I just returned from a very long break myself that was instigated by a bad character string coupled with meaningless deaths at the hands of others.  Sometimes, frustration just piles up, and a break is the only way to get rid of it.  Sometimes it's only a week or so, sometimes it's months.  You'll know when you suddenly start brewing up character concepts in your head even while you're not playing.  That's when it's time to come back.

We all need breaks.  It's a game where permadeath makes -everything- more impactful.  You get attached to these little wastes of time known as your characters.  Nothing...absolutely nothing justifies the loss of them.  No matter how it's done, what you get out of it, it always feels as though you get jipped in some way when you can't play that character anymore.  It's the nature of the beast, and the glory of it.  It's the difference of this game.

I have absolutely nil knowledge of what was going on for your scene.  Sometimes the roleplay is completely hidden away, and unfortunately, is not revealed to you since you were not part of the events that led up to it, but rather on the receiving end of mishap, being in the wrong place at the wrong time, or targeted because something you did was easily forgotten by you, but not by someone else.

Take the break.  Like I said, we all need 'em.  Hopefully you're back soon enough. :D
Title: Re: I'm done.
Post by: Malifaxis on February 17, 2009, 04:16:57 PM
Getting whacked without a serious scene sucks.  Yep.  It does.  Damn, that's a bummer.

Kinda stings, don't it?  Leaves a bit of a bruise?  Maybe a few scrapes and scratches.

Zalanthas is our playground.  Just how it is.  It's where we go for recess when we want to get away from our shitty lives.

So really it comes down to if you want to be the kid who sits there and wails at the bottom of the slide because they bumped their damn knee, or if you want to be the kid who takes another ride.

So what's it going to be?  Is it about the ride itself?  Or the attention you can garner from it?
Title: Re: I'm done.
Post by: X-D on February 17, 2009, 06:57:43 PM
First, My PK report.
Quote* Four, complaints of unfairness on the part of other players will not be given an audience. If you think another character was mean to you, you're most likely right.

Next, I feel no responsibility to any of the other players or staff for their enjoyment of the game EXCEPT that if I ignore it then that infringes on my own enjoyment of the game.

Next, and I have no clue at all if this has anything to do with the OP. But. I REALLY REALLY want a better mercy command. I do not think it would harm the game in any way if mercy took a PC (not npc) to no lower then -5 HP 100% of the time. No matter your weapons skill, no matter if it was a spell of uber doom that can do 5,000 damage. Mercy on, no lower then -5. AND, which would include multiple combantants as long as they all had mercy on. Yes, I know it would completely negate the totally IC accidental sparring deaths and such. But at least I can give the player some kind of ending other then, blam, mantis head.

I feel that All players are robbed by the sub par mercy code we currently have.
Title: Re: I'm done.
Post by: The7DeadlyVenomz on February 17, 2009, 08:52:10 PM
Fuck -5. -1 would do the trick.

Better chance of recovery if you leave them to die.
Title: Re: I'm done.
Post by: Moofassa on February 17, 2009, 10:07:46 PM
While I myself am a huuuuuge fan of flowery emotes that paint a picture perfect scene in my mind, I've had a few characters die to things like "stalks up to you and lunges towards your chest." And that's completely fine with me. Who am I to judge the other persons motifs? Who am I to say it was OOC or twinkish to attack me? I can't say for sure, so I've always given my friendly murderer the benefit of the doubt. Sure, I'd love more emotes, sure I'd love to the see the hatred behind his eyes, sure I'd love to get a chance to emote how my eyes widen and glaze over with life-threatening fear, but it doesn't always happen, and that's fine. Some players don't emote, that doesn't mean they are in the process of of twinking.

I understand how staff can side with players when a complaint is lodged about a boring death, but I don't understand how staff can negatively note someones account. Perhaps more of an email with a suggestion such as "your character Amos kileld Malik, perhaps a bit more emoting would help the scene?"

What did I just saY?
Title: Re: I'm done.
Post by: X-D on February 17, 2009, 10:09:20 PM
I think the better chance would go against the accidental though, Not to mention, when you do intend to kill them and 30 seconds after dropping they get up and run away at 1 HP is very annoying.

-5 still stays with the spirit of mercy not being perfect, which the staff, over the years has said that is the way they want it.

But as it stands, mercy does not work with spells of damage at all, and strong PCs might as well not bother with it either, or PCs without weapon skills or PCs with low weapon skills.

Which I personaly think sucks for all involved stealing that little chance for somebody to turn a death into something memorable on both sides. I know I like to give out that last dying emote as much as I like the killing emote. And from what I've seen with other PCs, most other players do as well. And maybe we would see fewer threads like this without hurting the harshness or brutality of the game at all.
Title: Re: I'm done.
Post by: Doppelganger on February 17, 2009, 10:17:02 PM
Quote from: X-DAnd maybe we would see fewer threads like this...

Because three "weak ass emotes", as OP puts it, are indeed better than just one.
Title: Re: I'm done.
Post by: jhunter on February 17, 2009, 11:32:02 PM
I've seen several situations throughout my time here where a pc's death (while ending their own story) actually spawned a huge plotline for several other characters connected to them.
Sometimes, the sacrifice of one character is well worth the story that results from it.
Title: Re: I'm done.
Post by: SMuz on February 17, 2009, 11:48:20 PM
I have a feeling that the OP has already rolled up a character again :P

Anyway, I find that it's good not to get too attached to a character. I bet most characters die in incredibly stupid ways and some in incredibly heroic ways. But likely, in stupid ways. Your character will die, just like you will. And personally, I think being killed by a twinkish PC is much more satisfying than being chased down by a tarantula across the desert and then being ganked (even though I know those tarantulas emote a lot). Characters are.. disposable, sadly. That's pretty much why my characters start off with barely any personality and background, which are shaped up in the first 3 days after I see where the character's flow is headed.
Title: Re: I'm done.
Post by: Conspiracy Theory on March 09, 2009, 07:02:04 PM
Quote from: Gimfalisette on February 15, 2009, 12:49:02 PM
I think this thread http://www.zalanthas.org/gdb/index.php/topic,26665.0.html had some good discussion on the topic of PKing, including this portion which still rings deeply for me:

Quote from: LoD on June 06, 2007, 06:57:02 PM
I play to create stories and add my voice to the song of Armageddon with the hope that a few notes will be remembered.  Sometimes creating the story trumps the individual decisions of my character in how I approach a given situation.  Sometimes letting someone live is bad for your character, but good for the game.  That isn't to say that someone should feel obligated to be nice, fair, or merciful.  It's simply a statement that there will be times when your actions, both ICly and OOCly, can have a profound effect upon the tapestry we weave, and sometimes letting a stray thread survive will result in an even more wondrous product than if you had simply tied a knot.

I come down on the side of "Yes, we all have an OOC responsibility to one another to make this the best story possible." And learning to balance being a jerk ICly with being fair and reasonable OOCly is part of that.


I wanted to emphasize this, since it's precisely where I reside with regards to Armageddon and how I play.
Title: Re: I'm done.
Post by: Xio on March 09, 2009, 07:45:24 PM
I'm the type of person who used to love to take the time to emote. Since not everyone feels the same way (and probably assumes i'm getting ready to run away not emote), i've cut down on how much I emote a large deal. There are times I'd love to sneak in a sweet emote, but I know other PCs in the area aren't gonna wait for me to do so. Given that, I can understand to some extent why people dont emote like crazy in pk-situations. Some of us aren't fast typers to begin with, and I know when I emote its not like the whole sentence forms in my head in an instant and i can just type it out in a flash. Granted my wpm has decreased as of late thanks to a hiatus from computers and a new keyboard layout.
Title: Re: I'm done.
Post by: jmordetsky on March 18, 2009, 03:09:56 AM

why do i read these boards?




Title: Re: I'm done.
Post by: BuNutzCola on March 18, 2009, 05:50:41 AM
My opinion on how to increase the chances of more emotes at first?

Remove that huge ass bonus you get for initiating the attack, unless you're hidden or otherwise unnoted.

That way both parties aren't both itching to lose the advantage by typing out an emote.
Title: Re: I'm done.
Post by: SMuz on March 18, 2009, 07:44:24 AM
The bonus on initiation isn't that huge.

I emote while PKilling someone. Go on and get your first three hits, boy, I'll emote dodging them flawlessly and shrugging off that one hit you did do, before slamming my head into your gut 8)

Though, yeah, emoting is tough during combat, especially when your opponent is frantically spam-disarming. I'd like to encourage you guys to take impending death calmly and with honor. Hell, I did put up a good emoted fight when my first character was being slowly killed.
Title: Re: I'm done.
Post by: BuNutzCola on March 18, 2009, 08:39:31 AM
EDIT Eh, this isn't my thread to be talking about combat in, this is about the OP being done. Or something. I won't derail further.
Title: Re: I'm done.
Post by: SmashedTregil on March 18, 2009, 03:04:21 PM
A few times. I've actually abandoned typing out an emote and pressed <enter> with it unfinished, because I got attacked or backstabbed. It's sad, but ... shrug..
Title: Re: I'm done.
Post by: Malken on March 18, 2009, 05:07:50 PM
What is this thread about?  ???
Title: Re: I'm done.
Post by: RogueGunslinger on March 18, 2009, 05:11:47 PM
Being well cooked.
Title: Re: I'm done.
Post by: modestlyawesome on March 23, 2009, 09:37:43 PM
PKs can suck, however, they are often done with reason.  It's not like this is a HnS MUD, and if your character has any sort of skill, any random noob who doesn't know how to RP or anything else like that isn't going to be able to beat you. 

I'll just nth what everyone else said, about how just because you don't see the Rp that went into it, doesn't mean it wasn't a valid IC PK.



oh, and --

Quote from: jmordetsky on March 18, 2009, 03:09:56 AM

why do i read these boards?


So you can whine about how much you hate the boards?  I'm not really sure why anyone would even post that.
Title: Re: I'm done.
Post by: RogueGunslinger on March 24, 2009, 03:12:33 AM
Quote from: modestlyawesome on March 23, 2009, 09:37:43 PM
Quote from: jmordetsky on March 18, 2009, 03:09:56 AM

why do i read these boards?


So you can whine about how much you hate the boards?  I'm not really sure why anyone would even post that.

If my sig space wasn't being occupied by something important, this is the first thing I'd ever have found worth putting into it. I'm so sick of the "I need a break from the forums." And "You guys are all stupid pricks and me, the condescending asshole that I am, needs to tell you that you're not worthy of the time it takes to read your posts" Posts.
Title: Re: I'm done.
Post by: Potaje on March 25, 2009, 08:33:17 AM
Could it be that every instance of a PK that happens and you don't see an emot, truly be devoid or could it be that the backstab that was building and waiting for you in the shadows wasn't after full of Pemotes, or beter yet with the pemote or hemote if that blind and or otherwise distracted by their on life character was not aware enough to catch the sething wild eyed creep standing to the side, babbling, eyeing, picking their nails with a shank beneath thier duster to theselves mean that there was never any role play. And I would think if after the attack the agressor had time to emote you had time to run away and live.

If a tree falls in the forest and you dont hear it does it really fall.

if a murderer in the shadows is not seen emoting by you then was there really no emote?
Title: Re: I'm done.
Post by: SMuz on March 25, 2009, 08:43:20 AM
Hah, that's a good point. But I think you mean semote, not pemote, right?

But then again.. what's the point if a tree falls on you and you don't hear it? Where is the joy in death without an emote? I'd rather get killed with 2 emotes, than a murderer hiding in the shadows with 40 semotes I never see. I think it happens that way, anyway.. I know for me there's always a lot of thoughts, feels, and more thoughts before PK, both IC and OOC. But in the heat of battle, and preparing to chase someone down if they (spam) flee, there's not much space for emoting.
Title: Re: I'm done.
Post by: evil_erdlu on March 25, 2009, 09:33:42 AM
I'm lucky....

Really..

The most frightening possible-PK experience of mine was against a halfling magicker.. Yes, halfling _and_ a magicker. I couldn't even emote that well, because something at the back of my skull yelled so loud: "run;e;e;e;e;e;e;e" and I remember not finding an emote to describe "duck and cover". I withheld myself. I wasn't that much of a code-newbie and I knew even though that command sequence would make me reach to safety (it was even aliased to flee from NPCs) the halfling should have caught up to me normally, even before the first room.

He (or she, I didn't take a log and I was too panicked IRL to read the whole desc) didn't bother killing me though, even though he had all the reasons. He also showed me why he was given the priveledge of playing a halfling mage. The story was indeed improved. His act was heard by every single templar or soldier I met in the city. Me ignoring the inner voice calling me to spam-flee was awarded too, I have a note in the account: "Did a good job of roleplaying a scared-shitless Tuluki commoner (over magickers)."

I got killed only once, the opponent's only reaction was telling me "Are you kidding me?" or something. I had deserved that PK, I had it coming, he had reasons not to type 23 flowery emotes and even though that character was _really_ belowed - long living+great concept+improved skills+improved social status - I understand why the poor sob died and I'm not bitter even a bit. Still, I felt depressed and gave a month's break to the game.

So, give it a month's break and come back. Then make a merchant/armorcrafter or something and enjoy being sickly rich, long living and social. Then, possibly, get bored and retire to make another half-elven ranger/thug.
Title: Re: I'm done.
Post by: Pale Horse on March 25, 2009, 09:54:06 AM
Chiming in to agree with the Wicked Birds post, above.  Speaking from experience, spacing apart the guild and concepts of your characters is a  great way of keeping the game fresh and prolonging your enjoyment.  I've gone from mostly ranger-esk, wandering solo-types, to social-seeking tavern sitters and back, and it's thrilling to see how I've loved doing so.

Also, everyone can benefit from taking a break, or, heck, even trying another MUD/game/Real life for a week or three, especially after something that's left a sour taste in your mouth..so long as you do plan on coming back, that is  ;)
Title: Re: I'm done.
Post by: Thistle on March 25, 2009, 10:24:09 AM
Hey guys,

Just a reminder to keep it civil.

Armageddon is a harsh place, our boards are not.
Title: Re: I'm done.
Post by: spicemustflow on March 26, 2009, 04:42:45 AM
I like death being swift and brutal. Unless it's a torture scene there's no need for flowery emotes, showing fear behind wide-pupiled eyes and cold sweat glistening on your brow as you take your last breath and fall down with arms grappling your wounded chest while shouting out the last goodbye to your loved ones. It looks silly: http://www.youtube.com/watch?v=-EvPvfVOUV8.

One or two 'weak ass' emotes are enough in my opinion. Stalks to you and plunges the dagger in your heart? Excellent. My most satisfying death didn't even have that, one backstab  and it's over. That is, I assume it was a backstab, somebody just turned the lights off for my char and I never knew who, how or why. Just as it should be.

edited for a stupid typo
Title: Re: I'm done.
Post by: Potaje on March 26, 2009, 08:24:27 PM
This whole thing brings a question to mind.... Is there a thread on various emotes for during combat?
Title: Re: I'm done.
Post by: Moofassa on March 27, 2009, 01:55:10 AM
emote rolls his eyes as he ducks underneath a lazy swing from %roguegunslinger troll gun, eating a large twinkie shot from %spawnloser gun of amazing flame.
Title: Re: I'm done.
Post by: Gunnerblaster on March 27, 2009, 11:56:52 AM
I'm pretty sure this thread has lost any semblance of meaning in correlation to the original post.

End it. Please, end it now.
Title: Re: I'm done.
Post by: RogueGunslinger on March 28, 2009, 03:32:43 AM
Quote from: Moofassa on March 27, 2009, 01:55:10 AM
emote rolls his eyes as he ducks underneath a lazy swing from %roguegunslinger troll gun, eating a large twinkie shot from %spawnloser gun of amazing flame.

Huh? Did I miss something?