Recent posts

#1
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by zealus - Today at 07:34:44 AM
Quote from: Riev on May 13, 2024, 05:32:18 PMFor the heavy crafting classes (Fence/Artisan/Trade) it mentions that some skills will be set to master. Assuming these are still for non-branched crafting skills ... but does this mean that you would consider Custom Crafting from Hour 0 on an Advanced Start character?

Having the skill at master is no longer a requirement of custom crafting :) So you can do hour 0 custom crafts on any PC :)

https://www.armageddon.org/help/view/Custom%20Crafting
#2
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Abaddon - Today at 04:15:28 AM
Will there be plans to repeal the one karma requirement for special applications?
#3
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Bogre - May 13, 2024, 10:10:04 PM
I still think it's overly weighted to heavy combat classes. The comparative boosts that Scouts/Infiltrators/Soldiers get (to say nothing of anything beneath that) is far far weaker than the top tier classes, in both importance of skill and sheer # of points added.

#4
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Halaster - May 13, 2024, 07:31:08 PM
Quote from: Nao on May 13, 2024, 07:17:32 PMAfaik pilferers have the best steal skill of all classes, they should get a boost to steal and maybe sleight of hand.
Those are definitely skills they could pick to have boosted from the optional skills everyone gets to boost.
#5
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Nao - May 13, 2024, 07:17:32 PM
Afaik pilferers have the best steal skill of all classes, they should get a boost to steal and maybe sleight of hand.
#6
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Halaster - May 13, 2024, 07:15:15 PM
Quote from: lostinspace on May 13, 2024, 07:07:40 PMIs this process fully automated during character creation, or do we still begin the process by sending in a spec-app request?
Still need to send in a spec-app.  And then staff will run a script in-game to set you up pretty quickly.
#7
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Halaster - May 13, 2024, 07:14:48 PM
Quote from: Dresan on May 13, 2024, 07:07:10 PMAny chance of opting out of the boost to defense/offense?  ;D

No, sorry, it's all scripted.
#8
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by lostinspace - May 13, 2024, 07:07:40 PM
Is this process fully automated during character creation, or do we still begin the process by sending in a spec-app request?
#9
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Dresan - May 13, 2024, 07:07:10 PM
Any chance of opting out of the boost to defense/offense?  ;D
#10
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Halaster - May 13, 2024, 05:34:57 PM
Quote from: Riev on May 13, 2024, 05:32:18 PMFor the heavy crafting classes (Fence/Artisan/Trade) it mentions that some skills will be set to master. Assuming these are still for non-branched crafting skills ... but does this mean that you would consider Custom Crafting from Hour 0 on an Advanced Start character?
Yeah, for non branched.  In the case where the bonuses put the skill above branching level, it means the first time you fail the skill it will branch.

And yeah, you could custom craft from hour 0 on the advanced start if the class normally can.