Armageddon General Discussion Board

General => General Discussion => Topic started by: Norcal on July 28, 2014, 10:47:49 AM

Title: Positivity revisited. Explain your addiction.
Post by: Norcal on July 28, 2014, 10:47:49 AM
Is Friday started a positivity thread a while back. It has not been posted on since March of 2013, but I thought it might be a good moment to start a new one.

What are some things you like about the game today? Not -just- code or plots, rather any of the positives that keep you logging in day after day.

I think the Tuluk shrink is great. It has made the city more playable yet kept all the flavor of the place.
Title: Re: Positivity revisited. Explain your addiction.
Post by: slvrmoontiger on July 28, 2014, 10:51:31 AM
Good role play with some really good role players makes the game a lot of fun for me. I love getting caught up in my PC's story and watching him/her grow as a character and I don't mean just skill wise all around growing. PC's start off in one manner and depending on situations and circumstances change. It's fun to watch how they change (for the good and the bad).
Title: Re: Positivity revisited. Explain your addiction.
Post by: Harmless on July 28, 2014, 10:53:52 AM
Through my PCs I have a pretty nice "list of accomplishments." Sure, a lot of those accomplishments aren't quite what I intended, but I can definitively say that there were consequences to my actions in the game world and that's cool. If it was a lifeless box, or a chatroom filled with players without staff coming in now and then to kill me then that'd be a lot worse, I have to admit.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Barsook on July 28, 2014, 10:54:08 AM
Pretty much what you two said.  Also, learning the secrets of the world and adding your own touch to the world.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Is Friday on July 28, 2014, 10:57:43 AM
Man I posted a positivity thread? I used to not be jaded?
Title: Re: Positivity revisited. Explain your addiction.
Post by: WarriorPoet on July 28, 2014, 10:59:05 AM
Maybe it was just a good day.

That guy is a dick.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Delirium on July 28, 2014, 11:02:47 AM
Depends on what I'm in the mood for.

Sometimes it's to solo-play, explore, and chop mothafuckas up with bone swords, especially after having been heavily involved in lots of plots.

Sometimes it's the inverse... especially after a long stint of solo-play.

I like that the game offers both options, and you can mix it up however you like, for the most part.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Fujikoma on July 28, 2014, 11:15:41 AM
Vengance.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Reiloth on July 28, 2014, 11:33:06 AM
Best game on the internet, and constantly becoming the best game on the internet.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Barsook on July 28, 2014, 11:33:43 AM
Quote from: Reiloth on July 28, 2014, 11:33:06 AM
Best game on the internet, and constantly becoming the best game on the internet.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Barzalene on July 28, 2014, 11:35:34 AM
I find awesome PCs everywhere I go. I keep planning my next PC and it will be impossible to decide where to play.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Riev on July 28, 2014, 01:00:14 PM
This game helps me satisfy my social meter, a la The Sims, on a near daily basis. Its kind of a decently sized social hangout where you meet new and different people all the time, except if you hate them you can always just make their life miserable.

Also. (Master) skills. I'm so good at Sirihish that shit is -always- Next Level.
Title: Re: Positivity revisited. Explain your addiction.
Post by: valeria on July 28, 2014, 03:58:53 PM
I love collaborative stories.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Barsook on July 28, 2014, 03:59:39 PM
Me too and one that doesn't get retold a ton of times.
Title: Re: Positivity revisited. Explain your addiction.
Post by: slvrmoontiger on July 28, 2014, 04:44:35 PM
Quote from: Barzalene on July 28, 2014, 11:35:34 AM
I find awesome PCs everywhere I go. I keep planning my next PC and it will be impossible to decide where to play.

Would have to be somewhere other than where your current PC is playing.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Fujikoma on July 28, 2014, 04:55:20 PM
Quote from: slvrmoontiger on July 28, 2014, 04:44:35 PM
Quote from: Barzalene on July 28, 2014, 11:35:34 AM
I find awesome PCs everywhere I go. I keep planning my next PC and it will be impossible to decide where to play.

Would have to be somewhere other than where your current PC is playing.

I almost always play in the same place, haven't had any problems, to my knowledge, of my PCs becoming friends with my old PC's friends, although it has happened, it wasn't like I sought it out, and it actually happened after an IG month or two, and maybe just one or two. Usually my PCs differ from eachother enough they end up enemies with my old PC's friends, or my old PC's friends are dead by the time my new one would have a chance to be introduced to them.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Zoan on July 28, 2014, 10:32:31 PM
I love how grimdark this world is. How awful and transparent the awfulness is. And I love to log in and be a factor to it.
Title: Re: Positivity revisited. Explain your addiction.
Post by: MeTekillot on July 29, 2014, 02:11:28 AM
I like disarming gith. That's when you've made it.
Title: Re: Positivity revisited. Explain your addiction.
Post by: The7DeadlyVenomz on July 29, 2014, 02:29:21 AM
Quote from: MeTekillot on July 29, 2014, 02:11:28 AM
I like disarming gith. That's when you've made it.
You need a computer to disarm gith. Get one, son.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Harmless on July 29, 2014, 02:53:53 AM
Quote from: MeTekillot on July 29, 2014, 02:11:28 AM
I like disarming gith. That's when you've made it.

Disarming gith doesn't do shit for me, sadly...
Title: Re: Positivity revisited. Explain your addiction.
Post by: Kol on July 29, 2014, 08:14:10 AM
I love this game for many reasons. The main reason? You guys. This community is about one of the best I've ever come across. Also, it's pretty damn fun to kill people and things with bone weapons.
Title: Re: Positivity revisited. Explain your addiction.
Post by: senseofeven on July 29, 2014, 08:26:02 AM
You can pretend to be a badass in Zalanthas.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Is Friday on July 29, 2014, 01:21:46 PM
Quote from: senseofeven on July 29, 2014, 08:26:02 AM
You can pretend to be a badass in Zalanthas.
You can pretend to be weak, awkward, or losery in Zalanthas.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Fujikoma on July 29, 2014, 03:40:20 PM
Quote from: Is Friday on July 29, 2014, 01:21:46 PM
Quote from: senseofeven on July 29, 2014, 08:26:02 AM
You can pretend to be a badass in Zalanthas.
You can pretend to be weak, awkward, or losery in Zalanthas.

It would likely be nice if more people did this. If I see one more lantern-jawed mound of beef, I'll scream.
Title: Re: Positivity revisited. Explain your addiction.
Post by: HavokBlue on July 29, 2014, 03:41:51 PM
                                                         be
              the
                               change
Title: Re: Positivity revisited. Explain your addiction.
Post by: slvrmoontiger on July 29, 2014, 07:42:42 PM
Quote from: Fujikoma on July 28, 2014, 04:55:20 PM
Quote from: slvrmoontiger on July 28, 2014, 04:44:35 PM
Quote from: Barzalene on July 28, 2014, 11:35:34 AM
I find awesome PCs everywhere I go. I keep planning my next PC and it will be impossible to decide where to play.

Would have to be somewhere other than where your current PC is playing.

I almost always play in the same place, haven't had any problems, to my knowledge, of my PCs becoming friends with my old PC's friends, although it has happened, it wasn't like I sought it out, and it actually happened after an IG month or two, and maybe just one or two. Usually my PCs differ from eachother enough they end up enemies with my old PC's friends, or my old PC's friends are dead by the time my new one would have a chance to be introduced to them.

Odd, staff told me that it's frowned upon to play in the same place all the time.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Barzalene on July 29, 2014, 08:07:08 PM
More positivity please.
Title: Re: Positivity revisited. Explain your addiction.
Post by: QuillDipper on July 29, 2014, 08:08:03 PM
I like all of you nerds and all of your nerd ass characters. That's all.
Title: Re: Positivity revisited. Explain your addiction.
Post by: BadSkeelz on July 29, 2014, 08:09:34 PM
I like that there are so many unique, well-played, and interesting characters that even years later I feel bad for causing their deaths.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Norcal on July 29, 2014, 08:14:22 PM
Quote from: BadSkeelz on July 29, 2014, 08:09:34 PM
I like that there are so many unique, well-played, and interesting characters that even years later I feel bad for causing their deaths.

I had to laugh. I lost some well loved chars to PK in the last year or so, and I like the fact that knowing what they meant to me, now makes me think twice before attempting  to PK another.  It gives Zalanthan  life some worth and makes PK much more weighty and realistic.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Mooney on July 29, 2014, 08:41:43 PM
Being constantly surprised. Movies and tv shows nowadays are so predictable, you quickly become smug at your ability to categorize the characters and the twists.

I come to Arms to be put in my place.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Kol on August 16, 2014, 08:19:50 AM
I love the fact this game is always evolving. The stories, game-world, the characters.

But mostly, I keep playing because of you guys.  :-*
Title: Re: Positivity revisited. Explain your addiction.
Post by: Barsook on August 16, 2014, 10:06:41 AM
Quote from: Kol on August 16, 2014, 08:19:50 AM
But mostly, I keep playing because of you guys.  :-*

*hugs Kol* :D
Title: Re: Positivity revisited. Explain your addiction.
Post by: Kol on August 16, 2014, 05:02:36 PM
Quote from: Barsook on August 16, 2014, 10:06:41 AM
Quote from: Kol on August 16, 2014, 08:19:50 AM
But mostly, I keep playing because of you guys.  :-*

*hugs Kol* :D


Dawwww, shucks. ;D
Title: Re: Positivity revisited. Explain your addiction.
Post by: Hicksville Hoochie on August 16, 2014, 06:36:48 PM
I've had some rather amazing interactions with the staff as of late, both in game and out. The area I stay in plays pretty consistently busy, and I've been finding a majority of the pcs that BadSkeelz doesn't kill before I get to know them to be pretty well-done and very fun to play with.

The amount of newer-seeming players I come across as well has me feeling positive about the future of the game also, and looking forward to them taking my boots once they get a handle on things!
Title: Re: Positivity revisited. Explain your addiction.
Post by: Eyeball on August 17, 2014, 05:00:37 PM
Quote from: adriannetwork on August 16, 2014, 06:17:38 PM
I love trying to get alllll my skills to master level. And getting at least 10k in the bank and making pointless bounties on people's heads.

But what happens when you win at life and find out no one cares?
Title: Re: Positivity revisited. Explain your addiction.
Post by: Zoan on August 19, 2014, 07:00:10 PM
(http://www.unigamesity.com/wp-content/uploads//2012/02/project-zomboid.jpg)
Title: Re: Positivity revisited. Explain your addiction.
Post by: valeria on August 19, 2014, 07:07:42 PM
I feel completely physically like shit and could really use some escapism and... here it is!  Jump in character and stop being miserable.  Got to love it.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Zoan on August 19, 2014, 07:23:50 PM
But...Armageddon is the most depressingly grimdark game ever...
Title: Re: Positivity revisited. Explain your addiction.
Post by: Norcal on August 19, 2014, 07:31:36 PM
I like how some players are really really good at the whole plot and betrayal thing. I am sometimes amazed at how slippery they can be and I get taken every time.  There must be a lot of used car salesmen playing this game.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Marauder Moe on August 22, 2014, 03:22:28 PM
For all my technical knowledge and talents, I may be an artist at heart.  The thing is I've never had much interest in static mediums (painting, sculpture, poetry, etc).  Instead I've always been fascinated by things that move.  Things like clocks, machines, robotics, and eventually computer software.  I see beauty in the motion and the chaos of them.

I like creating little virtual people.  They're really not so different from robots or programs.  I design them with rules and traits, based upon which they react to inputs from the game world and from other people's creations.  It is my hope that I've designed them to appear life-like, to be effective, but also to be surprising to both others and even myself.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Delirium on August 22, 2014, 03:30:34 PM
Quote from: Zoan on August 19, 2014, 07:23:50 PM
But...Armageddon is the most depressingly grimdark game ever...

I guess it's a nice reminder that things could always be worse...
Title: Re: Positivity revisited. Explain your addiction.
Post by: LauraMars on August 22, 2014, 04:26:05 PM
Quote from: Marauder Moe on August 22, 2014, 03:22:28 PM
For all my technical knowledge and talents, I may be an artist at heart.  The thing is I've never had much interest in static mediums (painting, sculpture, poetry, etc).  Instead I've always been fascinated by things that move.  Things like clocks, machines, robotics, and eventually computer software.  I see beauty in the motion and the chaos of them.

This reminds me of your complex minecraft inventions like the automatic tree de-leafer.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Marauder Moe on August 22, 2014, 04:37:03 PM
It didn't just defoliate the trees, it stacked the logs into a nice neat 10x10x10 cube for easy harvesting!
Title: Re: Positivity revisited. Explain your addiction.
Post by: Kevo on August 26, 2014, 07:25:46 AM
This is the only multi-player game that doesn't constantly piss me off. This is also the only place where I have friends.
Title: Re: Positivity revisited. Explain your addiction.
Post by: BleakOne on August 26, 2014, 08:28:55 AM
Quote from: Kevo on August 26, 2014, 07:25:46 AM
This is the only multi-player game that doesn't constantly piss me off. This is also the only place where I have friends.

Totally this.

Strangely enough for a game with the tag line including 'corruption' and 'betrayal', this is one of the few games on the internet where I feel I can trust others to act as the game was intended and not to cheat, play the code, or grief for no reason, for the most part.

The setting, admins and perma-death are other things I like.  :)
Title: Re: Positivity revisited. Explain your addiction.
Post by: Kevo on August 27, 2014, 09:00:09 AM
I was thinking about this all day yesterday. I didn't say enough, I didn't elaborate to the extent that I could have, and I didn't coherently share ENOUGH of my reasons for loving this game. Loving it.


I know most of us here can associate with being different, outcast, and 'weird', I'll even go so far as to say alienated, isolated, and depressed. This is, after all, a community of 'text-based role-playing gamers', and how unusual is that? Anyways, I don't know if all of us here have had as much trouble as I have fitting in, and socializing. My middle school actually forced a mandatory psychiatric evaluation on me in seventh grade, then, while I was gone and suspended, there was a school-wide seminar/conference/assembly-thing about columbine, and me. Me, specifically. I never got to know what really went on there, but the rumors escalated into just plain absurdity.

Sometime around eighth or ninth grade, my brother introduced me to Achaea, and I was like, oh, cool, a game that I can afford to play that seems to have a fantasy theme, I love it. Nope. Awful stuff. Through Achaea, and discovering what 'MUD' was, I discovered Armageddon, and it seemed amazing. I thought I had this, that I could really rock this game, and beat it. Heh. Poor naive dope. My first application was rejected because I had the character have a 'tattoo with the letter MK + AS' (I can't remember the exact letters) in a heart on his bicep. Looking back, I am so ashamed. Well, after a year or so of playing, my style got a lot different, and I got a lot better at this, in many respects, but here's the cinched, here's part of why I love Armageddon so much, even respect it, and owe it something. My REAL life got better.

Most of the time, one doesn't always consciously think about body language, tone of voice, and facial expression when walking into a room, hanging out with others, or presenting your work to the class. At least I didn't, but Armageddon made me severely aware of these things. When my chars got the worst kinds of reactions from other characters IG, I stopped and examined the text for what was going on, the inconsistency. What made this buff, muscular man and my muscular, buff man so different that the current tavern's response to supposedly similar actions was so different? Why does this introduction work, and this one not work, when they're logistically the exact same thing? Why can a female char say this, but a male character can't? What's going on here?

You, the player base, helped me test out who I wanted to be, and learn how to communicate with what I call 'humans', in a safe environment. An attack on my PC was NOT an attack on me, as many of you have so helpfully, and kindly explained over the years, and a game death was not a physical death. This game may have, if I dare say, saved my actual live many times. Arm gave me a safe place to experiment. Using the tools of character creation, I learned how culture, family, social status etc shaped people, and made them different, when foolish me thought we were all people who all deserved the same things, with all the same 'given rights'. RL people don't always agree, in my experience, but Armageddon taught me how to communicate in a effective manner, what body language was appropriate, what tone of voice is okay with friends, and with authority figures, so that I could convey that in a productive not destructive manner. I examined other people's daily habits, and turned them into textual representations, and understood them much more easily. I watched from my computer as PC's made friends, socialized, and even romanced others, and using those examples was able to become a high-schooler who could interact with my own peers soooo much better. There were a few girls that actually liked me, people who were actively being sarcastic instead of complimentary, and, most importantly, people that were going through tough times too and needed either a friend, a protecter, or a confidante, and Armageddon taught me how to recognize and provide all of those things, while still offering an amazing and fun atmosphere, an escape from my devastating homelife, and an outlet for my creativity all at the same time.

I can't play the GDB like everyone else, and I'm trying to 'participate' more in the community as myself, and not a character, but being able to BE a character helped me participate in life. Thank you, staff and players, former and current, for contributing to my addiction.
Title: Re: Positivity revisited. Explain your addiction.
Post by: manonfire on August 27, 2014, 09:02:06 AM
I'm here for the ultraviolence.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Harmless on August 27, 2014, 01:46:33 PM
Quote from: manonfire on August 27, 2014, 09:02:06 AM
I'm here for the ultraviolence.

I am here for this too, even if it's just happening around me and not directly to me, and I enjoy it just as much when I am enacting ultraviolence on others as when it is being brutally enacted on my own hapless PCs. It's always a good thing.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Beethoven on August 27, 2014, 02:53:00 PM
I love making up ideas for stories and playing them out in my head, but I'm not actually very good at the writing side of things, at least when it comes to structure, pacing, knowing when to describe something and when to leave it up to the reader's imagination, et cetera. I can write prose and all, but actually crafting a well-fashioned story from start to finish is not one of my strong suits.

So for a long time, I was extremely frustrated because I felt I had a lot of drive to write and tell stories, but I didn't really have an outlet for that creative energy. I was stuck with talking to myself in the shower, inventing dialogue between fictional characters I knew I'd never pen down.

When I learned about roleplaying-required MUDs, I was excited because it seemed like exactly the kind of medium I'd been looking for. I could devise a character, describe him/her, and play out his/her life, all without worrying about those structural issues that I struggle with when trying to write something from scratch. On top of that, surprise and mystery could be present in my character's journey in a way they couldn't if I was writing the entire story, start to finish. My expectations could be shattered, or surpassed. I loved the idea.

The problem was, the MUDs I tried never "fit." Either the theme wouldn't suit me, or the players would be way too focused on skill-maxing and player-killing while scraping by with the bare-bones minimum RP, or there'd be no playerbase worth speaking of...there was always something. I tried a MUSH or two, but I never got used to the syntax, and the idea of having almost nothing coded in turned me off. If that's your thing, fine, but to me, MUSHing reminds me of roleplaying in a chat room.

If I recall, I looked into Armageddon a few times before actually jumping in. I think what held me back in the beginning was the character application/approval process. I should have been gung-ho about it, given the standards of RP I was looking for, but since one game after another had disappointed me, I was reluctant to put a lot of time and effort into any particular one before I had a good concept of what it would be like. I don't remember what eventually nudged me into trying it. I think it might have been some of the posts on the GDB providing examples of good roleplay and emoting, which demonstrated to me that the community here was actually serious about RP. The docs were intimidating, but enthralling. I apped a character, and I've been here from now on.

I realize now that Armageddon has things that I didn't even realize I was looking for. In so many H&S MUDs, mages, priests, rogues, and warriors are equally common, and all the choice really amounts to is whether you specialize in offense, status effects/healing, utility, or a balanced approach. In Armageddon, magick is rare and terrifying. Magic in most other roleplaying games comes across as a profession about as exotic as blacksmithing, and as a result, seems just about as mundane. I never realized I was looking for a harsh and oppressive society, until I played here and realized in retrospect how devoid of culture and unrealistically run the "societies" in other games were. And I was definitely turned off by the idea of a desert world, until I tried it and realized how much more interesting it was than the cookie-cutter enchanted forests and fairy marshes and snow-covered tundras that were somehow only a handful of rooms away from each other.

Best of all, you don't have to be "good" (in a coded, non-RP sense) to play Armageddon. Playing a person that makes mistakes, who needs an escort in the wilderness, and who doesn't know where all the super-sekkrit water/jewel/abomination caves are is perfectly viable and doesn't get you branded as a noob. Everyone doesn't wear the same gear just to maxx out. And thank almighty Tektolnes for that, because I am not the kind of person who cares to memorize where all the phat lewt is just to have a bit more "success" with my next PC!

Anyway, that's my long-winded explanation for my addiction. I like to tell stories, and Armageddon helps me do that in a unique way that plays to my strengths.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Fujikoma on August 27, 2014, 06:44:18 PM
Pretty much what Kevo said... gives me a safe place to test out filtered portions of the personality I present to others in order to determine what sort of reaction can be expected, generally, from people. If it turns out badly, roll up a new one and give it a good run.
Title: Re: Positivity revisited. Explain your addiction.
Post by: LauraMars on August 27, 2014, 06:48:11 PM
The Plots.  Especially when they're the social/political backstabbing game of thrones variety.  Especially when they end in ultraviolence.

That's always what keeps me awake past my bedtime, heart pounding, eyes wide open, wondering what the fuck is going to happen next - and it's also what keeps me coming back for more.

But the Byn is pretty great too.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Gimfalisette on August 28, 2014, 08:27:04 AM
The players.

And the plots.

Nothing feels like Armageddon.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Quirrilicious on August 28, 2014, 08:44:34 AM
Quote from: Gimfalisette on August 28, 2014, 08:27:04 AM
The players.

And the plots.

Nothing feels like Armageddon.

I have been playing Arm for near nine years and though I take extensive breaks from time to time I always come back. These things are probably the things that bring me back the most, regardless of whatever it was that put me off of it in the first place. I get a hankering for the plots (whether involved in them or not, just hearing them IG is enough) and the clever, creative, cunning, amusing people that I get to play with every day and I always get pulled back in. There is no other MUD that I have played that I have liked, Arm was my first and they always pale greatly in comparison to it, in all aspects. I have dabbled in a few, but never for more than a week before I'm like "Ugh, this game is horrible, I want my Arm back." and then I come back appreciating this game and community even more. Graphical games I tend to lose interest in after a while. MMOs and console games I generally do not play for more than six months at a time before become disenchanted with them and come crawling back to Arm, like a junkie jonesing for a fix and desperately trying to get some play from their dealer. Arm isn't called Crackageddon for nothing.

:'( I love you guys. :-*
Title: Re: Positivity revisited. Explain your addiction.
Post by: Norcal on September 04, 2014, 11:30:22 PM
The cool new commoner clothes in the shops in Tuluk and Allanak!  They rock! Thanks Adhira!
Title: Re: Positivity revisited. Explain your addiction.
Post by: RogueGunslinger on September 04, 2014, 11:50:32 PM
Quote from: Norcal on September 04, 2014, 11:30:22 PM
The cool new commoner clothes in the shops in Tuluk and Allanak!  They rock! Thanks Adhira!

Oooh, Oooh, I'm exited.

ALSO THIS:

3 mounts created for Nak mount seller
--Adhira


YEAH BABY.



Edit: Also devotions NPC is back, fuck yeah.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Bushranger on September 05, 2014, 03:13:00 AM
Quote from: RogueGunslinger on September 04, 2014, 11:50:32 PM
Edit: Also devotions NPC is back, fuck yeah.

(http://static.tvtropes.org/pmwiki/pub/images/badasspreacher_7251.jpg)

The devotions NPC is a badass preacher! (http://tvtropes.org/pmwiki/pmwiki.php/Main/BadassPreacher)
Title: Re: Positivity revisited. Explain your addiction.
Post by: BadSkeelz on September 05, 2014, 03:23:47 AM
I can't wait for the day when he just schools a scrab without skipping a word of sermon.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Rahnevyn on September 05, 2014, 12:12:11 PM
When I was a player, I was addicted to all the things I'd see in this game that I'd never seen before. You may think you know all about the code, the lore, the areas, but there's always something that's waiting to surprise you.

These days I'm addicted to giving those same kinds of surprises to you guys, and it's just as rewarding. Even when I stay up really really really unhealthily late to do it!
Title: Re: Positivity revisited. Explain your addiction.
Post by: manipura on September 05, 2014, 12:28:42 PM
Speaking on behalf of the people who stay up unhealthily late to play (and off-peak players too, I suppose), we appreciate it Rahnevyn. :)
Title: Re: Positivity revisited. Explain your addiction.
Post by: whitt on September 07, 2014, 01:51:40 AM
Quote from: manipura on September 05, 2014, 12:28:42 PM
Speaking on behalf of the people who stay up unhealthily late to play (and off-peak players too, I suppose), we appreciate it Rahnevyn. :)

+1
Title: Re: Positivity revisited. Explain your addiction.
Post by: Barsook on September 08, 2014, 04:12:27 PM
Deleted, wrong page!
Title: Re: Positivity revisited. Explain your addiction.
Post by: Norcal on September 17, 2014, 07:17:30 AM
I like the fact that there are so many players passionate about this game, and who are willing to express strong opinions.

I like the fact that I am involved in a game  where I actually care about changes made to a type of guild I may never even be able to play, and that there are lot's of other players in the same situation who care just as much or even more.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Saellyn on September 19, 2014, 05:55:51 AM
I'm here to eventually, someday, kill all of you people at least once so I can say I have killed every GDBers PC.

I'll put all your boots in individual cases. It'll be quite lovely.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Quirrilicious on September 20, 2014, 03:48:24 AM
Quote from: Saellyn on September 19, 2014, 05:55:51 AM
I'm here to eventually, someday, kill all of you people at least once so I can say I have killed every GDBers PC.

I'll put all your boots in individual cases. It'll be quite lovely.

That's like some serial killer level shit.
Title: Re: Positivity revisited. Explain your addiction.
Post by: RogueGunslinger on September 20, 2014, 01:14:42 PM
Quote from: Quirrilicious on September 20, 2014, 03:48:24 AM
Quote from: Saellyn on September 19, 2014, 05:55:51 AM
I'm here to eventually, someday, kill all of you people at least once so I can say I have killed every GDBers PC.

I'll put all your boots in individual cases. It'll be quite lovely.

That's like some serial killer level shit.

Inspiring, isn't it?
Title: Re: Positivity revisited. Explain your addiction.
Post by: Armaddict on September 20, 2014, 06:28:17 PM
Quote from: Quirrilicious on September 20, 2014, 03:48:24 AM
Quote from: Saellyn on September 19, 2014, 05:55:51 AM
I'm here to eventually, someday, kill all of you people at least once so I can say I have killed every GDBers PC.

I'll put all your boots in individual cases. It'll be quite lovely.

That's like some serial killer level shit.

I wonder if you've already gotten me, or if I need to enter that dance with you. o.O
Title: Re: Positivity revisited. Explain your addiction.
Post by: Is Friday on September 22, 2014, 04:00:02 PM
I had some aggravating issues with other players in my clan not following documentation a while back. I reported regularly and worked with staff to produce more concise documentation so that staff could in good conscience police players who were out of line. I'm all about having players police players through IC consequence, but sometimes it just doesn't make much sense for it to be happening in the first place. I appreciate the leg work by the staff involved in that.

It was a pretty toxic environment in that clan and I'm glad staff actively worked to improve the clan for future players.
Title: Re: Positivity revisited. Explain your addiction.
Post by: Saellyn on September 22, 2014, 10:49:37 PM
Quote from: Armaddict on September 20, 2014, 06:28:17 PM
Quote from: Quirrilicious on September 20, 2014, 03:48:24 AM
Quote from: Saellyn on September 19, 2014, 05:55:51 AM
I'm here to eventually, someday, kill all of you people at least once so I can say I have killed every GDBers PC.

I'll put all your boots in individual cases. It'll be quite lovely.

That's like some serial killer level shit.

I wonder if you've already gotten me, or if I need to enter that dance with you. o.O

I have a total of like three or four PKs over four years. The chance of it being you is very slim.