Recent posts

#1
General Discussion / Re: Closure vs unsupported
Last post by Dresan - Today at 12:37:22 AM
Rinth lacks certain amenities to make the place livable. I dont just mean apartments either, but rather the things that make this place interesting also gives it a number of issues outside of being in a rinth clan.  There are a number of posts on this over the years, its interesting place to visit not live in.  If you screw up anywhere in allanak this isn't a sancuary either where you can start anew. You are probably better off on rooftops or living in tuluk and just walking out of the gate and using wilderness quit.

Redstorm was historically the least staff supported area in the game, it is what made the place unique. It becoming more staff supported is potentially a problem for the place since it creates a big risk of the entire south feeling like one big area with the same small group of people on ruling on top rather than a unique areas with some interdepenancies.
#2
General Discussion / Re: Seasons: Start Date
Last post by Bogre - May 09, 2024, 08:29:32 PM
Currently about 450 million cbills in my last check.
#3
General Discussion / Re: Seasons: Start Date
Last post by Riev - May 09, 2024, 03:53:21 PM
about 1,5000,000 aUEC for you people who like to invest in spaceporn vaporware.
#4
General Discussion / Re: Seasons: Start Date
Last post by Lotion - May 09, 2024, 01:29:38 PM
Quote from: Halaster on April 19, 2024, 08:27:22 PM100 TekTokens, or 75 MukBucks.
How many ISK is that?
#5
General Discussion / Re: Closure vs unsupported
Last post by Usiku - May 09, 2024, 11:50:34 AM
The availability of quit rooms, save rooms, resources such as food and water and the attitudes of the local wildlife are things that make an area more or less habitable. It's not technically binary, rather you will find shades of grey, with things feeling more habitable the further south you go. The introduction of the camping skill will make less habitable areas more habitable on a temporary basis for expeditionary/RPT means etc.
#6
General Discussion / Re: Closure vs unsupported
Last post by flurry - May 09, 2024, 11:27:12 AM
Quote from: Usiku on May 09, 2024, 10:05:06 AMThe options available for 'habitable areas of play' if you need a change of scenery/surrounding players, will be Allanak, Labyrinth, Red Storm or 'Southern' Wilderness (which is totally viable, as it always has been, sometimes you just want to live in a cave, that's fine). Other options may open up later, but those won't be Tuluk/Morins/Northern places etc.

Could you clarify what you mean here by habitable? Is there a distinction between what's habitable and what's accessible? Since the last update mentioned the Grey Forest, for example, it suggests that's an area which can be accessed eventually, if not initially, in the upcoming season.
#7
General Discussion / Re: Seasons: Start Date
Last post by eska - May 09, 2024, 10:08:11 AM
Quote from: Halaster on April 19, 2024, 08:27:22 PM
Quote from: Riev on April 19, 2024, 01:14:34 PMAnd how much do we have to pay for this Early Access version of Armageddon?

100 TekTokens, or 75 MukBucks.

No SandCoins accepted?
#8
General Discussion / Re: Closure vs unsupported
Last post by Usiku - May 09, 2024, 10:05:06 AM
The options available for 'habitable areas of play' if you need a change of scenery/surrounding players, will be Allanak, Labyrinth, Red Storm or 'Southern' Wilderness (which is totally viable, as it always has been, sometimes you just want to live in a cave, that's fine). Other options may open up later, but those won't be Tuluk/Morins/Northern places etc.

Tuluk cannot be fully open and accessible but unsupported, that simply isn't viable. There is just too much potential world/NPC response that could be required for any number of PC actions.
#9
General Discussion / Re: Closure vs unsupported
Last post by Halaster - May 09, 2024, 09:56:07 AM
It will be slightly different than when Tuluk was closed before.  You will be able to enter the city, but only a handful of rooms are open with minimal shops and a heavy military presence.  There will be no quit rooms in the city.

Basically, if you want to visit and buy a souvenir go for it, but you won't be able to live there and it won't support you hanging around.

It won't be like a 'new Red Storm' because Red Storm will have staff support, Tuluk won't.
#10
General Discussion / Re: Mundane spec apps and new ...
Last post by Halaster - May 09, 2024, 09:50:19 AM
Working on an update to that as we speak, actually.  Stay tuned....