Armageddon General Discussion Board

General => Player Announcements and Collaboration => Topic started by: helix on October 29, 2007, 11:04:44 AM

Title: Tuluki Roles Open
Post by: helix on October 29, 2007, 11:04:44 AM
Two Tuluki roles open!

These roles offer a wide range of rp - with people who are generally on 5-6 days a week, same time of day (5pm EST-10 or 11pm EST). Willingness to risk death, dismemberment, torture and all around "bad things" a  must. (And if you cry at the sight of text-based blood, you might want to apply elsewhere.)

Prefs: Experienced rp'ers. These roles will be tough. But if you survive, it'll be awesome. A familiarity with both northern and southern political structures a plus.

Reqs: Must be totally mundane guilds. Even magickal sympathy will get you killed without a second thought.

PM me with character concepts (note that you don't have to be a Tuluki citizen for this), but I'm sorry to say I can't expand on this too much more. I have some background developed but would be very flexible. Very IC sensitive goings on.
Title: Tuluki Roles Open
Post by: Tarx on October 29, 2007, 11:13:12 AM
Helix is a solid roleplayer, btw, for those of you that are not familiar.
Title: Tuluki Roles Open
Post by: Bebop on October 29, 2007, 11:39:58 AM
Just play in Tuluk.  Awesome RPT impending.
Title: Re: Tuluki Roles Open
Post by: Yokunama on December 10, 2007, 11:04:34 PM
Bump.
Tuluk could use some more players.
Title: Re: Tuluki Roles Open
Post by: Maybe42or54 on December 10, 2007, 11:17:06 PM
I was thinking about playing there, but I have only had two characters there.

What would you suggest for a warrior type that doesn't like fighting and life commitments?
Title: Re: Tuluki Roles Open
Post by: jstorrie on December 10, 2007, 11:42:01 PM
T'zai Byn, Salarr, Kadius, Lyksae, or an indie hunter, raider, or bardic explorer?
Title: Re: Tuluki Roles Open
Post by: Maybe42or54 on December 10, 2007, 11:44:03 PM
Well. What kind of roles is Tuluk missing at the point? I mean, really need, don't tell me anything.
Title: Re: Tuluki Roles Open
Post by: Yokunama on December 11, 2007, 01:09:16 AM
Tuluk could use some of everything. 67 players online and you can't find another within the entire city, having looked several times.
Title: Re: Tuluki Roles Open
Post by: Ourla on December 11, 2007, 01:22:56 AM
Sneakies.
Title: Re: Tuluki Roles Open
Post by: Rhyden on December 11, 2007, 01:24:19 AM
I find Tuluk and Allank's playerbase shifts depending on where the most clans are at the time being. That's probably just because there's quite a few active clans around these days.  :)
Title: Re: Tuluki Roles Open
Post by: jstorrie on December 11, 2007, 01:31:41 AM
Tuluk's PC base is not particularly lopsided. Play whatever you want. And as to dead? No, it's still doing fairly well, I generally see a dozen PCs or so kicking around on peak.
Title: Re: Tuluki Roles Open
Post by: helix on December 11, 2007, 01:04:36 PM
Quote from: Yokunama on December 11, 2007, 01:09:16 AM
Tuluk could use some of everything. 67 players online and you can't find another within the entire city, having looked several times.


To be fair, a lot of things happen in Tuluk outside of the taverns. Its not like in 'Nak, where you can sit in the Barrel and learn everything that's going on in the city. In Tuluk, you really need to play a character that people are going to trust to bring into their circle. That's often the first mistake that I see players unfamiliar with Tuluk make. The second mistake I see is people who make a character that is too standoffish to the upper classes - Chosen and Faithful are meant to be very approachable in Tuluk, and all the ones IG currently are AWESOME at involving players, as long as they don't fall so far outside of the norms that its impossible to employ them.
Title: Re: Tuluki Roles Open
Post by: Olafson on December 11, 2007, 03:41:34 PM
Sorry, I'm not buying into this argument that Tuluk is a ghost town.  Even the taverns have not been scarce.  Lots of fun and lots more to come.  The same can be said about any of the places.

***DERAIL***
On a side note, my philosophy of creating characters is not to create a character in the same place as my last character.  I'll flip from Allanak to Tuluk usually, maybe a Luir's charcter or a Storm character every so often, and a rinth character even more often.  I generally do this for certain reasons.

1)  Allows my characters to develop on their own without influences from my previous characters.

2)  Eases the pain of death, all the lost friendships and such.
     - how many times do you see a new character and you think you can guess who this character is because you know such and such just died    and they are trying to get back within that circle of friends

3)  Less IC knowledge of events happening around.

4)  More appreciation of those long lived players when your new character eventually comes to the other place and you as the player recognize older characters.

Take it from a player who has been around since 1993, play everywhere.
Title: Re: Tuluki Roles Open
Post by: bardess on December 11, 2007, 06:40:03 PM
I can't tell you whether or not we need sneakies, since hopefully they are unnoticeable in the first place...

Tuluk isn't that empty.  It can be hard to find players in the taverns, even the hotspots, some nights.  Some nights I enter a tavern to see 2-6 other PCs, and sometimes I can't find PCs even during the peak.  I recommend trying a char, getting into it (fighting some boring parts if you're like me and you need interaction), and then making connections and find out where they are hiding.  Like someone said before, there are a lot of places for Tulukis to hide that aren't the main taverns, particularly barracks, estates, lesser known taverns, gardens, and apartments.

I agree that the leadership roles are really rocking it right now.  And you don't have to be afraid to approach them, not even the semi-leadership roles.  Within constraints to the game, they try to be nice to newbies, too.
Title: Re: Tuluki Roles Open
Post by: Southie on December 11, 2007, 07:20:23 PM
Quote from: helix on December 11, 2007, 01:04:36 PM
To be fair, a lot of things happen in Tuluk outside of the taverns. Its not like in 'Nak, where you can sit in the Barrel and learn everything that's going on in the city.

That... really doesn't work in Allanak either. Especially lately.