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#1
General Discussion / Re: Re: Season 1, Update 10
Last post by eska - Today at 03:22:37 AM
Quote from: Abaddon on Today at 02:44:46 AM
Quote from: Dresan on May 30, 2024, 10:29:08 PMAdditionally am a bit disappointed gith that arent going to be virtually putting constant pressure on the rest of the known. Forcing a need for constant vigil against swarms of gith attacking when you travel out of cities. With randomly roaming death squads keeping people on their toes. I do like the idea of non-magickal oppressive looming threats. But its a minor point, i am curious what the story has in story either way.
 

Gith were so widely and commonly used that it now feels like a cheap copout. Even on the other MUD, half the 'big bad' plots are 'ooo the gith are coming!' or some variation thereof. It's so exhausting. I just stopped interacting with that after a time. The gith are coming? Yeah, buddy, they've been coming for the last nine hundred years.
In the last few years it was the kryl instead of gith. Kryl were more thrilling since there were different kinds and really deadly.
On the other hand, I saw a couple cases where raptors were the antagonists. They are real killing machines when come in packs.
#2
General Discussion / Re: Re: Season 1, Update 10
Last post by Kavrick - Today at 03:05:50 AM
Quote from: Abaddon on Today at 02:44:46 AMGith were so widely and commonly used that it now feels like a cheap copout. Even on the other MUD, half the 'big bad' plots are 'ooo the gith are coming!' or some variation thereof. It's so exhausting. I just stopped interacting with that after a time. The gith are coming? Yeah, buddy, they've been coming for the last nine hundred years.

Back when I first found out about Armageddon, I was super interested in the mantis as more alien humanoids rather than meth-head elves but it seems the times where the mantis were used has kinda passed, a real shame.
#3
General Discussion / Re: Re: Season 1, Update 10
Last post by Abaddon - Today at 02:44:46 AM
Quote from: Dresan on May 30, 2024, 10:29:08 PMAdditionally am a bit disappointed gith that arent going to be virtually putting constant pressure on the rest of the known. Forcing a need for constant vigil against swarms of gith attacking when you travel out of cities. With randomly roaming death squads keeping people on their toes. I do like the idea of non-magickal oppressive looming threats. But its a minor point, i am curious what the story has in story either way.
 

Gith were so widely and commonly used that it now feels like a cheap copout. Even on the other MUD, half the 'big bad' plots are 'ooo the gith are coming!' or some variation thereof. It's so exhausting. I just stopped interacting with that after a time. The gith are coming? Yeah, buddy, they've been coming for the last nine hundred years.
#4
General Discussion / Re: Re: Season 1, Update 10
Last post by Dresan - May 30, 2024, 10:29:08 PM
Quote from: Halaster on May 30, 2024, 10:24:37 AMIt's a desert, deserts are barren, that's the point. :)


With Cenyr housing some of the human tribes this areas will feel a bit less barren.

Thus, I don't think the issue is the scenery, but rather a lot of the cool content that was happening in the pah could have found a home in between these areas instead.

If a cave or two needs to sudden explode with water and life to create miniture gems to attract gith, human and  elves tribes so be it.

Additionally am a bit disappointed gith that arent going to be virtually putting constant pressure on the rest of the known. Forcing a need for constant vigil against swarms of gith attacking when you travel out of cities. With randomly roaming death squads keeping people on their toes. I do like the idea of non-magickal oppressive looming threats. But its a minor point, i am curious what the story has in story either way. 
#5
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Riev - May 30, 2024, 10:24:05 PM
Quote from: Seeker on May 30, 2024, 08:40:11 PMThe consensus appears to be that staff and players are firmly against.  Groovy.  "Let code triumph" appears to be community's preferred bedrock.


As a note, I once as a Tuluki Templar that was overseeing two PCs that were really causing no end to the discord in our harmonious city. One was a well trained aide to a Lirathan, the other was a nobody who was trying to cause a scene.

In order to show off the somewhat-new Tuluki Arena, and to try and emphasize that such things could be "battled out" under His Light to determine the victor, we staged a little spar inside the Arena.

The "nobody" was apparently someone who just wanted to suicide, because despite one side disengaging, two people yelling to stop, and even a flee/return to the scene to stop combat the other person kept fighting.

It was clearly an OOC scenario that the person wanted to suicide their character. Even with established IC rules as to what SHOULD happen, it didn't because it was an OOC issue. As mentioned earlier, if you OOC that you want to have a 'safe' duel and the other side takes it too far there is no way to determine if it was an OOC flub or an intentional killing.



OOC CAN be used for this situation, but a lot of us seasoned Bynners stopped doing the "ooc mercy on plz" because if you WANTED to 'accidentally' kill your sparring partner, it felt like an OOC issue because you asked for mercy.
#6
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Windstorm - May 30, 2024, 09:20:02 PM
Quote from: Seeker on May 30, 2024, 08:40:11 PMThe consensus appears to be that staff and players are firmly against.  Groovy.  "Let code triumph" appears to be community's preferred bedrock.

It is always very important when reading to note that the GDB is not necessarily the playerbase at large. The GDB is a place never to take toooooooo seriously for that reason.

I would appreciate the sentiment of what you posted, Seeker, but the OOC command in general just isn't used that way on Arm, you know? A better solution would be an established dueling culture of some kind, which certainly isn't uncommon in spaces similar to Arm. Anything that would encourage more interesting and inventive interactions than instant death via codespamsupermove would be something I personally would welcome.
#7
General Discussion / Re: Are you ready?
Last post by CirclelessBard - May 30, 2024, 09:12:18 PM
Mod note: I removed a post containing possible spoilers. The list of clans we know for sure are going to be open are in this post: https://gdb.armageddon.org/index.php/topic,60369.msg1103145.html#msg1103145
#8
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Seeker - May 30, 2024, 08:40:11 PM

The question wasn't intended to be about dueling or about settling IG disputes. (Pardon the unitentionally misleading title.  Oops.)

It was fundamently about how people felt about trying to set up mutually agreed upon scene boundaries in an OOC fashion.

The consensus appears to be that staff and players are firmly against.  Groovy.  "Let code triumph" appears to be community's preferred bedrock.





#9
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Tailong - May 30, 2024, 07:12:34 PM
OOC shouldn't even be part of something like that and it should be kept IC 100% of the time.
#10
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Riev - May 30, 2024, 05:28:56 PM
I once watched Flint Sky play a game of Three Cuts with a Tuluki Templar.

While I understand the elf won ... elves couldn't possibly have won. So he cheated.