Quote from: Lizzie on Today at 08:19:53 AMI prefer to keep the "I'm a raider, they didn't do what I said, so I killed them" aspect of the game. It's what I signed up for. It was in the docs and has been in them for decades. I've found too often that people come here thinking "oh they don't really mean that, everyone will roleplay perfectly, we'll get the exact scene we want before death, we'll be able to have closure and if not I'm sure they'll change things for us when we tell them how unfair it is."
Quote from: Pariah on Today at 09:22:58 AMMy only concern is the extreme players, there are some that view PK as something that should never happen, they are too soft, then there are those that think if they type think I want his boots and he doesn't hand them over, they deserve to die, too hard. But I have faith that we have more people in that "Goldilocks" zone than the polar opposites.
Quote from: Patuk on Today at 09:18:24 AMHold on, hold on, hold up.Quote from: Usiku on Today at 02:49:40 AMIn this instance, we simply cannot open the door to staff being expected to be the 'RP judge' on every single PK, it's just not feasible, there is no way for us to be able to make consistent and fair calls on something like that
I distinctly recall past staff members telling us that PK was a once-in-a-week kind of event. With the rules you've made currently, it'll likely be even less. Even if every single PK ended up contested - and they won't - you'd talk about this once a week at the absolute very most.
Is that really the realm of the impossible? One such a talk a week, at absolute most?
Quote from: Lizzie on Today at 08:19:53 AMI prefer to keep the "I'm a raider, they didn't do what I said, so I killed them" aspect of the game. It's what I signed up for. It was in the docs and has been in them for decades. I've found too often that people come here thinking "oh they don't really mean that, everyone will roleplay perfectly, we'll get the exact scene we want before death, we'll be able to have closure and if not I'm sure they'll change things for us when we tell them how unfair it is."
That's WAY too high of an expectation for a game that started out as a hack-n-slash and is advertised heavily as an unforgiving world with permadeath. People should expect the worst *for their characters* and then be happily surprised if their PC's lives exceed those low expectations. It says so in the docs.
Quote from: Agent_137 on Today at 09:16:37 AM@Lizzie for most people this game is too much work for that low of an expectation for every pc.
It could be different. It's why I have long advocated for faster learning and wider advanced start.
Quote from: Usiku on Today at 02:49:40 AMIn this instance, we simply cannot open the door to staff being expected to be the 'RP judge' on every single PK, it's just not feasible, there is no way for us to be able to make consistent and fair calls on something like that
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