Armageddon General Discussion Board

General => Player Announcements and Collaboration => Topic started by: elvenchipmunk on January 08, 2008, 08:04:21 PM

Title: Under Tuluk
Post by: elvenchipmunk on January 08, 2008, 08:04:21 PM
Since everyone's doing it... ;D

The ruins of Old Tuluk (UnderTuluk) are often overlooked by players. This is just a reminder that, although there is a rather small playerbase there, it is a very interesting area of the game and you should check it out if you haven't!

Elvenchipmunk

Edit: Changed title.
Title: Re: The Old Quarter
Post by: RogueGunslinger on January 08, 2008, 09:13:29 PM
Considering I didn't even know this was a place where people played, thank you.
Title: Re: The Old Quarter
Post by: Gimfalisette on January 09, 2008, 12:45:12 AM
It's not like the 'rinth or anything though. It's a lawful area of Tuluk, just under reconstruction. It's intended to be an area of expansion, with new shops and homes and things. It's like Freil's, or Red Sun Commons, etc. Just another one of the territories lawfully governed under the qynar system.
Title: Re: The Old Quarter
Post by: Ourla on January 09, 2008, 01:40:46 AM
Quote from: Gimfalisette on January 09, 2008, 12:45:12 AM
It's a lawful area of Tuluk...

...mostly.
Title: Re: The Old Quarter
Post by: Ocotillo on January 09, 2008, 09:05:02 AM
Heh. The fun part isn't lawful.
Title: Re: The Old Quarter
Post by: elvenchipmunk on January 09, 2008, 03:09:14 PM
Yes. The section east of the city is lawful. Go walk around there. Explore somewhat. Read the room descriptions. There's more to it than meets the eye.

http://www.armageddon.org/intro/underTuluk.html (http://www.armageddon.org/intro/underTuluk.html)

QuoteIf you grew up in UnderTuluk...

    ...while Tuluk's all-seeing and all-knowing Templarate seems to pervade the city, ruling with their benevolent, firm fist, there exists another realm of the Sun King; a cavernous netherworld where even His light does not pierce: Undertuluk.

    Consisting of collapsed sections of the original destroyed city, UnderTuluk is a network of natural caves and tunnels interspersed with derelict domiciles and ruins. In this underbelly a thriving alternative to Tuluki society dwells, carving out a living from dishonest trade, black market dealings, crime and all manner of villainy. While there is a central market area, called the Shadow Souk, where trade takes place freely and those so inclined may venture with comparatively little risk to life or limb, as one moves beyond the beaten path dangers increase.

    The gangs, predatory groups that claim parts of the tunnels for themselves, have splashed graffiti on tunnel walls, a constantly changing testimony of the wins and losses of unceasing battles for limited resources and territory. Some areas are so dark and dangerous even the gangs won't venture into: environs ruled by rumors of walking corpses that feed on the flesh of the living and bubbles of vile magick that burst in reality-warping occurrences to challenge the sanity of any soul unfortunate enough to happen upon them. Still, there are those, drawn by the tales of untold riches of old Tuluk, just waiting to be uncovered, who risk their lives to go ever further into the cavernous network, hoping to one day find some noble's ancient cache of heirlooms or the find of all finds, metal.

    The residents of UT are the dregs and outcasts of society. Mutants, deviants, criminals, and misanthropes they congregate in the caverns and are joined by one common theme: they hate and in turn are hated by the surface world. Whether a born rebel, disgusted by the totalitarian regime of the Dominion or a psychopath, unable to satisfy its sadistic impulses within sight of the Templarate, all walks of life can be found. Varying degrees of hatred are common. Some feel a mild dislike and aversion to the surface while others are downright murderous toward surface dwellers.

    © 2006 Armageddon Mud
    Submitted by Bakha
Title: Re: The Old Quarter
Post by: mansa on January 09, 2008, 03:24:49 PM
Personally,

I feel that UnderTuluk feels like 'rinth lite.  They do have their own personality, but it's not as strong as the personality as the labyrinth.

I think that a unique set of clothing, food, and drugs could make a big difference.

There are 'things' to do in the Tunnel, if you feel up to it.  There could be more...  but I doubt changes will be added to the game in it's current state.
Title: Re: The Old Quarter
Post by: Vanth on January 09, 2008, 03:55:01 PM
The Old Quarter (formerly the Ruins) is part of Tuluk.  This is the above-ground area.

UnderTuluk is not.  This is, as the name implies, the underground area.

It's an important distinction, especially when it comes to lawfulness.  Consider yourselves forewarned.
Title: Re: Under Tuluk
Post by: rufus on January 09, 2008, 05:33:14 PM
FUNderTuluk.

That almost makes sense.
Title: Re: Under Tuluk
Post by: Reiloth on January 09, 2008, 08:57:44 PM
More like Chunder Tuluk.
Title: Re: Under Tuluk
Post by: Mood on January 09, 2008, 09:04:30 PM
Name: Spark, Lightning-King of Thunder Tuluk.
Guild: Elkran
Sdesc: The blond, spiky-haired man
Title: Re: Under Tuluk
Post by: jstorrie on January 10, 2008, 12:32:27 AM
FunderTuluk is full of Slumber Bumbles.
Title: Re: Under Tuluk
Post by: Mood on January 10, 2008, 04:47:52 AM
Quote from: jstorrie on January 10, 2008, 12:32:27 AM
FunderTuluk is full of Slumber Bumbles.

THUNDERTULUK. GET IT RIGHT, MAN.
Title: Re: Under Tuluk
Post by: Aruven on January 10, 2008, 01:24:00 PM
- Just to help chipmunk out here, I've never played a character based there, I've lost more than one underneath tuluk.  ;)

There's a lot more going, like said above, but it is very interesting RP, and as to the other thread about getting involved in plots, this is a great place to do so. However... it's... not really safe in any way, so know what you're doing if it's not intended to be a throw-away character.                                         
Title: Re: Under Tuluk
Post by: Malken on January 10, 2008, 01:38:29 PM
Tuluk is already as dead as dead can be, is it really a good idea to go and ask what few characters remain there to go and isolate themselves even further more than an already isolated city, player-wise?  ???

I have a good location for all of you to try out, it's called the Sanctuary.  :P
Title: Re: Under Tuluk
Post by: manonfire on January 10, 2008, 02:59:45 PM
I've had a couple characters who've lived and worked in UT.

It's a tough, 'on the edge' existence, and I don't recommend it for anyone who doesn't have balls of steel.
Title: Re: Under Tuluk
Post by: elvenchipmunk on January 10, 2008, 07:20:53 PM
Quote from: Malken on January 10, 2008, 01:38:29 PM
Tuluk is already as dead as dead can be, is it really a good idea to go and ask what few characters remain there to go and isolate themselves even further more than an already isolated city, player-wise?  ???

I have a good location for all of you to try out, it's called the Sanctuary.  :P

Tuluk's player base is fine. I see players every time I'm on (I play peak times). If people want to play in UnderTuluk and it spreads out Tuluk's playerbase then we'll just have to deal with it, won't we?

This was a simple advertisement to let people know that UnderTuluk is indeed somewhere you can play, and you should try it if you haven't yet. If you don't like it, then suicide and make a Nakki warrior or whatever floats your boat.

I like to play in and around Tuluk, and am making an attempt at getting others to at least -try- this aspect of the game. So again, if you've not played UnderTuluk yet, you should give it a shot before the game ends!

Elvenchipmunk
Title: Re: Under Tuluk
Post by: Troicha on January 10, 2008, 07:50:49 PM
Are there tips you can give total UT newbies like myself without getting too IC?
Title: Re: Under Tuluk
Post by: elvenchipmunk on January 10, 2008, 08:08:11 PM
Hmmm...
It's sort of like the 'rinth in a few ways. The most important being that it's likely a good idea to dress appropriately. Dress like anyone else you see down there (very cheaply!).

And though players are -very- scarce at the moment, if you find somewhere you think looks like it might be a semi-popular hang-out area, maybe wait around there for a little while every now and then and you might meet up with someone.

Play realistically, and you should have no (very few?) problems.

Elvenchipmunk
Title: Re: Under Tuluk
Post by: mansa on January 10, 2008, 10:07:48 PM
Quote from: Troicha on January 10, 2008, 07:50:49 PM
Are there tips you can give total UT newbies like myself without getting too IC?

http://www.armageddon.org/intro/underTuluk.html

There are groups of people who are 'anti city folk' people.

There are groups of people who can't exist up top.

It's tunnels, right?  So you've got tunnel people.
Title: Re: Under Tuluk
Post by: Ourla on January 11, 2008, 03:42:41 AM
Quote from: Troicha on January 10, 2008, 07:50:49 PM
Are there tips you can give total UT newbies like myself without getting too IC?

Bring a spare torch or twelve.
Title: Re: Under Tuluk
Post by: rufus on January 12, 2008, 06:07:50 PM
Quote from: Ourla on January 11, 2008, 03:42:41 AM
Quote from: Troicha on January 10, 2008, 07:50:49 PM
Are there tips you can give total UT newbies like myself without getting too IC?

Bring a spare torch or twelve.

Irrig-beetle lamp-staves.  Gotta love 'em.
Title: Re: Under Tuluk
Post by: The7DeadlyVenomz on January 12, 2008, 07:35:44 PM
Quote from: rufus on January 12, 2008, 06:07:50 PM
Irrig-beetle lamp-staves.  Gotta love 'em.

QFT.
Title: Re: Under Tuluk
Post by: Belgoikiss on January 15, 2008, 01:05:17 AM
Quote from: The7DeadlyVenomz on January 12, 2008, 07:35:44 PM
Quote from: rufus on January 12, 2008, 06:07:50 PM
Irrig-beetle lamp-staves.  Gotta love 'em.

QFT.

I dont get it?
Title: Re: Under Tuluk
Post by: Ourla on January 15, 2008, 01:42:01 AM
QFT = quoted for truth.
Title: Re: Under Tuluk
Post by: Rhyden on January 15, 2008, 07:48:24 PM
Quote from: Belgoikiss on January 15, 2008, 01:05:17 AM
Quote from: The7DeadlyVenomz on January 12, 2008, 07:35:44 PM
Quote from: rufus on January 12, 2008, 06:07:50 PM
Irrig-beetle lamp-staves.  Gotta love 'em.

QFT.

I dont get it?

Find out IC.  ;D
Title: Re: Under Tuluk
Post by: Krath on January 18, 2008, 12:45:32 PM
What does QFT mean?
Title: Re: Under Tuluk
Post by: staggerlee on January 18, 2008, 12:46:17 PM
Quote from: Ourla on January 15, 2008, 01:42:01 AM
QFT = quoted for truth.

QFT
Title: Re: Under Tuluk
Post by: Bakha on January 29, 2008, 09:44:33 AM
Muwahaha. It does my heart good to see someone say that you need "balls of steel" to play in UT.

I am sorry that it's not as linked into the rest of Tuluk as it should be. I had intended for it to have several access points, so that playing in UT didn't equal complete and total isolation from mainstream Tuluk, but instead served as a haven for criminals who engaged in criminal acts topside. I did also want to offer the ability of someone to sustain and entertain themselves down there, or at least give the illusion that it was possible. At the time of the redesign of UT, we were moving away from iso clans and iso locations, so I didn't want to make it too isolated or too self-sustaining. I had big plans for the place but having a second child destroyed my ability to continue to work on it. It's still an area that has a lot of potential and quite a bit of uniqueness, as others have noted. It just never lived up to all it could be.
Title: Re: Under Tuluk
Post by: Qzzrbl on January 29, 2008, 07:13:00 PM
I've been in UT for a few days now.... And it is definitely a very interesting place. With more people, I'm sure it could live up to its potential.
Title: Re: Under Tuluk
Post by: jstorrie on January 29, 2008, 07:23:26 PM
Quote from: Qzzrbl on January 29, 2008, 07:13:00 PM
I've been in UT for a few days now.... And it is definitely a very interesting place. With more people, I'm sure it could live up to its potential.

QFT!
Title: Re: Under Tuluk
Post by: RogueGunslinger on January 29, 2008, 08:12:51 PM
Quote from: Qzzrbl on January 29, 2008, 07:13:00 PM
I've been in UT for a few days now.... And it is definitely a very interesting place. With more people, I'm sure it could live up to its potential.

Weren't you just recruiting for the 'rinth. Sheesh man pick one or the other.  :P
Title: Re: Under Tuluk
Post by: Qzzrbl on January 29, 2008, 09:30:18 PM
 ;D

Seriously though.... There needs to be more people here for me to play with.

I'm so lonely....  :'(
Title: Re: Under Tuluk
Post by: Greve on February 17, 2008, 04:16:21 AM
I wonder why that one particular elf doesn't just give up and leave. Poor guy.
Title: Re: Under Tuluk
Post by: elvenchipmunk on April 12, 2008, 12:28:09 PM
Just wondering has anyone started playing here since this post was made? I stopped playing for a little while so I'm not sure. Is UnderTuluk hopping or still desolate?

Thanks,
Elvenchipmunk
Title: Re: Under Tuluk
Post by: deconstruct99 on April 12, 2008, 06:35:06 PM
I've had several UT characters and have spent hours in the tunnels...only to find no other players. That's the big problem, complete lack of RP. I deffinately agree that it has amazing potential though.
Title: Re: Under Tuluk
Post by: FiveDisgruntledMonkeysWit on April 12, 2008, 06:44:54 PM
I think a little OOC coordination love would make UT a plausible place to play. Like if the Imms sponsored a role or two centered there. Or if a player started a tribe of city elves down there, or something.
That's the only way I'd start a character there, though; if I was promised I'd have people to interact with.
Title: Re: Under Tuluk
Post by: elvenchipmunk on April 12, 2008, 07:29:32 PM
So it's still sparse, is it? Well, could one of the Staff Members maybe chime in here and let us know if a few of us could coordinate something? Or does somebody want to e-mail the Staff and check the possibilities? I would be all for getting two or three people together and get something going.

Elvenchipmunk
Title: Re: Under Tuluk
Post by: deconstruct99 on April 12, 2008, 09:40:08 PM
I'd be happy to be involved if staff were to take some action to shove a firecracker up the asshole of UT's playerbase.
Title: Re: Under Tuluk
Post by: Ourla on April 13, 2008, 01:47:08 AM
Jeez guys, this thread is all the OOC coordination you need.  You don't need staff to tell you that you can all go and make characters in underTuluk right now together and create some badass plots.  Make it happen!
Title: Re: Under Tuluk
Post by: jstorrie on April 13, 2008, 04:08:59 AM
Advice: roll up a character who lives in Undertuluk–a pickpocket or a burglar, say. Steal to stay alive for a while. Stay alive for a while. When the next guy does that, you guys pal down and have fun; then some more people do that and you play with them, too. Yeah?
Title: Re: Under Tuluk
Post by: psionic fungus on April 13, 2008, 07:47:51 PM
I've played a few character down there exclusively and I -really- want to like UT...  I do. 

But it's small and incredibly limiting, even if there were more than one or two players stationed there at a time.

I believe the area -needs- more extensive linking to Tuluk proper, as well as the outdoors...

There are a number of things I would like to see improved, but I highly doubt they will be, at this juncture.
Title: Re: Under Tuluk
Post by: titansfan on April 13, 2008, 09:44:50 PM
I couldn't agree more. It has to be a bit more PC friendly...more interactiveness down there besides with the things that wanna kill you.
Title: Re: Under Tuluk
Post by: elvenchipmunk on April 15, 2008, 12:00:16 AM
If you have been avoiding UnderTuluk because of the non-existant playerbase, now is a good time to play there.

-Elvenchipmunk
Title: Re: Under Tuluk
Post by: deconstruct99 on April 16, 2008, 08:31:36 PM
Just in case there was any confusion, we're trying to build a playerbase in UT. This does not mean come down and train on all our NPCs then run away when you see us, this means you ACTUALLY play and RP in UT. Just thought I would clear up any confusion.
Title: Re: Under Tuluk
Post by: Nora on April 16, 2008, 11:04:25 PM
Quote from: deconstruct99 on April 16, 2008, 08:31:36 PM
Just in case there was any confusion, we're trying to build a playerbase in UT. This does not mean come down and train on all our NPCs then run away when you see us, this means you ACTUALLY play and RP in UT. Just thought I would clear up any confusion.

-breaks into song and dance- You can't always get what you waaaaaant.
Title: Re: Under Tuluk
Post by: deconstruct99 on April 16, 2008, 11:12:06 PM
But I can at least pretend  :P
Title: Re: Under Tuluk
Post by: UnderTuluk on April 20, 2008, 02:42:38 PM
Alright, so there have definitely been people dropping down to say hello, but you need to hang around if you want to meet anyone! Sure, attacking everything in sight is tempting, but try not to do that, especially the MERCHANTS. If you play between about 5pm - 11pm EST, then you should just wait around that particular pub, and you should meet someone sooner rather than later. If you're down just to kill everything, everything might start killing you back  :-*

Ciao,
UT
Title: Re: Under Tuluk
Post by: elvenchipmunk on May 04, 2008, 12:00:15 AM
I thought I'd just bump this to remind anyone looking for an interesting role to play, that Under Tuluk is still there. If you've never played a Tuluki criminal, this is a good place to start. You don't even need to play a combat-oriented criminal, or even a criminal for that matter (but that's no fun :P).

There's an excerpt earlier in this thread detailing what life in UnderTuluk is like, typically. If you have anymore questions that you do not necessarily want to post on the boards, feel free to send me a Private Message. Of course, nothing IC. Send those questions to the staff. Myrdryn is currently handling all things Under Tuluki I do believe.

Hope to see you in the tunnels soon!
-Elvenchipmunk
Title: Re: Under Tuluk
Post by: deconstruct99 on May 05, 2008, 01:48:40 AM
Some awsome shit is going on in UT lately, I'd deffinately recommend giving it a shot.
Title: Re: Under Tuluk
Post by: musashi on May 05, 2008, 11:24:22 AM
Quote from: deconstruct99 on May 05, 2008, 01:48:40 AM
Some awsome shit is going on in UT lately, I'd deffinately recommend giving it a shot.

Come down here! I need new boots!!!

Fixed  ;D
Title: Re: Under Tuluk
Post by: Rogerthat on August 14, 2008, 01:46:51 AM
Bumping this...
There is a few players down there, Wouldn't mind more :P
Title: Re: Under Tuluk
Post by: Tisiphone on August 14, 2008, 09:32:58 AM
Want to play an elf in Tuluk?

Play an elf in UT.
Title: Re: Under Tuluk
Post by: Sokotra on August 14, 2008, 09:55:42 AM
Traveling in a fried-out combie
On a hippie trail, head full of zombie
I met a strange lady, she made me nervous
She took me in and gave me breakfast
And she said,

"Do you come from a land down under?
Where women glow and men plunder?
Can't you hear, can't you hear the thunder?
You better run, you better take cover."
Title: Re: Under Tuluk
Post by: Ammut on August 14, 2008, 02:57:26 PM
Quote from: Sokotra on August 14, 2008, 09:55:42 AM
Traveling in a fried-out combie
On a hippie trail, head full of zombie
I met a strange lady, she made me nervous
She took me in and gave me breakfast
And she said,

"Do you come from a land down under?
Where women glow and men plunder?
Can't you hear, can't you hear the thunder?
You better run, you better take cover."


Yes, yes.  Bards are welcome, too.
Title: Re: Under Tuluk
Post by: Rogerthat on August 14, 2008, 11:30:45 PM
Comon people! We encourage you to get down here..
We need you.
Because you need us.
Title: Re: Under Tuluk
Post by: Sephiroto on August 19, 2008, 01:50:41 AM
I'm nudging this thread.  There are a lot more people northlands lately.  Where there's people there's criminals.  If you wanna play crook by da' book come on down to UT.  Leaders wanted.
Title: Re: Under Tuluk
Post by: Ammut on August 19, 2008, 01:59:53 AM
Don't delay! Create an elf today!
Title: Re: Under Tuluk
Post by: elvenchipmunk on August 19, 2008, 03:12:06 AM
Come one, come all!
I love UnderTuluk, and you can learn why if you play there. Players and characters of all types can find their place there, though criminals are obviously the majority of the population.

Leaders are welcome, yes, but so are minions, mutants and masters of disguise!

- Elvenchipmunk
Title: Re: Under Tuluk
Post by: Reiloth on August 19, 2008, 03:19:37 AM
I endorse this thread.

Just don't go <edit> or <holy shit> and don't talk to <this guy> or <that guy>.

Honestly, there's a lot of intricacy to UT that is easy to pass over. Some of the coolest shit in the game goes on here.

Go for it.
Title: Re: Under Tuluk
Post by: Archbaron on August 19, 2008, 06:09:54 PM
Undertuluk is the best part of Tuluk.
Title: Re: Under Tuluk
Post by: My 2 sids on August 22, 2008, 10:46:23 AM
Maybe UT citizens just need to kidnap?
Title: Re: Under Tuluk
Post by: spicemustflow on August 27, 2008, 04:35:02 PM
How do you start in UT anyway? There's no pointer in the hall of kings.
Title: Re: Under Tuluk
Post by: Gimfalisette on August 27, 2008, 04:40:49 PM
Quote from: spicemustflow on August 27, 2008, 04:35:02 PM
How do you start in UT anyway? There's no pointer in the hall of kings.

There's no separate start point or gear set or accent for UT characters. You'd decide whether or not your character would have the tats for Gol Krathu birth and Tuluki commoner citizenship (e.g., they might not have the stars if they are Shunned, but maybe they have burn marks from removal on their hands instead), then you head up and out. From the start point, go begin living your life in UT.
Title: Re: Under Tuluk
Post by: spicemustflow on August 27, 2008, 04:43:53 PM
Thanks. Do Tuluki people receive their tattoos at birth or later in life? This is important for my char.
Title: Re: Under Tuluk
Post by: Gimfalisette on August 27, 2008, 04:45:46 PM
Quote from: spicemustflow on August 27, 2008, 04:43:53 PM
Thanks. Do Tuluki people receive their tattoes at birth or later in life? This is important for my char.

Tat for Gol Krathu birth (blue and purple band usually put on neck) would be received very early in life, as well as the Tuluki citizenship tat (stars on hands), assuming the character IS a Tuluki citizen. Not all who live in Tuluk are necessarily citizens, so that's up to you to decide for your character.
Title: Re: Under Tuluk
Post by: spicemustflow on August 27, 2008, 05:04:05 PM
spiffy, thanks.
Title: Re: Under Tuluk
Post by: Ammut on October 14, 2008, 03:14:02 AM
Hi again.

Tired of the average city dweller roles? Try living in the UnderTuluk!

We've got all sorts of awesome things*: casinos, a pleasant community, a bulletin board, excitement and intrigue!!

*Awesome things in the game may differ than those stated in this post.
Title: Re: Under Tuluk
Post by: Yam on October 14, 2008, 03:16:19 AM
Featuring mud.
Title: Re: Under Tuluk
Post by: Riev on October 22, 2008, 04:52:54 PM
Oh my god that stuff is just mud? Thank heaven. I prefer smelly mud to what I -thought- it was....



If my current char dies, I might do UT. I never could quite nail the burglar or pickpocket roles, so it might be fun*.





*That is, if UnderTuluk is where I assume it is, and I wasn't just visiting some smelly shit-hole with an NPC laughing at me as I fell down.
Title: Re: Under Tuluk
Post by: Ammut on October 24, 2008, 03:02:00 PM
Featuring shit pits.