Quote from: Kavrick on May 24, 2024, 03:22:47 PMQuote from: eska on May 24, 2024, 03:17:13 PMWe all want this game to continue and grow. We cannot succeed it, if we cannot trust each other and the staff.
It doesn't help the trust situation when you have some people in the community that say 'as long as pking is an easy solution to my problems, I'll do it'.
Quote from: eska on May 24, 2024, 03:17:13 PMWe all want this game to continue and grow. We cannot succeed it, if we cannot trust each other and the staff.
Quote from: Kavrick on May 24, 2024, 02:28:09 PMThe new rules are incredibly reasonable and well-written.That is why I said there are rules and trust the staff.
Quote from: Armaddict on May 24, 2024, 11:43:24 AMa measured response
Quote from: Bogre on May 24, 2024, 02:21:59 PMI'm with ERS on this - yeah, you can play a raging sociopath who PK's everyone they see indiscriminately, and gloat in how 'IC' that is. But should you? That's the real question here. Is that useful for the game? Is it fun for someone on the receiving end? What does it add to a collaborative story other than one person's 'I wanted to play a serial killer and it was IC for me to PK lots of people'.
Quote from: Dresan on May 24, 2024, 08:35:25 AMIf you play long enough you generally don't care about being killed and many of us do play characters which certainly deserve being hunted and killed.People should still expect to die and sometimes it will suck.
Quote from: Roon on May 24, 2024, 12:35:08 PMStuff
Quote from: Dresan on May 22, 2024, 12:29:11 PMQuote from: Krath on May 22, 2024, 12:04:07 PMStaff could bring back the mask that hide mdesc to solve this issue.
This should be an ability linked to assassination techniques(backstab or sap) which only lasts for a couple minutes after performing the attack or be an assassin skill that activates for a limited time after attacking from stealth.
It should not be an item that freely allow people to act like fools without IC consequences.
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