Armageddon General Discussion Board

General => Code Discussion => Topic started by: RogueGunslinger on March 07, 2015, 04:59:54 AM

Poll
Question: Should drunk-falling code be removed?
Option 1: No, I'm a masochist. votes: 18
Option 2: BURN IT TO THE GROUND. votes: 27
Option 3: Maybe, because... votes: 7
Title: We all fall down!
Post by: RogueGunslinger on March 07, 2015, 04:59:54 AM
 >:(
Title: Re: We all fall down!
Post by: Harmless on March 07, 2015, 07:27:27 AM
Maybe it could use a revamp. But alcohol barely has enough negatives as is. I want it all redone to make it more realistic. I don't want it simply removed.

I thought this was going to be about how fucking stupid it is that you can lead a huge group of people off a cliff. Like lemmings. When obviously, after the first few go falling, those in the back of the group should wise up and go uh uh. I ain't disappearing down that ridge with the rest of those idiots. That needs to stop.
Title: Re: We all fall down!
Post by: RogueGunslinger on March 07, 2015, 07:47:18 AM
Sure, make drunk code better. Start with getting rid of falling down. Or maybe relegating it to when you're nearing blackout-drunk instead of tripping every 5 rooms when you're "semi-intoxicated".
Title: Re: We all fall down!
Post by: Harmless on March 07, 2015, 07:52:49 AM
what's so bad about falling down? Just stop moving around so much and wait it off like a proper gentleman.

If you're not going to fall, then I demand that you piss yourself every 5 minutes and make them pants and boots smelly like they ought to be, you drunk bastards.

(edited to add: my posts at this point are not serious. I know staff is perfectly capable of revamping alcohol code to be a lot more realistic and such without the GDB's help, so there isn't much more to discuss here is there? Unless they WANT our ideas. I am assuming alcohol is as it is because there are higher priority things to do)
Title: Re: We all fall down!
Post by: RogueGunslinger on March 07, 2015, 08:04:16 AM
Ashes, ashes, we all BURN IT TO THE GROUND.
Title: Re: We all fall down!
Post by: Lizzie on March 07, 2015, 10:09:59 AM
I'd just like to see it changed a little. Keep the falling-down code. But adjust the frequency of falling so that at lower rates of drunkenness, there's less chance of frequency. Then, add a *random* chance of "whisper self" things you were codedly trying to "think" once you get to the point of actual "intoxicated." Reasoning: Makes sense that the drunker you are, the lower your inhibitions and the more likely you are to say what you're thinking. The code would need to obliviate anything you include in the "emoting" part of your thinks - just simply bypass it when converting think to whisp self.
Title: Re: We all fall down!
Post by: slvrmoontiger on March 07, 2015, 10:54:11 AM
I had one character a year or more ago that got drunk once and he was stumbling and falling every step, yet he got up and rode his huge inix without falling once. That should be changes. If one can't even walk one shouldn't be able to ride without consequences.
Title: Re: We all fall down!
Post by: Lizzie on March 07, 2015, 10:56:52 AM
Quote from: slvrmoontiger on March 07, 2015, 10:54:11 AM
I had one character a year or more ago that got drunk once and he was stumbling and falling every step, yet he got up and rode his huge inix without falling once. That should be changes. If one can't even walk one shouldn't be able to ride without consequences.

Maybe attach the "tremendous sandstorm" situation. That way, you won't fall off - since the mount isn't the one that's drunk - you are. But you steer it in random directions.
Title: Re: We all fall down!
Post by: manonfire on March 07, 2015, 10:58:58 AM
I imagine the real-world experience of the teenagers that originally wrote and coded Armageddon colored their implementation of the intoxication code a little bit.
Title: Re: We all fall down!
Post by: nauta on March 07, 2015, 11:26:57 AM
It probably should just be a feeling echo (and maybe drop in stun), allowing players to RP out the rest.  Falling down is one of the least interesting effects of the booze!
Title: Re: We all fall down!
Post by: Malken on March 07, 2015, 01:07:18 PM
Quote from: manonfire on March 07, 2015, 10:58:58 AM
I imagine the real-world experience of the teenagers that originally wrote and coded Armageddon colored their implementation of the intoxication code a little bit.

The "falling down" drunk part of the code was written waaaaaaaaaaaay after the original code, like after 2000 for sure.
Title: Re: We all fall down!
Post by: Pale Horse on March 07, 2015, 01:11:03 PM
The falling down drunk code is redunkulus.  Axe it.
Title: Re: We all fall down!
Post by: Majikal on March 07, 2015, 01:18:30 PM
Quote from: Pale Horse on March 07, 2015, 01:11:03 PM
The falling down drunk code is redunkulus.  Axe it.

(http://i.imgur.com/WJasP.png)

The only thing I could think of.
Title: Re: We all fall down!
Post by: Malken on March 07, 2015, 01:20:53 PM
It's also one of the coded aspect of the game that I completely ignore without feeling bad about it.

Sure, I'll roleplay it once when it happens but I'm not going to start acting like I'm a one-legged zombie stumbling aimlessly around for brains just because I've had 3 shots of whiskey.
Title: Re: We all fall down!
Post by: Rokal on March 07, 2015, 01:41:06 PM
Quote from: RogueGunslinger on March 07, 2015, 07:47:18 AM
Sure, make drunk code better. Start with getting rid of falling down. Or maybe relegating it to when you're nearing blackout-drunk instead of tripping every 5 rooms when you're "semi-intoxicated".

This, please.
Title: Re: We all fall down!
Post by: Marauder Moe on March 07, 2015, 05:22:53 PM
Agreed, falling down should be, at most, the very upper end of intoxication effects.  Wouldn't mind seeing it go entirely, though, in favor of better effects.

I'd rather see things like stat penalties, language skill penalties, echos to the player, involuntary hemotes/emotes, etc.

Also the effects should be delayed rather than imposed immediately upon drinking.
Title: Re: We all fall down!
Post by: valeria on March 07, 2015, 06:10:55 PM
Really really hate this code.  Really.  It is unduly annoying and not at all realistic.
Title: Re: We all fall down!
Post by: Jihelu on March 07, 2015, 06:21:56 PM
If anything, it makes getting drunk 'not worth it' I suppose.
Title: Re: We all fall down!
Post by: hopeandsorrow on March 11, 2015, 03:39:55 PM
I voted "No, I'm a masochist."

I think its funny, I've only done it accidentally a few times.

Sometimes on purpose.
Title: Re: We all fall down!
Post by: Majikal on March 12, 2015, 06:48:43 AM
I think it's fine when you realize what the levels actually are.

light-headed: Buzzed, where I USUALLY stop drinking irl.
Semi-intoxicated: Bad time to drive. I never reach this stage around my children irl.
Intoxicated: You're drunk and smell like a drunk and people notice you're drunk cause you're fucking drunk. No longer able to feign sobriety.
Extremely intoxicated: You're now the guy nobody wants at the party, good job asshole.
Totally plastered: Well into blacking out, maybe see a doctor, nobody is returning your ways the next day. Weird.

Treating the levels in the game accordingly yields more realistic results.
Title: Re: We all fall down!
Post by: Saellyn on March 12, 2015, 10:05:48 AM
I've been drunk enough to pass out but normally I reach the "super buzzed" level that comes just after buzzed that you often reach when you're drinking with friends. That's an awesome place to be.


Also I despise the drunk code.
Title: Re: We all fall down!
Post by: RogueGunslinger on March 12, 2015, 12:23:28 PM
Quote from: Majikal on March 12, 2015, 06:48:43 AM
I think it's fine when you realize what the levels actually are.

light-headed: Buzzed, where I USUALLY stop drinking irl.
Semi-intoxicated: Bad time to drive. I never reach this stage around my children irl.
Intoxicated: You're drunk and smell like a drunk and people notice you're drunk cause you're fucking drunk. No longer able to feign sobriety.
Extremely intoxicated: You're now the guy nobody wants at the party, good job asshole.
Totally plastered: Well into blacking out, maybe see a doctor, nobody is returning your ways the next day. Weird.

Treating the levels in the game accordingly yields more realistic results.

Except I've never fallen down while "intoxicated" (by your definition) in real life. Maybe once or twice when "Totally plastered" but I think I actually just slipped on ice a couple times.
Title: Re: We all fall down!
Post by: nauta on March 12, 2015, 01:19:56 PM
I really really really think it would be cool if there were a list of super clever feels that the game blasted at you while you were drunk, and then you could RP appropriate (maybe coupled with like a hit to stun or something and a slow-down in speed so that there is some coded effect that I take it the fall-down is supposed to emulate - it's dumb to think you can drunkenly spam-run away from an encounter.)

So!  For instance:

You suddenly feel like sharing about your sex life.

You suddenly feel like hugging a dwarf.

You suddenly feel the overwhelming urge to cry.

You suddenly feel extremely insulted.

You suddenly feel really sexy.

You suddenly feel like flexing that left bicep, and, hell, why not, kissing it.

You suddenly feel like you cannot get an erection.

You suddenly feel totally pregnant.

Title: Re: We all fall down!
Post by: Bushranger on March 12, 2015, 01:48:58 PM
Quote from: nauta on March 12, 2015, 01:19:56 PM
I really really really think it would be cool if there were a list of super clever feels that the game blasted at you while you were drunk, and then you could RP appropriate (maybe coupled with like a hit to stun or something and a slow-down in speed so that there is some coded effect that I take it the fall-down is supposed to emulate - it's dumb to think you can drunkenly spam-run away from an encounter.)

So!  For instance:

You suddenly feel like sharing about your sex life.

You suddenly feel like hugging a dwarf.

You suddenly feel the overwhelming urge to cry.

You suddenly feel extremely insulted.

You suddenly feel really sexy.

You suddenly feel like flexing that left bicep, and, hell, why not, kissing it.

You suddenly feel like you cannot get an erection.

You suddenly feel totally pregnant.



You suddenly feel like waying your ex-lover and begging to be taken back.

You suddenly fell like waying your ex-lover to insult them.

You suddenly feel like waying you boss some totally inappropriate remarks.
Title: Re: We all fall down!
Post by: CodeMaster on March 12, 2015, 01:49:37 PM
Quote from: nauta on March 12, 2015, 01:19:56 PM
You suddenly feel like you cannot get an erection.

Suddenly?

Quote from: nauta on March 12, 2015, 01:19:56 PM
You suddenly feel totally pregnant.

I bet you were imagining both men and women getting this echo.
Title: Re: We all fall down!
Post by: Saellyn on March 12, 2015, 03:18:05 PM
The only time I ever had trouble -walking- I was so drunk out of my mind I had to crawl. Not walk. Crawl.
Title: Re: We all fall down!
Post by: X-D on March 13, 2015, 03:34:31 AM
All I know is, IRL, unless I am totally plastered OR trying to do something silly like vaulting fences...yea, I do not fall down.


So...BURN BABY BURN!!!!!!
Title: Re: We all fall down!
Post by: solera on March 13, 2015, 04:26:04 AM
Keep the trip if you are upright. From a sit , you may crawl north.
It wouldn't work though. If we can't remember we are sneaking, we won't remember we are crawling either.
Title: Re: We all fall down!
Post by: Incognito on March 13, 2015, 04:51:17 AM
To me this feature provides comic relief. A little bit on the unrealistic side, but meh - it does the job of conveying drunken-ness properly.

Now, if you REALLY wanted to do a bang-up realistic job of the "drunken-ness formula", you'd have to factor in:

a) Race and weight of drinker
b) Potency of alcohol being consumed
c) Rate of consumption of alcohol (ml per hour)
d) Quantity of food in stomach
e) Mood
f) Weather
g) Other intoxicants (like spice)
h) tolerance level

Once you were able to ascertain the drunkenness factor, then, you could allocate percentages to the outcome, for example:

20% - headache
20% - slurred speech
40% - headache + vomiting
10% - pass out
10% - trip and fall

Heheh, I don't see this happening on Arm - so lets just stick with the existing code and enjoy watching people fall on their asses ;)
Title: Re: We all fall down!
Post by: X-D on March 13, 2015, 06:26:12 AM
Faces

Amos trips over his own feet and falls on his face...or something like that.

And even with comic relief, I still do not like it unless totally plastered.
Title: Re: We all fall down!
Post by: RogueGunslinger on March 13, 2015, 02:43:00 PM
Quote from: Incognito on March 13, 2015, 04:51:17 AM
Heheh, I don't see this happening on Arm - so lets just stick with the existing code and enjoy watching people fall on their asses ;)

So keep it simple, like my suggestion. Leave funny shenanigans in the hands of the roleplayer please. I wan't to play a real alcoholic, with real problems and outbursts and anger and dependence... That's not possible because of your code which is apparently only in there for comedic relief.
Title: Re: We all fall down!
Post by: Riev on March 13, 2015, 09:21:08 PM
Remove falling down, insert trouble with spoken language (so that at certain levels, you talk like those Tribals who barely understand the Highlord's Sirihish). Literally talking gibberish, can barely Way anyone... but no randomly tripping over your own feet. I've seen college kids almost well into plastered who don't just trip over things all day.
Title: Re: We all fall down!
Post by: Down Under on March 14, 2015, 12:57:13 AM
Maybe Zalanthas has really, really high gravity, and we just don't know it. Until we're drunk.
Title: Re: We all fall down!
Post by: Incognito on March 14, 2015, 04:40:17 AM
Quote from: X-D on March 13, 2015, 06:26:12 AM
Faces

This could just be randomized, so that instead of just "comic relief" - its realistic.

33% chance - Face (could be replaced with Front)
33% chance - Back
33% chance - Side
0.9% chance - Head (and then black out)
0.1% chance - Neck (and then die)
Title: Re: We all fall down!
Post by: RogueGunslinger on March 14, 2015, 04:43:45 AM
 You think there should be a chance of falling to your death from drinking alcohol?
Title: Re: We all fall down!
Post by: Bushranger on March 14, 2015, 07:02:36 AM
Quote from: RogueGunslinger on March 14, 2015, 04:43:45 AM
You think there should be a chance of falling to your death from drinking alcohol?

This. Why would you want that?
Title: Re: We all fall down!
Post by: racurtne on March 14, 2015, 09:40:40 AM
If you want to die from being drunk, just coordinate with staff. They will happily murder you when you fall down.
Title: Re: We all fall down!
Post by: Saellyn on March 14, 2015, 09:46:14 AM
They will MORE than happily have you murdered. Shit, you wanna die drunk? Go into the Rinth or wander into the wastelands and find something big and ferocious, then POUND THAT SKY DRAUGHT BABY.
Title: Re: We all fall down!
Post by: Synthesis on April 17, 2015, 11:51:09 AM
Quote from: RogueGunslinger on March 14, 2015, 04:43:45 AM
You think there should be a chance of falling to your death from drinking alcohol?

In the US, falls are the leading cause of accidental death and the 7th leading cause of death in people ≥ 65 (http://www.merckmanuals.com/professional/geriatrics/falls-in-the-elderly/falls-in-the-elderly)

Not that it's particularly relevant, given the age group...I just thought it was an interesting stat.