Recent posts

#1
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by KawaiiBear - Today at 11:44:48 AM
Is there any possibility for fence to opt to get the same bonuses artisan/dune trader gets?
They're almost identical except fence gets boosted stealth and 2 crafting skills set to master vs 6 crafting skills set to master.
Getting 4 crafting skills to master is imo much more valuable than boosted stealth, especially with how low it caps for fence.

I would like to play a fence tbh but the starting bonuses DT/Artisan are so much more massively useful in comparison that I'm reconsidering on that alone.
#2
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Halaster - Today at 08:49:32 AM
Quote from: Abaddon on Today at 04:15:28 AMWill there be plans to repeal the one karma requirement for special applications?

No, you must have 1 karma to make a specapp.  This is mostly so that someone can't just make an account, put in a specapp, then as soon as that character dies, make another account and do it again.

That said, going from 0 to 1 karma is designed to be pretty easy on the new system.
#3
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by zealus - Today at 07:34:44 AM
Quote from: Riev on May 13, 2024, 05:32:18 PMFor the heavy crafting classes (Fence/Artisan/Trade) it mentions that some skills will be set to master. Assuming these are still for non-branched crafting skills ... but does this mean that you would consider Custom Crafting from Hour 0 on an Advanced Start character?

Having the skill at master is no longer a requirement of custom crafting :) So you can do hour 0 custom crafts on any PC :)

https://www.armageddon.org/help/view/Custom%20Crafting
#4
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Abaddon - Today at 04:15:28 AM
Will there be plans to repeal the one karma requirement for special applications?
#5
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Bogre - May 13, 2024, 10:10:04 PM
I still think it's overly weighted to heavy combat classes. The comparative boosts that Scouts/Infiltrators/Soldiers get (to say nothing of anything beneath that) is far far weaker than the top tier classes, in both importance of skill and sheer # of points added.

#6
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Halaster - May 13, 2024, 07:31:08 PM
Quote from: Nao on May 13, 2024, 07:17:32 PMAfaik pilferers have the best steal skill of all classes, they should get a boost to steal and maybe sleight of hand.
Those are definitely skills they could pick to have boosted from the optional skills everyone gets to boost.
#7
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Nao - May 13, 2024, 07:17:32 PM
Afaik pilferers have the best steal skill of all classes, they should get a boost to steal and maybe sleight of hand.
#8
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Halaster - May 13, 2024, 07:15:15 PM
Quote from: lostinspace on May 13, 2024, 07:07:40 PMIs this process fully automated during character creation, or do we still begin the process by sending in a spec-app request?
Still need to send in a spec-app.  And then staff will run a script in-game to set you up pretty quickly.
#9
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Halaster - May 13, 2024, 07:14:48 PM
Quote from: Dresan on May 13, 2024, 07:07:10 PMAny chance of opting out of the boost to defense/offense?  ;D

No, sorry, it's all scripted.
#10
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by lostinspace - May 13, 2024, 07:07:40 PM
Is this process fully automated during character creation, or do we still begin the process by sending in a spec-app request?