Quote from: Nao on Today at 07:17:32 PMAfaik pilferers have the best steal skill of all classes, they should get a boost to steal and maybe sleight of hand.Those are definitely skills they could pick to have boosted from the optional skills everyone gets to boost.
Quote from: lostinspace on Today at 07:07:40 PMIs this process fully automated during character creation, or do we still begin the process by sending in a spec-app request?Still need to send in a spec-app. And then staff will run a script in-game to set you up pretty quickly.
Quote from: Dresan on Today at 07:07:10 PMAny chance of opting out of the boost to defense/offense?
Quote from: Riev on Today at 05:32:18 PMFor the heavy crafting classes (Fence/Artisan/Trade) it mentions that some skills will be set to master. Assuming these are still for non-branched crafting skills ... but does this mean that you would consider Custom Crafting from Hour 0 on an Advanced Start character?Yeah, for non branched. In the case where the bonuses put the skill above branching level, it means the first time you fail the skill it will branch.
Quote from: Lutagar on Today at 04:49:39 PM1. Do different classes get different starting gear if they start in the byn/militia?
2. Will stealth classes start with +stealth gear? Or will they get the exact same gear a guild_fighter would?
3. Is the starting gear supposed to be equal to 700 coins they miss out on, or is it reasonable to assume that those starting in a clan will start off somewhat more privileged?
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