Recent posts

#21
General Discussion / Re: Favourite places to play i...
Last post by perfecto - April 30, 2024, 04:05:16 AM
My absolute fav's are those tiny little hidden places juuuust around the corner, just out of reach, just beyond eye-sight, literally scattered from one end of this world to the other.  Those places you only stumble upon by total accident, or while running for your life!  The amount of them I've discovered and the sly grins they've given me... I tell ya...  Sometimes I actually stop playing for a minute or two, just to take in the moment, and think to myself...  "I've been playing this game for almost 30 fuckin' years, and I JUST FOUND THIS PLACE.. I wonder if ANY OTHER PLAYER has ever even been here before?"  Not to mention the Unfathomably Horrific Things that created.. Or might very well still inhabit some of them!


Ooo and your apartment.. I Looove playing in Your Apartment.   ;)
#22
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by eska - April 29, 2024, 03:52:24 PM
IMO Component Crafting should be wisdom instead of agility.
It is a magick related skill on the other hand a crafting skill.
As a crafting skill it requires some level of agility but the most important thing regarding Component Crafting is knowing what to do and how to do.
#23
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by Roon - April 29, 2024, 12:04:48 PM
The Overlord giveth, and then he taketh away.
#24
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by Halaster - April 29, 2024, 10:00:24 AM
Quote from: Bushranger on April 27, 2024, 09:42:24 PMOr is Help Skill Trap correct when it still reads "The trap skill is no longer implemented."?  :-\

I guess you didn't see my answer when you asked me in Discord.  No, trap skill isn't back, I wasn't paying attention to the fact it was gone when I listed it.  I've removed it from the list.
#25
Code Discussion / Re: It's time to change the wa...
Last post by Agent_137 - April 28, 2024, 08:22:40 PM
Just do some simple stat arrays that vary based on race that prioritize one stat without dumping any others, plus an even one. 
#26
General Discussion / Re: "- Removed Tuluk and Luir'...
Last post by perfecto - April 28, 2024, 06:10:44 PM
Will there be any new starter shops in the Kings hall upon char gen for characters who are natives to the north or luirs?  Even if they have to start in Nak or otherwise in the south.
#27
General Discussion / Re: "- Removed Tuluk and Luir'...
Last post by dumbstruck - April 28, 2024, 03:02:28 PM
There's not really a problem, @Lizzie - it just felt like it was sensible to take into account that when people don't stay in Allanak for a season focused there, it's not necessarily because they're being terrible, or off somewhere to be a butt, sometimes some things cleave too closely to stuff you endure in real life, and you want to avoid that when you're trying to escape reality in a game.

I absolutely could do all of those things. But often when I talk here it's not because I am trying to solve a personal problem but to point out that there are facets and nuances to things that aren't necessarily being taken into account, that maybe should be, before thinking the worst about someone for not enjoying all of the same things you (general you) do.
#28
General Discussion / Re: "- Removed Tuluk and Luir'...
Last post by Dresan - April 28, 2024, 09:49:20 AM
Quote from: Riev on April 27, 2024, 11:14:25 PMpeople who would intentionally try to live out of Luirs/Tuluk simply because there are "no templars there"

This is what i meant about unsupported places being a feature to some people. :D

As long as a player isnt doing something overly ridiculous with npcs there or blatantly disregarding rules you are left alone to you own devices.

Redstorm has often been such a place but i feel like staff may be giving it more attention this season. This will be an unpopular idea because players like the clan but crimson wind clan is my least favorite part of redstorm. In roughly the same vein, I feel GMHs have ruined the neutrality that should be Luirs for me.

Again, it makes sense we dont make these starting places but i feel there will be players will be attracted to these places even after that. If there is are hard push to make playing in these places really unattractive or close them down so players are forced to engage in the staff-driven narrative, it probably won't turn out well, as noted by the closure of tuluk.
#29
General Discussion / Re: "- Removed Tuluk and Luir'...
Last post by shadeoux - April 28, 2024, 09:31:13 AM
Quote from: Lizzie on April 28, 2024, 09:10:44 AMNot seeing the problem, Dumbstruck. Start your character out of Red Storm, get sunslits and a beetle, and make a bee-line to Luir's. If you've taken the routes over the past 10 years, you know them by heart, and you know there's more than one route, and you know how to get there even if you have to veer off the route.

If you give your character the nomad sub, you'll even start out with Bendune and the tribal accent.

For a backstory - your tribal was travelling with a caravan near Red Storm. They got raided, the wagons destroyed, and the people scattered. You find yourself in Red Storm desperately needing to get back north of Allanak. And......go.


You are reciting the biography for half my hurriedly made PCs of the past 30+ years.
#30
General Discussion / Re: "- Removed Tuluk and Luir'...
Last post by Lizzie - April 28, 2024, 09:10:44 AM
Not seeing the problem, Dumbstruck. Start your character out of Red Storm, get sunslits and a beetle, and make a bee-line to Luir's. If you've taken the routes over the past 10 years, you know them by heart, and you know there's more than one route, and you know how to get there even if you have to veer off the route.

If you give your character the nomad sub, you'll even start out with Bendune and the tribal accent.

For a backstory - your tribal was travelling with a caravan near Red Storm. They got raided, the wagons destroyed, and the people scattered. You find yourself in Red Storm desperately needing to get back north of Allanak. And......go.