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#51
General Discussion / Re: Favourite places to play i...
Last post by dumbstruck - April 24, 2024, 11:26:40 PM
Quote from: Lizzie on April 24, 2024, 10:56:22 PMThe area above "the bowl" past the Canyon of Wastes.
Far to the east of Tuluk, past the thornlands, up in the mountains there.
The plane of Whira
Allanak rooftops



All of those but the plane of Whira. TBH after seeing some of the stuff for the other elemental planes, I was a bit saddened at the possibilities there. Like, it made sense for what it was. But. I really wished there was more to do there. The east past the Thornlands is one of the most intriguing places to me. It's much smaller than the bowl above the Canyon but, the implications of the rooms that are described is fantastic. The diversity of places in the bowl as well as the exotic npcs are both a big draw and interest, too, yeah.
#52
General Discussion / Re: Favourite places to play i...
Last post by Lizzie - April 24, 2024, 10:56:22 PM
The area above "the bowl" past the Canyon of Wastes.
Far to the east of Tuluk, past the thornlands, up in the mountains there.
The plane of Whira
Allanak rooftops

#53
General Discussion / Re: Favourite places to play i...
Last post by dumbstruck - April 24, 2024, 08:38:52 PM
Quote from: Dresan on April 24, 2024, 07:07:08 PMRedstorm (wish the surrounding weather code factored in playability a bit more)

Allanak Rooftops (just more please)

Rinth (until backstab is maxed)

Tuluk (pre volcano tossing war only)

I like all of these, too, other than the rinth. It's just not for me. The PCs from there can sometimes do interesting stuff, but so much of it looks so similar to itself that the geography/anything about the descs of it just sort of glaze to white noise in my mind. The Allanak rooftops have always been pretty cool but got a lot cooler when they expanded. Creative use of the vertical is always fun in an area.
#54
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by Halaster - April 24, 2024, 07:39:25 PM
Quote from: Roon on April 24, 2024, 12:17:09 PM
Quote from: Halaster on April 23, 2024, 10:31:14 AMI'm not really interested in getting into a discussion about our stat system, sorry.  I'll say that I didn't design the system 30+ years ago for stats, it's what we have, and there's no interest in changing it at this time.

Well, that's your decision and it's up to you, but you did put "Overhaul / fix stats" on the list of stretch goals for seasons. While I appreciate that the stretch goals are an 'if we have time' thing, it's peculiar to see it on the list and then hear that there's no interest in changing it. Either way, I'll resort to the topical thread for any further discussion on the stat system.

Yeah, that's fair to call me on that. There's no real interest in changing it right now, because we've just got too much other stuff on our plate.  And that's because it is not an easy change.  A minor tweak here or there is one thing, but a meaningful overhaul of stats is a really big deal, because soooo much code and other systems rely on the stat system being what it is.  If people wanna brainstorm and thought-experiment over it, by all means go for it (in another thread!), just not sure how much I can participate right now.


EDIT:  Aaaand I see you did here:  https://gdb.armageddon.org/index.php/topic,60269.0.html
#55
General Discussion / Re: Favourite places to play i...
Last post by Dresan - April 24, 2024, 07:07:08 PM
Redstorm (wish the surrounding weather code factored in playability a bit more)

Allanak Rooftops (just more please)

Rinth (until backstab is maxed)

Tuluk (pre volcano tossing war only)
#56
Code Discussion / Re: It's time to change the wa...
Last post by dumbstruck - April 24, 2024, 06:25:15 PM
Honestly if it means that same min maxer isn't able to suicide for exc/eg/eg/vg and has to at least pick some sort of strategical weakness it's better than now. And I don't think 'just raise every stat to above average as a base' is a solution, because I've literally seen that on a "similar" game, and then the people obsessing over stats just up the bar of what they consider unplayable in an unreasonable fashion.
#57
Code Discussion / Re: It's time to change the wa...
Last post by Riev - April 24, 2024, 06:11:05 PM
"bruiser build"
Class/Subclass with high bludgeoning and defensive capabilities like parry and disarm
stat rolls - VG strength minimum, will be using two handed so dumpstat wisdom. Point Buy for 18 strength, 15 endurance, 9 wis 9 agility (or whatever)

Thats how "builds" would happen. The 'ideal' way to build a concept.
#58
General Discussion / Re: Favourite places to play i...
Last post by Bogre - April 24, 2024, 05:29:53 PM
Really, I'll play anywhere.

Labyrinth - probably my # 1 home base.
Tribals
Red Storm
Vrun Driath/Luirs.


#59
General Discussion / Re: Favourite places to play i...
Last post by dumbstruck - April 24, 2024, 05:00:09 PM
I prefer playing tribals as well. The strict heirarchy of things in the city is fine if you like playing against power over you, and following real specific mores and places where even fashion has documents that if you don't follow you might get animations about and I honestly hate that. I like what I like. It's nice that there's documents that say that Nakki's typically dress a certain way. But I hate getting negative staff attention for how my PC is dressed. I'm also not super fond of situations where playing a character in a clan under a sponsored role in either Allanak /or/ Tuluk has felt like a weight overhead threatening to crush non sponsored PCs in those clans as targets and making a whole character's arc end in 'peripheral damage' or 'collateral damage'. There's a lot less of all of that in Luir's as well as tribal roles of all stripes. And I appreciate the heck out of that.
#60
General Discussion / Favourite places to play in Za...
Last post by Kavrick - April 24, 2024, 03:22:43 PM
So I kinda wanted to put in a bit of a break in of the dissection of seasons to ask a question I've always been curious about for other players. What parts of the game are your favourite ones to play in and why? I've always felt like certain things 'clicked' for me play style wise and others I couldn't stomach even if I really tried. So I'm interested to peer into the thoughts of people who perhaps played in completely different spheres of the game as me and what they thought about it!

Obviously I'm not looking for any specifics, I'm not actually sure how the current 1 year rule applies to old arm and all that, if it is ok to hear details, I suppose that'd be interesting too!

Personally, I've always been attracted to playing tribals, coded and non-coded. Non-coded tribals always gave me the freedom to just make up shit when it came to beliefs and such, it was fun to just roll up to a conversation between pit-people and pull superstitious nonsense out of my ass and develop the culture of my character's would-be tribe as I went along.

Also weirdly enough I've always enjoyed the Rinth. Maybe stereotypically because I'm English and Rinthis tend to be roleplayed with a bit of an English lower-class cant to it. The banter, way of speaking, smarmy, yet weirdly familial interactions between Rinthis. All good fun stuff that's familiar to me. Although I will say I don't usually stay in the Rinth for long, the fish out of water part of being something like a Rinthi in Tuluk is always a blast.