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#1
General Discussion / Re: What Delf Tribes would you...
Last post by Roon - Today at 12:05:10 AM
Will there even be d-elf tribes in season 1? I was under the impression that only Allanak-based clans would exist.

Maybe some could open up after a while, like in the second "chapter" of S1. However, I think it would be a shame if they're there from the start, because it'll be important to get as many people as possible in one place. Even if tribes are welcome in Allanak, they're not going to spend any real amount of time there. The tribes' documentation typically says that visiting the city is okay (for the tribes that can) but staying there is not. And with the rest of the world put into stasis, it's limited what a tribe can contribute to the city's roleplaying environment. It's not as if they'll be bringing exciting news from abroad.

If we're being honest, d-elf tribes are almost entirely irrelevant and have been for a long time. At best, they represent an arbitrary hazard to people visiting the Tablelands. It has been quite a few years since any tribe had a significant impact on the game and were a net positive for Armageddon. When tribes have between 0 and 3 players each, they just can't do much, and that has been the case for a long time. It's the kind of thing that might have worked when the game peaked at 60+ players.

It's the season of Allanak, the one big (and probably final) chance to really get the city to be all that it can be. This requires that most players buy into that and do what it takes to keep the wheels turning. If a bunch of people are out playing hunter-gatherer in various tribes, that's directly detrimental to the apparent goal of season 1. While there will always be some who prefer to play lone rangers and roam the world, or live in peace in Red Storm or wherever, I don't think further encouraging it with tribes is the right move.

I want to see no tribes open at the start, and then as time goes on and playing in Allanak over and over again becomes understandably tiresome, maybe it'll be time to add tribes.
#2
General Discussion / Re: What Delf Tribes would you...
Last post by Riev - May 01, 2024, 11:21:28 PM
Allanak is going to need trade points AND enemies.

Two Moons is just Templarate Sponsored assassins, and nobody can convince me otherwise.

Sun Runners are built on trade and are the most populous tribe after absorbing the remnants of the Fangs as well.

I would do something out of left field and either put effort in the Dune Stalkers to be antagonistic, or after 10 RL years or so ... rez the Silt Winds with someone born as a blood descendant of Shattered regrowing the clan over the last couple generations.
#3
General Discussion / What Delf Tribes would you lik...
Last post by shadeoux - May 01, 2024, 10:49:57 PM
The documentation says there are three open at any given time, so Ill choose my three. I am just interested in seeing what Delf tribes
people are wanting to play in, maybe help out the staff in the decision making process.

P.S.
They have to be non-virtual and already coded in the game to limit staffs need to change a lot.

Two Moons - Due to the close nature to Allanak they have.

Sun Runners - While I dislike them as a Delf clan, they would make sense because they are allowed in Allanak and would/could patrol the Pah.

Red Fangs - Because we can all use some dangermouse in the desert and it has been long enough, it's time for their return.
#4
General Discussion / Re: Favourite places to play i...
Last post by Dracul - May 01, 2024, 07:06:48 PM
The mantis valley and the mountains/insert far off place were some of my favorites. I really enjoy the mul outost and redstorm, most of my pcs have been stormers.

There are so many great places, and many regions have their hubs/gathering places.
#5
General Discussion / Re: "- Removed Tuluk and Luir'...
Last post by Riev - May 01, 2024, 12:03:02 PM
Likely won't be able to keep the character when SEASONS change, but they were toying with an idea that if a season is 2-3 RL years, that there would be like CHAPTERS in the middle where you keep your character but the gameworld "updates" and moves forward a short amount of time.
#6
General Discussion / Re: "- Removed Tuluk and Luir'...
Last post by eska - May 01, 2024, 10:25:49 AM
As long as my char is not locked in Allanak, I would come and go as I like. If I get bored with people, I will just ride out to hang out with the people in Red Storm or gith in the Red Desert.

It is a good thing to staff to focus on one region for the new season. All I want is to be able to keep my char when seasons change.
#7
General Discussion / Re: Longest Lived
Last post by eska - May 01, 2024, 10:18:04 AM
Quote from: dumbstruck on April 30, 2024, 07:06:06 PM
Quote from: eska on April 30, 2024, 06:57:55 PMSome may remember Omar the Salarri jerk from 2009-2010.
Aged: 16 years   
Played: 121 days, 17 hours

I remember. I played Sid, the quirri-armor wearing red-headed mate he had for a whiiiile.

Yeah. I remember her as well. They had twins. After Sid's death he strived to become a Salarri family for their sakes.
#8
General Discussion / Re: Longest Lived
Last post by eska - May 01, 2024, 10:10:52 AM
Quote from: Riev on May 01, 2024, 01:34:55 AMAnd also, I'm pretty sure it was Omar, who clearly had a scripted trigger that they accidentally hit and his hands and body suddenly were engulfed in flame for no reason.

I disregarded it lol

So shameful. :-[
It was a macro I saved for a Krathi char before Omar. And I believe I still have that macro saved at F6 or F7.
#9
General Discussion / Re: Longest Lived
Last post by Lizzie - May 01, 2024, 08:15:45 AM
@Dan I remember most of your characters! Or I should say I remember the sdescs, remember some names. With some, I remember events and scenes. Prophet stands out from the "end of the world" days. Our characters interacted a few times.

Weringa doesn't ring a bell, I might've been playing north at that time.

Arad, yup, definitely.

I vaguely remember L.T. Drydek.

Raz, Sapir, Goon, and Belly, all four for absolute sure!  Great interactions. I was mad when I heard that Belly was dead, and then he showed up after that - and then he disappeared again. Never really got to know the backstory of  all that, even though I was kinda involved in the situation from the sidelines.
#10
General Discussion / Re: Longest Lived
Last post by Dan - May 01, 2024, 07:38:32 AM
Suppose I will contribute some notables from my own memory, not exactly all long-lived:

Look closely for a couple Templars, a popular mul and a notable dwarf from years gone by.

Edit to add: It would really make my day if anyone remembers literally any of these characters. Love you all.

Belly
Human
Played from 28 years old to 34
Stood 4 cords, 14 inches tall. Weighed 7 ten-stone.
Miscreant / Master_Chef
Born in Labyrinth, started play in Labyrinth.
Played for 10 days, 8 hours, 6 minutes.
Sdesc: the tired-eyed, black-tongued man
Keywords: tired-eyed black-tongued man Pinch

Garoon
Human
Played from 25 years old to 39
Stood 5 cords, 3 inches tall. Weighed 9 ten-stone.
Raider / Nilaz_Anathema
Born in Allanak, started play in Allanak.
Played for 48 days, 16 hours, 30 minutes.
Sdesc: the fresh-inked, combat-scarred man
Keywords: fresh-inked combat-scarred man  Garo Lover Guayaolyg Sour Karoot Chran

Sapir
Human
Played from 35 years old to 37
Stood 4 cords, 10 inches tall. Weighed 7 ten-stone.
Stalker / Shadow_Stalker
Born in Allanak, started play in Allanak.
Played for 18 days, 4 hours, 36 minutes.
Sdesc: the sleek, honey-hued man
Keywords: sleek honey-hued man Sapirior Sapoop Flirt Lost

Raz
Human
Played from 29 years old to 31
Stood 5 cords, 3 inches tall. Weighed 7 ten-stone.
Enforcer / Bounty_Hunter
Born in Allanak, started play in Allanak.
Played for 30 days, 19 hours, 55 minutes.
Sdesc: the stalwart, long-armed man
Keywords: stalwart long-armed man Arms Razzy Executor

Sakisi
Mul
Played from 24 years old to 62
Stood 4 cords, 12 inches tall. Weighed 13 ten-stone.
Merchant / Outdoorsman
Born in Allanak, started play in Red Storm Village.
Played for 10 days, 8 hours, 24 minutes.
Sdesc: the brutish, torture-marked mul
Keywords: brutish torture-marked mul Saki

Drydek
Human
Played from 25 years old to 38
Stood 5 cords, 3 inches tall. Weighed 9 ten-stone.
Templar / Thug
Born in Allanak.
Played for 34 days, 19 hours, 33 minutes.
Sdesc: the brutish, hard-featured man
Keywords: brutish hard-featured man kasix

Arad
Human
Played from 22 years old to 27
Stood 5 cords, 2 inches tall. Weighed 7 ten-stone.
Assassin / Guard
Born in Tuluk.
Played for 24 days, 11 hours, 21 minutes.
Sdesc: the tattoo-whorled, lithe man
Keywords: tattoo-whorled lithe man flower talls Durger Aradurger Braff

Weringa
Human
Played from 23 years old to 30
Stood 5 cords, 1 inch tall. Weighed 8 ten-stone.
Templar / Con Artist
Born in Allanak.
Played for 7 days, 10 hours, 23 minutes.
Sdesc: the stone-faced, able-bodied man
Keywords: stone-faced able-bodied man Borsail rusa

Burdock
Dwarf
Played from 40 years old to 52
Stood 3 cords, 12 inches tall. Weighed 9 ten-stone.
Fire Elementalist / Bard
Born in Tuluk.
Played for 34 days, 23 hours, 36 minutes.
Sdesc: the dull-black skinned dwarf
Keywords: dull-black skinned dwarf dull black

Cord
Mul
Played from 25 years old to 33
Stood 4 cords, 12 inches tall. Weighed 15 ten-stone.
Warrior / Rebel
Born in Allanak.
Played for 23 days, 17 hours, 1 minutes.
Sdesc: the sculpted, grey-skinned mul
Keywords: sculpted grey-skinned mul Prophet