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#1
General Discussion / Re: Longest Lived
Last post by Windstorm - May 02, 2024, 07:52:17 PM
Quote from: Riev on April 02, 2024, 08:28:29 PMAnd yet had the gall to insist she had the ability to reunite Echri with his long-lost bondmate!

She did! They just didn't listen.

They never listen. :(
#2
General Discussion / Re: Longest Lived
Last post by Kavrick - May 02, 2024, 07:29:53 PM
Dirk
Half-Elf
Played from 26 years old to 27
Stood 5 cords, 3 inches tall. Weighed 7 ten-stone.
Enforcer / Outdoorsman
Born in Labyrinth, started play in Labyrinth.
Played for 10 days, 4 hours, 36 minutes.

Sdesc: the svelte, sable-maned man

Super short compared to most people here, but in my year of playing, Dirk was easily my favorite character and I really wanted to play him even longer, but then the game closed and all that. I would also liiike to think that 244 hours played is a good amount? I really wish I could re-live this character, had so many good interactions with so many fantastic players! Thank you to everyone who rped with me.
#3
General Discussion / Re: What Delf Tribes would you...
Last post by Krath - May 02, 2024, 07:23:26 PM
Facts.
#4
General Discussion / Re: What Delf Tribes would you...
Last post by Dresan - May 02, 2024, 06:33:14 PM
Quote from: shadeoux on May 02, 2024, 04:52:44 PMI love that the Gith is a common interest among several players.

Both Gith and Red Fangs were minor annoyances to the city states, the only real antagonist for city states is each other.

For anyone living or operating near the Pah at the time of the Gith wars, the Gith were a true menace though. If the Gith had taken over the Pah, either city state would have had to most likely set up regular culling runs with their armies to keep the gith population in check and to keep them from infesting other areas like rats. No one city state would be willing to invest the time and resources to completely obliterate the Gith in the Pah and properly solve the problem. Instead just willing to deal with the symptoms from time to time to keep it from being problematic.

Instead Gith Wars fizzled out, and things when back to normal as other story lines took its place. A lost opportunity sadly.

#5
General Discussion / Re: What Delf Tribes would you...
Last post by shadeoux - May 02, 2024, 04:52:44 PM
I love that the Gith is a common interest among several players.

I would like to say as an antagonist tribal group, the Gith and Red Fangs are undisputed winners in my opinion. Though Crimson Winds, while not really tribal in nature, would also be a decent group to add... I cant wait to hear what staff decides to run with, if any.
#6
General Discussion / Re: What Delf Tribes would you...
Last post by Dracul - May 02, 2024, 04:32:27 PM
I like the idea of seeing the gith resurgence as the pah adversary and two moons for being adjacent to allanak, and for the third it'd be nice to see one that can range from trade to violence.

Sun Runners, Two Moons, and Gith
#7
General Discussion / Re: What Delf Tribes would you...
Last post by eska - May 02, 2024, 04:29:33 PM
I would like to see Sand Jakhals back.
But for the first season I think Red Fangs and SLK would be good additions. 
#8
General Discussion / Re: What Delf Tribes would you...
Last post by Dresan - May 02, 2024, 02:28:32 PM
Quote from: Riev on May 01, 2024, 11:21:28 PMTwo Moons is just Templarate Sponsored assassins, and nobody can convince me otherwise.

I know my 'rinth city elf did not trust two moons, and voiced his thoughts that they were in league with the templars a few times. This is certainly an IC problem for them, balancing out the need for protection that comes from being with Allanak with the need to be  free and fully independent.  Being thought up as templar pets does have impact on how people treat them for better or worse, on top of elven pride and all. Again an 'IC problem' as far as I am concerned, that comes with benefits and downsides for the players who try those roles.

I think two moons and sun runners work well and have been successful D-elven tribes. The problem with d-elf tribes is their location to everyone else, 'the Pah'. I was really disappointed thsa Gith wars did little to solve this but I think outside of a season format, the game always had trouble implementing notable changes to the setting. I made a post about it at the time but the idea was the gith wars could have pushed elven and human tribes out of the Pah, and into the red desert and areas between luirs and allanak to survive.

With seasons I would push the original idea even further, the old blackwing outpost destroyed, human and elven tribes begin to poor into luirs. With the merchant houses seeing less value and risk at keeping Luirs for a variety of reasons they eventually take a deal to sell holdings of luirs to an alliance of the elf and human tribes with the condition they can still operate there similar to redstorm. Luirs would become run by this alliance of large tribes, while players would stick to playing small delf and human tribes that have no ownership but live around luirs or in the desert between it and Allanak. Luirs would be the last backstop preventing the gith from flowing out of the Pah, with many tribes launching campaigns to try to push back the hordes of gith or just trying to keep them in check.

This would make Luirs truly neutral place to play from or stay in, while at the same time bringing delf and human playable tribes  smack between the two city states, where they are more likely to encounter city players. Not all human and delf tribes would adapts and end up being destroyed, but many would and would be added to playable tribes for players. A lot of design decisions in this game have not promoted integration, rather isolation and niche styles of playing, size of the map doesn't matter, but points of interest do, and by making luirs a common point of interest for not just human and delf tribe but everyone else looking to trade or find refuge you make for a melting pot of interaction.

To answer the original question:
  • Two moon
  • Sun runners
  • Any other delf tribe with flexibility to enter towns and city to trade and make merry.


#9
General Discussion / Re: What Delf Tribes would you...
Last post by Krath - May 02, 2024, 11:13:43 AM
Silt Winds
Two Moons
Dune Stalkers

Updated: Forgot about Silt Winds
#10
General Discussion / Re: What Delf Tribes would you...
Last post by Tuannon - May 02, 2024, 11:02:19 AM
Historically, the Al'Seik have reason to avoid Allanak for a bit.