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#1
General Discussion / Re: Culture, Names and Accents...
Last post by Usiku - Today at 04:53:22 PM
Everyone imagines the accents in their own way I think, it's not something we have ever dictated. But I personally find the idea of any American accents in the game incredibly anachronistic. I agree with Arabic/Middle-Eastern vibe for Allanak.
#2
My Drovian Princess "Lirael"

Note the pendant of the Desert Rose <3

Produced by TLH
#3
General Discussion / Re: Culture, Names and Accents...
Last post by flurry - Today at 02:49:32 PM
I would love to see documentation on naming conventions. Similar to other cultural documentation, I'd look at that as adding more texture rather than limiting people.

1. I think the word choices would tend to be simple and direct.  Not sure about how it sounds.  I guess I don't think about that much.
2. As a generalization, I'd expect fewer syllables and perhaps more harsh sounding names.
3. Tough, loud, stubborn, crass, blunt, violent
#4
General Discussion / Re: Culture, Names and Accents...
Last post by Kavrick - Today at 01:19:59 PM
Quote from: Riev on Today at 12:31:11 PMI've long felt that culturally, Allanak was Middle East/Arabic in nature, while Tuluk was Egyptian. Allanaki accents always 'sounded Texan' because some people started using apostrophes instead of letters and that led to a lot of ya'll and ain't nothin' style typing.

Arabic/Middle-eastern is what I'd imagine, specifically pre-islam Persian stuff, as allanak doesn't do the whole religion-thing and religious-inspired names and culture feels like it might be strange perhaps?
#5
General Discussion / Re: Culture, Names and Accents...
Last post by Riev - Today at 12:31:11 PM
I've long felt that culturally, Allanak was Middle East/Arabic in nature, while Tuluk was Egyptian. Allanaki accents always 'sounded Texan' because some people started using apostrophes instead of letters and that led to a lot of ya'll and ain't nothin' style typing.

I have always felt that Allanaki and Rinthi names would follow arabic stylings and often will pick a trait or 'common name' from an arabic dictionary. Wahid. Walid. Khawar.
#6
General Discussion / Re: Culture, Names and Accents...
Last post by MarshallDFX - Today at 10:21:29 AM
I feel like this needs some veteran input.  I'm far from an authority but I'm just going to give what I remember being told when I was a newb prancing around like it was forgotten realms.

1. I've always seen southern typed with a Texan drawl to it.  It's obviously more cowboy than high medieval fantasy. But I'm not sure I want to commit to it being deep south either.  So I'm going to go with light-Texan, with a preference simple, straightforward expressions.

2. Again just me, but I've always thought about shorter, sharper names, maybe with a slight middle eastern flair.   Some ideas: Grik, Ves, Verik, Lorl, or Mayz.

3. I'd think negative stereotypes might be associated with violence and lack of appreciation for fine things.  Maybe positive stereotypes might be in contrast to Tuluk, such as common folk being straightforward dealers
#7
General Discussion / Re: Longest Lived
Last post by Windstorm - May 02, 2024, 07:52:17 PM
Quote from: Riev on April 02, 2024, 08:28:29 PMAnd yet had the gall to insist she had the ability to reunite Echri with his long-lost bondmate!

She did! They just didn't listen.

They never listen. :(
#8
General Discussion / Re: Longest Lived
Last post by Kavrick - May 02, 2024, 07:29:53 PM
Dirk
Half-Elf
Played from 26 years old to 27
Stood 5 cords, 3 inches tall. Weighed 7 ten-stone.
Enforcer / Outdoorsman
Born in Labyrinth, started play in Labyrinth.
Played for 10 days, 4 hours, 36 minutes.

Sdesc: the svelte, sable-maned man

Super short compared to most people here, but in my year of playing, Dirk was easily my favorite character and I really wanted to play him even longer, but then the game closed and all that. I would also liiike to think that 244 hours played is a good amount? I really wish I could re-live this character, had so many good interactions with so many fantastic players! Thank you to everyone who rped with me.
#9
General Discussion / Re: What Delf Tribes would you...
Last post by Krath - May 02, 2024, 07:23:26 PM
Facts.
#10
General Discussion / Re: What Delf Tribes would you...
Last post by Dresan - May 02, 2024, 06:33:14 PM
Quote from: shadeoux on May 02, 2024, 04:52:44 PMI love that the Gith is a common interest among several players.

Both Gith and Red Fangs were minor annoyances to the city states, the only real antagonist for city states is each other.

For anyone living or operating near the Pah at the time of the Gith wars, the Gith were a true menace. If the Gith had taken over the Pah, either city state would have had to most likely set up regular culling runs with their armies to keep the gith population in check and to keep them from infesting other areas like rats. No one city state would be willing to invest the time and resources to completely obliterate the Gith in the Pah and properly solve the problem. Instead just willing to deal with the symptoms from time to time to keep it from being problematic.

Instead Gith Wars fizzled out, and things went back to normal as other story lines took its place. A lost opportunity sadly.