Quote from: Lotion on May 04, 2024, 11:57:26 PMOpen Gith is really fun.
Quote from: Kavrick on May 04, 2024, 05:10:30 PMI understand that some people enjoy those clans to play inside them but are clans who's whole shtick 'we're secret stabby elves' particularly good for the game right now? I'm all for clans like Two Moons and the Sun Runners as 'social' elf tribes that are a net gain for the game overall, but if staff are looking for a more 'dense' experience where there's lots of interaction, I think delf clans that's experience consists of specifically not interacting with outsiders are a bad idea.
Quote from: Roon on May 02, 2024, 12:05:10 AMIf we're being honest, d-elf tribes are almost entirely irrelevant and have been for a long time. At best, they represent an arbitrary hazard to people visiting the Tablelands. It has been quite a few years since any tribe had a significant impact on the game and were a net positive for Armageddon. When tribes have between 0 and 3 players each, they just can't do much, and that has been the case for a long time. It's the kind of thing that might have worked when the game peaked at 60+ players.
Page created in 0.013 seconds with 13 queries.