Armageddon General Discussion Board

General => World and Roleplaying Discussion => Topic started by: Ammut on January 21, 2009, 09:14:36 PM

Title: Undertuluk changes
Post by: Ammut on January 21, 2009, 09:14:36 PM
http://www.armageddon.org/general/updates/view.php

World:
Made some changes to UnderTuluk to fix mapping -- Vanth.
Updated some UnderTuluk shopkeepers -- Vanth.
rumor board added to the UnderTuluk pub -- Vanth.
Adjustments were made to foraging in a few UnderTuluk locations -- Vanth.


Thank you, Vanth.  This makes me want to play in UT again.  The message board alone makes it a more player friendly place and less isolated.
Title: Re: Undertuluk changes
Post by: Vanth on January 21, 2009, 09:33:59 PM
I'm not done yet. ;)
Title: Re: Undertuluk changes
Post by: Xagon on January 21, 2009, 10:09:52 PM
Something changed actually shot down an idea of mine, but it's okay. I'll just have to revamp it.

Oh, and the board ROCKS.
Title: Re: Undertuluk changes
Post by: Lakota on January 21, 2009, 10:11:35 PM
Very cool. Thanks.
Title: Re: Undertuluk changes
Post by: jcljules on January 21, 2009, 10:35:33 PM
I was going to base a character there once, one of my first. I couldn't find it.  :-[
Title: Re: Undertuluk changes
Post by: Akoto on January 21, 2009, 11:23:35 PM
As someone who often plays natives (or residents) of Undertuluk, it's a thrill to see the place receiving fresh attention. This is already a great area, and any improvements which might draw in players would rock.

Some of these changes will require me to remap parts of the depths (this map will never be finished!), but I'm pleased to see that one of my suggestions was - I think - taken into account. Looking forward to trying everything out when I next have an opportunity.
Title: Re: Undertuluk changes
Post by: number13 on January 21, 2009, 11:26:05 PM
I hate to admit it, after whining that UT was "wasted space" in a year old thread, but after having made an earnest effort to explore it and played in it, I actually like Undertuluk better than the Rinth.  People yearning for a better Rinth with actual activities should give it a try.

A message board down in the tunnels = awesome.

Now all UT needs is a better name.
Title: Re: Undertuluk changes
Post by: Synthesis on January 21, 2009, 11:50:39 PM
The University of Texas at El Paso (UTEP) mascot is the miners.

Heh. The UTEP miners.
Title: Re: Undertuluk changes
Post by: Ammut on January 22, 2009, 12:03:44 AM
How about the catacombs? Yes, catacombs generally refer to a burial place for the dead but according to the dictionary:

–noun
1.    Usually, catacombs. an underground cemetery, esp. one consisting of tunnels and rooms with recesses dug out for coffins and tombs.
2.    the Catacombs, the subterranean burial chambers of the early Christians in and near Rome, Italy.
3.    an underground passageway, esp. one full of twists and turns.

Unless of course, there are other catacombs I don't know about.
Title: Re: Undertuluk changes
Post by: The7DeadlyVenomz on January 22, 2009, 12:09:06 AM
I like Catacombs better.
Title: Re: Undertuluk changes
Post by: number13 on January 22, 2009, 12:18:54 AM
"The Gloom" is my suggestion.

Anyway, I have a hard believing the NPCs down there call it 'UnderTuluk'.  I know the market has a name. Perhaps UT as whole has a name that I just haven't been exposed to, yet.

There's a whole bunch of fun facts about UT that could be expressed in talk scripts, staff time permitting.
Title: Re: Undertuluk changes
Post by: FuSoYa on January 22, 2009, 12:26:43 AM
Starting location would be neat as would an accent... but what do I know.

Thanks for the changes.

Brandon
Title: Re: Undertuluk changes
Post by: Synthesis on January 22, 2009, 12:32:05 AM
"Equipped with waterskins full of piss and an uncanny knack for constantly upsetting Legionnaires by doing stupid shit."  --Catacomb Kids?

http://www.youtube.com/watch?v=dk6HTtpACuA
Title: Re: Undertuluk changes
Post by: FuSoYa on January 22, 2009, 12:33:17 AM
Quote from: Synthesis on January 22, 2009, 12:32:05 AM
"Equipped with waterskins full of piss and an uncanny knack for constantly upsetting Legionnaires by doing stupid shit."  --Catacomb Kids?

http://www.youtube.com/watch?v=dk6HTtpACuA

I dig.
Title: Re: Undertuluk changes
Post by: Reiloth on January 22, 2009, 12:36:26 AM
I really like "The Gloom".

Awesome stuff, Vanth.
Title: Re: Undertuluk changes
Post by: Lakota on January 22, 2009, 02:13:02 AM
The Deep.
Title: Re: Undertuluk changes
Post by: Morrolan on January 22, 2009, 05:11:16 AM
Quote from: FuSoYa on January 22, 2009, 12:26:43 AM
Starting location would be neat as would an accent... but what do I know.

>point UnderTuluk
Title: Re: Undertuluk changes
Post by: jcljules on January 22, 2009, 06:37:27 AM
Quote from: Morrolan on January 22, 2009, 05:11:16 AM
Quote from: FuSoYa on January 22, 2009, 12:26:43 AM
Starting location would be neat as would an accent... but what do I know.

>point UnderTuluk

...wait, you can already do this even though it doesn't show up on the Hall of Kings list?
Title: Re: Undertuluk changes
Post by: Morrolan on January 22, 2009, 07:00:06 AM
Quote from: jcljules on January 22, 2009, 06:37:27 AM
Quote from: Morrolan on January 22, 2009, 05:11:16 AM
Quote from: FuSoYa on January 22, 2009, 12:26:43 AM
Starting location would be neat as would an accent... but what do I know.
>point UnderTuluk
...wait, you can already do this even though it doesn't show up on the Hall of Kings list?
I've never tried, but no.  It was a post in support of the idea.
Title: Re: Undertuluk changes
Post by: musashi on January 22, 2009, 08:39:57 AM
An UT accent would be awesome, but seeing "in Under-Tuluki sihirish" would seem a bit tacked on to me. Gotta come up with a better name that will roll off the tongue when turned into an adj.
Title: Re: Undertuluk changes
Post by: Ender on January 22, 2009, 09:23:11 AM
The main area of UT that most dwellers are from is known as the Shallows.  I've always really liked that name for it.  Other areas down there have cool names too that you can find out ICly!
Title: Re: Undertuluk changes
Post by: AJM on January 22, 2009, 10:01:08 AM
> go under tuluk

> Find PC

> Ask PC Hey what do you guys call this place

> PC looks at you

> PC says 'your grave'

Mantishead.
Title: Re: Undertuluk changes
Post by: titansfan on January 22, 2009, 01:13:08 PM
Depending on race and background....I have many different names for it. Being that I have played there quite a bit, I view theses names as  universals, yet still understand other people's views of it. If my characters don't understand IC I ask IC...simple as that....but there are -true- names for each area.
Title: Re: Undertuluk changes
Post by: Ampere on January 22, 2009, 01:37:01 PM
Perhaps, for clarification, the bartender could lay down some history to those interested in listening?

Oh, and Vanth, it's appreciated.

EDIT: Sorry, I just noticed the tour guide.
Title: Re: Undertuluk changes
Post by: jcljules on January 22, 2009, 03:32:54 PM
Are there any clans in UT? Or IMMs who supervise the whole area or anything?
Title: Re: Undertuluk changes
Post by: Zoan on January 22, 2009, 05:26:34 PM
'Muk Utep loves not the tunnels beneath His Ivory City, where the Light is grudged, and the darkness is the charlatain's brothel.'
Title: Re: Undertuluk changes
Post by: FightClub on January 23, 2009, 12:48:35 AM
Woot
Title: Re: Undertuluk changes
Post by: Ammut on January 23, 2009, 06:30:21 AM
Quote from: Zoan on January 22, 2009, 05:26:34 PM
'Muk Utep loves not the tunnels beneath His Ivory City, where the Light is grudged, and the darkness is the charlatain's brothel.'

Even in the depths of UnderTuluk, you can see His Light.... or something.  I just wish it had a bar farther underground, or a competing one like the 'rinth does.  You know, separate east from west or north from south.

Maybe even up from down?

"Screw them shallow dwellers, they ain't tough enough to walk our tunnels."
Title: Re: Undertuluk changes
Post by: palomar on January 23, 2009, 08:16:23 AM
Anyone interested in Tuluk and the undercity should read the stuff found on this page: http://www.armageddon.org/intro/underTuluk.html and conveniently reproduced below:

If you grew up in UnderTuluk...

...while Tuluk's all-seeing and all-knowing Templarate seems to pervade the city, ruling with their benevolent, firm fist, there exists another realm of the Sun King; a cavernous netherworld where even His light does not pierce: Undertuluk.

Consisting of collapsed sections of the original destroyed city, UnderTuluk is a network of natural caves and tunnels interspersed with derelict domiciles and ruins. In this underbelly a thriving alternative to Tuluki society dwells, carving out a living from dishonest trade, black market dealings, crime and all manner of villainy. While there is a central market area, called the Shadow Souk, where trade takes place freely and those so inclined may venture with comparatively little risk to life or limb, as one moves beyond the beaten path dangers increase.

The gangs, predatory groups that claim parts of the tunnels for themselves, have splashed graffiti on tunnel walls, a constantly changing testimony of the wins and losses of unceasing battles for limited resources and territory. Some areas are so dark and dangerous even the gangs won't venture into: environs ruled by rumors of walking corpses that feed on the flesh of the living and bubbles of vile magick that burst in reality-warping occurrences to challenge the sanity of any soul unfortunate enough to happen upon them. Still, there are those, drawn by the tales of untold riches of old Tuluk, just waiting to be uncovered, who risk their lives to go ever further into the cavernous network, hoping to one day find some noble's ancient cache of heirlooms or the find of all finds, metal.

The residents of UT are the dregs and outcasts of society. Mutants, deviants, criminals, and misanthropes they congregate in the caverns and are joined by one common theme: they hate and in turn are hated by the surface world. Whether a born rebel, disgusted by the totalitarian regime of the Dominion or a psychopath, unable to satisfy its sadistic impulses within sight of the Templarate, all walks of life can be found. Varying degrees of hatred are common. Some feel a mild dislike and aversion to the surface while others are downright murderous toward surface dwellers.
Title: Re: Undertuluk changes
Post by: musashi on January 23, 2009, 10:14:50 AM
Vanth is a girl ...  :-\

I so didn't know that.
Title: Re: Undertuluk changes
Post by: Vanth on January 24, 2009, 01:40:55 PM
01/24/2009: Tattooist and waterseller added to UnderTuluk, along with some protection -- Vanth
Title: Re: Undertuluk changes
Post by: Sunburned on January 24, 2009, 05:23:23 PM
Quote from: FightClub on January 23, 2009, 12:48:35 AM
Woot
Title: Re: Undertuluk changes
Post by: titansfan on January 24, 2009, 06:46:22 PM
Vanth....I <3 you
Title: Re: Undertuluk changes
Post by: Reiloth on January 25, 2009, 05:21:46 PM
Quote from: Vanth on January 24, 2009, 01:40:55 PM
01/24/2009: Tattooist and waterseller added to UnderTuluk, along with some protection -- Vanth

F******E

I don't even know what kind of curse word that is, but damn, it makes me happy to say it.
Title: Re: Undertuluk changes
Post by: Vanth on February 11, 2009, 05:22:58 PM
02/11/2009: Added a clothing tailor to Undertuluk -- Vanth
Title: Re: Undertuluk changes
Post by: tortall on February 11, 2009, 05:56:06 PM
You guys are making we want to go down there....
Title: Re: Undertuluk changes
Post by: Vanth on February 11, 2009, 07:31:22 PM
Oh, and...

02/11/2009: Updated What You Know...Undertuluk (view (http://www.armageddon.org/intro/underTuluk.html)) -- Vanth
Title: Re: Undertuluk changes
Post by: Ampere on February 11, 2009, 07:40:47 PM
Quote from: Vanth on February 11, 2009, 07:31:22 PM
Oh, and...

02/11/2009: Updated What You Know...Undertuluk (view (http://www.armageddon.org/intro/underTuluk.html)) -- Vanth

Once again, thank you. Oh, and load my mad tats...do it.
Title: Re: Undertuluk changes
Post by: elvenchipmunk on February 11, 2009, 07:44:22 PM
Thanks for the changes Vanth.
Title: Re: Undertuluk changes
Post by: SMuz on February 11, 2009, 08:27:20 PM
Next change lets us start off in UT? ;)
Title: Re: Undertuluk changes
Post by: Bakha on February 11, 2009, 08:53:17 PM
Awesome to see this happening. I started the UT revamp probably 5 years ago one summer while I was out of school. I got it started, but I never got it anywhere close to the vision we had for it. I think that Myrdryn took up the project after I once again "retired." I also, as many hapless lost players and subsequent grumpy builders can attest, am a very poor and sloppy builder who has a bad tendency to leave one-way rooms, loops, and other such unintentional nastiness in my areas. Hopefully all that mess is sorted out and the area is finally living up to its potential.
Title: Re: Undertuluk changes
Post by: Archbaron on February 11, 2009, 08:55:10 PM
Quote from: SMuz on February 11, 2009, 08:27:20 PM
Next change lets us start off in UT? ;)
Yes, please!
Title: Re: Undertuluk changes
Post by: jhunter on February 11, 2009, 09:03:28 PM
Quote from: Vanth on January 24, 2009, 01:40:55 PM
01/24/2009: Tattooist and waterseller added to UnderTuluk, along with some protection -- Vanth

Nice, I'm sick of my UT pcs getting STDs.
Title: Re: Undertuluk changes
Post by: Cutthroat on February 11, 2009, 10:07:22 PM

02/11/2009: Beginning after the next reboot, Undertuluk will be a starting location -- Vanth

Well, damn.
Title: Re: Undertuluk changes
Post by: tortall on February 11, 2009, 10:08:54 PM
Will thy get their own accent?!
Title: Re: Undertuluk changes
Post by: Vanth on February 11, 2009, 10:09:13 PM
Nope, just regular old northern accent.
Title: Re: Undertuluk changes
Post by: Rhyden on February 11, 2009, 10:13:35 PM
Thank you, thank you, thank you!!! :D
Title: Re: Undertuluk changes
Post by: Archbaron on February 11, 2009, 10:13:54 PM
Holyshitstartinglocationomg.

Thank you so much!
Title: Re: Undertuluk changes
Post by: SMuz on February 11, 2009, 10:14:26 PM
:O

UnderTuluk! Hah, anyone's who's thinking of making a 'rinthi character should wait till the next reboot and try out UT instead.  ;D
Title: Re: Undertuluk changes
Post by: manonfire on February 11, 2009, 10:22:17 PM
Bravo.
Title: Re: Undertuluk changes
Post by: Riev on February 11, 2009, 10:26:24 PM
UT has long been a place I've wanted to have a successful character, and now its been made a MUCH more happening place.

You guys, coders and STs and HLs alike, thank you. If I ever die (No getting ideas) I think I might start a half-giant burglar.


WHATCHA GONNA DO WHEN A HALF-GIANT CAN HIDE BEHIND COUCHES?
Title: Re: Undertuluk changes
Post by: Synthesis on February 11, 2009, 10:28:55 PM
Trust me, you do -not- want to go any route other than warrior with a half-giant.
Title: Re: Undertuluk changes
Post by: Ammut on February 11, 2009, 10:30:45 PM
I've always wanted to play a half-giant pickpocket in UT.  The novelty of it would get boring after a while, but for a time I'd be amused.
Title: Re: Undertuluk changes
Post by: Riev on February 11, 2009, 10:35:41 PM
Quote from: Synthesis on February 11, 2009, 10:28:55 PM
Trust me, you do -not- want to go any route other than warrior with a half-giant.

Quote from: Ammut on February 11, 2009, 10:30:45 PM
I've always wanted to play a half-giant pickpocket in UT.  The novelty of it would get boring after a while, but for a time I'd be amused.

I'm with Ammut on this one, really. I'm sure that, eventually, I'd be really pissed off about the lack of agility and wisdom coming from my half-giant, but MAN would the RP be funny as he starts coveting people's things.

For about a week. Then I'd just move on to my usual Human with innocence issues.
Title: Re: Undertuluk changes
Post by: titansfan on February 11, 2009, 10:39:17 PM
Not gonna lie.....I think this is awesome......Vanth for President!
Title: Re: Undertuluk changes
Post by: Krath on February 11, 2009, 10:43:34 PM
Badass!
Title: Re: Undertuluk changes
Post by: Mood on February 11, 2009, 10:43:48 PM
Quote from: Synthesis on February 11, 2009, 10:28:55 PM
Trust me, you do -not- want to go any route other than warrior with a half-giant.

I can think of one other solid guild choice.

Get it? Solid?

Hehe.
Title: Re: Undertuluk changes
Post by: Ourla on February 11, 2009, 11:12:04 PM
YESSSSSS!  Thank you Vanth and Nessalin!
Title: Re: Undertuluk changes
Post by: AmandaGreathouse on February 11, 2009, 11:26:41 PM
Quote from: Riev on February 11, 2009, 10:26:24 PM
WHATCHA GONNA DO WHEN A HALF-GIANT CAN HIDE BEHIND COUCHES?

Make smaller couches. :)

Also, this rocks. Thank you guys.
Title: Re: Undertuluk changes
Post by: Morrolan on February 12, 2009, 09:05:24 AM
Quote from: Morrolan on January 22, 2009, 05:11:16 AM
Quote from: FuSoYa on January 22, 2009, 12:26:43 AM
Starting location would be neat as would an accent... but what do I know.

>point UnderTuluk

And Thank You, Staff!
Title: Re: Undertuluk changes
Post by: Twilight on February 12, 2009, 11:53:44 AM
Awesome.  Now to figure out if characters starting there get their own accent.

And HG can do well in several guilds.  Not all of which is obvious at first.
Title: Re: Undertuluk changes
Post by: elvenchipmunk on February 12, 2009, 12:02:13 PM
They will get the normal Northern accent. Vanth said that a few posts up.
Title: Re: Undertuluk changes
Post by: deconstruct99 on February 12, 2009, 05:24:29 PM
Let me just say, for the record, I love UT and I am extremely pleased that staff has taken interest in making it a more playable area. This is a great opportunity for all you guys who like the shady side of arm life but don't want to play in the boring old rinth.
Title: Re: Undertuluk changes
Post by: JustAnotherGuy on February 12, 2009, 08:52:10 PM
I have yet to ever play in Tuluk...  this makes me really want to check it out.  Last I knew the place was... dull and lacking.  Now it sounds like some good work is getting put into it.  Awesome.
Title: Re: Undertuluk changes
Post by: Qzzrbl on February 12, 2009, 09:00:37 PM
Quote from: JustAnotherGuy on February 12, 2009, 08:52:10 PM
I have yet to ever play in Tuluk...  this makes me really want to check it out.  Last I knew the place was... dull and lacking.  Now it sounds like some good work is getting put into it.  Awesome.

Could use a few more players, it's pretty nice.

It's a death-trap for newbz who think they're too cool to pack three or four lights on them at all times though.
Title: Re: Undertuluk changes
Post by: Ammut on February 12, 2009, 09:08:50 PM
The aggravation factor of stumbling through the darkness and losing your bearings is sometimes enough to make me punch a hole in the wall.  I mean really, keeping one hand on a wall and following a straight line can't be THAT difficult.

Only in Zalanthas.
Title: Re: Undertuluk changes
Post by: number13 on February 12, 2009, 10:48:20 PM
Quote from: Ammut on February 12, 2009, 09:08:50 PM
The aggravation factor of stumbling through the darkness and losing your bearings is sometimes enough to make me punch a hole in the wall.  I mean really, keeping one hand on a wall and following a straight line can't be THAT difficult.

The room descs in UT generally don't indicate straight lines, but rough tunnels that curve all over the place. Light in UT is like water in the desert. You run out, you probably die.
Title: Re: Undertuluk changes
Post by: Qzzrbl on February 12, 2009, 10:52:41 PM
It'd be nice if the glowing moss on the cavern walls were taken into account.

I mean, it doesn't even have to make you see perfectly, but I'd imagine faintly glowing moss would at least keep you from stumbling all over the place like a bumbling idiot.
Title: Re: Undertuluk changes
Post by: Qzzrbl on February 12, 2009, 10:55:10 PM
Quote from: number13 on February 12, 2009, 10:48:20 PM
Quote from: Ammut on February 12, 2009, 09:08:50 PM
The aggravation factor of stumbling through the darkness and losing your bearings is sometimes enough to make me punch a hole in the wall.  I mean really, keeping one hand on a wall and following a straight line can't be THAT difficult.

The room descs in UT generally don't indicate straight lines, but rough tunnels that curve all over the place. Light in UT is like water in the desert. You run out, you probably die.

More than a few are described as straight and narrow, however.

>_>
Title: Re: Undertuluk changes
Post by: Xagon on December 07, 2009, 03:17:27 PM
Undertuluk is no longer a starting location. That is saddening.

It's like taking the pizza out of pizza-pie.
It's like taking the Desert from the D-Elf.
It's like taking the Halflings from the Forest
It's like.. flooding the tunnels of a half-forgotten set of ancient caves and catacombs with all the crap from above....
Title: Re: Undertuluk changes
Post by: FantasyWriter on December 07, 2009, 04:52:26 PM
That was rather... short lived.  Glad I made at least one PC there before it was taken out. :D
Title: Re: Undertuluk changes
Post by: Ender on December 07, 2009, 05:22:47 PM
 :'(
Title: Re: Undertuluk changes
Post by: number13 on December 07, 2009, 05:26:10 PM
 :'(
Title: Re: Undertuluk changes
Post by: Dan on December 07, 2009, 05:27:58 PM
Dwarf focus:

Invent the submarine.
Title: Re: Undertuluk changes
Post by: Rhyden on December 07, 2009, 05:28:57 PM
Meh, anything that is condensing the playerbase is fine by me.
Title: Re: Undertuluk changes
Post by: FuSoYa on December 07, 2009, 05:30:10 PM
Man, it would be appropriate to be playing the old UT-er I had with vestigial gills right about now.

Brandon
Title: Re: Undertuluk changes
Post by: X-D on December 07, 2009, 06:52:18 PM
Bah, and Here I was happy not knowing who played him...fun PC though.
Title: Re: Undertuluk changes
Post by: number13 on December 07, 2009, 07:31:51 PM
Quote from: Rhyden on December 07, 2009, 05:28:57 PM
Meh, anything that is condensing the playerbase is fine by me.

Oh, yea, condensing is good.  Still, I have fond memories of UT and  :'( that it's gone, even if it's overall good for the game.

I remember reading the gith attack on Allanak had a few different outcomes. I wonder if was possible, however unlikely, to save UT through player action. Or if Nak's total destruction was a possibility/likelihood.
Title: Re: Undertuluk changes
Post by: Jdr on December 07, 2009, 07:33:34 PM
For reasons I won't disclose, I am positive that if Allanak hadn't been very proactive with doing certain things a while ago, it would have been a lot worse for it in this calamity. But maybe not!
Title: Re: Undertuluk changes
Post by: FantasyWriter on December 07, 2009, 07:37:22 PM
Quote from: number13 on December 07, 2009, 07:31:51 PM
Quote from: Rhyden on December 07, 2009, 05:28:57 PM
Meh, anything that is condensing the playerbase is fine by me.

Oh, yea, condensing is good.  Still, I have fond memories of UT and  :'( that it's gone, even if it's overall good for the game.

I remember reading the gith attack on Allanak had a few different outcomes. I wonder if was possible, however unlikely, to save UT through player action. Or if Nak's total destruction was a possibility/likelihood.


Short of Muk Utep stepping forward and doing something personally, I believe that Tuluk's lack of 'controlled' magicker citizens will always be a disability.
That is to say: There is less the playerbase can do to control the outcome of non-mundane plots.

I also believe this would be a great time for the powers that be to rethink that.  Although I doubt Vivaduans will be on the top of their list of accepted. :D
Title: Re: Undertuluk changes
Post by: Shalooonsh on December 07, 2009, 07:43:52 PM
Quote from: FuSoYa on December 07, 2009, 05:30:10 PM
Man, it would be appropriate to be playing the old UT-er I had with vestigial gills right about now.

Brandon

There has been more than one PC with gills.
Title: Re: Undertuluk changes
Post by: Gimfalisette on December 07, 2009, 07:48:41 PM
Quote from: FantasyWriter on December 07, 2009, 07:37:22 PM
Short of Muk Utep stepping forward and doing something personally, I believe that Tuluk's lack of 'controlled' magicker citizens will always be a disability.
That is to say: There is less the playerbase can do to control the outcome of non-mundane plots.

I also believe this would be a great time for the powers that be to rethink that.  Although I doubt Vivaduans will be on the top of their list of accepted. :D

It would be pretty irrational and way out of line with documentation for a populace or ruling class to suddenly become more friendly toward and accepting of magick after an openly magick attack on the city.

Nyr said it elsewhere; the playerbase may not affect the ultimate outcome of world plots, but can affect what happens within, when, how, etc.

Having played mundanes, magickers, and leaders all involved at different points and varying levels along this same plotline which has been going on for 2 to 3 RL years now, I must say...it's highly beneficial to stop believing that guild X or clan Y or leader Z is more effective than you are, no matter what guild/clan/role you are playing. The only limiter to involvement is you. (General you.) The imms aren't stopping anyone from having fun, getting stuff done, and playing the real stories within the world plot that is being written.
Title: Re: Undertuluk changes
Post by: number13 on December 07, 2009, 07:54:00 PM
Quote from: FantasyWriter on December 07, 2009, 07:37:22 PM
I believe that Tuluk's lack of 'controlled' magicker citizens will always be a disability.

Find out IC, but in short, you are probably wrong.
Title: Re: Undertuluk changes
Post by: Manhattan on December 07, 2009, 08:05:09 PM
Gimf I always appreciate your encouragement.
Title: Re: Undertuluk changes
Post by: Gobbleneck on December 07, 2009, 08:14:35 PM
All of my favorite characters were Undertulukis.  My dwarf in particular.  :-*
I'm going to miss it.  >:(
Title: Re: Undertuluk changes
Post by: Qzzrbl on December 07, 2009, 08:17:02 PM
You've always got 'Rinth.
Title: Re: Undertuluk changes
Post by: Jdr on December 07, 2009, 08:30:59 PM
I dunno what the big deal is, Too-luck. We can't drink ash and lava. ;)
Title: Re: Undertuluk changes
Post by: FantasyWriter on December 07, 2009, 08:33:53 PM
Quote from: Jdr on December 07, 2009, 08:30:59 PM
I dunno what the big deal is, Too-luck. We can't drink ash and lava. ;)

Hahahhhhhaha!!! Priceless.
Title: Re: Undertuluk changes
Post by: valeria on December 07, 2009, 08:40:54 PM
Quote from: Jdr on December 07, 2009, 08:30:59 PM
I dunno what the big deal is, Too-luck. We can't drink ash and lava. ;)

Sure you can!  You're just not trying hard enough.
Title: Re: Undertuluk changes
Post by: number13 on December 07, 2009, 10:26:29 PM
(by all rights, the buildings of the rinth should of went up like kindle)

(just saying)
Title: Re: Undertuluk changes
Post by: Qzzrbl on December 07, 2009, 10:31:49 PM
Quote from: number13 on December 07, 2009, 10:26:29 PM
(by all rights, the buildings of the rinth should of went up like kindle)

(just saying)

Because mud-brick burns.... It burns hard.
Title: Re: Undertuluk changes
Post by: Yam on December 07, 2009, 10:35:56 PM
Damn flammable sandstone.
Title: Re: Undertuluk changes
Post by: FiveDisgruntledMonkeysWit on December 07, 2009, 10:45:04 PM
Farewell, UT. We hardly knew ye.
Wish I would've had a chance to play at least one character for there for more than a few hours. Ah, well.
Title: Re: Undertuluk changes
Post by: number13 on December 07, 2009, 11:43:14 PM
QuoteBecause mud-brick burns.... It burns hard.

Shit burns and the rinth is covered in it. A few of the buildings have wood and have been on fire in the past, namely the more important ones.
Title: Re: Undertuluk changes
Post by: Kryos on December 07, 2009, 11:52:58 PM
I like how this shows staff are willing to make lasting changes to the world.  I just hope they consider being more generous with player initiated big changes too.
Title: Re: Undertuluk changes
Post by: RogueGunslinger on December 07, 2009, 11:56:48 PM
Dwarf focus: Learn to swim.
Title: Re: Undertuluk changes
Post by: Bogre on December 08, 2009, 01:19:47 AM
 :'(
Title: Re: Undertuluk changes
Post by: Akoto on December 08, 2009, 11:27:33 AM
I was sad to read this. Without going into specifics, one of my most successful characters was a Vivaduan who lived in Undertuluk. She would've loved the change in atmosphere!
Title: Re: Undertuluk changes
Post by: Reiloth on December 08, 2009, 11:47:14 AM
Quote from: Kryos on December 07, 2009, 11:52:58 PM
I like how this shows staff are willing to make lasting changes to the world.  I just hope they consider being more generous with player initiated big changes too.

I could be mistaken, but I believe this HRPT was entirely the concept of players.
Title: Re: Undertuluk changes
Post by: staggerlee on December 08, 2009, 11:51:16 AM
Quote from: Reiloth on December 08, 2009, 11:47:14 AM
Quote from: Kryos on December 07, 2009, 11:52:58 PM
I like how this shows staff are willing to make lasting changes to the world.  I just hope they consider being more generous with player initiated big changes too.

I could be mistaken, but I believe this HRPT was entirely the concept of players.

I have exactly the same inkling.
I think that players were far more involved in causing the events of the HRPT than many realize.
Title: Re: Undertuluk changes
Post by: Zoltan on December 08, 2009, 12:04:20 PM
Quote from: staggerlee on December 08, 2009, 11:51:16 AM
Quote from: Reiloth on December 08, 2009, 11:47:14 AM
Quote from: Kryos on December 07, 2009, 11:52:58 PM
I like how this shows staff are willing to make lasting changes to the world.  I just hope they consider being more generous with player initiated big changes too.

I could be mistaken, but I believe this HRPT was entirely the concept of players.

I have exactly the same inkling.
I think that players were far more involved in causing the events of the HRPT than many realize.

They at least had a chance. A past character of mine had an extremely good idea of what could happen, and looking back, I realize that he was more involved than I thought at the time. The benefit of hindsight!
Title: Re: Undertuluk changes
Post by: Pale Horse on December 08, 2009, 12:11:29 PM
Quote from: Zoltan on December 08, 2009, 12:04:20 PM
They at least had a chance. A past character of mine had an extremely good idea of what could happen, and looking back, I realize that he was more involved than I thought at the time. The benefit of hindsight!

Yeah.  Looking back, I can see how a character of mine from years back, was involved with the beginnings of the events we're seeing happening in the game, right now.  It gives a nice, warm feeling of "Sooooo cool!" to know just how long these things have been simmering.
Title: Re: Undertuluk changes
Post by: Gimfalisette on December 08, 2009, 12:16:26 PM
Quote from: staggerlee on December 08, 2009, 11:51:16 AM
I have exactly the same inkling.
I think that players were far more involved in causing the events of the HRPT than many realize.

From what I know about the overall plot, in and of itself it is/was not the concept of players. But the individual events in the plot, which have been required to move it forward, backwards, and sideways; that stuff has been driven by the players. But the original instigation, AFAIK, was through world events and NPC interaction. I was there myself in 2007 as a major participant in [thing] that led to [something happening] and eventually [current stuff]. And I could name a bunch of other players who were involved in or there for that thing and other things which were necessary for the current plot.

Wow, that was vague. In short: Player-driven but staff-instigated.
Title: Re: Undertuluk changes
Post by: Reiloth on December 08, 2009, 02:25:49 PM
Quote from: Gimfalisette on December 08, 2009, 12:16:26 PM
Quote from: staggerlee on December 08, 2009, 11:51:16 AM
I have exactly the same inkling.
I think that players were far more involved in causing the events of the HRPT than many realize.

From what I know about the overall plot, in and of itself it is/was not the concept of players. But the individual events in the plot, which have been required to move it forward, backwards, and sideways; that stuff has been driven by the players. But the original instigation, AFAIK, was through world events and NPC interaction. I was there myself in 2007 as a major participant in [thing] that led to [something happening] and eventually [current stuff]. And I could name a bunch of other players who were involved in or there for that thing and other things which were necessary for the current plot.

Wow, that was vague. In short: Player-driven but staff-instigated.

From private information I have, I'll have to agree to disagree. I think it was pretty much player instigated as well.

EDIT: By private I mean information i've had from previous high-fantasy characters. I just didn't put 2 and 2 together. Like other's said, it's such a "Whoa, that's awesome" moment.
Title: Re: Undertuluk changes
Post by: Lizzie on December 08, 2009, 05:46:01 PM
I was there in 2007 during a thing that happened with a thing, and witnessed one thing, and explored the aftermath of a different, but related thing (same thing, somewhere else). From what I understood at the time (and understand now), the plotline itself originated with the players, and was given help from the staff, which was more of a "co-pilot" than a pilot of that particular ride. The staff owned the vehicle. The players decided where it was driving, took the wheel, and drove it there. The staff merely turned on the GPS.
Title: Re: Undertuluk changes
Post by: RogueGunslinger on December 09, 2009, 01:52:55 AM
These metaphors are getting pretty thick. Someone open a window.
Title: Re: Undertuluk changes
Post by: Reiloth on December 09, 2009, 07:28:19 AM
this is some pretty trippy shit. go on.
Title: Re: Undertuluk changes
Post by: staggerlee on December 09, 2009, 10:47:42 AM
Quote from: Lizzie on December 08, 2009, 05:46:01 PM
I was there in 2007 during a thing that happened with a thing, and witnessed one thing, and explored the aftermath of a different, but related thing (same thing, somewhere else). From what I understood at the time (and understand now), the plotline itself originated with the players, and was given help from the staff, which was more of a "co-pilot" than a pilot of that particular ride. The staff owned the vehicle. The players decided where it was driving, took the wheel, and drove it there. The staff merely turned on the GPS.


Actually the vehicle was on lease, but unfortunately they had an accident part way through that hit their insurance.
But you have to know about the thing, with the other thing for that to make sense.



*cough*

What's the point of anecdotes you can't share? Why do people on the GDB cite them like they somehow support arguments?
Title: Re: Undertuluk changes
Post by: Nyr on December 09, 2009, 11:01:35 AM
Most of the time, players are at least partially wrong about the nature of any plot in the game, even if players started it.  As whatever these plot may or may not have been is not open for discussion (nor is the removal of UT, by the way), I'm going to do what I do best.