Recent posts

#21
General Discussion / Re: City elf overhaul
Last post by Dresan - May 14, 2024, 07:30:27 PM
Just wanted to bring this thread up again.

As more information of the season come out, the more the need to update city elves seems to become.

City elves are in a better place than before, thanks to their ability to run on roads outside of cities, and the construction of a new road which benefits everyone.  However, much of the setting makes it difficult for city elves to access all the content within clans they can join, namely kurac and byn.

This isn't a problem with the current setting, season or plots rather this has always been a problem for city elves. Even content within HRPTs in the past has been tough for city elves to join. Again I want to stress how much making new clans for city elves does not work, bejeweled hand in the north felt so forced and proped up by a specific staff member that without that life support it just crumbles. The rinth elf clan was a painful sad experience too. Instead there are plenty of clans which could change to include city elves like crimson wind and salarr.

Of course, this is assuming a few more steps/tweaks are done to allow city elves code and documentation to allow them to participate in the content these clans can offer. Especially with the direction the season is going, city elves still woefully feel lacking compared to the other karma 1 race options. Since they have become karma class already why not consider just making them karma 2 and improving the overall player experience when using them by bringing them in line with desert elves.

#22
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by KawaiiBear - May 14, 2024, 11:44:48 AM
Is there any possibility for fence to opt to get the same bonuses artisan/dune trader gets?
They're almost identical except fence gets boosted stealth and 2 crafting skills set to master vs 6 crafting skills set to master.
Getting 4 crafting skills to master is imo much more valuable than boosted stealth, especially with how low it caps for fence.

I would like to play a fence tbh but the starting bonuses DT/Artisan are so much more massively useful in comparison that I'm reconsidering on that alone.
#23
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Halaster - May 14, 2024, 08:49:32 AM
Quote from: Abaddon on May 14, 2024, 04:15:28 AMWill there be plans to repeal the one karma requirement for special applications?

No, you must have 1 karma to make a specapp.  This is mostly so that someone can't just make an account, put in a specapp, then as soon as that character dies, make another account and do it again.

That said, going from 0 to 1 karma is designed to be pretty easy on the new system.
#24
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by zealus - May 14, 2024, 07:34:44 AM
Quote from: Riev on May 13, 2024, 05:32:18 PMFor the heavy crafting classes (Fence/Artisan/Trade) it mentions that some skills will be set to master. Assuming these are still for non-branched crafting skills ... but does this mean that you would consider Custom Crafting from Hour 0 on an Advanced Start character?

Having the skill at master is no longer a requirement of custom crafting :) So you can do hour 0 custom crafts on any PC :)

https://www.armageddon.org/help/view/Custom%20Crafting
#25
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Abaddon - May 14, 2024, 04:15:28 AM
Will there be plans to repeal the one karma requirement for special applications?
#26
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Bogre - May 13, 2024, 10:10:04 PM
I still think it's overly weighted to heavy combat classes. The comparative boosts that Scouts/Infiltrators/Soldiers get (to say nothing of anything beneath that) is far far weaker than the top tier classes, in both importance of skill and sheer # of points added.

#27
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Halaster - May 13, 2024, 07:31:08 PM
Quote from: Nao on May 13, 2024, 07:17:32 PMAfaik pilferers have the best steal skill of all classes, they should get a boost to steal and maybe sleight of hand.
Those are definitely skills they could pick to have boosted from the optional skills everyone gets to boost.
#28
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Nao - May 13, 2024, 07:17:32 PM
Afaik pilferers have the best steal skill of all classes, they should get a boost to steal and maybe sleight of hand.
#29
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Halaster - May 13, 2024, 07:15:15 PM
Quote from: lostinspace on May 13, 2024, 07:07:40 PMIs this process fully automated during character creation, or do we still begin the process by sending in a spec-app request?
Still need to send in a spec-app.  And then staff will run a script in-game to set you up pretty quickly.
#30
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Halaster - May 13, 2024, 07:14:48 PM
Quote from: Dresan on May 13, 2024, 07:07:10 PMAny chance of opting out of the boost to defense/offense?  ;D

No, sorry, it's all scripted.