Recent posts

#1
General Discussion / Re: Are you ready?
Last post by Roon - Today at 08:54:39 AM
Can we expect the same general NPC population as well? Like in places where there were gith before, there are still gith in S1? And the twitchy, slack-jawed man continues to flex his apparent immortality on the poor rinth rats?
#2
General Discussion / Re: Seasons Q&A
Last post by Enthemu - Today at 08:31:02 AM
Quote from: flurry on May 27, 2024, 03:15:31 PMIs there any public documentation of the Zeif Akir?

I don't think we've finalized the public facing help file just yet for the ZA, but here is a quick blurb about them. Also, to answer LM's question : we started with Eukelade's initital tribe foundation and built it out from there.

A Unique Family Above

The Zeif Akir, affectionately known as the Bug Elves of Allanak, are not a tribe in the traditional sense but a sprawling family of city elves who have made their homes atop the rooftops of Allanak's southern Commoner's Quarter. This family, a motley assemblage of individuals from diverse backgrounds, thrives in a communal existence centered around the capture, breeding, and trading of insects. Their society, while fluid and accepting, is bound by a common identity and a shared reverence for the resilience and versatility of insects.
#3
General Discussion / Re: Are you ready?
Last post by Halaster - Today at 07:19:09 AM
Quote from: eska on May 27, 2024, 09:30:25 AM
Quote from: CirclelessBard on May 27, 2024, 08:39:32 AMbut mostly I'm just excited to play something I haven't tried before in a brand-new environment.
I always thought that the gameworld won't change. Will it?
Correct, the gameworld is the same.  There are some reasonably 'big' changes that have taken place in the 50 in-game years that have passed since the game closed, but it's still the same world.  When you log in and start playing, it's going to feel like the same game as before at first.  The changes won't be obvious, necessarily, until you start playing and doing social things.
#4
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by Halaster - Today at 07:15:40 AM
Quote from: benjonson on Today at 05:08:39 AMHow can I use this option?
You can do this by using a Special Application.  Everyone gets 2 special applications a year, once they reach 1 karma.

So once you have 1 karma, you can go into the request tool, click New Request, go under Character Related and choose Special Application.  Here is the helpfile on it:  https://www.armageddon.org/help/view/Special%20Applications
#5
General Discussion / Re: Mundane spec apps and new ...
Last post by Halaster - Today at 07:12:16 AM
Quote from: benjonson on Today at 05:11:26 AMCould you please explain more about this? I can't understand your point.

Not sure if you mean me or the other poster, but we have expanded this Advanced Start option, see this announcement:  https://gdb.armageddon.org/index.php/topic,60350.0.html
#6
General Discussion / Re: Seasons Q&A
Last post by Halaster - Today at 07:10:46 AM
Quote from: AKawaiiBear on Today at 03:49:28 AMWith focus shifting to agent branches of GMH rather than merchant branches, will clans other than GMH or indies be able to mastercraft amazing quality gear? Or will this still be GMH only?

That's not changing, it's still only House Salarr who can craft amazing quality weapons in all weapon types.  Each tribal group has one specialty weapon type that they can craft to amazing.
#7
General Discussion / Re: Mundane spec apps and new ...
Last post by benjonson - Today at 05:11:26 AM
Could you please explain more about this? I can't understand your point.
#8
General Discussion / Re: Q&A for NEW Advanced Start...
Last post by benjonson - Today at 05:08:39 AM
How can I use this option?
#9
General Discussion / Re: Seasons Q&A
Last post by AKawaiiBear - Today at 03:49:28 AM
With focus shifting to agent branches of GMH rather than merchant branches, will clans other than GMH or indies be able to mastercraft amazing quality gear? Or will this still be GMH only?
#10
General Discussion / Re: Seasons Q&A
Last post by Kavrick - Today at 01:02:21 AM
Quote from: HazelHomewrecker on Today at 12:51:00 AMIt's in their docs that the Rihali are familiar-ish with the Two Moons, assumedly having worked around each other in brief stints to establish territories as well as trading (I don't think this is a big deal to discuss), but my only interaction with your Two Moons was when you asked my PC what the tribe did with their Elementalist Young and she just sort of stonewalled you for it (she may have been the most singular, insular of the entire tribe for specific reasons). I do certainly recall you trying to establish that connection, I won't pull that on you, things just shook out weirdly after release. Eventually I wound up not playing the role anymore toward where I stopped playing in general, not long before the announcement of Seasons. The players in the tribe around that time were.. not very social, sans 1 fairly socially-prolific character IIRC whom I loved dearly. Though I'd not be surprised if your PC found out things that they shouldn't have, one or two players in the first few character waves were extremely flippant with the docs where it says what things you should and should not be discussing lmao.

I feel as if I may have talked to your PC more than that occasion. But I understand how it goes, I was apart of a tribe rolecall that kinda fell apart due to the players not being active and stuff along those lines (which I don't blame them for, real life exists). I think I do also remember the particularly social character you mention, and the moment they stopped playing it kinda felt like the tribe didn't exist anymore, but that was towards the end of me playing that character.

It's a shame, I would have thought the first southern-focused season would have been a good opportunity to give the Vru-Rihali another shake at it, at the time things were a little difficult because the south comes and goes with being active- Pretty much every time I played the Two Moons I was the only player in the tribe. Although all that aside, I suppose you're correct that I can't completely judge the tribe without reading their docs, but I do think their outward facing theme is just as important as the secrets when it comes to contributing to the overall world-feel. It's why I don't hold much value in clans like the Dune Stalkers and ATV, they might have some super interesting secrets, but if they're insular and don't interact with the rest of the world, the secrets might as well not exist (and to clarify, I don't think the Vru-Rihali is even anywhere near as bad as the iso-clans.)