Quote from: Krath on April 22, 2024, 12:42:22 PMI tend to agree with Kavrick...I think Pierce and Swords should be agility secondary, and Axes and Bludgeoning Strength. It would align it with the secondary skills that are specific for each weapon type:
Swords -> Riposte -> Agility as a Secondary Stat for Both
Pierce -> Backstab -> Agility as a Secondary Stat for Both
Bludgeon -> Sap -> Strength as a Secondary Stat for Both
Axe -> Hack -> Strength as a Secondary Stat for Both
Non-Weapon Skill Changes I would make:
Bandage -> Agility as a Secondary Stat
Poison -> Agility as a Secondary Stat
Guarding -> Agility as a Secondary Stat
Threaten -> Agility as a Secondary Stat
Sling Use -> Strength as a Secondary Stat
Kick -> Strength as a Secondary Stat
Watch -> Just Wisdom
Search -> Just Wisdom
Direction Sense -> Just Wisdom
Ride -> Just Wisdom
Quote from: roughneck on April 23, 2024, 08:59:32 AMFolks who say this would not help the grind, what in the world?
If the stat you would naturally prioritize then helps you gain skills faster, you are grinding less. Couple that with higher starting skills for mundane classes and subclasses, and we are on fast-track baby.
Quote from: Lizzie on April 20, 2024, 10:06:50 PMFor magick, I don't necessarily need to know which spells I'll get when I practice firebutt. I just need to know whether I'll get spells from it, or not get any from it. And I want to know this, before I ever try practicing with it. Just like you know that there are skills that branch from steal.
QuoteFrom the announcement found here: https://gdb.armageddon.org/index.php/topic,60327.0.html
"The overall goal of this is to help towards making a small reduction in The Grind for most characters. It also introduces a new dynamic when considering character stats if you are concerned about learning skills more quickly."
Quote from: Roon on April 23, 2024, 10:04:50 AMAre all other games in existence wrong and only Arm is right, or might it not be the other way around?It's not a matter of "wrong" or "right". It's a matter of preference and game design.
Quote from: Roon on April 23, 2024, 10:04:50 AMMost of all, I would love to hear what the perceived benefits of this current system are supposed to be. Given the fact that you're proposing making stats matter even more (at least in principle), I feel it's fair to ask.
Quote from: Halaster on April 23, 2024, 09:44:08 AMWe're not trying to be like them. I think it's a good idea to pay attention to how other games do things, and if something is a good idea, maybe consider doing the same. But just because other games do something doesn't mean we need to, or should, or want to.
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