Armageddon General Discussion Board

General => Code Discussion => Topic started by: MeTekillot on August 14, 2022, 07:06:55 PM

Title: Mundane Grandmastery Subguilds
Post by: MeTekillot on August 14, 2022, 07:06:55 PM
Subguilds exclusive to the proposed Role Based Guilds (https://gdb.armageddon.org/index.php/topic,58111.0.html), or alternatively, to the current guilds based on their position within the Utility/Stealth/Combat axis.

These mastery subguilds would only take effect when you reach a certain level of skill within the guild (master). Possibly, they would also cause you to learn skills in those guilds even faster than the current guild boosts to skill learning rates, such as Fighters becoming more effective at combat sooner.



Combat Grandmastery
Applies to most skills beneath the combat marquee. Specifically, these skills would receive these effects.
ADDENDUM
Grandmasters cancel each other out. For a skill that does not receive additional grandmaster features, your opponents cannot benefit from grandmastery against you.
EX:
Parry/dual wield/two handed grandmasters cannot be disarmed by a throw grandmaster.
You cannot use parry grandmastery to parry a kick from a kick grandmaster.
A shield use grandmaster cannot lose their shield against a hack grandmaster.
A guard grandmaster does not get their first free rescue attempt when they fail to stop an attack from another guard grandmaster.
A shield use grandmaster cannot successfully bolster an allies' defense against a grandmaster of a given weapon type or style.


Utility Grandmastery
Applies to manipulation skills and stealth skills. This would be metered by only achieving (master) level dependent on their guild skill spread.


Mercantile Grandmastery
Perhaps less impressive than the other two, but still serving to outclass anyone who is not so dedicated to their craft.



Title: Re: Mundane Grandmastery Subguilds
Post by: Ammut on August 14, 2022, 07:13:18 PM
Just a quick glance over this and there are a lot of cool ideas!

I imagine that some would need to be play tested to ensure feasibility.