Recent posts

#1
General Discussion / Re: Are you ready?
Last post by Riev - May 26, 2024, 11:26:19 PM
Ha ha ha. [Kavrick] you are so right. Now, about those scrab shells, do you have the (number_not_defined) that I asked for?
#2
General Discussion / Re: Are you ready?
Last post by Kavrick - May 26, 2024, 10:21:30 PM
Quote from: Riev on May 26, 2024, 10:14:54 PMI just want to get in game and do what I do best. Sit at the bar and beg staff to let me wear a "glowing, rune-marked cap" that is just a big yellow exclamation point.

Bonus points if you only reply with canned responses.
#3
General Discussion / Re: Are you ready?
Last post by Riev - May 26, 2024, 10:14:54 PM
I only wrote one character, and they're not even that good.

I just want to get in game and do what I do best. Sit at the bar and beg staff to let me wear a "glowing, rune-marked cap" that is just a big yellow exclamation point.
#4
General Discussion / Re: Are you ready?
Last post by Kavrick - May 26, 2024, 09:32:55 PM
I'm currently dying due to wanting to play like four different concepts. I'm pretty damn excited but at the same time I feel like I'm gonna miss out if I pick the wrong thing. The gemmed temples stuff seems like it could be really cool, but the stuff with Kurac with the riders is interesting and it's my favorite GMH and I've always been a Two-Moons fanboy so that's also on my list of things I wanna do.

Really kills when it feels like there's gonna be so many great options, especially with the new nobles mixup and how that should touch on things.
#5
General Discussion / Are you ready?
Last post by Cowboy - May 26, 2024, 09:22:25 PM
I think I am ready.   Twenty-five characters in various degrees of completion.  Some name and short description only, some that add the long description but no background, and completed ones with a background.  I've reread all posts regarding recent changes.   Tested myself to see if I still remember the common commands. (I am a little shaky on that) Put in a karma review request.  I like playing half-giants now and then.   Asked my wife if I could play a leadership role and she said no, just like she has for the last 10 years.  But I am ready.  Real ready!
#6
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by roughneck - May 26, 2024, 09:00:10 PM
I read the guidance doc and I don't see a difference, it seems pretty consistent to staff expectations for the last few years.

It's tough to get these elaborate scenes folks are talking about unless you're able to completely incapacitate or trap your target. Not always gonna happen! Backstab, for example, is a very legit way to PK but will very likely be executed by a hidden PC with very little visible rp for the target to enjoy.

Orrr

"A black-fletched, obsidian-headed arrow flies in from the south" may be what you get, and it may be completely justified for IC reasons.
#7
General Discussion / Re: Discuss: Changes To PK Gui...
Last post by Classclown - May 26, 2024, 08:10:47 PM
Yeah, you're a raider, and the guy refused you so you killed him. That's fine, but how did you kill him? Did you roleplay out the incident or did you just type kill noob? The world can be harsh and satisfying in a roleplaying way. I argue that a well roleplayed out pk makes the world seem more gritty and real than hack/slash cartoonish instant code only pk.
#8
World and Roleplaying Discussion / Re: Thinks, Feels and Bios.
Last post by Classclown - May 26, 2024, 07:29:12 PM
I always have the fear that you will think "Boy, I hope a gigantic spider doesn't attack me while I'm out grebbing." and then staff will send a gigantic spider, maybe thinking you're asking for it.
#9
Code Discussion / Ability to locate and pickup i...
Last post by Lotion - May 26, 2024, 07:25:24 PM
There should be a time consuming and interrupted by combat way to pickup an item in the darkness without the assistance of an effect that grants the ability to see in the dark or makes it bright enough in the room to see. We have a command with a name similar to this sort of action "search" but considering how sparsely that skill is distributed I wouldn't want to see it done this way.
#10
Staff Announcements / Re: Release Notes
Last post by Halaster - May 26, 2024, 12:09:20 PM
May 26, 2024 (Sunday)

Ataraxis
- Updated web character app for 10 karma points

Halaster
- Fixed a crashbug in flee

Ursun
- additional debug info added to help with crashes
- tweaks to new [redacted] system
- various memory corruption fixes attempting to solve frequent crashes
- changes to NPC saving and builder commands.