Recent posts

#1
Code Discussion / Re: Suggestion: Make it so you...
Last post by Kavrick - Today at 11:43:04 AM
Quote from: Patuk on Today at 11:03:51 AMI'm with you on the point buy thing though. Absolutely.
It's kinda a shame that despite most people wanting some sort of array or point-buy system, it's not really going to happen unless the developers want it. Random stats is the most unsavory part of Armaggedon, and I really don't think there's any decent justification in it when pretty much every other modern rpg has stopped using random stats years ago.
#2
Code Discussion / Re: Suggestion: Make it so you...
Last post by Patuk - Today at 11:03:51 AM
Quote from: Abaddon on Today at 04:21:43 AM
Quote from: FantasyWriter on April 24, 2024, 09:16:29 AMRandom rolls would be way OOC for a developed character, IMO.

Alternate suggestion: Be able to trade one stat point for another per every six RL months if if you have played for 10 days played to reflect what your character has been doing over the past three IG years.

Been lifting weights and training every day and getting drunk all night -1 wisdom +1 str or agil.

Former labor slave who is now a desert wanderer? -1 str +1 end

Retired soldier who has shifted to being a Templar's advisor? -1 end +1 wis



Every six RL months? Isn't that the scope of an entire Season? You're telling me I'd need to spend the entire Season on one character just to get +1 to my strength?

Just make a train-by-skilling or point-buy system like an actually normal RPG. I'm begging you guys.

No, the first season's length is apparently slated to be three years.

I'm with you on the point buy thing though. Absolutely.
#3
General Discussion / Re: Seasons Q&A
Last post by eska - Today at 09:53:33 AM
Quote from: Riev on May 19, 2024, 03:13:32 PMYes, they plan on having a full week prior to the launch date to ensure the sponsored roles are ready.

What that looks like, they haven't said (whether its them in game and set up a week ahead of time, or CHOSEN a week ahead of time... or just applied for a week ahead of time....)

I guess what Pariah meant to ask was if we can get a glimpse of the sponsored roles and rolecalls mentioned in this thread beforehand, so that people can prepare for those rolls.

Quote from: Pariah on May 19, 2024, 02:00:30 PMSo it might be a good idea to get those roles fleshed out and good to go well in advance.

IMO two weeks is enough to flesh out a concept for a sponsored role. I already have a couple concepts in my mind, which I can use for different roles.
We will all have some time to improve our concepts for the sponsored roles and rolecalls. I believe once we get the announcements, people will apply to them with some strong character concepts.
#4
Code Discussion / Re: Suggestion: Make it so you...
Last post by eska - Today at 09:23:30 AM
If we are not gonna change the game mechanics, skills will always be more important than stats. You can still craft master items or spot a goudra with poor wisdom as long as you have the correspondent skills.
The longer the playing time, the lesser importance of the stats you have. I had a weak character with below average strength who could kill scrabs after 20 days of playing time.
Thus:
Quote from: FantasyWriter on April 24, 2024, 09:16:29 AMRandom rolls would be way OOC for a developed character, IMO.
#5
Code Discussion / Re: Suggestion: Make it so you...
Last post by Abaddon - Today at 04:21:43 AM
Quote from: FantasyWriter on April 24, 2024, 09:16:29 AMRandom rolls would be way OOC for a developed character, IMO.

Alternate suggestion: Be able to trade one stat point for another per every six RL months if if you have played for 10 days played to reflect what your character has been doing over the past three IG years.

Been lifting weights and training every day and getting drunk all night -1 wisdom +1 str or agil.

Former labor slave who is now a desert wanderer? -1 str +1 end

Retired soldier who has shifted to being a Templar's advisor? -1 end +1 wis



Every six RL months? Isn't that the scope of an entire Season? You're telling me I'd need to spend the entire Season on one character just to get +1 to my strength?

Just make a train-by-skilling or point-buy system like an actually normal RPG. I'm begging you guys.
#6
Code Discussion / Re: Suggestion: Make it so you...
Last post by Kavrick - May 19, 2024, 03:13:41 PM
Quote from: Pariah on May 19, 2024, 02:04:19 PMI don't think some pre-determined date range is the right way to do it.  But I do think it should be acceptable that if you play Amos the hunter, who starts out getting his ass kicked by chalton and eventually skills up to being able to solo Salt Worms, he should be able to get a stat bump from muscle memory and all that.  The fact that your stats are set in stone always bothered me.

I'd honestly prefer it if everyone started with the same stats except from racial differences and then have your stats change as you level up different skills, would be more immersive. Only issue would be wisdom, as that's basically leveling speed.
#7
General Discussion / Re: Seasons Q&A
Last post by Riev - May 19, 2024, 03:13:32 PM
Yes, they plan on having a full week prior to the launch date to ensure the sponsored roles are ready.

What that looks like, they haven't said (whether its them in game and set up a week ahead of time, or CHOSEN a week ahead of time... or just applied for a week ahead of time....)
#8
Code Discussion / Re: Suggestion: Make it so you...
Last post by Pariah - May 19, 2024, 02:04:19 PM
I don't think some pre-determined date range is the right way to do it.  But I do think it should be acceptable that if you play Amos the hunter, who starts out getting his ass kicked by chalton and eventually skills up to being able to solo Salt Worms, he should be able to get a stat bump from muscle memory and all that.  The fact that your stats are set in stone always bothered me.

I've seen staff argue in the past that they don't want to have folks asking for increases because people will game the system... Well people game the system no matter what you do, just make it harder to abuse I guess, but to be like, "YOU WILL NEVER GET A PLUS TO STATS." feels odd to me.
#9
General Discussion / Re: Seasons Q&A
Last post by Pariah - May 19, 2024, 02:00:30 PM
As we grow closer to "estimated" opening, is there any idea of what roles are going to be required of the playerbase to make sure the world is alive and well when we all point Allanak?

The one thing that sucks about this game is when you can't find anyone in certain positions like GMH members, Sergeants in the Arm, Templars etc.

So it might be a good idea to get those roles fleshed out and good to go well in advance.
#10
General Discussion / Re: Restricted Crafts/Objects
Last post by Dresan - May 17, 2024, 02:32:04 PM
Quote from: Riev on May 16, 2024, 01:39:02 PMStaff did mention something about trying to remove GMH players from being "vendors", so it may well be that many GMH recipes will be available for purchase now.


I hope this is the case.

After all there are 14 clans each requiring at least 1 leader. The plots, conflicts, as well as aspects of code, also seem very clan centric.

Unsure if this game still has the human capital to support additional clans with reduncant elements or to allow people to play limited role vending machines. Doubly true since not all clans work together and people can still isolate themselves in clan compounds.