Recent posts

#1
Staff Announcements / Re: Moderation Team Looking fo...
Last post by Halaster - Today at 11:18:03 AM
Bumping this, we need more Moderators.  Right now the workload is pretty light since the game isn't even open, but the expectation is that the GDB and Discord will have increased activity once we do.  Volunteer for this mostly-thankless job!  Help us keep the GDB and Discord running smoothly for Season One!
#2
General Discussion / Re: Restricted Crafts/Objects
Last post by Usiku - Today at 10:58:40 AM
There will hopefully be a really good chunk of all GMH catalogs available somewhere, somehow, in game. That may be on rotation. It may require travel. But things will be about. And if you really really really want a particular thing and you can't find it anywhere or you need support for an event etc, you can always seek out an NPC and ask staff for an animation.
#3
General Discussion / Re: Restricted Crafts/Objects
Last post by Tuannon - Today at 09:35:36 AM
You think it's a coincidence Kadius isn't open?
#4
General Discussion / Re: Restricted Crafts/Objects
Last post by Riev - May 16, 2024, 01:39:02 PM
Staff did mention something about trying to remove GMH players from being "vendors", so it may well be that many GMH recipes will be available for purchase now.

Good luck, Kadius, and your 13 pages of silken gowns.
#5
General Discussion / Re: Restricted Crafts/Objects
Last post by AKawaiiBear - May 16, 2024, 12:58:16 PM
Quote from: Lizzie on May 16, 2024, 09:52:23 AM
Quote from: AKawaiiBear on May 15, 2024, 07:20:39 PMwhat about crafts that aren't accessible because the clan isn't playable?
I'm gutted kadius isn't playable. Some of their clan locked crafts are fantastic. I'd spec app if I could play an ex-kadius employee that knew their exclusive crafts.

From what I'm understanding you can still get those finished products.

Meanwhile, how did you handle it previously when no one hired you into house Kadius? Were you gutted then? Why not?

I'd buy the thing I wanted off a PC who was in Kadius, afaik Kadius has never been closed for play up until now so that's never been an issue.
As long as you're able to get the finished products (though I don't see how if there's no Kadius PCs) then it's gucci.  ;D
#6
General Discussion / Re: Restricted Crafts/Objects
Last post by Lizzie - May 16, 2024, 09:52:23 AM
Quote from: AKawaiiBear on May 15, 2024, 07:20:39 PMwhat about crafts that aren't accessible because the clan isn't playable?
I'm gutted kadius isn't playable. Some of their clan locked crafts are fantastic. I'd spec app if I could play an ex-kadius employee that knew their exclusive crafts.

From what I'm understanding you can still get those finished products.

Meanwhile, how did you handle it previously when no one hired you into house Kadius? Were you gutted then? Why not?
#7
General Discussion / Re: Restricted Crafts/Objects
Last post by EvilRoeSlade - May 15, 2024, 11:58:16 PM
I say that it's just a game and we should probably just relax.
#8
General Discussion / Re: Restricted Crafts/Objects
Last post by flurry - May 15, 2024, 08:51:10 PM
A season in the past would be an interesting challenge. Crafts would be one thing, but there are also books and buildings and geographical changes. Not to mention historical events that couldn't be changed, unless we're talking about an alternative history (which might be fun too).
#9
General Discussion / Re: Restricted Crafts/Objects
Last post by AKawaiiBear - May 15, 2024, 07:20:39 PM
what about crafts that aren't accessible because the clan isn't playable?
I'm gutted kadius isn't playable. Some of their clan locked crafts are fantastic. I'd spec app if I could play an ex-kadius employee that knew their exclusive crafts.
#10
General Discussion / Re: Restricted Crafts/Objects
Last post by Classclown - May 15, 2024, 06:28:47 PM
There are some items that are universal and basic designs, cups, bone swords, etc, that can be hand swiped away, but say the crossbows/arbalest for the hgs, that is a specific type of weapon tech that isn't basic and even in our world took time to develop. Going into the future is less of a problem than going backwards. Also, if we do a significant jump into the future, or past, will we get access to future tech/past materials (metal) and crafting skills for them? It may not be applicable for this first Season, but it's something worth considering. I play crafters, primarily, and it would be cool if staff just listed prohibited/added materials/crafts in a noticeable place before a season started and made it a self-regulating sort of thing.