Quote from: Lizzie on Today at 12:05:01 PMQuote from: dumbstruck on Today at 11:46:59 AMQuote from: Dresan on Today at 11:07:35 AMI don't believe the game has the population to keep disregarding the time and effort of people who are not on the friend's list.
This though. Some of us are old (Lizzie), some of us are dying (me), and some people just generally have found other stuff to do. Being the oppressed minority might make for an interesting story but how many times do you have to tell it before you can tell something else, and why is your story the one disregarded? All too many times it's come down to sponsored roles being considered much more sacrosanct like their players' time means more. It doesn't. Everyone's time is the same. Stuff like that is why sponsored roles have a hard time finding underlings but there's never a shortage of people playing hunters in the wilderness. Their time isn't treated as disposable and worthless there.
No idea how I got tugged into this conversation. I haven't even read the other posts. I just saw my name being mentioned.
So just to address dumbstruck and the quoted snippet they're responding to:
I'm 63 years old. I didn't START playing this game until I was 40. I didn't start mudding until I was 30. I'm also retired, and have an active life outside the game, outside the computer. Always have, probably always will.
I play usually 2 hours a day during the week, maybe 4 on each weekend day. When I was staffing, I was logged in longer than that, usually doing some aspect or another of my job as a storyteller/builder.
Most of the people on my list on Discord are players who have pinged me asking me for help over the past few years. For the better part of last year, I had DMs locked and turned my status to "invisible" because I didn't want to talk to any of you in private. Because I'm no longer on staff, I also no longer have access to the DMs of any current staff member. I'm not a staff favorite, I was never a staff favorite, I've had 20+ years of playing with MAYBE 5 sponsored roles during the entire time. I've never played a templar, or a sorcerer or mindbender who ever made any practical use of their skills, and played my first and only noble shortly before the game was shut down.
I don't care nearly as much about skill gains, as I do about skill acquisition. In other words - it doesn't matter to me that my [whatever] skill only lasts 20 minutes because I don't have it at full power. I'm more excited knowing that I can [whatever] at all. Be that making mastercraft jewelry versus being able to make ANY jewelry, flying for 4 RL hours versus flying at all, being able to kill a mekillot in one swing versus being able to survive a couple of poisonous snakes...
My age has nothing to do with it. My approach to gaming and my perspective of the gameplay and theme has everything to do with it. I don't play to win the code. I play to win the scene.
Quote from: dumbstruck on Today at 11:46:59 AMQuote from: Dresan on Today at 11:07:35 AMI don't believe the game has the population to keep disregarding the time and effort of people who are not on the friend's list.
This though. Some of us are old (Lizzie), some of us are dying (me), and some people just generally have found other stuff to do. Being the oppressed minority might make for an interesting story but how many times do you have to tell it before you can tell something else, and why is your story the one disregarded? All too many times it's come down to sponsored roles being considered much more sacrosanct like their players' time means more. It doesn't. Everyone's time is the same. Stuff like that is why sponsored roles have a hard time finding underlings but there's never a shortage of people playing hunters in the wilderness. Their time isn't treated as disposable and worthless there.
Quote from: Dresan on Today at 11:07:35 AMI don't believe the game has the population to keep disregarding the time and effort of people who are not on the friend's list.
Quote from: Athapaxis on Today at 12:27:08 AMKind of feels like we need to all try this out and see how it goes before worrying too much about the down sides. The game ran for a long time with a focus on the "status quo" and there were issues that made it hard on staff and hard for people to stick around. There will certainly be some down sides to the new normal, but it seems like we all need to try it out and see how those things actually play out.
Quote from: Tuannon on April 25, 2024, 08:22:58 AMI think the rinth would be great if it had more of an ecosystem and throughput.
Personally I don't really have a preference for regions,
I can play anywhere there are collaborators to work with. I think the Outpost full time is the last stop on my bucket list though.
Quote from: FantasyWriter on May 10, 2024, 09:08:25 AMQuote from: Halaster on April 19, 2024, 08:27:22 PMQuote from: Riev on April 19, 2024, 01:14:34 PMAnd how much do we have to pay for this Early Access version of Armageddon?
100 TekTokens, or 75 MukBucks.
How the eff are MukBucks worth more than TekTokens.... Tekflation?
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