Recent posts

#1
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Seeker - Today at 08:40:11 PM

The question wasn't intended to be about dueling or about settling IG disputes. (Pardon the unitentionally misleading title.  Oops.)

It was fundamently about how people felt about trying to set up mutually agreed upon scene boundaries in an OOC fashion.

The consensus appears to be that staff and players are firmly against.  Groovy.  "Let code triumph" appears to be community's preferred bedrock.





#2
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Tailong - Today at 07:12:34 PM
OOC shouldn't even be part of something like that and it should be kept IC 100% of the time.
#3
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Riev - Today at 05:28:56 PM
I once watched Flint Sky play a game of Three Cuts with a Tuluki Templar.

While I understand the elf won ... elves couldn't possibly have won. So he cheated.
#4
Staff Announcements / Re: Staff Teams List
Last post by Halaster - Today at 05:06:24 PM
Ataraxis returned  as webdev
#5
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Lizzie - Today at 04:55:02 PM
Quote from: perfecto on Today at 03:29:44 PM
Quote from: eska on Today at 03:17:50 PMThree hit fights were always used to solve disputes. I witnesses these used in various clans and tribes as well as members of different tribes. I always thought these fights as some sort of duels.

Now that's good problem solving! +1 to see this worked into the cultures of the more populated areas..

It was a common sparring practice at one point in several clans. In tribes it was referred to as "Three-Cuts" but it wasn't reserved for tribal play only.
#6
World and Roleplaying Discussion / Re: OOC "duel"
Last post by perfecto - Today at 03:29:44 PM
Quote from: eska on Today at 03:17:50 PMThree hit fights were always used to solve disputes. I witnesses these used in various clans and tribes as well as members of different tribes. I always thought these fights as some sort of duels.

Now that's good problem solving! +1 to see this worked into the cultures of the more populated areas..
#7
World and Roleplaying Discussion / Re: OOC "duel"
Last post by eska - Today at 03:17:50 PM
Three hit fights were always used to solve disputes. I witnessed these used in various clans and tribes as well as members of different tribes. I always thought these fights as some sort of duels.
#8
World and Roleplaying Discussion / Re: OOC "duel"
Last post by Riev - Today at 01:01:21 PM
It can be done ICly, but it does kind of require a bit of attention to be paid.

If I'm beaten to the point where I give up, I'll disengage. If the other person keeps hitting and wailing on me, was it because their character meant to, or was the player not paying attention? Just because you have Mercy on doesn't mean mercy is codedly given despite intentions.


That said, this is ALMOST like what brawl is meant to do, but brawl is 3 shades away from terrible.
#9
General Discussion / Re: Re: Season 1, Update 10
Last post by Riev - Today at 12:58:02 PM
Sometimes, the shifting of the sands uncovers ancient tombs, catacombs, and bases from the Age of Man and before.

And then after that RPT, some Rukkian farts and the whole place crashes in on itself.
#10
World and Roleplaying Discussion / Re: OOC "duel"
Last post by helix - Today at 12:34:52 PM
I remember a few duels happening in the 2008-2010 era Arm, and it was all done in-character. The one that I participated in was fantastic - the other character and mine gathered Seconds and met just below Ayun Iskandir, a fortress west of Tuluk. The terms of the duel, all worked out in-character, were, 'to the yield' and we each had a Second. Any violation of the terms of the duel would have it become a free for all. With four 60+ day Warriors, every one of us with a branched weapon skill, it was a very tense scene. I wouldn't want to remove any of that tension by an OOC agreement - there was always the possibility of betrayal.

I did always think that Arm's lack of a duelist culture was a bit of a downside, though. People are very risk adverse with their characters - rightfully so. But at least in my case, I knew and trusted the other character (ironically enough, we were dueling because of an honor dispute, both tribal characters) to act in good faith more than I would trust most people.